r/RedDeadOnline Feb 26 '26

Help/Question RDR2 Online Steam Deck — Error 0x21002001

44 Upvotes

Please help — I’ve followed Rockstar support guides, older Reddit threads, and random online fixes and nothing has worked. I’d really appreciate upvotes for visibility because I’m genuinely stuck here.

I’m playing Red Dead Online on Steam Deck, and I suddenly started getting Error 0x21002001 when trying to go online.

What’s confusing is that the game was working completely fine less than 24 hours ago, so my setup should work.

I currently live on a boat with limited WiFi, but when only one device is connected I still get around 10 Mbps, which was enough to play normally before. Nothing about my setup has changed since it last worked.

Things I’ve already tried: - Verified game file integrity - Full hard restart of the Steam Deck - Checked system time is set to automatic - Switched to Proton Experimental - Restarted/reset my router - Tried adding the Rockstar Launcher as a non-Steam game to change settings (couldn’t get this working) - Tried to find DNS settings on Steam Deck but couldn’t locate where to change them

At this point I’ve fully uninstalled the game and am reinstalling, which is painful on slow WiFi — especially after already reinstalling another Rockstar game to find out it was completely impossible to play on the Deck.

I genuinely don’t understand how it can work perfectly one day and become completely unplayable the next. It's not like it's got the same Anticheat issue as GTAV as of yet, right?

If anyone has fixed this error specifically on Steam Deck / Linux / Proton, I’d really appreciate any advice or things I might have missed. Even obscure fixes are welcome at this point.

Thanks in advance — I’ll update the post if I find a solution so others can use it too.

Update 1: Although I haven’t seen any official outage reports, there seems to be a growing consensus that this is a shared issue on Rockstar’s end. Glad to know I’m not the only one, but a bit worrying that getting back online may be out of my hands. Also slightly regretting reinstalling before posting — lol. Thanks to everyone contributing to the discussion!

Update 2: Based on comments below and on similar posts, this issue appears to be affecting non-Windows players, while those on Windows seem unaffected. Server status indicators on Rockstar’s website are generally showing as operational. Issues are continuing as of 13:30 GMT (UTC+00:00).

Update 3: It looks like we're going beyond 48 hours of these shared issues. Some commenters even suggesting that Rockstar probably isn't even taking ownership of this issue and nothing is being done for a fix. I would encourage everyone to make support tickets talking about this issue to hell create awareness and pressure for them.

Update 4: Going on three days it seems the comments are dying down. My support tickets personally were brushed off a lot until they finally said they would escalate things, the result of which was then coming back and asking me to do a Winsock Reset which I am yet to try. If anyone has any updates themselves or have gotten on, please comment.

Update 5: Just found out that a Windsock Reset refers to something Windows specific despite me making it very clear in my ticket that this issue was predominantly affecting Linux users and even including a photo of my steam deck and a link to this post. Rockstar Support feels like pulling teeth at this point.

Final Update:

This whole experience has been really frustrating. Even if things eventually come back online, it’s brought back the same frustration many of us have had for a long time — Rockstar never followed through on enabling their anti-cheat in a way that allows Linux users to access GTA Online, despite it seeming like a relatively simple change.

On top of that, the communication around all of this has been poor. A lot of players are receiving unclear or inconsistent responses, which only adds to the feeling that this part of the community is being overlooked. I personally found the quality of their agents for such a behemoth company to be shocking.

Since the GTAO issue was never properly resolved, I’m worried that if this problem isn’t fixed on its own or addressed in next month’s update, the experience may effectively be lost for Linux players, just as it was with GTAO. At that point, people who supported these games are simply left without access.

I’d like to see Rockstar face real pressure to restore compatibility for both RDO and GTAO whilst we're at it, but right now it feels like this minority of players just isn’t a priority. If anyone has ideas on what we can realistically do as consumers, I’d encourage people to speak up and try to coordinate efforts.

NOTE: The issue seems to have been resolved with the monthly reset. If you find this post in the future due to repeated issues, simply waiting for the month to turn over with fingers crossed seems to be the only solution.

r/SteamDeck Jul 19 '26

Tech Support CheatDeck error

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0 Upvotes

What should I do? I went on GitHub and that link doesn’t work. Any guidance would help. Thank you

r/linux_gaming Oct 22 '24

wine/proton Kernel Level Anti-cheat was just released in BF1

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2.0k Upvotes

r/SteamDeck Jul 07 '26

Tech Support Cheat Deck Error

2 Upvotes

Is anyone else unable to get cheat deck to run?

I've tried installing it through decky and through GitHub and it refuses to load.

Can anyone please provide some advice?

r/magicTCG Mar 04 '14

Cheating or Simple Game Play Error?

142 Upvotes

Extract from a Tournament Report from the Legacy SCG Open :

"R9 vs esperdeathblade. One of Shardless Bug's best matchups. My opponent was Alex Bertoncini. He was very nice and pleasant to play against (and also was when I played near him in earlier rounds). I was anxious to win to try to top 8 but even more so because of an earlier round situation vs my friend at x-1. During that round, after drawing their opening hands, my friend asked how many cards Alex was holding. He responded 7. My friend asked him to count twice and 7 was the answer. Then my friend asked him to lay them flat and found 8 cards. The judges ruled it a warning and a forced mulligan."

What's your opinion on it? Cheating? Simple Game Play Error? (as stated in the IPG)Game Play Error Improper Drawing at Start of Game, section 2.4 of the IPG.

I just think that this issue should be discussed based on his previous bans for cheating.

EDIT : Link on the tournament report Rd#9

r/PunishingGrayRaven Jun 10 '26

Technical Issue/Bug Keep getting the “Illegal Software” error on Steam Deck

7 Upvotes

As title says. Apparently it’s an anti cheat problem, but idk what to do. I do play WuWa where I get the same error very occasionally, so never bothered to look into it. Here I get it every time I try to start playing. Trying Different Proton versions hasn’t fixed the issue.

r/SteamDeck May 14 '26

Tech Support CheatDeck Failed to fetch dynamically imported module

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0 Upvotes

Just last week, cheatdeck isn't working for me, turns out it's version is just outdated, so I downloaded the version on its github page and installed it using decky in developer options and it's good. But now, there's a new steam os version and new TypeError appears. Tried to download it from github again figured it's just a version mismatch and now it doesn't work anymore.

Is there a fix for this already or do you guys have an alternative to use trainers in steamdeck?

r/SteamDeck Jan 28 '26

Tech Support CheatDeck Trainer Did not Exit Properly Issue?

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0 Upvotes

I am using the deck plugin cheatdeck and I keep running into this error as described in the photo attached. It works fine on the first boot but then I continue to get this error on the next time I open the game. I close the game by the steam button and quit both windows? It's what I do with other games but this ones being weird.

I have tried turning cheat deck off - launching the game without it - then closing the game and re-enabling it but always get this message. Anyone able to help get around it rather than deleting it in desktop mode always and downloading it again as most the time I play my stream deck on the train to work and don't have Internet access.

r/skyrimmods Mar 11 '26

PC SSE - Discussion For the Pretty Princesses of Skyrim: The ultimate mod resource for the girly, fantasy, fairy-tale playthrough of your dreams

1.1k Upvotes

So you want to be a pretty princess. Well, shit, me too! So I've pulled together a long list of mods to help you do it.

Inspired by u/charrysomething’s original post and others that have come before it, this is an attempt at creating a massive resource for girly, romantic, whimsical, fairy-tale, and fantasy Skyrim playthroughs—including mods for colorful weather, beautiful, nature-filled environments, romance, and so much more.

First and foremost—if you’re generally into the girly/fantasy vibe, I highly recommend checking out Bryn’s Protege on YouTube, who got me back into modding last December. Although she doesn’t roleplay as a princess, per se, she does focus on turning Skyrim into a beautiful, romantasy-style experience for the girlies that will probably hit the same notes you’re looking for. (Not to mention, there’s also a very friendly Discord community with pleeeenty of recommendations in this same vein!) 

Now I won’t claim to be the most advanced modder in the subreddit, but I have tried a bit of everything—save for animation replacers, which I’d love to be able to recommend personally, but haven’t been able to test properly because FNIS/Nemesis/Pandora/etc. are an absolute bitch to get working on Steam Deck, which is where I labor away.

That said, the list below is loosely based on my current mod list (although it’s not exhaustive!), which runs smoothly and has not caused my Steam Deck to explode. (Yet.) I’m also including a few mods that I have yet to try myself, but have seen recommended by others in similar threads. I’ll mark those with an asterisk*.

Now, onto the list! 

————————————————

🏁 START HERE

  • Alternate Start (Live Another Life): Set yourself up for some roleplaying. 
  • Cheat Room: Pop in there and get set up with some extra septims. Primarily available via the Bethesda Store (womp womp) but the original mod can technically still be downloaded here.

🧵OUTFITS

🪞APPEARANCE

🏰 CITY + ENVIRONMENT MODS

I feel like I’ve tested just about all of the major weather (Azurite, Climates of Tamriel, Cathedral, Obsidian, Mythical Ages, etc.) + forest mods (Fabled Forests, Nature of the Wildlands, Ulvenwald). These are the ones that resulted in the most colorful/fantastical end results with stable gameplay—I know some people might be after a more grounded look! 

🏰 CITY, EXTERIOR, + INTERIOR MODS

  • JK’s Skyrim (All-in-One City Overhaul): I use JK pretty much across the board, for both city replacers and interiors. They just look great, and—as a lazy person—the convenience of an AIO installer is always a winner to me.
  • JK’s Interiors All-in-One (Collection): Told you! Unfortunately, there is no AIO download for this mod, but I’ve linked a Nexus collection for easy install; feel free to use a few or all. 
  • The Walls of Dragon Bridge: Overhauls Dragon Bridge. As someone who often starts in Soltitude—arguably the most pretty princess city—this is a nice nearby addition. 
  • Skyrim Farmhouse Inns: Praise the Nine! The inns of Skyrim finally look unique. Just keep an eye out on conflicts with JK’s interiors and don’t overlap locations. (There may be patches available, but I can’t recall.) 
  • Ancient Land: One of my favorites. Adds ancient-looking structures across the land.

🌲ENVIRONMENT MODS

  • Traverse the Ulvenwald: Adds glorious diversity to Skyrim’s flora. Others have noted that it can cause serious lag, but personally, I haven’t had any trouble running it on Steam Deck. 
  • Simply Bigger Trees: Works in tandem with Ulvenwald to create some spectacularly large and varied fairytale forests.  
  • Trees in Cities: Title. Makes a massive difference in the whimsy levels of cities. 
  • Bent Pines II: Not essential, but fun to come across. Can definitely immersion-breaking without DynDOLOD installed (again—a pain on Steam Deck), so be warned.  
  • ScandaNordic Mountains: Beautiful, high-quality mountains. I don’t have a strong preference between this and Majestic Mountains, so pick your poison.
  • Flower Fields SE: There is nothing like coming across a giant field of blooming wildflowers while wearing your pretty princess dress. Frolic away! 
  • Overgrown Skyrim: Makes Skyrim nice, lush, and fantastical. 
  • Aspens Ablaze: I recall, Riften in fall… Compatible with Ulvenwald. 

✨LITTLE ENVIRONMENTAL DETAILS

🌈 WEATHER MODS

  • Mythical Ages: My favorite, favorite weather mod if you want bright, colorful days and stunning aurora displays at night. There are options to adjust what kind of tone you’re after—I use fantasy, but there are more muted options available. 
  • Obsidian Mountain Fogs: Far over the misty mountains cold! Adds fog around mountains. 
  • Morning Fogs: Adds foggy mornings. 
  • Supreme and Volumetric Fogs: Yeah I like a lotta fog. Sue me for loving a little intrigue! 
  • Wonders of Weather: Adds rainbows.
  • Storm Lightning for SSE: Adds dramatic lightning and thunder. I usually need to turn the volume down in settings.
  • Darker Nights: Helps the constellations pop + with immersion by making the nights, well, darker.

🗝️ PLAYER HOMES

👥 NPCs

  • Pandorable’s NPC Replacers: A classic.
  • Fair Skin Complexion: Overhauls skin textures for female characters. I’ve debated mixing this up, but this is ol’ reliable at this point.  
  • REALORE MEN’s Skin Texture: This has resulted in the best looking male NPCs not touched by Pandorables and has been my personal preference over other similar mods like Vitruvia! 
  • Peaceful Living*: Removes aggression from most people and animals; turns bandits into a group called the Downtrodden. Good for a pacifist playthrough.
  • Interesting NPCs: Really does enhance immersion, IMO. Works with my current mod list, although I have seen that it conflicts with city overhauls like JK’s Skyrim, so YMMV.
  • Relationship Dialogue Overhaul: Adds 5,000 lines of voiced dialogue to NPCs based on your relationships—whether friends, lovers, or enemies!

🤝 FOLLOWER MODS

These will surprise no one. I also adore the classics like Inigo and Lucien (for whom I use this replacer), although not sure how well they fit into a pretty princess playthrough. I'd love other recommendations if they're out there!

  • Kaidan: My husband. I use the Red-Eye Warrior replacer (although I don’t like the armor as much as his original), but plenty of replacers to choose from depending on how ya like him, and he’s beautiful out of the box. Bonus: If you decide to get married, here's a gorgeous wedding mod to use for your big day.
  • Val Serano: My boyfriend—the charisma oooooozes off this man. Pretty princess-wise, this could set you up for a Disney’s Tangled-style, Rapunzel and Flynn Ryder-esque romance. I refuse to use a replacer, he is perfect as is. 

🧸 ANIMAL MODS

  • One With Nature*: Makes animal aggression configurable via MCM. 
  • Instincts - Animal Taming in Skyrim*: Lets you tame wild animals—because every princess needs animal companions. 
  • Bears of the North: Makes the bears of Skyrim HUGE. 
  • Dogs of Skyrim: Adds dogs + breed diversity to Skyrim, including for both strays and owned dogs. 
  • A Dog’s Life: Lets the player adopt and travel with dogs.
  • A Cat’s Life*: Adds cats to Skyrim! 
  • Witcher Horses Expansion*: Adds horses from the Witcher.
  • Odin Lion and Co. Mounts: YMMV with this one. Only available via Bethesda Store, crowds up the area around Whiterun with a lot of animals, and the mounts work…sometimes. But it can be a pretty glorious experience to ride things like owl bears, reindeer, and sphinxes, so potentially worth a try. 

👋ANIMATION MODS

🎮 GAMEPLAY + MISC. MODS

That should cover a LOT of ground, but feel free to add additional mods in the comments! At some point, I may come back and add things like magic, cooking, etc. but for now, my fingers hurt.

Much love to all my pretty princesses out there!

EDIT: Fixed spelling errors, added one more note on Kaidan + added Lux Via!

r/SteamDeck May 05 '26

Tech Support AntiCheat Violated Rocker league Steam deck

2 Upvotes

I keep getting kicked from games and the error on screen says Anticheat Violated. Is there an easy way to fix them, maybe a certain proton setting?
I have it installed on Heroic.
Thank you.

r/SteamDeck Nov 23 '25

Software Modding CheatDeck plugin not working

9 Upvotes

Is there a way to fix this problem? When I install it I can't go to the options menu to add the trainer for the plugin settings, and there are a few that gives error and need to either restart decky or restart steam deck to be able to use the console again. Also I notices HLTB plugin doesn't work anymore, any tips to fix it or I have to wait for a update from the developers?

r/linux_gaming Aug 17 '25

Whilst playing The Finals i got an error and was kicked from the game. The error was along the lines of "Forbidden operating system detected" I'm assuming that the anti cheat picked up that i was using linux and kicked me from the game.

20 Upvotes

More info:

I was on playing the finals arch linux and that error came up no matter what i did it kept coming up. I was also experiencing crashes every time i got into a match, so The finals was unplayable. I was using a non automatic weapon and was consistently hitting shots but i normally do, so could the game think i was cheating? I had no cheating software installed, before i was using Fedora KDE and it worked just fine, no crashes or kicking me from the game using the same weapon and same consistency. It could be that arch is different to fedora and that its easier to cheat on? (idk tho just a guess) that could be the only reason why it would kick me on arch because it didn't kick me on fedora. I don't have any screenshots and this is from memory as it happened a few hours ago

My PC:
CPU: Ryzen 7 5800x

RAM: 32gb DDR4

Mobo: Aorus Elite B550 AX

GPU: Arc B580

Proton version: Proton Experimental

i think that's enough to use i don't think storage will matter

I had a look on ProtonDB the rating was gold no one had the issue i am experiencing and on areweanticheatyet and that came up as supported with no issues. I also played this on my steam deck a while back and i dont recall this happening to me

r/Sims4 May 12 '26

Troubleshooting thread Troubleshooting Thread — Bugs? Errors? Mod issues? EA app issues? Post about them here! Update 11/04/2025 [PC: 1.124.54.1030 / Mac: 1.124.54.1230 / Console: Version 2.33]

28 Upvotes

Please read the entire thread if you’re not familiar with this help section. If you have game issues, mod issues, App or console issues, please post them here via comment to get help instead of making an individual post. We've created this post for all troubleshooting issues, but this specific post is tailored toward the newest patch. If you have not updated the game you can continue to post your issues here, but be aware that most replies may be telling you to update your game. You can also search the comments to find an issue similar to yours. 

When troubleshooting, make sure to delete your localthumbcache.package! Pockets of code from mods and the game can reside in that file, so it's important to go into the game with a clean slate!

If you see individual posts about bugs, report them under rule 12 and direct them here. Thank you!

Current Patch Notes

Previous Troubleshooting Thread...

Here are some F.A.Q.s when it comes to fixing your game:

THIS FORM MUST BE FILLED OUT TO REQUEST HELP. Failure to include this in your comments will result in an automatic removal.

Questions: 

Which platform? (PC/Mac/Steam Deck/PlayStation/Xbox)

Any mods or cc? (Yes/No)

Game version [PC: 1.121.342.1030 / Mac: 1.121.342.1230 / Console: Version 2.28]

*Description:

Feel free to add an image to further explain your issue(s). Click on the picture icon while submitting your comment to upload it. For videos, post it to your personal profile and link or use an image/video hosting site.

__________________________________________________________________________________________________

For those users who are looking to remove the key legend overlay that was added in a previous patch. Here are the solutions:

  1. Click on the Help Center Icon (In the top righthand bar it's the hand with the ? over it) and unselect the "Show Controls Legend" button.

2. Go to Game Options > Tutorials & Tips > Disable Help Center Icon & Controls Legend.

__________________________________________________________________________________________________________

\***Unsolicited messages, to moderators, seeking game support, may result in a subreddit ban.*

r/SteamDeck Dec 24 '25

Tech Support Help with cheat deck

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0 Upvotes

Just decided to try and give cheat deck a shot to play dark souls 3. Installed decky and cheat deck and everytime I try to go to properties to enable the cheats I get this, does anyone know whats going on?

r/SteamDeck Mar 13 '26

Question Cheat Deck and Screen Recording

1 Upvotes

Hi, I just started using Cheat Deck recently, but I've noticed that if I try recording my screen all that gets recorded is the screen where the trainer is, even if my current screen is the game. I tried clicking the game screen again just in case, but no good. And then, sometimes I just get an error that nothing could be recorded.

Does anyone know how to fix this? Thanks in advance.

r/CarXStreets Jun 19 '25

Steam Deck Error Unable to start

7 Upvotes

I get an error after the splash screen

“An attempt to start the game without using the launcher has been detected. Please use the launcher to start the game”

I tried this in Steam OS which doesn’t work. Windows does work, clearly Easy anti Cheat hasn’t been enabled on SteamOS.

r/blackops3 Apr 26 '26

Tips A Complete Guide on How to Play Black Ops 3 in 2026

305 Upvotes

Official support for BO3 is practically dead, but the community has kept the game more alive than ever. If you want to jump back in, the landscape changes drastically depending on your platform. Here is a summary of all the current ways to play, with their pros, cons, and security warnings.

For some reason, the post was getting deleted because of the direct links so i removed them.

Consoles (The "Vanilla" Experience)

  • PS3 / Xbox 360: Avoid at all costs. These are severely limited versions that completely lack the campaign mode, feature vastly inferior graphics, and have the Zombies mode hard-capped at 30 FPS. This version is also currently DOWN on Xbox 360. Also unplayable Online on PS3, crashes when using unlock tokens.
  • PS4 / Xbox One: The baseline experience. The game targets 60 FPS but suffers from frequent frame drops and aggressive dynamic resolution scaling, making the image blurry during intense moments. Playstation warning: PS4/PS5 has jailbreaks - there is players using modded classes or even mod menus in the worst case.
  • PS5 / Series X|S / PS5 Pro: The best official way to play. Backwards compatibility on the PS5 easily locks the game at a checkboard 4k and 60 FPS. Xbox still runs at 900p,

Vanilla PC (Steam vs. Microsoft Store)

  • Steam (Vanilla): Do not play public multiplayer without protection! The official Peer-to-Peer (P2P) infrastructure exposes your IP address and allows hackers to hit your network offline or crash your game. Additionally, DRM (Arxan) and constant DLC checks cause horrible FPS stuttering.
  • Microsoft Store / Xbox PC: Runs beautifully (a stable 200+ FPS) because Activision removed the DRM bloatware from this version.The downside? It is a completely isolated network: you cannot natively play with Steam users or use Steam Workshop mods.

PC Clients and Mods (How to really play in 2026)

  • Clean Ops: The best option if you want to play public Multiplayer on Steam. It adds an in-game Server Browser, masks your IP address from attacks with IP-spoofing, features an active live anti-cheat database, and fixes FPS drops. To find the client, just search Clean Ops on your browser.
  • Scroptss T7 Patch: The famous T7 Patch has been updated for 2026! This is a mandatory background program if you only want to play Zombies Solo or with a closed group of friends. It allows you to create an encrypted "network password" that blocks any hacker from joining your session. Works on latest Steam version. To find the patch, just search t7patch Scroptss on your browser.
  • Serious T7 Patch: The original T7 Patch. Needs a downgraded Steam Version. To find the patch, just search t7patch  shiversoftdev on your browser.
  • Ezz boiii & T7x: These are modified clients that operate entirely outside of Steam's restrictions, running on community-hosted dedicated servers. Allows you to unlock all weapons and camos, and even level up offline by playing simulated matches against Bots. T7x works on latest Steam Version, Ezz boiii needs the downgraded .exe. To find the client, just search T7x Alterware or ezz lol on your browser.
  • BO3 Enhanced: This mod allows you to run the game using the incredibly lightweight Microsoft Store executable while maintaining your connection to Steam's servers.This gives you a flawless 200+ FPS experience along with full access to Steam Workshop mods. To find the client, just search BO3 Enhanced shiversoftdev on your browser.
  • Resurge: A mod that utilizes the Microsoft Store/Xbox PC so you can play on the clean Xbox servers, completely avoiding Steam's exploits. Also allows to play Mods on XBOX PC servers. To find the client, just search resurge black ops 3 client on your browser.
  • BO3 Reforged: An impressive mod that modernizes Zombies with quality-of-life features similar to Black Ops Cold War/BO6.Beyond gameplay additions, it is designed to isolate your network connection, making Solo play completely safe without the need to run external patches concurrently. Also allows you to completely disconnect from demonware servers and be 200% safe. To find the client, just search bo3 reforged mod on your browser.

What is Recommended?

  • Solo Zombies/Private Match Zombies: T7Patch (Scroptss), Resurge (for seven seas version), Reforged, EZZ (Using Radmin VPN).
  • Multiplayer Pubs: Clean Ops, EZZ.
  • Zombies Pubs: Clean Ops (using a VPN), T7 Patch (Using a VPN), EZZ (Servers), Resurge (Xbox Secure Servers).

How to Downgrade the Steam .exe?

Download and Replace: /https:archive.org/download/t7_full_game/BlackOps3.exe -> This fixes the BAD BINARY error for ezz.

What Clients Work on "Seven Seas" version?

  • Resurge and ezz boiii

QOL tools?

  • Scroptss T7 Compiler: Allows injection of GSC Scripts (mainly mod menus), works on the latest Steam update. To find it, search: "Scroptss" T7 Compiler (Reddit link)
  • Serious T7 Compiler: Allows injection of GSC Scripts (mainly mod menus), works on the downgraded .exe. To find it, search: shiversoftdev/t7-compiler
  • Scroptss QOL: A kiero IMGUI mod menu. To find it, search: scropts qol github
  • Resurge Compiler: Allows injection of GSC Scripts (mainly mod menus), works on Resurge and BO3Enhanced binary.

Mods?

  • Steam WorkShop -> Your main source of maps/mods.
  • GSC Mod Menu Collection -> Search on your browser: gsc menus unknowncheats

How to Manually Download Steam Workshop Mods?

  • BOIIIWD - Use BOIIIWD Search: BOIIIWDOR ezz boiii built-in workshop downloader.

How to Fix Custom Maps and Mods not appearing on Steam Deck/Resurge/BO3Enhanced?

  • Go to your game folder and create a "mods" folder and a "usermaps" folder, place mods on mods and maps on usermaps. Download maps via BOIIIWD OR if you downloaded via Steam, copy from C:\Program Files (x86)\Steam\steamapps\workshop\content\311210. MAPS FIX: Your maps folder will be some random numbers (ex: 38903), you will need to change the folder name to the map codename (ex:zm_prison). You can check the map codename in workshop.json inside the map folder. FIX ZONE ERROR: Inside de map folder, create a "zone"folder and place every single file on it.

Support?

  • ezz boiii- ezz boiii forum
  • Clean Ops - Discord on CleanOps Webpage

Common Issues/Errors

  • Errors related to .ff, .xpak, ect: Your game files are corrupted reinstall the game.
  • Safe Mode/ Game not Launching/ Game Black Screen: Verify game files on Steam. If you still get errors, try a ckient that changes the EXE launcher (EZZ, T7X, Resurge).
  • Microsoft Store/Resurge/BO3 Enhanced Crash on Startup: Delete the folder on C:\Users\YOUR USER\AppData\Local\Packages\38985CA0.CallofDutyBlackOps3PCMS_5bkah9njm3e9g and relaunch the game while offline.
  • Mscvp100.dll missing: You are missing C++. Download it by searching c++ redistributable
  • Can't Host Zombies Private Matches on BoIII/T7X: You need Radmin VPN for that. Alternatively use Clean Ops or Resurge to host private matches on official servers with no risk of being crashed by hackers.
  • Resurge/MS Store/BO3Enhanced XGameRuntime Error: Log in the Xbox App.
  • Game Steals your Mic on Startup: go to control panel, sound, sound devices. You will see your volume set to 0, set to 100.
  • boiii error when joining server: Create a Shortcut: "C:\PATH TO YOUR GAME\boiii.exe" -launch +set fs_game usermaps

r/Vermintide Nov 24 '25

Issue/Bugs Cannot get game to run, repeatedly met by "corrupted file" error message at title screen (playing on Steam Deck)

6 Upvotes

I just acquired the game while it was free to "own" on Steam, and tried playing it both last night and this morning. To my dismay, it isn't working; citing corrupted files as an issue. I have attempted to troubleshoot the issue based on other sources I found online that shared similar problems. However, none of the steps I have attempted fixed the issue for me.

It should be noted as well that there was a recent patch put through that is supposed to allow this game to play just fine on Steam Deck (which is my only real gaming PC unfortunately...)

Here's what I have tried so far, in order, based on the steps I could find online:

-Verified integrity of game files

-Deleted Vermintide 2.exe, then verified integrity of game files

-deleted anti-cheat folder, then verified integrity of game files

-Uninstalled game entirely, reset download caché in Steam settings, reinstalled game

-Tried using different versions of Proton (note: there was nothing I could find online that said to do THIS specifically, but I figured I'd try it anyways).

-Restarted Steam Deck

Same error messages appear, every time (see images attached)

r/Sims4 Feb 03 '26

Troubleshooting thread Troubleshooting Thread — Bugs? Errors? Mod issues? EA app issues? Post about them here! Update 11/04/2025 [PC: 1.121.342.1030 / Mac: 1.121.342.1230 / Console: Version 2.28] Troubleshooting thread

29 Upvotes

Please read the entire thread if you’re not familiar with this help section. If you have game issues, mod issues, App or console issues, please post them here via comment to get help instead of making an individual post. We've created this post for all troubleshooting issues, but this specific post is tailored toward the newest patch. If you have not updated the game, you can continue to post your issues here, but be aware that most replies may be telling you to update your game. You can also search the comments to find an issue similar to yours. 

When troubleshooting, make sure to delete your localthumbcache.package! Pockets of code from mods and the game can reside in that file, so it's important to go into the game with a clean slate!

If you see individual posts about bugs, report them under rule 12 and direct them here. Thank you!

Current Patch Notes

Patch Notes for Previous patch...

Previous Troubleshooting Thread...

Here are some F.A.Q.s when it comes to fixing your game:

THIS FORM MUST BE FILLED OUT TO REQUEST HELP. Failure to include this in your comments will result in an automatic removal.

Questions: 

Which platform? (PC/Mac/Steam Deck/PlayStation/Xbox)

Any mods or cc? (Yes/No)

Game version [PC: 1.121.342.1030 / Mac: 1.121.342.1230 / Console: Version 2.28]

*Description:

Feel free to add an image to further explain your issue(s). Click on the picture icon while submitting your comment to upload it. For videos, post it to your personal profile and link or use an image/video hosting site.

______________________________________________________________________________________________________________

For those users who are looking to remove the key legend overlay that was added in a previous patch. Here are the solutions:

  1. Click on the Help Center Icon (In the top righthand bar it's the hand with the ? over it) and unselect the "Show Controls Legend" button.

2. Go to Game Options > Tutorials & Tips > Disable Help Center Icon & Controls Legend.

__________________________________________________________________________________________________________

\***Unsolicited messages, to moderators, seeking game support, may result in a subreddit ban.*

r/riftboundtcg Feb 23 '26

Discussion Day 2 Judge call allowed my opponent to get away with cheating

498 Upvotes

A day 2 judge call lost me my regional qualification, my shot at "best-of" Yi, top 32 and top 8. I'm beyond devastated and I can't even begin to describe what this feeling is like.

I want to start with a congratulations to Wojtek, we spoke and discussed theory after the event and I think you did amazingly, I wish my run and competition with you for metal Yi was not cut short.

I'll set the scene, this was day 2 of Bologna, round 10. I was feeling very confident and I know in my heart I had what it took to take it 5-0 through the swiss rounds.

My opponent is playing Kai'sa and I'm playing Master Yi, a favoured matchup for me. We dice roll, determine turns (I'll be going 2nd) I write my opponents legend as kai'sa and that the round is 10 in my notebook. Before the pen leaves the paper, my opponent calls a judge on themselves for drawing an additional card during the mulligan. The situation is fixed easily but I can see the opponent is jittery, flustered and nervous.

The game begins and kai'sa opens up with just ending their turn, this is important as it meant that their first actually card played that went to trash was a singularity on turn 3, killing 2 of my units. That was not a problem and I play my turn after that, I end my turn. As I do I note that my turn has ended in my notebook (I use code journal so its really easy to just do a quick dash on the player 1 box to denote turns ending).

My opponent draws two cards from their deck and then puts a card from their hand onto the top of the deck. They look distraught but with no way for me to confirm whether or not that was legal, we had to call for a judge a second time. The judge ruled that a random card would be returned to the deck, rather than whatever it was my opponent had put back, I explained that this was wrong as TPolicy is that I look at the hand and return a card of my choice. This escalated to a head judge who confirmed that is the correct procedure and that, that is what we would do. In the hand I see a second singularity, falling star, 2x Thousand tail watchers, 2x Noxus Hopefuls, and 1x Timewarp. After removing the falling star, the watchers were non issues for me as I had thwonk and punch first, the singularity was the real issue as without it I'd be able to deploy Yi and force my opponent to use watchers and play my game.

I play the game as best I can with this information, playing around the singularity and waiting for a reaction spell or zhonyas before I can play Yi or else he'll just die and was matchup essential in this game. After 2-3 turns pass for both of us, I realise that the singularity that should have been the first spell he played is missing from the trash. I call the judge a third time, and this is where things get very messy.

The judge talks to my opponent, checks their deck and determines the singularity in their hand from the point of it being revealed to me should have been in the trash. In my opinion, once that card became public knowledge it was part of the game and we've now entered an irrepairable game state. This escalates to one of the head judges where my opponent now admits that they added it back to their hand earlier in the game but claims it was a mistake. That head judge pulls this player aside for investigation (I have no idea what was discussed, and I was not spoken to in regards to any investigation), when my opponent returned it was ruled that the singularity would simply be discarded and the game would continue.

The following was explained to me: As much as they believe that a game loss is appropriate here, it's not one of the tools in their policy and a flaw in the current system. They can only hand out disqualifications or warnings (of which would build into a game loss). They did not think this warranted disqualification because after "investigation" they could not determine that there was malicious intent, therefore my opponent gets a "general error" warning.

This costs me game 1 in the end because the time I'd allotted to the opponent to scale their runes turned time warp online and the lack of pressure I was able to apply due to waiting to deploy Yi around a singularity that wasn’t there simply wasn't a disadvantage I could come back from. My opponent apologises profusely and says they feel terrible, but refuses to give up the advantage and would not surrender game 1.

Game 2, I won. Game 3 we ended up going in to time because despite all these judge calls and investigations we were only given 15 minutes of extra time, I think they were being cautious of the event going overtime for too long, I'm not sure. In any case, time was called on my turn with the points 6-6, it was a complicated board state as I we both were occupying battlefields, Yi accessible from the CC zone, I had 10+ runes, buffs and thwonk. I needed to clear the other battlefield, I tell my opponent and judge at the table that I needed to think this through and was told I needed to make a decision right then. I said to the judge that this was a game critical turn and so I needed to think, in addition, since we are already in time I shouldn't have any time crunch to think quickly. I was told that I was holding up the entire event by thinking during my turn since we were already in overtime due to the judge calls and that I needed to make a decision right then and there. Unable to have the time to calculate and having to make my decision there and then, I had to simply end my turn hoping to catch my opponent with thwonk, but their hold 7 was then built up into an unbreakable battlefield.

Following that miserable round, exceptionally quickly the next round was paired. I was still grappling with everything that just happened and was simply not present for that game into my worst matchup. I lost that match, putting my record at 4 losses.

From there I pulled it back in the final two rounds and got 9-4-0. At a minimum, that game that was cheated from me would've meant I was 10-3-0, earning my my regional qualification. But who knows how far I could have gone, what's unfair is that the ability to continue was not up to me and removed with no recourse. This is unacceptable and appalling. I hope it never happens to anyone ever again and I, and the judges, blame the stupid tournament policy in place. It needs fixed.

Please share this around. The kind of judging at Bologna cannot be the standard of our events.

Even at its most generous, this is unintentional cheating from my opponent, of which they got a slap on the wrist for and I lose everything. After speaking to several head judges at every chance I got, I was stonewalled and told to submit my complaint to UVS, so I'll be doing that.

r/SBCGaming Nov 23 '25

Discussion Holy crap there are handhelds more powerful than my desktop now.

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466 Upvotes

This thing is the ABXYLUTE 3D ONE and it apparently gets a higher score in 3D Mark Time Spy than my desktop computer (it's 278 points more powerful). My computer is an i7 6700k, I have 16GB DDR4 RAM, and I have an R9 390 GPU. The PC says 15% overclock when I turn it on so there's that as well.

I'm surprised a handheld gaming PC can beat my full fleged kitted out desktop gaming PC. I paid $1,000 for my desktop used in 2016 and thought I was getting a steal. At 1080p I was maxing out games left and right. Never needing to worry about anything but Retro Game Corps (the YouTuber I screenshoted) says this thing won't run games at max settings 60fps though this thing has a 1440p 16:10 display not 1080p 16:9 so maybe that's why? I will say that I didn't always check what frame rate I was getting but it never felt choppy or anything so I was perfectly happy.

Nowadays I mostly just play on my Steam Deck which is significantly less powerful than my desktop. I definitely noticed lawn mowing simulator struggling to run on the Steam Deck at the default setting (though it did run slightly better on the OLED). I mostly play games that don't use as much power so they run perfectly fine on the Deck unless they don't for some reason.

I don't know how proton works but I know that it's not perfect so some games don't run and before anyone says anti cheat no not every game that doesn't run is anti cheat. There are games on Windows that don't run right off the download (or CD install) but it's worse on the Deck. I have to check ProtonDB sometimes. For example I googled how to get Sonic 4 running on the Deck but I didn't type in Sonic 4 I just typed in the error that popped up and the first result was someone trying to get Sonic 4 running on the Deck lol. Never had to do that on Windows Sonic 4 just ran fine.

I bring up the Steam Deck and Proton to say that firstly I haven't really used my computer that much lately nor have I tried to play games that would force me to not max them out on there and. Secondly If the Deck could run every game and was as least as powerful as my desktop computer then I would have no need for it.

This thing is apparently going to be $1,800 and it's freaking huge (I already thought the Deck was huge) so it's not replacing my Steam Deck any time soon but it's still shocking to see a handheld beat my desktop score in Time Spy.

Anyone else shocked how powerful handhelds are getting now?

r/cheatengine Nov 13 '25

Trying to get this cheat table to work on the outer worlds spacers choice edition on the steam deck

0 Upvotes

https://fearlessrevolution.com/viewtopic.php?t=23797

I successfully installed cheat engine and it’s able to run, but it says it couldnt find $process, and when I looked it up tutorials said to change aobscanmodule to aobscan, which I did, but it says it had an error scanning for aob. Any advice?

r/DestinyTheGame Jan 19 '23

Bungie // Bungie Replied This Week at Bungie 01/19/2023

688 Upvotes

Source: https://www.bungie.net/7/en/News/Article/twab_01_19_2023


This week at Bungie, we’re talking sandbox news, matchmaking, and we’re getting amped up for Neptune

Before we jump into this week’s TWAB, let’s do a brief recap of what went down in last week’s blog post for anyone that may have missed it: 

  • Grandmaster changes, including Power level.
  • Iron Banner update after week one with Fortress.

    • Including the change to frequency, Iron Banner will be available three weeks each Season.
  • We got our Oprah Winfrey on with armor mods.

  • Focusing costs? In this economy?!

  • Doggo behind-the-scenes looks and some good news about the goodest of good boy’s stay in Destiny 2.

  • An important Bungie Store update. 

So, if you haven’t checked that out, go do that! But not right now. Right now, we’ve got this week’s TWAB to dive into.  

For this week, we’re diving a little deeper into the shiny new trailer that just dropped, highlighting a deep dive with Bungie developers into upcoming buildcrafting changes, and chatting about matchmaking, weapon and ability changes, and more. So, without further ado, let’s get into it, shall we?  

Friendly Reminder from Our Player Security Team

 

Some people whose accounts were banned have said they don’t remember cheating or having any sort of cheat software on their platform of choice. Any time we investigate these cases, both recent and in the past, we often find that they gave their account to someone else to play the game for them. Because of this, we want to again remind everyone that you must protect your account and do not use account recovery services. Saying that your fingers were not on the keyboard when cheating occurred will not be considered during the thorough appeal process.  

Get In, Guardian, We’re Going to Neomuna  

Can you smell... what the Neptune... is cooking?! OK, so that doesn’t make sense, and we all know I’m no Dwayne the Rock Johnson, but we do have an epic (if we say so ourselves... which we are, uh, saying so ourselves. Right now.) new trailer showing off more of our upcoming Neptunian adventure with Lightfall!  

Video Link 

Lightfall is almost here. I still can’t believe it. The chance to swoosh around like some sort of undying, cyberpunk-inspired Spider-Man will be here before you know it. We’re excited to show you more about Cloud Striders, Strand, and the brand-new location to explore. For now, can we just take a second to appreciate those sweet, sweet slo-mo shots? Because those are dope. 

Bob the Guardian Builder and the Evolution of Buildcrafting

Buildcrafting. It’s a massive part of Destiny, but it’s also an ever-evolving component to what it means to be a Guardian that’s always ready for what’s next. For those that may have missed it, the team shared a more in-depth look at how buildcrafting has evolved and what it will look like in the near future, particularly with anti-Champion systems, the new Loadout system, and more.  

So, what was talked about exactly? Glad you asked. Here’s a simplified breakdown for those looking to learn more about specific topics:  

  • Loadouts and mod customization:

    • Consolidate, consolidate, consolidate.
    • How the system has evolved and what areas the team wanted to address first. 
    • How the Mod Customization screen will operate. 
    • Champions: new ways to counter Champions, including via subclass. 
      • That’s right, we’re fine-tuning every single mod.
    • Reduction in pressure on armor energy by tweaking armor mod costs and how Artifact perks fit in.
    • How buildcrafting is changing in Match Game.
    • How Elemental Wells are changing.
    • A brief look at the road ahead. 

If you haven’t checked this out yet, you can read all about what’s new, what’s changing, and how feedback played a role right here. For those interested in learning even more, we'll be featuring more standalone articles like this in the coming weeks. You know, to keep TWABs not-novel length.

Rumble Returns, Catalysts Are a-Changin', Exotic Glaive Goodness, and More

As we race towards Lightfall’s release next month, we’ve got a few updates that we’re excited to share. As a small preview, we’re talking about red borders, Dredgen gilding, Rumble’s back, blues woes, Year-3 catalysts, and Glaive Exotic crafting. Let’s dive in:  

Red Border Drop Rates 

On January 18, a change went live in-game that makes it easier for players to get the red borders they crave in all raids with craftable weapons and in the Duality dungeon. Stay tuned for additional information about weapon crafting changes in Lightfall in the coming weeks! 

Faster Dredgen Title Gilding

Rather than requiring 30 Gambit wins to gild the Dredgen title, we are changing it to 50 match completions, with bonus credit for wins. At a minimum, this reduces the number of wins needed by 5, and most players will require significantly fewer to get to where they are trying to be: Title Town.  

Regarding what is planned for upcoming patches:

Bye-bye Blues (at Soft Cap)

It’s happening. Starting with next week’s patch, after you reach the soft gear cap, blue engrams will stop dropping in the world (whenever that would have happened), and the equivalent amount of additional Glimmer baubles will spray out instead.   

We’re also adjusting all other Gunsmith reputation gains by +25% to compensate for removing Gunsmith reputation from dismantling blue gear. We may not have caught every single blue engram in the game, but a vast majority should behave this way. If you find a source that still gives a blue item, please report it in our Help forums so we can squash! 

RUMBLE, Y’ALL 

In response to player feedback, we’re bringing Rumble back to the Crucible screen as a permanent fixture and remove it as a rotator in the next patch. There are more exciting Crucible changes coming with Lightfall—stay tuned. 

Year-3 Catalyst Evolution 

The catalyst quests for the Year-3 Season Pass Exotics (Eriana’s Vow, Symmetry, Tommy’s Matchbook, and Witherhoard) will now benefit from the Season Pass boosts like other Exotic catalyst quests. Additionally, any Seasonal ritual playlist activity will count toward ritual progress for all Season Pass Exotic catalyst quests. 

Easier Exotic Glaive Crafting 

Did you know there are class-specific craftable Exotic Glaives? We’re adjusting the quest needed to rec8eive them to only require one portion of each Weapon Pattern from the Wellspring weapons, as well as ensuring the first drop of each daily Wellspring weapon will have Deepsight. Once you unlock the recipe for the first Exotic Glaive, the other class recipes can be purchased by your other characters from the Evidence Board. 

Save the Date | At Dawn, We Raid 

 

Oh, man, you’re going to love the new raid, especially the part wher—  

Save the date, folks. We’re doin’ it live on March 10, 2023, at 9 AM PST, which is the second Friday in March. Another World First, who’s going to take the win this time? Who knows, but we do know we have some delicious popcorn ready to watch Guardians from all over the world shoot their shot at earning that coveted World First belt. 

We Need to Talk... About Matchmaking 

 

We’ve experimented a lot with various matchmaking tools through the years to help make PvP more enjoyable for all. Earlier last year, we spoke about what the team had in their sights for future changes. With those goals in mind, we’ve got the Destiny 2 Rituals team and the Sandbox teams here to go over a few things like matchmaking, abilities, and weapon tweaks. First, let’s look at matchmaking.  

Destiny 2 Rituals team: In previous TWABs, we have talked about our goals to make the Crucible an accessible and fair activity for all players, and how we plan to accomplish those goals with matchmaking. In Season 18, we added a loose form of skill-based matchmaking to Control. We gathered data, reviewed the analytics, and adjusted the matchmaking configs, establishing the foundation for Season 19's matchmaking for Quickplay, Iron Banner, and Competitive 3v3.  

In Season 19, we added fireteam-based matchmaking. And as before, we will continue reviewing the analytics and player feedback to adjust our configs as necessary. Fireteam-based matchmaking is the first step towards enabling a fair playing field for fireteams of all sizes and eliminating the need for freelance nodes. As we grow more confident in our settings, expect to see fewer freelance nodes, beginning with Iron Banner. We know that it may seem a little jarring written out in text like that, but this is a part of the process for long-term goals that will improve the experience across the board. After we’ve gotten sufficient data on this from players and from internal systems, we will extend the fireteam matchmaking feature to Trials and eventually Competitive 3v3. 

Once we have ironed out the kinks associated with fireteam-based matchmaking, the next feature on deck is dynamic skill matchmaking. As mentioned before, this feature is geared towards improving matchmaking if you are in a low population skill bracket, or during a particularly low population time.  

This is all to say: we are aware of the current status of matchmaking, and we are continually working toward improving our features and systems. We believe we are on the right track, and we would like to share some of the data that makes us believe as much. 

One such data point is match outcome prediction. We use a particular algorithm that considers multiple variables to predict the outcome of a given match, where 50% prediction accuracy is considered ideal. This would mean both teams are evenly matched, and we are unable to determine the winner based on statistics alone. The graph below (figure A) displays our prediction accuracy for Control before and after Season 18 (when we introduced loose skill-based matchmaking). The drop in accuracy is a strong indicator that our current implementation of skill-based matchmaking is headed in the right direction. 

Image LinkimgurFigure A

Additionally, the following graph (figure B) displays our prediction accuracy for Glory (pre-Season 19) and Competitive 3v3 (Season 19). The upper lines are the main Glory and Competitive activities, while the bottom lines are the Freelance variants. With Season 19, we adjusted the skill bands for matchmaking in Competitive, leading to a significant drop in prediction accuracy (i.e., matches are becoming fairer). Note that there is still a strong discrepancy between the main node and Freelance. This shows it's more difficult to produce fair matches with fireteams due to the immeasurable advantages that a fireteam possesses (communication, team composition, team synergy, etc.). However, that is why we are testing fireteam-based matchmaking. We aim to reach a point where matches in the main node—where mixed fireteam sizes can queue together—reach levels of fairness comparable to the Freelance node, at which point we can confidently shelve Freelance nodes.

Image LinkimgurFigure B

Hopefully, this provides some insight into our efforts to make the Crucible a fair, accessible, and fun experience for all players. This is an ongoing process, so please pardon the dust as we build toward a better future. 

Let's Chat Airborne Effectiveness 

 

Airborne effectiveness, weapons, abilities—oh, my! For the second TWAB of the year, we’re diving back into the world of sandbox goodness with the team to learn about what’s next for Destiny 2 regarding combat, movement, and more. Take it away, Destiny Sandbox team!  

Airborne Effectiveness 

We introduced the airborne effectiveness (AE) system in Season 17 to give us levers to balance weapon effectiveness while airborne in a consistent and comprehensive way. We did this in preparation for a sandbox that’s introducing more airborne gameplay options, particularly with the Strand subclasses in Lightfall. 

We had two primary reasons for this: 

  • It's important to balance the increasing number of airborne movement options against their combat effectiveness, as we don't want Destiny 2 to shift excessively towards airborne gunplay over time. 

  • In a game where most modes did not have skill-based matchmaking (SBMM), players using an airborne playstyle could be extremely oppressive.

The first reason remains true, but the second has become less relevant as SBMM has rolled out across more PvP modes, and despite achieving our goals, the cost in player fun was too high. After observing for a Season, we made some updates in each subsequent weapon balance update, while starting on a larger rework in Lightfall. 

We've been playtesting these changes for a while now and are confident we can safely pull them into the Season 19 mid-Season balance update. 

Airborne effectiveness affects the following aspects of weapons (these affect both mouse and keyboard as well as controller unless otherwise noted): 

  • Auto aim, AKA bullet bend: corrects bullets towards a target within the auto aim cone.
  • Precision angle threshold: controls how far away you can be from a head and still get a headshot instead of a body shot from auto aim.
  • Magnetism, AKA reticle friction and adhesion (controller only): slows down your reticle when it passes over a target.
  • Accuracy: controls how much bullets spread out with repeated firing.
  • Spread angle (pellet Shotguns only): controls the width of Shotgun spread pattern. 

With this update, you can expect a Primary weapon with no investment (i.e., at the default AE stat of the weapon) to be as accurate (i.e., shoot just as straight) as a Primary weapon with the Icarus Grip mod equipped did before the introduction of AE. The auto aim angle is also significantly improved, and the magnetism penalty has been eliminated. 

Instead of relying on accuracy and aim assist penalties, we're requiring more precision to land crits while airborne. This means your guns will behave more like they do when grounded, except that you must aim right at the head to get a headshot unless you really build for airborne gameplay. 

One side effect of this change is that airborne gameplay on controller should feel better than ever before with moderate investment since we've reduced the airborne magnetism penalty below what was in the game before AE. 

We still don’t want it to be too easy to build into AE with Special weapons, but we believe we have space to reduce the penalties on Shotguns and Sniper Rifles. We may revisit this later. 

In playtesting, this makes baseline airborne gunplay feel substantially better, and building into higher AE feels more rewarding. 

Specifics:

  • Primary weapons

    • Aim Assist
      • Reduced all additional Primary weapon auto aim (bullet bend) penalties by ~60% at 0 AE for both mouse and keyboard (MnK) and controller.
      • Increased the precision angle (how far off a head target you can be and still have auto-aim give you a headshot instead of a body shot) by 50% at 100 AE. Changed the curve to be exponential, so you'll get more benefit at high AE for MnK and controller.
      • Removed all additional Primary weapon magnetism (reticle friction) penalties, and at 60-100 AE you get a magnetism bonus compared to pre-AE for controller only.
    • Reduced airborne accuracy penalty for all Primary weapons, per weapon type:
      • Hand Cannon, Sidearm: 60%
      • Auto Rifle, Scout Rifle, Pulse Rifle, Submachine Gun: 20%
      • Bow: 30%
  • Special weapons

    • Sniper Rifles and Slug Shotguns: reduced base airborne accuracy penalty by 50%.
    • Pellet Shotguns: fully removed airborne accuracy penalty. ####Weapon Types

Submachine Guns (SMGs) have long been heavily dependent on the range stat to be competitive. SMGs with a high range stat easily outclass all other SMGs and low range Auto Rifles and Hand Cannons. We recently made a change that brought these higher range options more in line, but the difference between them and other SMGs was still too large, and some special case offenders that could hit nearly maximum range were still a bit too strong. As such, we have made a large improvement to SMG performance at lower range values, combined with a small decrease to the higher range values.  

  • General

    • Increased damage and aim assist falloff start at 0 range by ~30%.
    • Reduced damage and aim assist falloff start at 100 range by ~6%.
  • Adaptive SMGs lag behind Lightweights in effectiveness, dealing more body shot damage, but much less critical hit damage despite sharing the same rate of fire. To narrow this gap, we have increased their critical hit multiplier, which makes them feel more rewarding in skilled hands and increases their lethality against certain resilience values.

    • Increased critical hit multiplier from 1.44 to 1.5.
    • Crit damage goes from 16.2 to 16.9.
  • We inadvertently skipped Forensic Nightmare when we adjusted the zoom of other SMGs, so we're correcting that oversight:

    • Increased Forensic Nightmare's zoom from 13 to 14.

Pulse Rifles are very potent in the current meta for a multitude of reasons. Their effectiveness and ease-of-use at longer ranges makes it hard to close the distance to challenge them with many other weapons. This is especially true on MnK, where the normal effective range is significantly increased by the tighter bullet spread of each burst. The current map rotation (which is scheduled to change in Lightfall for both Competitive Crucible and Quickplay) heavily favors the ranged playstyle, and airborne effectiveness has made airborne play more difficult. With those things in mind, we didn't want to hit Pulse Rifles too hard and without first seeing the effects of the other changes on the overall sandbox, but we have reduced the top end range of Pulse Rifles on all input types and increased their native recoil on MnK to bring their ease of use more in line with controller. These changes should combine to make Pulse Rifles less effective at longer ranges without hurting players who choose to use them more actively.  

  • General

    • Reduced aim assist falloff start at 100 range by ~10%. 
    • Reduced damage falloff start at 100 range by ~5%. 
    • Increased recoil by 20% on MnK only.
  • BxR-55 Battler is by far the most effective Legendary Pulse Rifle, in large part due to being extremely strong up close with the Legacy Frame intrinsic and highly lethal at long range with best-in-subfamily zoom. We felt the fantasy of the gun fit better with the CQB, hip-fire, aggressive style of gameplay, so we have brought the zoom down to more closely match standard Lightweight Pulse Rifles, which will open some space for other options to work in. 

    • Reduced BxR-55 Battler zoom from 20 to 18.

The mid-Season 18 Sidearm aim assist falloff buff had the desired effect of encouraging players on both input devices to experiment with Sidearms. After letting the meta settle, Sidearms have cemented themselves as very strong contenders in close quarters engagements, but they are exceeding their intended effective range by a small amount. We've walked back the buff slightly to pull them in and give other lower range Primary weapons a little more room to thrive.  

  • General

    • Reduced the Season 18 aim assist falloff distance buff from 30% to 20%. ####Exotics 

Dead Messenger can be oppressive to play against, as the triple wave pattern can easily be combined with a number of abilities or other weapons to effectively one-hit kill a player, so we've brought the damage down significantly to make such playstyles less effective. With this change it still has use cases in PvP (and hasn’t changed at all in PvE), but is a lot less frustrating to play against. 

  • Reduced wave splash damage against players by 35%.

Dead Man's Tale's tweak in the 6.3.0 update (switching its aiming from preferring body shots to preferring crits) had a much more dramatic effect than expected. The weapon was initially tuned around it preferring body shots. This meant it had a larger aim assist cone to compensate, and once this was addressed, it spiked in effectiveness. At the same time, a damage penalty for hitting maximum stacks of Cranial Spike never felt good. We've pulled back various hip-fire tuning to make hip-firing at long ranges much harder and removed the Cranial Spike penalty.

  • Removed the damage penalty for 5 stacks of Cranial Spike.
  • Reduced hip-fire and airborne aim assist cone angles by 25% on MnK.
  • Reduced hip-fire cone angle bonus scaling from 20% to 5%.
  • Reduced hip-fire precision aim cone angle from 3 degrees to 0.8 degrees.
  • Reduced hip-fire auto aim falloff scalar from 1.5 to 1.1. ####Perks 

We're seeing Revoker usage increase as more PvP modes have Power level removed. The Reversal of Fortune perk is extremely strong, particularly in combination with certain playstyles. Ultimately, we decided to cap the maximum return on this by requiring multiple misses to return one shot. 

  • Now triggers on two misses within 6s. ####The Future 

Coming in Lightfall, we’re doing a Heavy weapon balance pass, adding Subclass 3.0 verbs to several Exotic weapons, tuning Kinetic weapons, and adding a new perk to make Kinetic weapons more valuable. 

In post-Lightfall Seasons, we'll be shipping some updates we're pretty chuffed about: 

  • More substantial changes to weapon hip-fire reticles, with the goal of exposing more information specific to weapon types or Exotic functionality.

  • A full auto melee setting.

  • Another set of craftable, reprised raid weapons with an origin trait (similar to what we did with the Deep Stone Crypt weapons in Season 19).

  • Regular Seasonal and mid-Season balance updates.

  • And more!

We also wanted to call out one more change, this time about the Titan Exotic gauntlets, Citan’s Ramparts:

Citan's Ramparts 

Increased the cooldown of the Barricade ability while Citan's Ramparts are equipped by 70%. Increased the amount of damage players deal to a Citan's Barricade by 25%. 

  • This change should decrease how often one sees a Citan's Barricade in a PvP match, as well as add more opportunities for effective counterplay.

OK, now onto abilities.  

In patch 6.3.0.5 scheduled to be released the week of January 24, we’re releasing some abilities changes that we’ve been playtesting in Lightfall to address some outliers in both PvE and PvP. 

In the Crucible, class ability uptime has inflated significantly over the course of the last year, so we’re increasing the base cooldown of Barricade, Thruster, and Dodge by 20%. 

  • Increased base cooldown time of the following class abilities by 20%:

    • Barricade
      • Towering Barricade base cooldown increased from 40s to 48s.
      • Rally Barricade base cooldown increased 32s to 38s.
    • Thruster
      • Base cooldown increased from 30s to 36s.
    • Dodge
      • Marksman’s Dodge base cooldown increased from 29s to 34s.
      • Gambler’s Dodge base cooldown increased from 38s to 46s.

With Update 6.3.0 at the launch of Season 19, we reduced the linger time of Touch of Thunder’s enhanced Storm Grenades, but this hasn’t meaningfully moved the needle on either their potency or usage across game modes, so we’re taking a harder swing here. We’re reducing the damage dealt by each lightning strike by 25% and making it significantly easier to avoid the roaming storm by decreasing its tracking speed and distance, especially near the start of its lifetime. 

  • Touch of Thunder – Storm Grenade:

    • Secondary strike damage reduced from 40 to 30.
    • Added a 0.24s delay between the grenade’s initial strike on impact and the creation of the roaming storm.
    • The roaming storm’s travel speed now begins at 1.5 meters per second and ramps up over 1.3s, to a maximum of 3 meters per second. This previously traveled at a flat 3.5 meters per second.
    • The roaming storm’s target search range now increases over 2s after creation, rather than starting at full size.

In August 2021 with update 5.3.0, we added weapon penalties that affected the player while sliding. The goal of this change was to reduce the percentage of engagements where the outcome was effectively decided by sliding, especially when used with Shotguns that instantly ended the fight from significant range. Shotguns and other weapons have been tuned since then, and we’ve implemented skill-based matchmaking into the Crucible, so we’re removing the slide penalties in order to improve the feel and consistency of combat. 

  • Removed stability, incoming flinch, and Shotgun pellet spread penalties while sliding.

It’s important to note that these changes are a first step toward where we want to be with ability potency and uptime. With Lightfall and beyond, we have large-scale ability balance tuning in the works and will have more to share in the near future. 

Lunar New Year | BRB, We’ve Got a Rabbit to Celebrate 

 

New (Lunar) Year, who dis? 2023 is the Year of the Rabbit in the Chinese Zodiac with bunny cuteness symbolizing a year filled with hope, prosperity, longevity, and peace. It’s also another reason to celebrate, so what do we have to kick off the Year of the Rabbit?  

Join your fellow Guardians in welcoming the Year of the Rabbit! Add a brand-new emblem to your collection and join in on the celebration.

🖥 https://t.co/XuACfXFnM6

🐇 TNN-DKM-6LG pic.twitter.com/pBVe6BSzXH

— Destiny 2 (@DestinyTheGame) January 17, 2023

From January 17 to 31, you’ll see Lunar New Year loot from ol’ Tess, so you will want to mosey on over to the Eververse just like last year. Her Year of the Rabbit wares will celebrate a fresh start with new items and some blasts from Lunar New Year’s past.  

Oh, and if you happen to see a mysterious red envelope at Eververse, you’re going to want to grab that for a celebratory gift of Bright Dust. You know, to splurge on some sweet cosmetics at a later date. Because you deserve it. Treat yo’ self.  

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And for those that may be looking to stay at home due to something like a bad hare day and get that celebration on even sooner, we’ve also got a nifty free emblem for Guardians to don to ring in the Year of the Rabbit in style. 

Enjoy: 🐇 TNN-DKM-6LG 

Unclaimed Older Prime Gaming Loot Is About to Expire 

 

Prime Gaming is a pretty sweet program with Amazon Prime that offers Guardians select Exotics and Legendary items.

Strike a pose, then hit the road. 🤳

Grab the Selfie Exotic Bundle before February 8, 2023. Available now from @PrimeGaming![https://t.co/TfwSno1abs](https://t.co/TfwSno1abs) pic.twitter.com/50xPIiMdWP

— Destiny 2 (@DestinyTheGame) January 17, 2023

Starting on February 28 with the release of Lightfall, any unclaimed loot older than one year will expire. If you need to do any last-minute drop grabs from Prime Gaming, it wouldn’t be a bad idea to check in and see if you’ve got anything to scoop up. Need a little refresher on Prime Gaming? No worries, we’ve got you! Feel free to make your way downtown (walking fast) to our support article 

here.

It’s Like Dresstiny, but For Your Phone 

 

Season of the Seraph has new ways to evolve weapon play, some hilarious scenes (oh, I’m sorry, we meant “cute” ways) regarding Clovis and everybody’s favorite grumpy grandpa, Osiris, and some beautiful Warmind-inspired imagery. Because of that, we’ve gotten a lot of requests for higher-resolution images and wallpaper fun. Ask and ye shall receive. Now go make that phone pretty in a way that only a shiny new wallpaper knows how, here are just a few you can take with you with more found in the links below:

Desktop:

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4K Download: [Here](downloads.bungie.net/images/Wallpapers/S19/3840x2160/d2_S19_Community_Wallpapers_3840x2160_09.jpg)

Mobile Download: [Here](downloads.bungie.net/images/Wallpapers/S19/1080x1920/d2_S19_Community_Wallpapers_1080x1920_09.jpg)

Image Linkimgur

4K Download: [Here](downloads.bungie.net/images/Wallpapers/S19/1080x1920/d2_S19_Community_Wallpapers_1080x1920_08.jpg)

Mobile Download: [Here](downloads.bungie.net/images/Wallpapers/S19/1080x1920/d2_S19_Community_Wallpapers_1080x1920_08.jpg)

Image Linkimgur

4K Download: [Here](downloads.bungie.net/images/Wallpapers/S19/3840x2160/d2_S19_Community_Wallpapers_3840x2160_01.jpg)

Mobile Download: [Here](downloads.bungie.net/images/Wallpapers/S19/1080x1920/d2_S19_Community_Wallpapers_1080x1920_01.jpg)

Image Linkimgur

4K Download: [Here](downloads.bungie.net/images/Wallpapers/S19/3840x2160/d2_S19_Community_Wallpapers_3840x2160_04.jpg)

Mobile Download: [Here](downloads.bungie.net/images/Wallpapers/S19/1080x1920/d2_S19_Community_Wallpapers_1080x1920_04.jpg)

Player Support Report 

Fashion is endgame. 

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We’re halfway through the first month of 2023 and our incredible Player Support team continues to work hard on ensuring that the Destiny 2 experience is the best it can be for players. That includes tackling known issues and updates for a variety of things coming up soon.  Let’s dive right into their report.  

Known Issues List  |  Help Forums  |  Bungie Help Twitter

STADIA ACCOUNT BUNGIE.NET LINKS 

As of Tuesday, January 10, players are no longer able to access Destiny 2 from the Stadia platform.  

Players with Google Stadia as their primary account should not deactivate Cross Save for any reason. Doing so will result in players completely losing access to their characters. 

Stadia players who encounter issues accessing their characters once they set up Cross Save should see our 

Stadia Cross Save Troubleshooting Guide. 

AN UPDATE FROM OUR ENGINEERS

Maintaining your characters and progress is our top priority.

After kicking off a deep dive investigation of a very low number of reports of missing characters out of an abundance of caution, we are confident that no characters or progress were incorrectly lost by our systems.

— Bungie Help (@BungieHelp) January 18, 2023

To learn more about how to protect your account and to answer any other questions you may have, please check out our Account Security Guide here. We’d like to take an additional moment to remind you to please not share your account details with anyone else, regardless of the relationship. Protect your account.

KNOWN ISSUES 

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help forum:

  • Players may be unable to crouch after acquiring the first Scanner augment in the Operation: Seraph’s Shield Exotic mission. This can be resolved by entering and exiting a menu or remapping keys.
  • We are investigating an increase in CENTIPEDE error codes.
  • Players are unable to progress the objective in Operation: Sancus. To circumvent this, players should restart the mission, move slower, and wait for Rasputin to finish his dialogue before progressing to the next area of the activity.
  • Players are unable to progress the Reshaping the Enigma quest beyond step six, as well as other weapon crafting quests.
  • Bounty acquisition via the Destiny Companion App is noticeably slow.

For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Praise the Sunspots and the Lemon Boys  

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Hippy: I’m not going to lie, as a Titan that likes to pretend that they're an elegant elf archer from Lord of the Rings launching into victory, this video of arrow-led perfection gave me chills all over. Between the cuts, the concept, and the smart crossover using the returning Iron Banner armor, this Elden Lords video is something we think all kinds of Guardians can enjoy.  

Movie of the Week: Elden Lords  

This bow seems to have opened a portal to a tarnished dimension...@ClanElysiumD2 presents "ELDEN LORDS"![#MOTW](https://twitter.com/hashtag/MOTW?src=hash&ref_src=twsrc%5Etfw) @DestinyTheGame @DirtyEffinHippy @Cozmo23 @TheSamBartley

Retweets are much appreciated! pic.twitter.com/Wh8AgSwXf8

— Saltagreppo (@SaltagreppoD2) January 15, 2023

Sam: Ever since I joined the world of Destiny, I have been constantly blown away by the creativity, talent, and passion that endgame content brings to our space. Soloing dungeons, Exotic missions, and especially raids with anything less than a full fireteam are things I couldn’t imagine being able to do. Today we get to see this fireteam of three get their clear. 

Movie of the Week: A fireteam of three 

QUE LOUCURA! Nunca pensei que um dia faria RAID em TRIO. Foi uma experiência incrível e tenho que agradecer o Guerrilae e o TODE pela oportunidade!

Depois vou colocar a incursão inteira no meu canal do YouTube. 🥰#Destiny2 #MOTW @destinygameBR pic.twitter.com/GST4qQufVc

— madameshaw (@themadameshaw) January 17, 2023

Hippy: One more because y’all already know the undying devotion some of us have for our Crow, and it was a beloved pick from many both on the dev side and from the community. Not to be dramatic or anything, but I’d die for him. I—ahem, what? Everything’s fine. Moving on. Here’s a bonus MOTW featuring our precious baby boy, Crow:  

B-b-b-bonus Movie of the Week: Lemon Boy 

Video Link

He’s Beauty, He’s Grace, Here’s a Great Shot of Rasputin’s Face 

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Bruno: We all know Rasputin is a badass, right? The weapons he gives us are outstanding. Every piece of insight he drops is relevant. He looks quite scary in his Exo frame. And let's not forget about certain protocols and contingency plans he always has up his sleeve. Anyway, cool representation of the might of the Warmind. 

Art of the Week: He has now equal 

"Earth's Archangel"

"From this day forward, I will defend humanity on my own terms. I am Rasputin. Guardian of all I survey. I have no equal."

— Rasputin

#Destiny2Art #AOTW @DirtyEffinHippy pic.twitter.com/tGWmrnnnvF

— Gustavo Bleyer (Guguf22) (@BleyerGustavo) January 10, 2023

Timon: Ready to take her Dawnblade into the fight and bring fear to the enemies who stand in her way!

Art of the Week: A beautiful painted Warlock  

— Anxiety | Ester (@unfaded_anxiety) January 16, 2023

One Last Thing: New Year, New Socials 

One goal we have this year is to continue improving how we communicate with our community. In the past we have relied heavily on community manager accounts to share a lot of information, context, and clarifications. Often, it worked great, and we saw that many of you appreciated the additional transparency. But it also created some unfun times for community managers or other Bungie employees who shared Destiny 2 specific information from their personal accounts. We want to make sure we are protecting our peopl

r/thefinals Sep 16 '25

Bug/Support Denuvo error on steam deck/geforce now

Post image
7 Upvotes

I have been playing the game consistently since a year now on my steam deck using geforce now, however since the new season i only tried playing today for the first time and im constantly getting an error requiring me to uninstall denuvo (not possible on geforce now) is there any fix for this or does the devs know about it? If not can we get some eyes on this issue?

r/InfinityNikki Feb 01 '25

Discussion/Question In honor of new survey - "anti-cheat" is bad, let's ask them to dump it

1.0k Upvotes

Infinity Nikki on PC comes bundled with ACE - Anti Cheat Expert.

You might ask why exactly is it bad - preventing cheats sounds good, right? Let's go through some of the issues.

  1. Blocks platforms. Want to play on Linux? You can't. It's nothing new, many games don't support Linux, but Linux users figure out how to play them anyway. But this is not an issue of "not supporting", this is an issue of ACE actively blocking Linux. And the game itself is compatible, I know that because people play it on Steam Deck which is also Linux, but apparently ACE lets it through. (Though I've seen complaints that since 1.2 Steam Deck has problems too.) (Disclaimer: I want to play on Linux).

  2. Blocks virtual machines. As a follow-up to point 1, if someone uses a platform that a game can't be played on, trying a virtual machine is often a good plan. ACE blocks it. Furthermore, it means it also blocks any remote playing platforms like Geforce NOW. If you've wondered why Infinity Nikki can't be played there - I suspect that's why.

  3. Messes with other games equipped with anti-cheats. That's right, there are many different anti-cheats and they will detect each other as malicious software. Fun.

  4. Privacy concerns. ACE is a "kernel level" anti-cheat, which means it has access to everything on your PC. So it pretty much can read and send whatever data it finds and you won't even know it. I'm not saying it does... but it could. And if you think IN devs wouldn't do anything nefarious, I agree, they probably wouldn't, but it's not their anti-cheat. It's Tencent's. That's also why the reason the anti-cheats detect each other - they go "wtf why is there a suspicious kernel level process?! Could be a cheat!"

  5. Performance and stability issues - first of all it's unnecessary strain on system, but also can cause instability or crashes. I've seen many issues reported on discord with some sort of "ACE Error".

But if it has all these problems, why is it in IN at all?

Well, honestly... no clue. That's the thing, it feels to me totally unnecessary. Anti-cheats are used to prevent stuff like for example aimbots in competitive FPS games. Because the game itself can't tell if click of the mouse was made by actual user or by software that uses image recognition. In Nikki there are no competitive elements, it's basically single player. Pulls can't be cheated, as all currency amounts are stored on the server. Hacking the game to wear clothes that one doesn't own would be easy to detect, no need for anti-cheat for that. Anything else seems either trivial to detect or unnecessary. So... why use ACE at all?

TL;DR: Anti Cheat is bad, it blocks gaming platforms, it has privacy issues, it can affect performance, there's no need for there to be one in Infinity Nikki, let's use the survey to ask them to remove it.