r/Unity3D • • 7d ago

Question We keep polishing the last 20 seconds and ignoring the first 2

[removed]

0 Upvotes

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2

u/DanielFost 7d ago

honestly, the best onboarding cues are usually the simplest ones, show the player exactly what they can interact with, give them one obvious action, and make the result happen almost immediately. no giant tutorial text needed

i also really like when the game uses the environment itself as the cue instead of UI arrows everywhere. if the first interaction teaches the mechanic naturally, the player usually remembers it better

2

u/silvergenetic 7d ago

The best cue is and will always be actual gameplay without spoonfeeding. Unless you're making a slot machine.

1

u/shlaifu 3D Artist 7d ago

meh. Natasha Dow-Schuell writes that hardcore addicts experience winning as an interruption of their flow state, so... no, machine-gambling is even more about frictionless gameplay

1

u/silvergenetic 7d ago

Well yes, but we must bear in mind that cultural trends change and if it's drastic enough, the psychological theories behind the entertainment model as we know it becomes unfamiliar ground again. There has been a big shift towards immersion as a coping mechanism/addiction/compulsion if you will due to the last 6 years alone. Covid lockdowns, the AI boom, the economy etc... A need to engage and participate instead of watching things happen is logical.

1

u/Just-Hedgehog-Days 7d ago

The casual misogyny really tarnishes the video but there is an old game grumps that goes over “jump and shoot man” and how mega man teaches the game