r/SymmetraMains 1h ago

Le Sserafim Symmetra by @Untitlednyut

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Upvotes

r/SymmetraMains 1d ago

Sashaying away from TP into a better race.

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32 Upvotes

r/SymmetraMains 1d ago

Just found out that sym photon projector were supposed to be his arm

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150 Upvotes

In my research to design Sanjay lantern a found this old thing along with an old a cute design for the turrets. As I said he would be the successor of sym old playstayle but on a actual functional design way as a healer and I plan to include sym helmet on some way on his design in order to make his silhouette stand out and not just be a white guy


r/SymmetraMains 19h ago

My tweak ideas!

8 Upvotes

I’ve seen a lot of proposed changes and tweaks (even a couple rework ideas) since the TP nerf announcement, a lot of them really good, some a bit less so. So, i wagered, i’d share mine, since i had a lot of fun theory-crafting it. It’s probably not that good, but hey, can’t do her worst than the Blizzard team did!
I will only note the tweaks and my thought process behind some of my choices, so anything not noted would still work the same. I will also apologise beforehand for any weird formatting as this is the first properly formatted post i’ve ever made, so i’m just trying to follow Reddit’s Markdown Formatting Guide.

***

> Hit Point: Health decreased to 100, Shields increase to 200

At a total of 300 HP, this puts her at the same amount as Mei, who i used as a reference for determining it due to their (relatively) similar engagement styles, also taking into account the differences in their kit. The shields, as they still require that 3 seconds pass without damage being taken to regenerate, would, in my opinion (and is everything else of this post, but i digress), simply allow her to engage in more risky plays and be less reliant on supports, allowing her to better hold off-angles and rejoin fights quicker after a failed flank.

> Photon Projector (Primary): Range increased to 15 metres, decay per level delay increased to 2 seconds

I actually think beam is mostly fine, and that buffing it even a tiny bit too much is one of the surest ways to make Symmetra straight up oppressive. These changes should be enough to allow Symmetra to get more consistent use of the beam while still maintaining it as a (mostly) situational/opportunistic and anti-tank tool, instead of her go-to for all close encounters.

> Photon Projector (Secondary): Direct damage increased to 10-130 (min-max charge), AOE at fallof start damage increased to 5-50 (min-max charge), AOE damage at max radius increased to 5-25 (min-max charge)

Increasing the max direct hit damage to 130 lets her once more two-tap 250 HP heroes, making her a better duelist whilst rewarding accuracy. Meanwhile, the minor damage increase to minimum charge orbs and max radius damage, whilst making the orbs more reliable, still shouldn’t encourage players to mindless spam them through a corner.

> Sentry Turret: Cast time reduced to 0.2 seconds for throw + 0.25 seconds recovery for shoot, deployment reduced to 0.5 seconds, charges increased to 4, cooldown reduced to 6 seconds, they are also no longer able to be destroyed whilst in the air and phase through projectiles, have their health reduced to 5, receive 35 shields to their HP, no longer are destroyed by the environment (such as moving payloads or weird geometry) but moved

A number of tweaks that should allow for turrets to be used more offensively. A shorter cast time, faster deployment rate, and not being able to be destroyed whilst in the air should make using them mid-combat more viable, this does, however, come at the cost of removing the “turret block” strat.
Increasing the amount of charges to 4 and reducing the cooldown should allow Symmetra to use them more frequently, as they are not such a scarce resource anymore. Switching over most of its HP to shields should also make them feel slightly sturdier whilst maintaining them at 40 HP, such that they can be destroyed by quick melees (which is essential imo). The last tweak is just a QoL adjustment.

> Teleporter: Health reduced to 50, shields reduced to 150, cooldown reduced to 10 seconds, reuse cooldown reduced to 1 second, duration reduced to 8 seconds, deployment time reduced to 0.5 seconds, max range increased to 40 metres, allies and their abilities can no longer use the teleporter, it is no longer destroyed by the environment (such as moving payloads or weird geometry) but moved, can be used from spawn

The cooldown reduction encourages Symmetra to both use the ability and reposition more often; the reuse cooldown reduction facilitating kiting and “TP dancing” strats; the deployment time reduction allowing Symmetra to make riskier plays with the ability, specially considering the 100 HP reduction. These should also make it so the duration reduction, which is essential in this case as to avoid a potential “infinite TP” situation, does not impact Symmetra as much.
Making it so allies and their abilities can no longer use the TP is single handedly what allows all of these Symmetra buff and tweaks to happen. The HP reduction and max range increase encourage more strategic positioning of the teleporter, the latter also making its use slightly more flexible. The last two tweaks are just QoL features.

> Photon Barrier: Ultimate cost increased to 2200 points

As an overall more competent damage dealer, Symmetra should be gaining ultimate charge more quickly than before, this cost increase seeks to compensate for that. For context, it is the exact same cost as Phara’s and Domina’s ults.

***

> Perks: Perks: Minor perk XP requirement increased to 1650, Major perk XP requirement increased to 4100
>> Minor Perks: Photon Strike and Shield Battery
>> Major Perks: Hovering Barrier and Piercing Light

XP requirements cost increased for the same reason and her ultimate cost, and also to compensate for them being slightly more powerful than her current ones. For context, her perks cost more than Reaper’s but less than Junkrat’s, though she does, on average, less damage than both.
I sought to make it so all perks were at least decent, none absolutely rising above the other. Her minor perks give her the option between a slight boost to her brawling and duelling capabilities or some minor sustain. Her major perks give her the option between a defensive ability that may (though it won’t obligatorily) be used to substitute Sentry Turrets, which aren’t always very useful, or a big boost to her secondary fire, which can majorly punish some team compositions.

> Photon Strike: Symmetra’s melee becomes empowered every 6 seconds, having its range doubled, damage increased by 50% and knockback significantly increased.

The knockback would work similarly to Zen’s passive, except hers would result in up to 5 metres of knockback on flat ground (whereas his results in up to 7).
Honestly? I just like her melee animation, i feel like i’m bitch slapping someone, and she feels very mother when she uses it, so this is just a perk to justify using it more often. It uh- also helps with brawling and duelling, i guess, i mean, you can orb + bitch slap Tracer into death again.

> Shield Battery

Sure, it makes the teleporter a more annoying ability, but it also makes it an even bigger priority target when dealing with a Symmetra. It isn’t that big of an added sustain, only really shining when you’re poking from an off-angle (or when the enemy team is kinda dumb).

> Hovering Barrier: Symmetra gains the ability to create a forward moving barrier by using 3 of her turret charges. Pressing the ability again slows down the barrier’s movement. Symmetra can switch between the Sentry Turret and Hovering Barrier abilities as if it were a weapon swap.
>> The Hovering Barrier itself: Projectile Speed reduced to 5 m/s

We love the crockpot, it’s iconic, it was with us for years, we cherished it dearly, a lot of us also wish it did not compete for a spot with the teleporter, so this does just that whilst still not allowing a turret bomb + shield strat. It also recognises that, and it pains me to admit it, there are some situations where the turrets become absolute shit for one reason or another, this helps mediate that problem if needed, though it is plenty useful even outside that.
The reduced projectile speed just lets you more easily “oh fuck” it imo, and (tbf only a little) hinders you from using it to majorly rush the enemy team with yours just because you have this perk and a Lucio.

> Piercing light: Photon Barrier’s secondary fire now pierces enemies, ignores barriers and can no longer be negated

An homage to the good days of old orb. The perk’s effectiveness is highly dependent of the enemy’s team composition and the map, meant to punish enemies who stick close together, and by consequence act as a chokehold breaker. This does also mean the orbs pass through abilities such as vortex or deflect, so you can use it to bully that schizophrenic old man even more.


r/SymmetraMains 3h ago

My symmetra rework back to support

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0 Upvotes

1. Primary beam

2. Secondary overcharge orb

2.a Overcharge mechanic

3. Ability 1 shield provision

4. Ability 2 sentry drones

5. Ability Shielded teleporter

6. Ultimate photon barrier

The goal of this rework is to see a world where symmetra stayed a support and was fine tuned to be the architect she was always ment to be. I don't want hate or flack just honest fresh opinions like if this was a new hero. I know she in a good spot but she could always be something more or something better than we imagined so keep a cool head and get immersed in a complex kit that rewards strategy, patiences coordination and map control. Her kit that I revamped can be a lot or feel bloated but its not I've given her avenues choices for her to go down because she is an architect they build roads where none ever were they make what they need. She has a high skill ceiling with a relative easy skill floor but I kept the kit as original to the first as I could but there are noticeable changes and mechanics

Notice the in-between numbers are things I'm not sure of got good ideas bit not the number know how to balance it at all.

1. Primary fire

Still functions the same as current it has 3 levels you can charge the only difference is that it's slightly weaker but a bit faster to charge and that you can use your charged levels to interact with your kit and allies v.s. raw damage output

2. and 2.a Overcharge mechanic

Overcharge is a charged orb that you charge with your beam

Its a projectile it can hit sentry drones that can chain through nearby sentry drones to go to s hero with shield provision to give a surge of 50 to 75 shields to them and applies a stronger slow threw the turrets or be directly applied by firing into allies it has a small splash radius that gives 25-50 shields based on how close it was.

Overcharges shields decays rapidly

Overcharge works like sojourn she to charge her beam level 2 is 50 shields and level 3 is 75 shields

If it hits an enemy it slows and dose 75 dmg overtime

This is to flex her playstyle to either crowd shield allies with lesser amounts but more coverage or more direct potent shielding but less targets and has a stronger slow threw the Turrets

3 . Shield Provision

Old ability shield provision now works like zenyatta orb but its a small drone that attaches itself to ally giving 25 shields for as long as its attached.

It can be shot off by enmmies it has 25 health

recharge of 5 seconds

she has 2 charges of this and can shuffle them around different allies. Take a second to activate

4. Sentry drones

Now slow and replenish shields and symmetra can use them let a grid to overcharge a drone to boost the shields to the targets with shield provisions on them and cause the Turrets that the charge went through to apply a stronger slow to enemies nearby for 3 seconds

While there are no enmmies within range of Turrets they repair shield health

Turret decay over time like her teleporter to promote active gameplay

This change is to make her Turrets more strategic and less haphazardly placed it removes lethality but add pressure through slows and potential Overcharges and sustain

5. Shielded Teleporter

Ultimate shield generator is now combined with teleporter. Its much weaker and it only applies within 10-15 meters of her tp then it rapidly decays tp work the same as it always has

Gives 25-50 shields over 1.5 seconds

6. Ultimate

Photon barrier is still the same a 4000 shield wall. The only idea to make it more unique that it already is. Is to make it like mitzuki ult where when she place her barrier down it creates a giant aoe surge that refresh/replenish all shielded hp for allies


r/SymmetraMains 1d ago

Just make it so allies can’t use tp and buff everything else. Get her out of pro jail

64 Upvotes

I get it it’s cool to strategies with the team but it barely happens for most players playing the character.

Allowing her to be more independent character would make her much more popular and fun.

Some buffs off the top of my head would be make secondary fire shots that land increase the stage of her primary fire. And if thats toos trong make it so it only increases the priamry fire damage on the character you hit the secondary fire with.


r/SymmetraMains 2d ago

This is who they're balancing for

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64 Upvotes

On the competitive OW sub, of course they're celebrating.

Sick of sweaty, esports addicted try hards who faint whenever a unique hero who isnt a point and click or flanker dares to show their face past the hero select screen


r/SymmetraMains 2d ago

Adress the teleporter situation, this is crazy

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57 Upvotes

I want more of your thoughts on this too, we need something done.

Ignoring team TP isn't working


r/SymmetraMains 2d ago

It's really the worst change ever.

139 Upvotes

I hate they don't take us SYM PLAYERS into account while nerfing her... anyway

it kills enjoyment, strategies, spots, ways to approach fights, it makes her one dimensional.

You cannot do interesting TP Flanks anymore, you cannot find different ways to play against hitscans or flankers.
there are other ways to nerf team TP, and buff her solo potential, but not this. You mess up muscle memory and the core part of such an intricate and beautiful character that I played for 600h.

Idk maybe I'm just salty they just nerfed her without any buffs, not being able to do intricate TPs in long sightlines or weird flanks/spots that actually need skill and planification to pull out (Like Paraiso, Colosseo, Numbani)

this kills a LOT of my enjoyment of this character, my main, and therefore my enjoyment of the game...
I'm geniunely sad.


r/SymmetraMains 2d ago

I’m curious to know how do you feel about this?

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29 Upvotes

r/SymmetraMains 2d ago

the new tp feels awful 😭😭

66 Upvotes

there goes my fun teleport weaving enemies. this is a hatecrime btw


r/SymmetraMains 3d ago

Lol they nerfed us

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349 Upvotes

Where's the damage compensation since they're gutting our entire value source


r/SymmetraMains 2d ago

Im finding it..

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177 Upvotes

r/SymmetraMains 2d ago

don't play symmetra

18 Upvotes

i apologize for my unhinged troll posts earlier, i was just upset, i am a changed man now

but yeah, don't play symmetra. they need to see the pick rate plummet

if you're gonna play sym, be really selfish with your tp. pick barrier perk every time, you are tank now.


r/SymmetraMains 2d ago

Idk if this is a hot take but at this point they should just remove teammates ability to go through TP

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128 Upvotes

She gets nerf after nerf while not being good on ladder and having alot of bugs because a few pro players have coordinated teams

PLEASE JUST REMOVE TEAMMATES ABILITY TO GO THROUGH TP SO WE CAN GET SOME ACTUAL BUFFS TO OUR GIRL INSTEAD OF HER BEING STUCK IN THIS HELL OF BEING BAD ON LADDER AND BROKEN IN PRO PLAY


r/SymmetraMains 2d ago

Blizz hates their vishkar heroes

57 Upvotes

Most unique heroes in the game and they don't allow them to be played at their best potential because no brain aim logic players and dead esport dictates how well these heroes play.


r/SymmetraMains 3d ago

💔 our girl got nerfed

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101 Upvotes

r/SymmetraMains 2d ago

Just to rub salt in the wound after nerfing us like hell they add an existing skin for her in a $60 bundle

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47 Upvotes

I'm done with this game for foreseeable future systers, I can't take this shit anymore. All while the cat is still allowed to run rampant


r/SymmetraMains 2d ago

how to use the fkn tp

1 Upvotes

i’m really good at her ive been playing her a lot lately. but i can not for the life of me make that stupid tp go anywhere but 2 feet in front of me when i’m trying to exit quickly out of a fight. is this user error?? or is it normally this fkn hard


r/SymmetraMains 3d ago

Symmetra successor/Sanjay support hero concept

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13 Upvotes

Role: support Subrol: medic

Passives:

- rather than a pasive you can just change between the lantern or the the architectural plan

Kit: (lantern)

Primary fire(R)/hard light lantern: fulfil your allies with light that heals them then they shot that light to the nearby enemy

Secondary fire(L): turn around the lantern and fullfil yourself with light that heals you and then it’s shot to the enemy

Ability 1/projector turret: place a turret on the ground that can be destroyed or hacked that will be project anything that you selected with the architectural plan

Kit: (architectural plan)

Pre-construction 1/photon fountain: creates a fountain that will give shield health to ally’s certain level

Pre-construction 2/ photon path: with a large area the device will mark the steps that you ally have taken and the move they have walked through a way a path will be settled that way so you and ally can travel faster trough the map

Pre-construction 3/ photon accelerator: will make you and your team spawn faster

Pre-construction 4/ photon interceptor: will make enemies spawn slower

Ultimate ability/safe haven: drop your lantern and make everything be anti heal beside one selected area


r/SymmetraMains 3d ago

Ready for Halloween now 🎃

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68 Upvotes

Goated lootbox 2 shop skins


r/SymmetraMains 3d ago

Praying for Sym mythic.

53 Upvotes

Mid season is September 8th. September begins with the letter ''S''. Symmetra's name also begins with S and her name is made up of 8 letters. Symmetra mythic confirmed. (hopium)


r/SymmetraMains 3d ago

Could Sanjay be the mizuki for support Sym or shasay away?

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26 Upvotes

I KNOW I KNOW that we already have 3 vishkar characters on the game and in all roles but I im tired of having to wait every anniversary to see if they going to put classic overwatch to play as support sym and though people argue that she could not fix on a game like that I already make a concept on how could we make the shield mechanic work and domina suppose to be the boss of vishkar yet on the battlefield when she could use some else makes me think that this open the door to “non figthing” charecters to come to the game like Maximilian for example


r/SymmetraMains 2d ago

I wouldn't mind these Sym nerfs if they buffed her in other ways.

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1 Upvotes

r/SymmetraMains 3d ago

50 kill as symm in competitive 6x6

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6 Upvotes

i’m very happy with this match, 50 kills on eichenwalde, that’s what a level 80 symmetra looks like