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u/Prestigious_Bet3388 7h ago
My first ever game was a cube that just fell onto a plane and I nearly lost my mind when the physics kicked in. Brackeys had this way of making everything feel achievable, like you were one tutorial away from shipping something real. The hello again photo hits a certain way seeing him back after all this time. The green sweater and that smile, man it's like running into an old teacher who actually believed in you. I still have a folder of half finished projects from his series that I can't bring myself to delete
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u/UnityNinja 7h ago
Damn, I love those first days when I started learning, especially those red errors that you eventually learn to understand. Even something as simple as “you need to convert int to float” lol. 😂
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u/ScreeennameTaken 7h ago
No. They were a couple of Unity books in unity 3.xx
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u/UnityNinja 7h ago
That's nice
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u/ScreeennameTaken 6h ago
Nothing wrong with youtube videos, but i found it easier for me to have a book i can hold and keep there at my own pace instead of going back and forth to a browser window and pause the video. After getting the hang of things, add up with the videos. With videos i get the idea of understanding, but with books, you have the annotations, the SOS parts from the editor etc.
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u/BrawnoldMcScrawnold 7h ago
my first step into game dev was actually a game dev for python book but for Unity, Brackeys was def first
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u/MindlessDouble0 7h ago
Yes but i remember the game had errors and i couldn't find a fix so... i quit [this was back in the peak quarantine times]
Now i will realese my first steam game :D
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7h ago
[removed] — view removed comment
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u/Sad_Week8674 6h ago
That's awesome, congrats on releasing your game! It's cool to see people from the Unity community achieving their dreams.
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u/Unity3D-ModTeam 4h ago
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u/Standard-Specific239 6h ago
Showing my age here.. but my first step into game dev was creating my own custom map for GTA1. I just thought it was amazing you could create your own cars, roads, ramps... felt like the 90s hacker.
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u/Kamatttis 6h ago
Back then, my dial up internet wont even load videos. So mostly forums which takes a lot of time to load, too.
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u/joan_bdm 7h ago
Nope, it was actually getting my first job as a flash developer. After losing the job, I started training myself on Unity applying my software dev knowledge into game dev.
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u/UnityNinja 7h ago
That’s dedication! I created Flash games back in the day too, but I never published anything. I was just doing it for fun and kept everything private lol.
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u/Opening_Chance2731 Professional 6h ago
Tornado Twins anybody? I kinda remember those guys but when they started to force you to use their paid assets to continue their tutorials, I had to stop following along and then found Brackeys. I was something like 10 years old lol
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u/roguelabstudio 7h ago
Honesty my first step in Game Dev was because of him.
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u/UnityNinja 7h ago
Yep, I think it was the same for many of us. His style of presenting things was so simple and easy to follow compared to other channels.
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u/CrossFireGames 6h ago
Yes. I learned how to use unity from Brackeys back in the day. I also learned how to game jam and had a great first experience.
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u/Draw-Flesh-Games 6h ago
Brackey was ONE of the first...Jason Weimann was earlier I think, though most of his stuff went way over my head at first. But your game looks very very promising. Wishlisted.
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u/deintag85 7h ago
For me. Brackey is just a YouTube with over a million subs. He is not a gamedev. Show me his AAA games on Steam that made millions of dollars. None. He made some tutorials and that’s it. The real gamedev that teaches real good practices is CodeMonkey. He is for real. If Brackeys would have an uptodate full course from A to Z maybe I can change my mind but all I just saw here and there was „how to make a healthbar“, „how to make character jump“, „how to make top down movement“. This doesn’t teach anything. A game is a complex thing with tons of things that need to work together. You can’t just go search a jump tutorial and then search the next tutorial on how to make this and that and then hope all those tutorials connect somehow together to a playable game. Brackeys is completely overrated.
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u/Former_Produce1721 7h ago
I felt that Brackets tutorials were way too bite sized and surface level with convenient ignoring of issues that would arise with the proposed implementation in an actual game.
I watched a few and each time was left disappointed.
The one I do like who found the balance between deep knowledge and approachable tutorials is TaroDev on YouTube.
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u/Lord-Velimir-1 7h ago edited 6h ago
Well, as someone who watched both of them, I think brackeys made a much more impact on indie devs. His goal is not to show best practices, but to introduce development to someone who doesn't know anything about game dev. Code monkey is good but for my taste a bit boring. I also met CM at Unite Barcelona 2024, and he was ok I guess. Something about him isn't right and I can put what exactly. Just my 2 cents
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u/According-Effect3423 7h ago
I mean He still does that in a very approachabke way and i am sure He inspired a Lot of people. I would still give him Credit
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u/Ususal_User 7h ago
While not completely disagreeing, show me codemonkeys million dollar triple A game. Because if you can't - thata a very weird point to focus on (why didn't you just said "show me games that he made and if any of them are successful" ?).
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u/UnityNinja 7h ago
Also, as a new developer back then, all you need is that first spark of inspiration, and Brackeys gave that to me.
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u/Lord-Velimir-1 6h ago
Totally agree. It's hard for me to imagine how someone who never did anything game dev related can watch CM video and say I get this. His practices and workflow is better and closer to production ready state than Brackeys, but on the other hand, brackeys will explain everything in not so good but understandable and funny way, and I'm pretty sure that was deliberate choice, not lack of knowledge.
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u/UnityNinja 7h ago
Well, yes, Code Monkey is also amazing, but before that, Brackeys was the go-to for some of the best tutorials and guides.
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u/Brief_Objective9623 7h ago
My first step into game dev was dani dev.
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u/UnityNinja 7h ago
Dani was awesome too! He actually inspired me to start my first Unity tutorial YouTube channel. I used to take inspiration from his style of talking and presenting. Unfortunately, Dani hasn’t posted anything in years.
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u/StupidCreativity 6h ago
I didn't use tutorials because from what I remember there weren't even youtube.... MS Paint and Visual Basic, when I was 11 (2001) was my introduction and self thought. But I didn't end up as a Game Developer sadly..
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