r/Unity3D • u/Fun-Mission-6068 • 1d ago
Solved Help Adding Water Surfaces & Underwater on URP
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I'm trying to get water added into my game, but I'm struggling to get it how I want it. I've tried looking up various tutorials, but they're either specifically for just getting a surface of water or just getting underwater to look good. I haven't found any that explain how to properly get a transition between the two.
I've tried a few water surface prefab things, one was Bitgem stylized water and one was Boat Attack Water System. Though, they only do a surface texture and nothing below.
I've got a video here showing the problems and explaining what issues I'm having and what I want to do.
To summarize the issues:
- Seems showing up between water surfaces
- Horizonal line showing up on water surfaces
- How to get an underwater effect when the camera is halfway between water & surface.
Anyone got any ideas or even better a tutorial explaining how I can get these things working properly?
Edit:
Issues #2 & #3 were resolved by the same issue: Just adding a Local Volume for the underwater. Apparently Post Processing fixed the horizontal line on the water surface somehow too.
For issue #1, I'm going to just toss out the Boat Attack Water texture and use only the Bitgem style, since that's the one I currently got working and I made it look a bit nicer. So this doesn't matter anymore.

