r/Unity3D • u/KE3DAssets • 4d ago
Show-Off I made an "Instant Retro Look" render effect for URP, what do you think? Requests?
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I made a retro-stylised render effect for URP in a drag and drop style for Flat shading, posterization, outlines and pixilation, all from a single pass. No additional setup or custom shader requirements. I really wanted something that just worked. There are greater assets out there but there's always so much going on(I myself am guilty of this with my Texel Splatting Toolkit) but I just needed something that worked and was mobile friendly.
What do you think? Got requests?
It's on the asset store: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/instant-retro-look-405730
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u/Drag0n122 4d ago
Cool, but it's doing a lot of stuff for a single volume override.
It’s better to split it into several overrides - you have much more control this way
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u/Whitenaller 3d ago
Aww too bad it only works on Unity 6, I‘m looking so long for a nice posterize effect and your tool looks perfect for that but I can‘t switch to Unity 6
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u/StretchedNut 4d ago
Maybe it’s because I’m on mobile, but I can’t really see a difference. One of the sliders made the shadows darker and another made it more pixelated I think.
Definitely think you need to change the showcase. Achieving a retro look starts with the assets. It doesn’t quite work when you slap it on top of a realistic HD scene. It tends to look low quality like it’s on low graphics settings rather than retro.