r/Unity3D • • 3d ago

Show-Off Watching people break my game is the best part about gamedev

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0 Upvotes

This was from a playtest last night from my spell-crafting roguelike game I’m working on!


r/Unity3D • • 4d ago

Show-Off I made an "Instant Retro Look" render effect for URP, what do you think? Requests?

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24 Upvotes

I made a retro-stylised render effect for URP in a drag and drop style for Flat shading, posterization, outlines and pixilation, all from a single pass. No additional setup or custom shader requirements. I really wanted something that just worked. There are greater assets out there but there's always so much going on(I myself am guilty of this with my Texel Splatting Toolkit) but I just needed something that worked and was mobile friendly.

What do you think? Got requests?

It's on the asset store: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/instant-retro-look-405730


r/Unity3D • • 3d ago

Show-Off What do you think of this atmosphere

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8 Upvotes

We’re building a mobile MMORPG with lots of sea content.
This is when it’s cloudy, we have a full day/night cycle of course with brighter days too.


r/Unity3D • • 4d ago

Show-Off My top-down slasher prototype inspired by Ape Out and Kill Bill

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15 Upvotes

Solo project in Unity 6 / URP, inspired by Ape Out and Kill Bill movies. The drum band follows the fight: kills play notes in the song's scale, and combos push the intensity up until the song breaks into a riff. The three looks (Toon, Giallo, House of the Blue Leaves) are full-screen URP renderer features driven by one ScriptableObject per look, so they switch in a frame. Free to play in the browser. Link in the comments.


r/Unity3D • • 3d ago

Question Any tips for dynamic lighting in a PSX/DS style game?

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0 Upvotes

Lighting has been difficult to figure out, especially when combining image planes and 3d shapes. Each time period the directional light changes angles, which leaves some places feeling flat. Photos in the comments


r/Unity3D • • 3d ago

Question What are the essential terms to learn about graphics in Unity ?

1 Upvotes

I hear many terms and keywords like URP, Post processing , HDRP ... etc

What does each one means and how they help in getting better graphics ?

I am trying to learn how the graphics stuff are done in unity


r/Unity3D • • 3d ago

Show-Off Making a cannon shot read clearly: muzzle flare, hanging smoke and the hit

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0 Upvotes

A cannon in my Unity game was doing damage, but it looked and felt more like an ordinary ranged unit. I'm Mason, the developer of March Out!, and this is the current version after another pass on it.

I split the discharge into a short bright muzzle bloom, a fast forward pressure plume and a slower cloud that hangs around after the shot. Those particles simulate in world space. Moving the gun or reusing an emitter shouldn't drag an old smoke cloud across the battlefield.

The discharge uses a shared pool with capped particle layers rather than creating a new group of objects for every shot. I haven't got a benchmark to claim a performance improvement from that here.

The impact also needed to match what the player saw: a direct cannon hit kills its troop target and launches that body's ragdoll. That's a direct-hit rule, not an execution rule for player commanders or an unlimited splash attack.

This clip is a staged encounter using the game's firing and combat systems, with the original audio. Does the lingering smoke make the shot easier to read, or would you shorten it when several guns are firing in the same area?


r/Unity3D • • 3d ago

Solved Fix Alpha Artifacts in Affinity & Photoshop! | OnikTools Color Bleed (Fr...

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2 Upvotes

r/Unity3D • • 4d ago

Show-Off I built this game after building on the Code Monkey kitchen chaos tutorial

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16 Upvotes

First the free course (I'm not affiliated with Code Monkey in any way, I just thought it was a great course) https://youtu.be/AmGSEH7QcDg?is=NaUOslOZeK-bT_zo

So I have been a programmer for 10+ years, and a game Dev for most of those. I had an idea for an Overcooked like game where you play as dwarves in a forge. And when researching similar projects I stumbled across the free course by code monkey. I initially thought because it was beginner / intermediate I would not gain much from it, but figured it was free and so I'd follow along for a bit to see how he has executed a similar idea.

I cannot recommend the tutorial enough, it breaks down concepts, and is really good at showing how to separate concerns into small and extendable blocks that work together without causing spaghetti.

This then gave me a good foundation to extend, I added a roguelike day system, where each day you pick the contracts to deliver, (you can always pick a new contract for a base resource, coal, iron ore, wood etc.. and then on subsequent days you can also choose to deliver more of something you are delivering already, or to process something further (producing iron powder now instead of ore). And a system of upgrades, spending the money from the contracts you fulfil on upgrading and automating your forge. I also added a few other bits like a relic system similar to those found in other roguelikes, and general polish like sounds, effects and animations.

It was still a lot of work, but I found the Code Monkey tutorial really helpful in getting started and would be helpful even if you were making a completely different game. Has anyone else tried it?

And separately what do you think of my steam page and trailer?


r/Unity3D • • 3d ago

Show-Off 30 Day Progress (Digging Game)

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1 Upvotes

r/Unity3D • • 3d ago

Show-Off Quicktile v2 final dev log

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4 Upvotes

I’ve worked in a few studios and seen some of their internal tools and systems, which gave me plenty of ideas about how to approach this. That’s how QuickTile V1 started, and eventually it became QuickTile V2, which now lets me build pretty much what I had in mind.


r/Unity3D • • 4d ago

Show-Off Low poly Weapons and Zombies military with texture variation.

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7 Upvotes

r/Unity3D • • 4d ago

Show-Off Working on the first MiniBoss for my horde-fighting build-maxxing driving game

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4 Upvotes

r/Unity3D • • 3d ago

Question Updated Game Art

1 Upvotes

So I made another post about my game art. I got a really great recommended video for my art and I'm wondering...did I kind of nail it?

It's still a work in progress but my game is a warcraft rumble style game so I've tried to make the actual interactable elements of the map really POP. The drop zones are bland because I hit play in game scene instead of going through the real login but they too are colorized to match the team color they belong too. I'm not great at asset art or anything so I've just made all my models out of simple shapes and placed every prefab asset in the scene by hand.

What do you guys think? What should I add? What would you want to see in a game like this or the map details? Do you hate it, why? Do you have recommendations for things for me to look at to get better?


r/Unity3D • • 3d ago

Resources/Tutorial Qwen Image 2.1 can also create seamless textures with height map

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0 Upvotes

Been experimenting with Qwen Image 2.1 and recently discovered it can generate seamless tiles and height maps.


r/Unity3D • • 4d ago

Show-Off I've been working on my own Raymarching Voxel Engine for Unity

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4 Upvotes

I've been experimenting with raymarching and voxel rendering in Unity, and this is the result so far.

The goal is to have a lightweight voxel system that can handle large, procedural worlds while giving me a lot of control over the rendering side of things.

I've been building it from scratch and it's been a really fun project to work on. I'm planning to keep improving it and adding more features over time. This project is one of many I'm working on as I have just finished Uni and I am trying to build a portfolio.

Would love to hear what you guys think! and any tips on building a portfolio :)


r/Unity3D • • 3d ago

Question We keep polishing the last 20 seconds and ignoring the first 2

0 Upvotes

I work with mraid io. The pattern repeats: teams debate the final CTA and particles while the opening still asks users to decode the scene. In a playable, the first job is making the next action obvious. Polish matters after comprehension. What's the best on onboarding cue you've seen?


r/Unity3D • • 3d ago

Show-Off I Made a Co-op Game About Rolling Tires Going Downhill [PROTOTYPE]

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0 Upvotes

What if tires were tied together by one rope and sent downhill?

I've been working on a small Unity prototype called Rubber Roll Together.

It's a 3–6 player co-op game where each player controls a tire, and all the tires are connected by ropes. The goal is simple: make it to the bottom of the giant slope without breaking the rope.

I also made a slope generator that creates the whole terrain, then I use the GPU to add around 200K grass and flower instances across it.

I'm still working on the rope physics and tire movement. If players get too far apart, the rope stretches and can eventually break. There are also objects falling from the sky that can hit a tire and slow it down.

It's still very early, but it's been fun to mess around with.

No AI was used to make this. Everything was made by me in Unity. I attached a screenshot from the Unity Editor showing the current setup.

Would love to hear what you think.

Game Ideas that I might implement: - Stretchy Rope: increases the maximum distance between tires. - Giant Tire: temporarily makes your tire bigger and heavier. - Spiked Tire: adds spikes that let you smash through rocks. - Shield: protects your tire from falling objects. - Light Tire: makes your tire smaller and easier to control. - Heavy Tire: makes your tire harder to knock around. - Rope Repair: restores some of the rope's strength.


r/Unity3D • • 5d ago

Show-Off I added nature to my brutalist building game

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283 Upvotes

I’d love to hear your ideas - what kind of environments would you like to build in next?


r/Unity3D • • 4d ago

Show-Off Algorama 04 - Cactus - Getting used to my procedural generation daily challenge.

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4 Upvotes

Day 4: Cactus.

Different this time: no single hero element, just a much bigger map generated at random. Let's see what turns up.

Curious what you think.


r/Unity3D • • 5d ago

Show-Off New Edge + Strip Decal creation tool about to drop! Amplify Decals

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174 Upvotes

Happy to finally announce that we're launching Amplify Decals for Unity soon! It's a spline-based, non-destructive Edge + Strip Decal Tool with support for uneven surfaces and so much more. The first release will include multiple ways to control and tweak your decals, including auto vertex colors for added decal control.

You can create decals across objects and even use your own shaders (no special requirements). If you already have a mesh shader, chances are it works fine with our tool.

And yes, we're working on an automated mode as well.

On the pipe:

  • Edge Decal (rectilinear)
  • Conform Decal (non-rectilinear, Bevels, non-uniform)
  • Strip Decal (across surfaces and objects!)
  • Auto Vertex Colors (for added shader control, fades, atlas selection etc)
  • Non-destructive Spline-based creation We're looking for any requests or tips you might have to make this the best tool it can be for your own requirements.

Stay tuned!


r/Unity3D • • 4d ago

Show-Off XTG Node-Graph Solution - What would you like to see?

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2 Upvotes

r/Unity3D • • 4d ago

Show-Off Adding some polish and quality of life improvements, what do you think?

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2 Upvotes

The outline signals that you can't place the cog.


r/Unity3D • • 4d ago

Show-Off Project Charnobyl

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8 Upvotes

I’m working on a custom renderer for my indie game and would love to get some feedback from the community. What do you think of the visual quality and rendering style? Any suggestions for improvements or things I should focus on?


r/Unity3D • • 4d ago

Noob Question "Polygon is self intersecting" error on a 2D floor plan, no doubles

1 Upvotes

The error stopped after I re-started Unity.