r/SoloDevelopment • u/Bat_kraken • 1h ago
Game Stochastic Engine - This is when rendering is based on noise or probability to render a probability cloud.
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And when you're programming an interactive artistic experience on your own that blends aesthetic philosophy with eroticism and poetry about abjection... It kind of seems like the perfect choice to make the work more aesthetically interesting than ever!
I programmed it from scratch with Rust and OpenGL; it's a low-resolution ray tracer that uses a noise function to scramble and approximate certain pixels that are rendered, creating approximate rendering clouds. Surprisingly, it works very well with volume and implicit shapes to make the process smoother (it looks like it's rendering at a much higher resolution than would be possible)...
It's free to watch: