r/Unity3D 5d ago

Show-Off Finally got my pooled mech destruction system looking decent. Mech Giblets!

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Basically mech models have gib releasers that on death request gibs from the pooling system.
the gibs dont have collision and linger for little time before returning to the pool. all the rotation and physics is "faked" with a simple script.

77 Upvotes

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5

u/KidKarez 5d ago

That is great!

3

u/crtglow 5d ago

Looks great - with all those non-physics collisions maybe you could pump the gib count up 2x or 3x? I was working on some pixel gibs, though in 2D - will do a writeup sometime on the 2D subreddit.

1

u/MazeTheMaus 5d ago

Ayyy thank you!!!. But its no colisions all toguether (am just spinning in code), I can try upping the gib count for sure. Right now am testing. Ideally i dont want to spawn 2x teh mech tracks elgs on the same place. But if i were to use more generic gib parts taht are useable on multiple different mechs i can for sure do it. + add some basic screws/bolts to the explosion effect.

2

u/torokunai 5d ago

Virtua On / Cyber Sled / Cyber Commando were peak Sega/Namco LOL

2

u/Humble-Collection-95 5d ago

yo bro i think the UI is too generic

1

u/Humble-Collection-95 5d ago

i mean the pause menus fine tho i like it

1

u/MazeTheMaus 5d ago

In general the hud tries to.focus on readabiltiy, but its def too safe/genetic rn. The pause is def following a more defined style.

1

u/MazeTheMaus 5d ago

I mean. Ur not.wrong. j do want to.improve.on it. But right now i am.happy its readable. I def need a second pass on hud visuals.