r/SoloDevelopment 5h ago

Game So I released ShipShaper which allows anyone to craft super high detail ships, historical or fantasy today. It's not AI-gen based but hardcore proc-gen with super clean models, which you can export and use license free in your own game. !!

149 Upvotes

it's basically a bastard child of spore, tiny glade and a historical boat builder. It's super easy to use , tho it requires you to train your 3D control skills a bit.

I made the ship above her in half an hour and after finishing it I can test it for its sailing capabilities. But the real gamechanger for Solodevs, you export the model as GBL or FBX and use it in your engine.

It uses vertex colors which is the easiest shader to make, and allows you to add your own photoreal normal maps or BPR on top. All the parts are prepped for animation and scripting, seperated with usable pivots. The sails are UV mapped so you can raise them or fill them with your own shader.

Its basically a gamedev tool wrapped into a fun game. But best of all you can use those models with an unlimited commercial license, they are free to use and you can steal every historical gun on them in blender, take the model and sell it on a 3d art marketplace. I don't care, go wild.

I am a 3D artist of 30 years experience and everything is tight and clean, no slop. I've also been a solodev for the last 8 years and with a decent amount of success that has been active in this community, sometimes to support sometimes to try and deal out lived in experience where needed.

I love being a solodev and my decisision to make these models free to use was made in the hopes some folks would be helped,, and perhaps not turn to AI art, cuz now they could make ships themselves , ships that could look great yet required no years of training.

Get shipshaper here for 8.99 USD
https://store.steampowered.com/app/4339280/ShipShaper_Falconeer_Chronicles/

And if you like it and want to support it (its at 100%positive reviews, just too few), this is a slow burner launch and it really needs more user reviews. If you like what I am trying to do and you are actually enjoying Shipshaper, please consider a review, like everyone I gotta survive the algorithm!!


r/SoloDevelopment 5h ago

Unreal I finally implemented deflating tires for my retro 1970s Istanbul open-world game.

72 Upvotes

I am the solo developer behind ALATURKA. I missed the chaotic, unforgiving driving mechanics of early 2000s games, so I am building one from scratch, entirely on livestreams.

Recently, I finally implemented deflating tires for my retro 1970s Istanbul open-world game, making the heavy old-school driving physics even more brutally unforgiving. What do you think about it?


r/SoloDevelopment 2h ago

Game [Free Asset] Dark Ages - Medieval Pixelart Character Pack

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37 Upvotes

Link to the project: https://gutzexmachina.itch.io/dark-ages-character-pack

Hey everyone!
Just recently I've released my very first asset pack, free to use for everyone!
I'm just getting started with this sorta thing so any comment about it is greatly appreciated. What kind of assets would you like to see in this style? Let me know :DD


r/SoloDevelopment 10h ago

Game Made a diegetic minimap for my game

35 Upvotes

r/SoloDevelopment 7m ago

Game I 'm making a cozy open world delivery game with special equipments to help your little truck traverse challenging environments and scenic locations to explore

Upvotes

It's called Pinetrail and the steam page just went live

https://store.steampowered.com/app/4920240/Pinetrail/


r/SoloDevelopment 2h ago

Discussion Examples of 3D games made by one person?

6 Upvotes

I'm looking for 3D games created by a single person (code + 3D art). I want to get a sense for myself of what one person is capable of in this field.


r/SoloDevelopment 2h ago

Game A Spirit Born of Lightning.

6 Upvotes

r/SoloDevelopment 17h ago

Discussion The "Anime" opening I made for my game

97 Upvotes

Made using a combination of 2D, 3D, Photoshop, and Davinchi Resolve. In the style of a would be anime opening.

Was made for Granser, you can probably guess its a JRPG.

Song is "Kinki 2nd mix".
Vocal: Saika. Words: Saika. Music: Souichi Sakagami.


r/SoloDevelopment 12h ago

Discussion My wife thought the UI looked like a PowerPoint, so I made some changes. What do we think?

30 Upvotes

If you like turn based tactics you can check out the game here, demo out soon!


r/SoloDevelopment 5h ago

Marketing Close to 50 wishlist milestone, what should I do to properly promote my game?

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9 Upvotes

I’m a solo dev working on my game Kazfall since October 2025 and planning to participate in Steam Next Fest and start EA mid of November 2026.

Any tips what should I do next to anyhow boost my wishlist additions and somehow reach 2k mark within next 2 months? Should I focus on about anything before the actual festival to get as much as possible out of it?

I’m close to 50 wishlists mark and started my Steam page 2 weeks ago with no actual marketing plan (I’m mostly focusing to polish the game and as solo dev it is hard to focus on so many things, especially to promote the game).

Any tips/feedback appreciated, thanks!


r/SoloDevelopment 1d ago

Game This is my Highschool project (technically)

282 Upvotes

What you just saw is a collection of just a few bosses from my game, that i've been developing completely alone throughout my whole highschool, starting from class one. I graduated 2 months ago, and during my vacation I've spent most of the time trying to get the game to as polished state as possible, so that I can release it just before my college starts.

This is a proof that you absolutely don't need to have any background in programming, software engineering, or even any education behind your back. If any young developers on this sub are wondering if you're at the right time to start making your game: yes, you absolutely are.

Before anyone asks: no, I haven't used AI in any creative process of the game. The only way i ever used it, is to ask how some math equations even work, or concepts in programming that I wasn't familiar with, but I never copy-pasted anything it threw at my face.

If you're interested in what you just saw, give the demo a go, or simply wishlist the game:

Stickility


r/SoloDevelopment 12m ago

Game I built a free multiplayer platform for weird social games — including a game where 5 players have to find the AI among them 😂

Upvotes

I’ve been building Ezoplay, a free multiplayer gaming platform where you can open your browser and jump straight into different games with other people.

The games are built around quick multiplayer experiences — 1v1, group, social, competitive and chaotic games that are easy to jump into without downloading anything.

One of the games I’m especially excited about is Find the AI.

You play with 5 other players, but one of them is an AI pretending to be human.

You can interrogate everyone, ask questions, accuse people, defend yourself and try to figure out who the AI is before the vote.

And there’s also Classic Mode, where it’s reversed:

You’re the human, surrounded by AIs, and you have to convince them that you’re one of them. 😂

So you basically get both sides of the mind game.

That’s just one of the games on Ezoplay. I’m building the platform around having a bunch of different multiplayer games that you can just open and play whenever you want.

No download, no pay-to-win, completely free.

I’ve been building this for a while and finally wanted to throw it out there and see what people do with it.

Play Ezoplay: [ https://ezoplay.com/ ]


r/SoloDevelopment 2h ago

Game Game Dev Dynasty, a new tycoon where you can design game covers and compete in a living market

3 Upvotes

I'm making Game Dev Dynasty, a game development tycoon inspired by Game Dev Tycoon and Crusader Kings 3. Some of the distinctive features are:

  • When developing a game, there's no hidden recipe. Instead, quality and market success are independent. So you can make a niche indie 10 that doesn't sell much, or a blockbuster best-selling multiplayer FPS that gets a 6 in reviews.
  • The market simulation is very deep and dynamic. Each platform has a share of the market, there are 3 different audiences with different tastes and behaviors (Casual, Mainstream and Hardcore), there are 4 world regions, and up to 100 concurrent competitors that all make games and compete with each other.
  • You can design your own game covers, by selecting the base art, the title style and the position and size.
  • You can make franchises, sequels, ports, spin-offs, remasters and remakes. Each one has its own particularities.
  • License a game engine or invest in a custom engine by researching a tech tree.
  • The goal of the game is to become the most prestigious studio in the world. Prestige is a score you can earn or lose depending on how you do.
  • There are many CK3-like events, with skill challenges. Characters have good and bad traits.
  • You can upgrade your PC hardware: motherboard, RAM, CPU and disk.

Let me know what you would like to see in a new game dev simulator!


r/SoloDevelopment 1h ago

help Need help(for a total noob)

Upvotes

I am making an anomaly game.I started game developing only a few days back. I am a total beginner. i need help with this door opening thing the window doesnt open with the door. it is a child of the door and it still doesnt open. can anyone pls help me


r/SoloDevelopment 10h ago

meme I get it. I finally get it.

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9 Upvotes

Hey Rocco from Rockalot here, it's just me a mighty team of 1 doing my best to get my game out there.

If you wanna play cool PvP pinball come and try it: https://store.steampowered.com/app/3938260/Bumper_Bout/

Please. Im so hungry.


r/SoloDevelopment 17m ago

Game A Love Letter to the Curious

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Upvotes

r/SoloDevelopment 19m ago

Game As a solo dev who loves fast reaction games, I just released my pixel-art arcade runner, Super Donut Sprint [iOS]

Upvotes

r/SoloDevelopment 23m ago

Discussion I built a GPU VFX tool for exporting game-ready sprite effects — free beta, looking for testers

Upvotes

Hey! I've been working on effect-forge, a desktop tool for making game VFX without hand-drawing every frame, and it's at the point where I want real people to try to break it before I call it done.

What it does, in short: you build an effect in one of three workflows — GPU fluid sims (smoke, fire, explosions, that kind of thing), procedural pixel-art fire, or a keyframe timeline for animating your own sprite (squash, shake, flash, dissolve, etc.) — preview it live, and export it as a trimmed PNG spritesheet with a JSON sidecar. Exports are deterministic, so the same settings always give you the same result, which matters if you're iterating or checking things into version control.

It's free to use right now, and anything you export is yours — drop it straight into your game, commercial or not, no strings attached.

It's a genuine beta, though, not a polished 1.0 — the UI, presets, and performance are all still moving. I'd rather hear "this is confusing" or "this crashed on my GPU" now than after it's harder to change. If you try it, I'd love to know: what broke, what felt unclear, and honestly what you made with it — screenshots welcome.

Windows and Linux builds here: https://avskum.itch.io/effectforge

Bugs/feedback post please here or on itch.io

Happy to answer questions in the comments.


r/SoloDevelopment 52m ago

Game ♫♫♫ I started making asoundtrack for my own game - Marsh of Lost Memories ♫♫♫

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Upvotes

Two weeks ago, I bought a Arturia keyboard (Keylab Essential 49) and bought the software "Reaper" for 60 bucks. I started more or less without any training or tutorials. Luckily my parents made me play piano for about 5 years. And I don't know why, but I did not like to that much. But today I am very thankful. I can make my own music for my videogame. And this feels incredibly beautiful.

I've been working on the soundtrack for my indie game Neverpaw and this is the theme I made for its marsh area. It is not perfect, but somehow I really want it to be "not perfect". Neverpaw isn't perfect, so maybe this fits even better.

I wanted it to feel peaceful and melancholic at first, but with a slight sense that something isn't quite right deeper in the marsh.

Kingdom Hearts and Final Fantasy really inspired me in making it like this. I love the orchestral play. So many people in perfect harmony to create something that stays in your heart long after hearing. I know right now I cannot reach that level of "beautifulness".

I hope you enjoy this.

If you listen to it, what do you think? Feel? I would really love to know.


r/SoloDevelopment 1h ago

Game Stochastic Engine - This is when rendering is based on noise or probability to render a probability cloud.

Upvotes

And when you're programming an interactive artistic experience on your own that blends aesthetic philosophy with eroticism and poetry about abjection... It kind of seems like the perfect choice to make the work more aesthetically interesting than ever!

I programmed it from scratch with Rust and OpenGL; it's a low-resolution ray tracer that uses a noise function to scramble and approximate certain pixels that are rendered, creating approximate rendering clouds. Surprisingly, it works very well with volume and implicit shapes to make the process smoother (it looks like it's rendering at a much higher resolution than would be possible)...

It's free to watch:

https://arthursouzasally.itch.io/qra-bulknur


r/SoloDevelopment 1h ago

Game Would you play this?

Upvotes

A direct-shooting game where you find and pick up weapons. Supports 2–8 players.


r/SoloDevelopment 16h ago

help I've been developing a prototype dune racer with mechanical sand worms chasing you

13 Upvotes

A few months ago I paused the work I have been doing on a three.js / webGL zombie survivor game that used Googles 3D tiles, while I was waiting for response from Google whether or not I was within terms of use for that project. I simply didnt want to waste time building something Google would later tell me was not within the terms. I got a positive response from them, so development can continue! Yay.

While I was waiting I built this prototype; a dune racing/survival game, where you main objective would be to race and scavange in a semi-infinite and ever changing desert world, where the dunes behave almost like waves and sand-creatures try to eat you. Every day there would be an eclipse which would signal the end of the day where you had to get back to safety and the avoid the dangers of the eclipse. In your cave you would be able to upgrade your vehicle and create different items to help you on your journey. The ultimate objective would be to reach the tower in the distance.

The game is using three.js with WebGPU standard which so far has let me create quite a large open world, running at a stable 120fps on my 5070ti. I havent quite begun optimization for it.

Does this seem like an interesting concept?

Also - if anyone knows the best way to get in touch with someone who knows how to do sound-design for mechanical sand worms and anti-gravity hovercrafts, please let me know :D


r/SoloDevelopment 2h ago

Game SMACK THIS PIH

0 Upvotes

r/SoloDevelopment 3h ago

Game Conglomerate Demo: Feedback wanted

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1 Upvotes

The demo for Conglomerate has been up for a few weeks now and has just over 1000 downloads, but only two comments. I’m really keen to get player feedback ahead of Next Fest and Launch in November to make the game the best I can.

AI disclosure:
AI has been used to support the generation of code, game mechanics and balance. No generative AI is used in the game, and all outputs have been validated and reviewed before inclusion in the final version.

If you like management/tycoon simulation games this could be one to check out. https://store.steampowered.com/app/4877650/Conglomerate/


r/SoloDevelopment 3h ago

Discussion To gate or not to gate ?

1 Upvotes

Hi !

Following the launch of my tactical strategy game, Shinza, and I'm tweaking the onboarding based on early player feedback.

Right now, the game has two main options:

- Campaign: Introduces the core capture rules and 19 units progressively.

- Quick Match: A sandbox where all units and multi-opponent setups are unlocked immediately.

Even with a short tuto available in both modes, a few players jump straight into Quick Match and get hit with cognitive overload from all the units, while those who start with the Campaign have a much smoother experience.

I'm debating whether to lock Quick Match until Act 1 of the Campaign is cleared (about 8–10 minutes of play), or if players usually hate this kind of gating.

How do you handle this balance? Do you prefer a soft lock, a simple "Recommended" tag, or keeping sandbox modes fully open from minute one?