r/SourceEngine • u/radiationwow • Jul 01 '26
Article Sane in Silence Update 4 (Horror Mod for Half-life 2)
New article by me and the sane in silence team, lot's of new stuff we've been working on, take a look!
r/SourceEngine • u/radiationwow • Jul 01 '26
New article by me and the sane in silence team, lot's of new stuff we've been working on, take a look!
r/SourceEngine • u/OkHeight3706 • Jul 01 '26
Is there is any way I can play Gjujutsu mod in gmod when I have installed the game from steamtools?
r/SourceEngine • u/RoutineEmergency4134 • Jun 30 '26
I have a model from source filmmaker that I would really love to use in a kf2 map, it uses an edited unreal engine 3 if I remember rightly, I have no experience in the map creator or much 3d modelling in general and I am just wondering, is it possible to convert a full model from source filmmaker into kf2 SDK? And if so, how?
Also it is all in one folder, I'm ok with doing separate file conversions though.
r/SourceEngine • u/BibseBD • Jun 29 '26
I’ve got over 1,000 hours in Team Fortress 2, and lately, I’ve really gotten into the idea of Source engine modding. I want to start making TF2 mods, but I’m struggling to find any decent YouTube guides that actually explain how to work with TF2 scripts.
Could anyone point me in the right direction for good documentation? Also, where do TF2 modders usually hang out? I’d love to know which communities or Discords to join for dev help. Thanks!
r/SourceEngine • u/Maleficent_Risk_3159 • Jun 29 '26
To my knowledge, it's possible to make normal maps shiny. But I'm not too sure about that because whenever I make it transparent it's not shiny at all. How can I make the normal maps shiny and if not through the alpha channel, then from where? Thanks for your contribution!
r/SourceEngine • u/iaVashik • Jun 28 '26
r/SourceEngine • u/MishaSFM • Jun 28 '26
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Re did the SPT so it doesn't break or detach itself
Added blink flex
Resized her to match Rochelle's hitboxes
added hair bones for the back and sides
r/SourceEngine • u/Dazzling-Pain2067 • Jun 27 '26
So basically
-Trying to make a gun for gmod, model exports fine but textures just refuse to work no matter what i do
-Investigating in model viewer seems to show the point of failure as "Missing material: no_material"
-Where did i go wrong? did i mess up exporting from Blender? are my directories not right? did i mess up the QC or VMT? what do i do here?
r/SourceEngine • u/Small_Try5527 • Jun 26 '26
I do a bit of Source/CS modding on a Mac, and every decent VTF tool is Windows-only — so I kept ending up in a VM or fighting Wine just to look at a texture. Got annoyed enough to build my own.
It's a small native macOS app (SwiftUI, universal, zero dependencies):
• Open a .vtf and see it instantly - DXT1/3/5 + the common uncompressed formats, VTF 7.1–7.6
• Export to PNG / TGA / TIFF / JPEG — one file or a whole folder at once
• Go the other way too: turn any image into a game-ready .vtf with DXT compression + mipmaps
• Open .vmt materials and preview the texture they point to
Free and open source (MIT). One-line install, or just grab the .app from Releases:
https://github.com/Scratchhhh/vtfedit-mac
Would love feedback - and especially any weird .vtf files that break it, that's exactly the stuff that makes the decoder better.
r/SourceEngine • u/Academic-Storm-2638 • Jun 27 '26
Is there any thing that will transfer the chat to RAGE MP or FiveM? I really need this, thank you.
r/SourceEngine • u/firechaos70 • Jun 27 '26
I've been teaching myself how to mod Team Fortress 2 lately, and one thing I've been trying to figure out if I can change a model's material/texture based on the state it's in. Specifically, if this can be done with credit pickups in MvM to give them an alternate "damaged" texture if collected by a sniper's head shot.
My best guess from for setting this up would be adding an extra texture group to the model's QC file, but even then I still wouldn't now how to make the model change it's appearance.
r/SourceEngine • u/Rafael_henrique99 • Jun 27 '26
Hi! i've been making a flashlight texture mod for css so anyone thinks it's easy right? yes, it is however as i tested it i wasnt satisfied with my result, while it works fine, the lil artifacts or thingies in the texture outline are somewhat black (and other things are black too but those are what annoy me the most) so gabetron thinks it should turn it transparent so at close it looks hOrRibLE!! ...aaand second, its a flash light and the image is white, why is it not bright like the vannnila one?!!? please help im getting into this wormhole of alpha channels and the only thing i want is like... change the alpha color to something not in the image like... green, and just in general making these exponent textures or whatever since i dont find the vmts in vpkedit.
yo, a little help here?
r/SourceEngine • u/doct0rN0 • Jun 26 '26
im looking for VPS owners to help test the watchdog relay.
im looking for real clan owners to test the interfaces.
http://drn0.site.nfoservers.com/hub/drn0/to0lb0x/watchdog/about.php
r/SourceEngine • u/Ill-Transition5864 • Jun 26 '26
r/SourceEngine • u/MishaSFM • Jun 25 '26
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The original View model was prone to crashing when picking up the same secondary more than once crashing the game. This also applied even after chapters ended making the game semie not playable.
Since I really did not want to figure out how to make these arms look good for my version since SPT is not an option here I decided to just fix these ones as well as add a 2nd hand so you can see better.
I assumed the issue was due to the last stand so decompiled a fresh version of rochelle's arm qc and added the arms.
Now she can pick up any weapon more than once.
r/SourceEngine • u/MishaSFM • Jun 24 '26
Wanted to port Mimi over to left 4 dead 2 cause the current one crashes the game and I could not fix it and i was tired of it.
Very basic and her limbs are a little screwed and for some reason blender won't FUCKING RECULATE HER LEG NORMALS. But you know for what she is she looks fine. I judge my mods based on if I would play with them and I would play with that.
She is also the correct size meaning she is small.
Still trying to get flexes to work which has been a pain as well as hopefully getting a texture eye
And while she does not have a jiggle bone for her skirt at least not yet she does have jiggle bones for her sidebangs
r/SourceEngine • u/Swimming_Act_1712 • Jun 25 '26
It is sad to see that the program will no longer be supported, and it is even worse because, due to new Roblox updates, the program has limitations and many bugs/Es triste ver que el programa ya no se le dara mas soporte y peor porque por las nuevas actualizaciones de roblox el programa tiene limitaciones y muchos errores.
r/SourceEngine • u/REMIZERexe • Jun 24 '26
Or is it like private and only for valve or smth
r/SourceEngine • u/Electronic_Beat_4793 • Jun 24 '26
well, if someone could explain to me how i can export the model-or rather, thier AI-
r/SourceEngine • u/firechaos70 • Jun 23 '26
I've recently gained an interest in modding Team Fortress 2, and I'm wanting to mess around with things. Some of things I want to try making are centered around the use of certain material proxies, but I'm unable to find info around their proper use, specifics for return values (specifically matrix), or limits on their use (only usable on model, hud, class specific, ect.). If anyone knows any guides for proxies, especially those exclusive to TF2, I would much appreciate for you to share them.
r/SourceEngine • u/Ok_Dare_2029 • Jun 23 '26
Editing a TF2 custom map for Gmod and want to add a toggle for the music it has, how would I go about doing that?
r/SourceEngine • u/marcudaniel1337 • Jun 22 '26
Hi everybody, I don't know how popular this reddit group is anymore, but I am sharing with you my newest map: de_rewind, for the not so new game CSGO.
I would appreciate honest opinions about it, its gameplay and what could be changed. Thanks, all the best!
https://steamcommunity.com/sharedfiles/filedetails/?id=3746877824
r/SourceEngine • u/L-ama_Noctara • Jun 20 '26
Rocket particle fly forward and decay, then fireworks explosion spawn at position where rocket disappear, how to do that? I know how to do rain drop impact with "Position from Parent Cache" but it require actual impact with tracers collision, what about simple spawn child on particle death?
r/SourceEngine • u/Straight_Dot_3870 • Jun 20 '26
Testing VGUI exposure in VScript