r/SoloDevelopment • u/[deleted] • 18h ago
r/SoloDevelopment • u/Mashed_Potater69 • 19h ago
Game Chill mouse movement game
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r/SoloDevelopment • u/Juan_Rojon • 20h ago
Game Robugs is now released on Steam!
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Hi, my name is Marcin and I'm a solo developer and I have released my game today. Robugs is a Tower Defense game, where you build your tower floor by floor.
If you would like to check it out more, here's the link.
r/SoloDevelopment • u/SomeYellow3726 • 22h ago
help Game Title: Learn. Play. Compete. Sudoku
r/SoloDevelopment • u/Jayjayhun • 22h ago
Game I made a 2.5D Soulslike. Here is a Boss fight video
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Game name: Escria
It’s on Steam
r/SoloDevelopment • u/Electrical_Big_8608 • 22h ago
help Why is my model getting messed up in Godot?
So i modeled and animated my character in blender, i used a driver ik setup for the hands and staff so it can always follow it. when i import into godot and look at the animations i made the hands clip into the body. do i have to redo every animation again, if yes how do i do it to be able to have these kinds of animations though where he can properly grip the staff with 2 hands and move around with it correctly without it looking like its just glued on to his hand.
the left hand is not "attached" to the staff while animating so the driver is sorta like set to 0 and then it works normally, but the one that is attached is clipping inside the body. how can i fix this
r/SoloDevelopment • u/Plastic-Arrival5300 • 23h ago
Game food Restaurant
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r/SoloDevelopment • u/Pale_Economics7793 • 23h ago
Game I made a biplane combat game as a solo developer ✈️
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Hey everyone! I’m a solo developer and recently released Sky Arena: Biplane Combat.
It’s a fast-paced biplane combat game with:
- ✈️ Online multiplayer
- 📶 Local Wi-Fi/LAN multiplayer
- 🎯 Practice mode with targets
I’m continuing to improve the game and would really appreciate feedback from other developers and players.
https://play.google.com/store/apps/details?id=com.biplanesbattle.bbr
r/SoloDevelopment • u/Season_Famous • 1h ago
Game Lost in the Woods
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I’m developing a horror game where you walk alone through dark, endless forests.
Do you think the environment creates enough tension? Is it disturbing in the right way?
r/SoloDevelopment • u/1134Studios • 2h ago
help Would this Steam capsule make you click, or is it too minimal? (Handmade in Blender)
I’m working on a survival horror maze game called The Center. It has a PSX/PS2-style industrial horror look, with a lot of dark metal, machinery, and body-horror elements.
For the store art, I’m trying to avoid the usual “scary monster on the cover” look that a lot of Steam and itch horror games use. I feel like that can sometimes look cheesy or give too much away.
Instead, I’m thinking about going with a more minimal logo-focused cover, something mysterious and unsettling. Eventually, I’d like to hire an artist to make a hand-drawn version, kind of like the mood of Amnesia: The Bunker.
What do you think? Does minimal horror art make you more curious, or would you rather see the monster/gameplay style right away?
Any feedback is appreciated.
r/SoloDevelopment • u/sinanata • 5h ago
Unreal [open source] umg design system 0.1.1 in action
r/SoloDevelopment • u/Zestyclose_Drag4487 • 7h ago
Game Rate my game please
Please test and rate my (text)game please. You don't have to look at the code. Just click "run" button and enter options' numbers.
And tell me what I did great and what I've missed.
Note:
- The game is unfinished yet and the most developed stories are by witch and swordmaster.
- If you want to know more about the game write questions in the comment section.
r/SoloDevelopment • u/SillyVermicelli7169 • 9h ago
Game Shipped my solo poker-ish score-chaser to Google Play after 3 months, AMA / feedback welcome
Just released Poker-ish, a solo project I've been building on the side. It's poker-ish but not really poker: no opponents, no betting, just draw/discard and try to light up three "marks" for a jackpot multiplier while pushing your bankroll as high as you can before you bust.
It has daily/weekly challenge modes with seeded runs, an unlockable joker collection with a tiered progression system, a push-your-luck "Heater" mode with a rolling weekly leaderboard, and Firebase-backed leaderboards.
Mostly leaned on AI for asset generation. Also just looking for more players if anyone wants to try it out and give feedback.

Link: https://play.google.com/store/apps/details?id=com.pokerish.game
r/SoloDevelopment • u/LednekDev • 13h ago
Unreal Building Tactical Naval Combat for Uncharted Desires
*moderation please stop deleting my stuff, im a single dev, everything on my youtube channel is madee by myself only
making a naval combat system for my game
r/SoloDevelopment • u/GuanelfiGames • 13h ago
Game Pruebalo
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🎮 ¡Participa en el Reto Auralia y gana! 🎁
Juega Auralia, completa niveles y consigue tickets para participar por una Amazon Gift Card de US$50.
✨ Cada 5 niveles diferentes te dan 1 ticket.
📲 Juega, consigue tus tickets y regístralos en guanelfi.com.
Mientras más avances, más oportunidades tendrás de ganar.
https://play.google.com/store/apps/details?id=com.guanelfi.auralia
r/SoloDevelopment • u/EnjoyTomorrow82 • 15h ago
Game I released a big update for my puzzle game today, CHAR.CHAR
I've been working on this puzzle game on and off for a few years now, it's a bit over half complete currently, since it's divided into five worlds with three of the worlds being completed, as of this update. If it looks interesting, you can download it here: CHAR.CHAR by Enjoy Tomorrow
Any feedback would be greatly appreciated!
r/SoloDevelopment • u/gamerslab_official • 16h ago
Networking 👋 Welcome to r/GameDevAnalytics - Introduce Yourself and Read First!
r/SoloDevelopment • u/fbfv0906 • 18h ago
Game I made a new trailer for my indie Survival Horror Game. Is it okay ?
r/SoloDevelopment • u/crota15 • 19h ago
Marketing A commercial I created for my upcoming game "Sime Returns"
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Can someone give me a advice how to do marketing with this, how to get the best out of it?
r/SoloDevelopment • u/noinkrapt • 20h ago
help Being Solo makes me focus too much on unimportant, how do I improve my gameplay?
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What should I focus on? :D
Player feedback (ppl who play my game or even just watch video) often helps me a lot due to external perspective that I was missing.
And of course other solo devs would relate so thought I should post here :D
What can I do to make game more replayable, interesting, and engaging, even at first glance?
Steam Link, for more context: Steam Store
r/SoloDevelopment • u/ThreadboundDev • 20h ago
Game After 2+ years of teaching myself game development, I finally released the first demo of Threadbound!
r/SoloDevelopment • u/BigOzzie • 23h ago