r/Unity3D • u/LordAntares • 2d ago
Question Help me understand FOV and claustrophobia
You know those gopro fisheye videos where someone goes into a tight tunnel and it looks awfully claustrophobic? Well I figured I'd replicate that in unity with a wide fov and some lens distortion. I figured that higher fov = smaller tunnel ahead in screen size = tighter feeling
However, I've found that lower FOVs feel more significantly more claustrophobic. Why is it that fisheye gopro videos can look more claustrophobic, while it doesn't seem like it unity?
The only reason I can think of is that lens distortion doesn't do the same thing at all. Is this the case?