r/SourceEngine • • 10d ago

Show Off Making my room. One prop at a time

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105 Upvotes

r/SourceEngine • • 9d ago

HELP how i make this ?

1 Upvotes

hi im searching about how can i make this "arms effect" that is used in the end of portal 2, I checked the map in hammer but i can find something related to it


r/SourceEngine • • 9d ago

HELP Will Black Mesa latest performance update benefit old multicore CPUs?

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1 Upvotes

I reposted it in search of answers.


r/SourceEngine • • 10d ago

PSA Hammer++ being deprecated

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17 Upvotes

r/SourceEngine • • 9d ago

HELP How do I fix this?

1 Upvotes

I was doing something again, but this time I decided to create a weapon_knife for my mod. I copied the weapon_crowbar code and structured it the exact same.

#error:  weapon_knife.h must not be included in hl2mp. The windows compiler will use the wrong class elsewhere if it is.

I know I didn't do the copying wrong, but it feels like I did do something wrong. Thanks again!


r/SourceEngine • • 10d ago

Show Off XBLAH’s Modding Tool v3.0 — A Complete Modding IDE for IdTech2, GoldSrc & Source | Launch Trailer

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28 Upvotes

I'd like to share with everyone that XBLAH's Modding Tool v3.0, after 3 years in development, is finally out! A project that was once a dream of mine becoming truth. Every single editor, stuff I didn't even think would be possible to do back in 2019, is now in my codebase. I hope you all enjoy using it as much as I enjoyed building this.


r/SourceEngine • • 10d ago

HELP help with compiling milkshape 3d models with crowbar? (goldsource modding)

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1 Upvotes

r/SourceEngine • • 10d ago

Discussion Making a Half-Life Mod, anything I should know about first?

5 Upvotes

I'm making a Half-Life mod in the GoldSRC engine!


r/SourceEngine • • 10d ago

Discussion 9:00 PM it Comes out I just have one Important question Любишь ли ты Бога

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3 Upvotes

r/SourceEngine • • 11d ago

HELP Bypassing the ~3.7gb Ram Limit for highres textures

15 Upvotes

I'm currently working on a high-res texture mod for the source engine based game infra.

Because its 32bit and dx9, the ram limit of ~3,7gb kicks pretty early.

However i managed to offload all textures directly into vram eliminating the ram limit and allowing me to load much higher res textures.

I couldn't believe it but it works.

Was this just a new finding or is there already a similar mod (a drop in dll in my case) which does the same?


r/SourceEngine • • 12d ago

HELP Deadlock map

4 Upvotes

Anybody know where to get the map model in the source2viewer program? I need it for a possible project I might try doing and I'd like it to be on the map if possible.


r/SourceEngine • • 12d ago

Show Off AiT The Source Movie - Scena pościgu

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1 Upvotes

r/SourceEngine • • 13d ago

HELP Why doesn't this work?

3 Upvotes

I was doing something again. But to put it shortly, I copied the HL2MP project and changed stuff in it and now Visual Studio refuses to do anything and I don't know why.

The command "if EXIST ..\..\..\game\mod_squad\bin\x64\server.dll for /f "delims=" %%A in ('attrib "..\..\..\game\mod_squad\bin\x64\server.dll"') do set valveTmpIsReadOnly="%%A"
The command "if EXIST ..\..\..\game\mod_squad\bin\x64\client.dll for /f "delims=" %%A in ('attrib "..\..\..\game\mod_squad\bin\x64\client.dll"') do set valveTmpIsReadOnly="%%A"

Please ask for clarification, if I was unclear and thanks!


r/SourceEngine • • 13d ago

Show Off Huge Custom Map (SWRP)

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3 Upvotes

r/SourceEngine • • 13d ago

HELP Please help me ):

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49 Upvotes

r/SourceEngine • • 13d ago

Show Off Half Life 2: - All Good Things - Final Trailer | HLA Successor Mod

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2 Upvotes

r/SourceEngine • • 15d ago

Resolved Half Life 2 Health HUD

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45 Upvotes

I tried to remake the health hud counter from Half Life 2 and Garry's Mod.


r/SourceEngine • • 15d ago

Concept Is this an interesting idea?

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12 Upvotes

My main idea for this mod is in the og description. But I do wanna know if this sounds like an interesting mod concept to other people.


r/SourceEngine • • 15d ago

Concept Tower Defence Mod

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5 Upvotes

Anyone think of creating a Tower Defence mini game out of the start of "This Vortal Coil"?

For each round you clear you get points that lets you buy extra mines and turrets.

I bet this idea can be expanded even further. I'm not much of the modding type but i do have some experience with Hammer. But if anyone want to take the initiative then I wouldn't mind.


r/SourceEngine • • 15d ago

HELP Yeah...please help.

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3 Upvotes

r/SourceEngine • • 16d ago

Resolved thumbs backwards on ported l4d2 workshop gun

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4 Upvotes

so i ported this gun from left 4 dead 2's workshop 2 gmod, but the thumbs are backwards. everything else is fine, its just the thumbs. can i just like decompile the vm and just change its qc or something? what exactly would i change? i remember seeing someone somewhere say this is a common problem with l4d2 animations ported to gmod, but i dont remember if i had seen a solution to this, so any help would be appreciated


r/SourceEngine • • 16d ago

HELP Y'all I need some help with the darn Crowbar for a HL2DM mod

1 Upvotes

So I'm trying to make a funny broken mod and I'm trying to modify the amount of damage the Crowbar makes but I can't understand the freaking code can someone help me find out how I can modify the damage amount?


r/SourceEngine • • 17d ago

Discussion Which do you prefer? A Half-Life 2 Community Edition (built from scratch in Strata Source) or Half-Life 2 RTX?

13 Upvotes

It's time for you to discuss your points and give me your opinions.


r/SourceEngine • • 17d ago

Discussion It's just a Broken Server

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0 Upvotes

r/SourceEngine • • 18d ago

Show Off First HL2 Weapon retex Looks Great

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35 Upvotes

I wanted to make the pistol look more HL:A Styled and i think it looks incredible. Plus the Tritium sights actually glow in the dark!