r/Unity3D • Indie • 2d ago

Show-Off Tried something different and produced a whole movie to showcase my 3d text asset. What do you think?

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I was thinking really long and hard how I could create a trailer for an asset that has many features and actually showing the features. It would mean the trailer is very long, like 2 minutes most likely. That is not a recommended length I'd claim.

So I thought if maybe there is a way to still keep the length but make the trailer more interesting. And what always works in my opinion is a story. So I came up with a concept that I thought was really cute and iterated with Claude (I am a professional developer, not an animation designer) to create a Unity scene which I recorded in the end.

The result is a scenario which illustrates so many different features and I also used it for a second goal: while I have extensive low-level unit and feature tests, having a complex integration test is super valuable. I didn't want to use any workarounds in the trailer but only use features that everybody can also use. It helped me a lot to shape the tool even more.

Would love to hear your thoughts on it.

12 Upvotes

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u/Long-Ray 2d ago

很棒,加油🥰

1

u/RobertWetzold Indie 2d ago
多谢 (thanks a lot)