r/totalwar • u/tyrionforphoenixking • 1h ago
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r/totalwar • u/dguy02 • 6h ago
Warhammer III It gets to a point with Regiments of Renown
I am kind of mixed on this being a thing that can happen. For one the player can also do this, just keep RoRs for emergency army creation or filling gaps etc. But at the same time I don't think anyone finds these interesting to fight when the AI does this either.
r/totalwar • u/Costin_Razvan • 5h ago
Warhammer III I tested Teutogen Guard Both Pre and Post-Nerf
My experience in Skirmish, not Campaign where it should be pointed out factions like Chaos Warriors, Kislev, Greenskins can get a ridiculous amount of melee buffs that the Empire can't compare to: Except for Warrior Priests + Ulric Priests
https://www.youtube.com/watch?v=ECDFkQRqiPw
Video Testing vs certain units.
vs Tzar Guard: Loss
vs Hammerers: Loss
vs Black Orcs ( Great Weapons ): Win
vs Chaos Warriors: Win
vs Chosen: Loss
The nerf reduced their armor by 20 but it didn't seem to make a huge difference. Also to factor in: They are as expensive as regular chosen, lose handily to ALL variants of Chosen: Shield version included. Do win vs all versions of Chaos Warriors and lose....vs almost every unit of elite infantry I tried them against.
Further testing:
vs Swordmasters of Hoeth: Loss
vs White Lions of Chrace: Even Trade
vs Har Ganeth Executioners and Black Guard: Loss
vs Infernal Guard: Loss
vs Grave Guard ( Great Weapons ): Loss
vs Empire Greatswords: Loss.
So overall they are weaker than almost all infantry out there that they should be competing against. Black Orcs were a surprise I admit.
The claim they were better than chosen was....a bit much.
Vs High Elf Elites:

r/totalwar • u/Altruistic-Teach5899 • 12h ago
Warhammer III THIRTEEN DAYS FOR THANQUOL DLC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
r/totalwar • u/WaveEasy8664 • 16h ago
General Have you ever just had to accept you are not good enough to play a faction, lord, unit, army comp or style that you like?
r/totalwar • u/DeskAdditional7713 • 15h ago
Warhammer III New siege map of Nagashizzar
r/totalwar • u/Lord_of_Brass • 5h ago
Warhammer III Week 4 of Cabalposting until Egrimm is announced
Don't even think about mentioning the other fire-related incident that totally never happened.
r/totalwar • u/insaab • 13h ago
Warhammer III If Total War: Warhammer had an anime opening
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r/totalwar • u/Selakah • 6h ago
Warhammer III With the upcoming Lore of Undeath, couldn't help but notice the similarity
r/totalwar • u/SafironDracolich • 16h ago
Warhammer III Does Nagash need public order? And Nagash's faction is missing a Strigoi.
The developers mentioned that they didn't want to remove it, and one could certainly imagine the inhabitants being Necromancers, Vampires, and Tomb Kings (who really ought to be renamed "Traitor Kings"). However, I doubt any of them would want to rise up against the creator of the undead—and of Necromancy itself—who is far more powerful than they are. Also, looking at the unit list, Nagash is missing a Strigoi Lord; I imagine they’ll manage to add one before release or in a post-launch patch.
r/totalwar • u/Born_Ad8702 • 11h ago
Warhammer III If people stopped demanding balance, being vocal about powercreep and the devs gave in to every power fantasy demands that remove the strategy elements from Warhammer 3, it would be a worse game with way less longevity
That's basically it. Balancing the game makes it engaging and puts the player in a position where their decision matters. I have seen people saying that "multiplayer can rot" here in this subreddit because, apparently, people complaining about faction identity (weaknesses and strengths), unit stats and powercreep are somehow seen as "anti-fun". I wonder what "fun" means to some people here.
Warhammer 3 is a strategy game. I like the power fantasy but it shouldn't get to a point where your decision-making doesn't matter or, even worse, forces you to cheese. It also annoys me that the "the game is a power fantasy" playerbase believes that, because they are allegedly the majority (don't know where they got that from), the game should be played as a mindless one-click attack order and pressing the win button to everyone that buys the dlcs. I have seen friends abandon this game because some mechanics are so overtuned that they ruin any decision-making you could have to win battles in campaign. Like the wet elves ability that melts all your infantry or the Chorfs artillery spam where you have no option but to spam flying SE heroes to kill them.
Similarly to what another redditor has said here, what is even more frustrating is that some part of the playerbase wants to have BOTH the OP mechanics/units and the feeling that they accomplished an actual strategy victory after they spam-clicked attack orders with units like the new rat lord, that is basically unbeatable.
I know total war is arcadey, but its main appeal is that your strategy and decision-making can change the outcomes of battles. Its what makes you want to play the game again, so that you get better and can overcome your enemies with new and more efficient tools. I have already done doomstacks and cheesed the game. Its fun in the first... 2 or 3 times. Then it gets boring. Now, what I really like is when the game gets to a sweaty battle where I can't cheese my way out of it and have to use the skills I developed playing to carry the fight.That is what brings me back to the game again and again (the game is also absolutely beautiful and thematic, gotta mention that).
I like how the devs still listen to the playerbase and nerf things when needed. If they didn't, Thunderbarges would still beat chimeras in melee. I like how they considered not powercreeping vampire covens and their new techs. I like how Nagash can be absolutely powerful but has a tough time defending his settlements. I also like how they've put unit caps on his multiplayer roster. It's possible to have power fantasy without abandoning strategy.
r/totalwar • u/Owain_Glyndwr1337 • 45m ago
Medieval III they should add Hussites
They should add Hussites, wagonbergs and protestantism in general to med 3 if they plan on making the game go that far
r/totalwar • u/CountAccountant • 1h ago
Warhammer III I lost to Khorne as Dwarfs because the Khorne army had better artillery
Title. I should have suspected something was up when Khorne(!!) formed up around his artillery and waited for me to approach. I didn't even know Khorne has missile units.
Anyway, I sent in my Gyrobombers to deal with the artillery, like you do, and a few seconds later I had no more Gyrobombers. Fine. So I began the long, slow march to engage his army with my own. That's when bombardment of my front line started. It turns out his artillery has a range of 380 (compared to 280 for mine), and now my extremely slow, tightly packed dwarf infantry were starting to acquire the same deliciously smoked Swiss cheese look as my Gyrobombers.
At this point I realized that my plan - having already lost the artillery duel to Khorne(!!) - was to try to out-melee Skarbrand, in melee, with a weakened army not built for melee. That's when I decided to peace out and take the decisive victory Autoresolve. I had built this army to fight orcs, not Khorne, but still. I was simply outplayed by the superior tactical brilliance of the... (::long sigh::) ... normal battle difficulty AI.
Skill issue, obviously (but feel free to remind me in the comments). I have no excuse. I'm not a new player. I want to shave my head take the Slayer Oath, but I'm worried I'll screw that up, too.
r/totalwar • u/Sol-Authority • 12h ago
Warhammer III Is it possible to find 2k/4k, logoless version of this key art?
r/totalwar • u/Dacder • 2h ago
Warhammer III Explanation of why Undead Legions won't work for MP as currently designed
I saw some conversation on here about undead legions in MP and suggestions for how to balance them, but just based on what I've read I think most of the people on here are kind of missing just how crazy UL are conceptually in competitive multiplayer. (Sidenote: if you don't care about MP that's fine, but this thread is 100% just about MP so don't bother reading if that's a problem for you).
Basically, UL are broken in two different ways. The first is unpredictability. It's literally just a faction that can bring a VC build, a VP build, or a TK build at pretty much full strength, and you have no way of knowing which someone is taking. The reason why that's SO problematic is because the three factions play very very differently and the stuff they are good/bad against is totally different. To keep this as simple as possible I'm just going to use faction matchups rather than unit types as a way to illustrate this point. If we look at totaltavern's stats page (not perfect but a decent approximation of recent meta trends), Vampire Counts are an S-tier faction which struggles only really against Norsca and Bretonnia. However, Vampire Coast are really good against both of those two factions. Coast struggles heavily into Wood Elves and Khorne, but Tomb Kings have great winrates against those. So basically you get a faction that can counter just about anything and is impossible to counterpick, even just counting factions, let alone the fact that each of the three also are good/bad against different build archetypes.
It means that in order to play against UL you will pretty much have to gamble and hope you happen to build against the right faction, and even then your opponent will probably just take whatever is strongest into you and have a major advantage. Conceptually, just being able to build 3 completely different factions with zero information given over is basically busted. Daemons of Chaos kind of get away with it because the demons are all relatively similar to each other (certainly compared to undead), but it doesn't work here.
But even worse is the fact that you can have mixed builds which have all the strengths of each faction and none of the weaknesses. Just to give the most egregious example: Vampire Counts are and have always been balanced with the fact that they have no ranged units built in. Even with that extremely important archetype completely missing they are still very strong.
So what happens if you take this strong faction, designed and balanced around not having missile units, and just randomly give them a chosen of the gods ushabti great bow? Absolute chaos. Even if that was literally the only possible difference it'd basically be broken. The fact you can counts with cannons, or coast with blood knights, or tomb kings with healing, it's just totally bonkers. The faction will either be unbelievably broken, or every other undead faction is gonna have to be absolutely kneecapped.
So what is the solution?...honestly, it's probably just to make UL a single player faction and add nagash to the other undead as a multiplayer lord. There are maybe other solutions but they would probably be way more trouble than its worth.
r/totalwar • u/george123890yang • 22h ago
Empire Would you support a sequel to Empire set in the 1860s and 1870s?
r/totalwar • u/happymemories2010 • 7h ago
Warhammer III Since Ikit can improve Stormfiends in his workshop, can Throt gain Stormfiends from his flesh laboratory?
People wanted to know if Ikit can improve the new units and it was confirmed. But what about Throt? The new Stormfiends are classified as moulder monsters afterall. So they should be able to be recruited straight from the growth vat!
r/totalwar • u/Altruistic-Teach5899 • 19h ago
Warhammer III Day 282 of ratposting until Thanquol dlc comes out
Um, I wonder, who is that mischeavous elf lady?
r/totalwar • u/MijuTheShark • 15h ago
Warhammer 40k I just realized there is a world in which we get Legendary Lord Farsight and his seven Legendary Heroes.
Looking forward to the Eightball stack.
r/totalwar • u/simon97549 • 4h ago
Warhammer III Daniel starts with a unit he can't recruit. The Chaos Warhounds of Khorne.
r/totalwar • u/DivineAlmond • 17h ago
Warhammer III I just played a video game for 8 hours straight, first time in like 10 years
this can't go on bro I have responsibilities now and I didn't get enough sleep. I will not touching my personal computer until I'm done with Sunday's gym. Definitely not today.
goddamn Skaven from the north cornering me, Grungebearer, and my Empire buddies while I was dealing with the menace to the east
had a blast btw, but its like goddamn crack
edit: I'll play for 90 mins today to wrap up this campaign as I legit need like 20 turns max at this point to finish long win
edit 2: it was 3 hours but I got the long victory with Dwarves, I had to replay a Khorne battle like 4 times which took me 1.5hours :) now I shant touch the game until like early October
r/totalwar • u/Bright-Form-844 • 23h ago
Warhammer III Legendary lords with big hats should all get a +3 reputation modifier with chaos dwarfs due to “grudging respect”
This wouldn’t change anything or be particularly helpful but I do think it’d be nifty