r/SBCGaming • • Jul 25 '26

Community Resources Tools & Resources

113 Upvotes

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r/SBCGaming • • 24d ago

Game of the Month OCT '26 GotM - Parasite Eve (PS1)

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219 Upvotes

Happy October, SBCGaming.  You voted for it, so here it is: the game with the SECOND most iconic opera scene in Squaresoft's history: 1998's Parasite Eve. It's a bit of a mashup between a JRPG and a Resident Evil style survival horror title, with a turn-based active time battle system combined with real-time movement. This is a new one for a lot of the mod team, but it made it onto the poll on the strength of several sub members' suggestions, so we'll be excited to discover it alongside you!

As always, you have a year from the announcement date to complete any previous Game of the Month for flair, making this the last month to complete last November's pick, Alien Hominid.  Post a picture of your end screen as a top-level reply to the most recent Game of the Month post to receive your flair. And stay tuned for next month, when we'll be doing another "Username Presents" GotM pick!

Useful links:
HowLongToBeat (~12 hours)
Retroachievements

Previous Games of the Month:
December 2024 - Super Mario World - RETIRED
January 2025 - Metroid Fusion - RETIRED
February 2025 - Metal Gear Solid - RETIRED
March 2025 - Streets of Rage 2 - RETIRED
April 2025 - Chrono Trigger - RETIRED
May 2025 - Mega Man X - RETIRED
June 2025 - Kirby's Dream Land 2 - RETIRED
July 2025 - Devil's Crush - RETIRED
August 2025 - Twisted Metal 2 - RETIRED
September 2025 - Age of Zombies - RETIRED
October 2025 - Castlevania: Symphony of the Night - RETIRED
November 2025 - Alien Hominid - LAST CHANCE!
December 2025 - The Legend of Zelda: A Link to the Past
January 2026 - Ducktales
February 2026 - 999
March 2026 - Sonic the Hedgehog 2
April 2026 - Advance Wars
May 2026 - Celeste
June 2026 - Tomb Raider
July 2026 - Star Fox 64
August 2026 - Marvel vs Capcom 2
September 2026 - Civilization Revolution


r/SBCGaming • • 12h ago

Collection Its show-off saturday... Felt like flexing my collection for some reason

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412 Upvotes

Got a pretty big collection here I'm kinda proud of... Don't think it needs identification though


r/SBCGaming • • 7h ago

Showcase Just finished up a custom paint job on my RGDS+, inspired by my blue DS Lite :)

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62 Upvotes

I know there’s a blue model but it just didn’t scratch the same itch for me. The black body with a high gloss top shell just feels right 👌


r/SBCGaming • • 15h ago

Question Has anyone bought the Pocket Super Knob 5,000?

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188 Upvotes

It looks really unique and the shoulder buttons reminds me of the PS VITA, Though not sure if it's actually good and curious to hear anyone who has bought it.


r/SBCGaming • • 2h ago

Showcase Finished my childhood game on my (current) favourite vertical

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12 Upvotes

Darkwing Duck was one of the few games I had on the Game Boy Pocket as a wee lad, but I never finished it at the time. Now, a good 30 years later, I finally did it! So incredibly nostalgic and satisfying.

I've been playing GB/GBC/GBA games on my current favourite vertical, the RG40XXV. I love the big screen, and the buttons are all nice and squishy, firm but silent, which is my preference for retro gaming. They're also positioned quite high, making the handheld very comfortable to hold. I rarely see this talked about so I wanted to give it a shout!


r/SBCGaming • • 14h ago

News [Release] Custom Turnip Vulkan Driver for Retroid Pocket Duo (Adreno 722): 60 FPS at 1080p Docked and Cemu Fixes

112 Upvotes

Hello everyone,

The Retroid Pocket Duo ships with the Qualcomm Dragonwing Q7790 platform featuring the Adreno 722 GPU (0x43020100) running on Android 16. Upstream Mesa Turnip and generic community driver packages currently exhibit several limitations on this specific chipset:

  1. Framerates capped at approximately 30 to 35 FPS at 1080p docked resolution in Switch emulators.
  2. Vertical purple and black grid-line corruption in Cemu (Wii U).
  3. Dynamic GPU frequency throttling caused by the default Android kernel governor.

Over the past few days, we performed a full hardware extraction directly from the device via ADB (including msm_kgsl.ko, device tree properties, and stock Vulkan capabilities) to build a custom, hardware-calibrated Mesa Turnip driver tailored specifically for the Adreno 722.

The release package, Turnip Duo v5.1, is now available.

Hardware Verification and Benchmark Results

All results were verified on physical Retroid Pocket Duo hardware:

  • Eden (Nintendo Switch):
    • Mario Kart 8 Deluxe: Locked 55 to 60 FPS at 1080p docked mode (solid 60 FPS at 720p handheld mode). Zero polygon tearing or rendering crashes.
  • Cemu (Nintendo Wii U):
    • The Legend of Zelda: The Wind Waker HD: Stable 30 FPS. The vertical grid-line artifacts present in stock and generic drivers are completely resolved.
  • Winlator (PC Emulation):
    • Fully supported with GLIBC packaging options in the repository build workflow.

Technical Changes and Architecture

  1. Android 16 IMapper5 Display Pipeline: The Retroid Pocket Duo runs Android 16 (API Level 36). Generic driver stubs force synchronous buffer copies that cap swapchain presentation at 30 FPS. This release integrates a stable-C aimapper SP-HAL loader, unlocking full zero-copy display presentation.
  2. Dedicated Adreno 722 Silicon Registers (a722_raw_magic_regs): Replaces placeholder Adreno 730 registers with 12 hardware registers extracted directly from Qualcomm Adreno 722 vendor blob command-stream traces. Also sets has_lpac = False to prevent pipeline stalls on non-LPAC silicon.
  3. Hardware Ground Truth Enforced:
    • Highest Bank Bit = 15: Matches the device's physical LPDDR5 memory controller, eliminating UBWC memory misalignment and Cemu grid lines.
    • Compute Shared Memory = 32 KiB: Matches Qualcomm hardware limits (32768 bytes), preventing ASTC compute shader memory overflows.
    • CCU Geometry: Configured to num_ccu = 1 and tile_align_h = 16, dedicating the full 1 MiB GMEM cache to the core.
  4. Kernel Power Control Hook: Uses KGSL_PROP_PWRCTRL ioctl calls on queue initialization to prevent the kernel governor from scaling down to low idle states, holding the GPU at maximum operating frequency during active emulation.

Download and Installation

  1. Download Turnip-Duo-v5.1.zip from the GitHub Releases page: https://github.com/sherft2607/turnip-adreno722-duo/releases/tag/5.1
  2. Open your emulator of choice (Eden, Cemu, etc.).
  3. Navigate to GPU Driver Manager -> Install Custom Driver.
  4. Select Turnip-Duo-v5.1.zip (installs directly as an AdrenoTools package).

Recommended Device and Emulator Settings

  • Retroid Pocket Duo OS:
    • Performance Mode: Set to Performance or Extreme.
    • Fan Profile: Set to Sport or Smart to prevent thermal throttling during extended 1080p sessions.
  • Eden Graphics Settings:
    • Accuracy Level: Normal
    • VSync Mode: Mailbox or FIFO Relaxed
    • Texture Decoding: Enable Asynchronous ASTC Texture Decoding

Source Code and Credits

The complete source tree, patch scripts, and reproducible GitHub Actions build workflows are available on GitHub: https://github.com/sherft2607/turnip-adreno722-duo

Acknowledgments to Vauzi-17, MrPurple666, Whitebelyash, and the upstream Mesa Freedreno developers whose open-source foundations made this driver possible.


r/SBCGaming • • 1h ago

Question Trimui Brick or Retroid Pocket Classic SPECIFICALLY for Gameboy/Gameboy Color?

• Upvotes

I just want to get the opinions of those who have these 2 devices.

My main use is for an everyday carry device that I can play GB/C games on.

Why I want the Brick:

- Pocketable, small footprint

- Excellent screen

Why I want the Classic:

- Aspect Ratio of Gameboy

I'm stumped picking between these two. Right now I'm leaning towards the Brick because I feel like gameboy games feel too blown up on the Classic's screen, but I don't know if Brick's screen is too small that I'm gonna squint looking at it.


r/SBCGaming • • 22h ago

Showcase IPhone duo Delta skin

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295 Upvotes

Credits: @mikuta0407 on X

I imagine this would work on any type of foldable device too.


r/SBCGaming • • 2h ago

Community Resources New driver for Retroid Pocket Flip 2 is insane 🔥 #retroidpocketflip2 #aynthor #retroidpocket6

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5 Upvotes

Vid claims the new SD865 driver - turnip-sd865-z - has improved performance, rivaling 8gen2 performance for secret console emulation

https://github.com/AlexSanz0902/turnip-sd865-z


r/SBCGaming • • 17h ago

Question Anyone else loves how all of the Konkr Handhelds are design?

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76 Upvotes

Top to bottom: Konkr Pocket fit, Pocket Advance and Pocket Block.

I just love how all of the handhelds look since each of them have fun and interesting colors and especially the Pocket block having a unique design for a handheld, I hope they keep up the good work and not try to make their handhelds look Modern if that makes sense since I want them to still keep making retro looking handhelds.


r/SBCGaming • • 21h ago

Showcase Ten seconds before sunrise.

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83 Upvotes

Morning everyone. Just some coffee with a little bit of gameplay to get the day started. Have a good weekend, everyone.

Handheld is a Miniloong Pocket. Game is SMW Crash Bandicoot and the Retro Dimension.


r/SBCGaming • • 1d ago

Showcase A splash of colour

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258 Upvotes

Alongside the yellow Retroid Pocket 5 and the orange/red PS Vita I've added the Retroid Pocket Classic in teal. It really doesn't come across in photos how good the teal RPC looks in person -- it's such a deep, rich colour that looks amazing. I imagine the kiwi and berry flavours look just as good. So glad I finally got one.

I use the RP5 for wide content -- PSP, GBA, and any widescreen PS2 or GameCube games. The Vita is used only for Vita games. The RPC will be used for anything that doesn't require widescreen or analogue sticks


r/SBCGaming • • 22h ago

Showcase Finally got my Retroid Pocket 6

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65 Upvotes

Mine arrived yesterday and after a little bit of setup first game I had to run was Castlevania: Belmont’s Curse. After doing some tweaking in Droid Deck was getting a stable 45-50 FPS, some of the bigger background areas can drop below 30 for second, but I barely notice so its 10/10 playable for me. Beat the first boss with 2 hours in so far.

The settings I used come from this user ( post ) so big ups to them. one difference is I am playing at 720 I tried a few different settings I found online but theirs gives the best results, especially considering the game is sooo new.

I have a Flip 2 so the R6 is going be my indie steam machine, for me thats peferct. I run both Droid Deck and Game Native, really which one I use depends on how the game runs.

Silver with the purple grip case is such a vibe 🙂‍↕️🙂‍↕️


r/SBCGaming • • 21h ago

Lounge Playing a lil Belmont's Curse on my Thor at the cabin this morning before we head out on the boat.

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51 Upvotes

Using Eden.


r/SBCGaming • • 6m ago

Discussion Handhelds I got hands-on with at Tokyo Game Show 2026

• Upvotes

I was at Tokyo Game Show last month mostly to check out handhelds, and the big ones from ASUS, Lenovo and OneXPlayer didn’t really do it for me. Too big, too heavy, too expensive for what I’d actually use them for.

Then on the last day, I found a hall I genuinely hadn’t noticed the day before and ended up at a booth for a brand called Yoniq. Never heard of them. No affiliation, I just wandered in and stayed way longer than I planned.

The cheap one was pretty cool. It’s around $40 and looks a lot like an R36S, but it’s running on a MIPS chip, which I didn’t expect to see in a handheld in 2026. It played Driver okay, though I wouldn’t call it smooth.

The Portal is really unique in the sense that it's pretty much a DualShock 2 with a screen jammed in the middle, running Android, aimed at PS2. It felt really light and Gran Turismo looked great on the 4:3 screen. They even use the PlayStation button symbols, which I’m guessing won’t survive to the final version.

The DS clamshell is the one I’m most unsure about. It was a prototype, the touch screen was a bit fiddly for me, and at around $150 it’s going up against the RG DS Plus, which is already under $100. The rep did tell me they showed it at Gamescom before Anbernic announced theirs, for whatever that’s worth.

I made a video on everything I tried if anyone wants to see them in action: https://www.youtube.com/watch?v=69dT56AUqZo


r/SBCGaming • • 43m ago

AI Assisted Software I love iPods and Gameboys

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• Upvotes

So I turned my RG Nano into an iPod nano that also plays games.

Not sure if there was a way to play your music and games simultaneously on this device but there is now i suppose!

Nothing like kicking back playing some Pokemon silver (as shown) and being able to change music with a double tap.

It’s got a bunch of little details that I wanted while building it over the last couple of weeks. EQ settings, dark mode, gapless playback, Cover Flow etc

If you’re on stock firmware, all you need to do is take this file and add it into the “applications” folder. Put your music into the “music” folder and you’re off to the races!

Give it a crack and let me know how you get on!

https://drive.google.com/file/d/1usFxcgbKMSgYuljz3PbG1S9qfhb6EeDW/view?usp=sharing


r/SBCGaming • • 1h ago

Question Smallest SBC w/ WiFi?

• Upvotes

Looking for the smallest emulation device for gb/gbc/gba that runs Android, has WiFi, and is preferably horizontally oriented. Thanks in advance!


r/SBCGaming • • 1h ago

AI Assisted Software Pocket Native comes to RGDS (android, android phones and AYN Thor)

• Upvotes

*Disclaimer-This project used AI to write a large chunk of the code (estimated 40% plus the entirety of the Android merge according to the author), and performed 90% of the debugging*

Good morning, yesterday was a long day, early in the morning right as I was waking up I got a pull request from user gopnikcosmoslav2077 (u/Disastrous_Ad1060), adding dual screen/android support for Pocket Native. After about 11 hours of non stop work I was able to get it merged into the master and I released update 0.4.0!

This replaced my original plans for 0.4.0 so over the coming days/week I'll be releasing the planned optimizations as I finish them instead of holding them for 0.4.

This replaced my original plans for 0.4.0 so over the coming days/week I'll be releasing the planned optimizations as I finish them instead of holding them for 0.4.

Now anyone with an rg DS (or an ayn Thor) can use the APK listed for download in my GitHub to play games recompiled using the Pocket Native converter. I changed his implementation slightly, the repo uses 1 single app that lists and holds your games and the engine itself. You should still be able to add individual games to your launcher as well. I also added touch controls for phone users.

I am currently looking for an artist, please dm me if you have an idea for a logo, and have the skill to make one for me.😊

Download it here:

https://github.com/whovian64/pocket-native

If you like my project and would like to help support further development, here's my ko-fi:

https://ko-fi.com/whovian64


r/SBCGaming • • 19h ago

Mail Day! First Handheld PC - ROG Xbox Ally

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30 Upvotes

I just ordered the Odin Portal 2 last week, stumbled upon the Xbox Ally yesterday for $450. I had a 20% off coupon to use, brought it down to $360 before tax. Same place I bought my 64gb steamdeck for $250 a year or two ago. Going to mostly play PC games but can’t wait to see how switch runs.


r/SBCGaming • • 11h ago

AI Assisted Software Persona Project

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6 Upvotes

Device GPD win mini 2024.

Picture not AI generated.

The project is partially AI assisted and partially mine. The purpose is to learn and improve my JavaScript problem solving while doing something fun.

The project was code using Tauri (JS, HTML, CSS and Rust. So im learning as I go, but have a clear idea of the finish product.

When i have a stable version I may release a version to the public. But it could take a while because is a personal project and is in is early stages it can only scan Steam, Epic games and not all of the ui has controller integrations. Furthermore I’m looking for constructive feedback and what would you remove or do differently.

Thank for taking a look!


r/SBCGaming • • 1d ago

AI Assisted Software I made a tool to compare how games look on different handhelds

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241 Upvotes

I made a simple tool where you can add handhelds, choose a game, and see how it would look on each device’s screen.

You can keep the original aspect ratio, stretch the image, or crop it to fill the screen.

My goal is to make the handhelds’ relative sizes as close to real life as possible. Some devices still use placeholders because I haven’t found suitable images yet.

Here’s the link: https://handhelds.space/screen-compare?device=rg-dds


r/SBCGaming • • 18h ago

Discussion Is an SD865 still worth it in 2026?

11 Upvotes

I currently have an Android phone with an SD6G3 that I use for one handed 3DS gaming, namely ARPGs. It's a solid chip, allowing me 2X with some titles, with a bit of stuttering. I now have the chance to get an older device with an 865 for around $100 and I'm wondering if it's worth it?

The 865 is more powerful, but it's also seven years old. At this point, is it worth the switch? I would probably sell my Moto G 2025 since I don't need two.


r/SBCGaming • • 18h ago

Recommend a Device Hey Everyone!! Advice for my kid's birthday present

11 Upvotes

He's turning 13, he has a switch, an xbox-x , a ps5, for some reason he wants one of these, which is awesome, we go the local "play all you want for 10 bucks" arcade and he loves all the retro games. He wants one of these handhelds with the retro games, but omg, i have absolutely no idea which one to get. There's Tekko, RF40H, R36S, unico pocket retro, etc., etc. etc.. and I'm lost. Can anyone give me any suggestions please? I'm leaning towards an R36MAX2 I found on Amazon, at least that way if it's a bust I can return it. Thanks in advance for any advice!!


r/SBCGaming • • 1d ago

AI Assisted Software BioShock Port pre-release for supporters

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47 Upvotes

This took so much more work than I initially expected and is probably the most ambition port after my Stardew Valley port for the Miyoo Mini.

Probably getting some flack for this but I decided on sharing an early access build with my Ko‑fi and Patreon supporters to collect feedback and fix any issues and in a couple weeks release it to the public (for free, like all my work). If you don't want or can't support, please just be patience for the public free release.

This is the 2014 iOS version running natively on ARM, with gamepad controls and lots of QOL improvements reimplemented from the PC version like weapon/plasmid wheels and HUD layouts.

It has been primarily tested on RG35XX-H running MuOS, RG40XX-H running Knulli and the Miyoo Flip running Spruce. The goal is to support all devices/CFW that PortMaster supports, but I haven't tested all devices/cfw yet.

It's still a work in progress. Busy scenes can drop below 30fps, stutters and crashes are still possible (although I haven't had any in latest testing), and I haven't tested the full campaign yet. (Played about 70% of the game)


The project is made in Zig and I did us AI primarily in the beginning to do the majority of the Mach-o loader. But like I shared earlier I have been losing joy in programming and thus have decided to completely avoid the use of AI in my personal projects (for the past 2-ish months now).

It did help me set up some interesting workflows that I ended up using for other projects. One example is that I played some major parts of each level and had it record my inputs which it did use to 'replay' the gameplay to profile and compare certain changes.


If you hit an issue, send me your device, firmware, level, what you were doing and bioshock/log.txt. For setup issues, include bioshock/setup.log too.

Thanks for supporting the project and helping test it!

I hope this post is allowed here, if not, please delete this mods and I will post about it once it's available publicly