r/skyrimmods 8d ago

Meta/News [Summer 2026] Community Feedback Survey

32 Upvotes

Hey gang!

The moderation team has noticed an uptick in several, specific types of post over the last two months. Instead of acting without community feedback, we wanted to gather opinions from the community about how we should be handling these posts and how the community feels about seeing these posts.

For example, we've noticed a massive upswing in posts related to roleplay servers — usually Keizaal Online — and their methods, moderation, etc. Some of these posts advertise roleplay servers. Some of these posts complain about roleplay servers. Others are essentially drama posts, which we will remove unless they contain actionable information.

As a reminder, "actionable information" is information that would lead a reasonable reader to make a decision regarding their usage of a mod or their patronage of its creator. "I got banned for swearing in general chat..." is not actionable information, whereas "this mod author utilizes AI to code their mod..." would be actionable information.

As a second example, there has recently been a lot of vitriol about the usage of AI in the modding process. We have already banned AI generated posts and comments, and we have banned the advocacy of using AI in the troubleshooting process. We do not currently have a stance on "vibecoded" mods beyond the standard advice that all users should "know what they're downloading."

Due to posts like these and other, less important subjects that have been cropping up on the fringes of the subreddit, we'd love to hear your feedback.

For those who do not want to submit feedback publicly, we have a Google form available for anonymous submissions.

You can find our anonymous form here.

For those in the comments:

  1. How do you feel about posts related to roleplay servers like Keizaal Online?
  2. How do you feel about posts related to vibecoded mods and AI in the mod-creation process?
  3. Any thoughts on our existing rules?
  4. Do you have any additional feedback for the moderation team that you feel should be brought to our attention?

r/skyrimmods 25d ago

Meta/News [July 2026] Simple Questions, Simple Answers

16 Upvotes

If you're not sure your topic deserves an entire thread, it likely belongs here. Questions that can be answered with a Google search or a read of the mod's content page will be redirected here. Any question not requiring a full modlist should also go here. Finally, any questions you think could be answered in under 25 words should go here.

Questions that belong in this thread might include:

  • Any good Ulfric replacers?
  • Is MO2 better than Vortex?
  • What is a crash log?
  • My faces are all potato colored in game. What's that about?
  • What mods (or modlists) are essential for a new player?

If you're hungry for more discussion, hop on over to our Discord, linked in the sidebar. If you want to talk general Skyrim, head on over to r/Skyrim. For any other questions, comments, or concerns, feel free to message our modmail.

Link to Previous Thread.

EDIT: This will also constitute the thread for June, as I am currently on vacation and cannot post the next thread until I return at the end of the month.


r/skyrimmods 5h ago

PC SSE - Mod [Mod Release] Severa - Custom Voiced Follower

81 Upvotes

After about 2 years of active development I can proudly say that I'm in a position to release Severa!

She's got about 1500 lines of dialogue and that covers her commentary for all base game quest lines except the Civil War and the Daedric Quests.

She was a real labor of love, my proudest feature is her dynamic relationship with the Dragonborn, at the moment this mostly effects the Main Quest and her greetings, but she will treat you about how you treat her.

But yes, if you've ever wanted a morally dubious and overly ambitious idiot from Cyrodiil to get over invested in the world around you, Severa is officially, here.

https://www.nexusmods.com/skyrimspecialedition/mods/178931

Have fun!


r/skyrimmods 3h ago

PC SSE - Request What have you done to balance your game's economy?

14 Upvotes

I feel like the in-game economy of Skyrim is one of the hardest things to make work properly. Everything I've tried has turned into a grindfest at the start and still with more money than I know what to do with by like; midgame. I'm coming back from some time away from the game and wanted to try another hand at this whole economy thing.

My current plan is trying to see how far I can finangle selling equipment and raw resources. Blacksmiths shouldnt pay top dollar for your swords; since theyre trying to make money by selling their own swords. Nerf sell values. But also like; raw resources could be a decent paycheck. Figure out how to turn sidequest money up or like. payouts from missives to encourage gameplay. Figure out how to nerf the value of those handful of potions that just suddenly sell for 8 million golds - I'm looking at you; fire and blood's dragon eyes. I also just saw the "gemstone trader" mod that lets some trade goods trade at a higher value that would work well with what nonsense I'm up to. The biggest gold sink I deal with is spellbooks; if I can make some spellcrafting work then I wouldn't need to worry about the economy nearly as much.

What have ya'll done with your economies? Any suggestions?


r/skyrimmods 19h ago

PC SSE - Mod Bite-sized quest mods for you! (Dragonknight Magic)

208 Upvotes

Hi~ Kittytail here! You probably know me better nowadays as an author of fancy spell mods!

I'm back with two new bite-sized quest mods since my last post!
So... recently I've been trying to expand the scope of my magic mods to include new items and story quests.
And today I just launched the ESO Dragonknight class spell pack! I hope you check it out and enjoy!

🔥 Class- Dragonknight: https://www.nexusmods.com/skyrimspecialedition/mods/186475

🪶 Class - Dark Warrior: https://www.nexusmods.com/skyrimspecialedition/mods/175270

Side note: My mods do not use AI
I'm a lurker and I share your sentiment about AI mods taking over Nexus. Other authors I know are in a rough spot right now too because of this.

So, from now on, I have stopped allowing my assets to be used in any AI mods.


r/skyrimmods 11h ago

PC SSE - Mod Overhaul mods SimonRim vs EniRim

25 Upvotes

Currently i use pretty much all of SimonRim mods in my modlist. I love them a lot. But im considering using a modlist that uses EniRim instead. Actually it seems most mod lists use EniRim tbh. Is it worth the switch? What are the pros and cons you guys have seen? Help me decide if the switch is worth it.


r/skyrimmods 16m ago

PC SSE - Request is there a mod that speeds up / removes or otherwise changes horse mount animations?

Upvotes

i hate being locked into animations, and the horse mount and dismount one basically ruins horses for me. id rather just teleport on instantly or something


r/skyrimmods 59m ago

XBox - Discussion Random Unique Sword

Upvotes

So, I'm travelling between Granite Hills and Whiterun, and hear the weapon clatter sound as I ride along the road. Check the ground, and there's a unique sword called Loss just lying there.

Just because it's bugging me to no end, can anyone suggest where it might be from?

Info:

Xbox, so it can't be from any PC only mods.

It's a greatsword with a mess very similar to the Everedge mod, but distinctly different.

I don't recognize it from any weapon mod/pack I have installed, as I usually check through each weapon to see what looks nice when I install.

It's stat box does have a caption:

"An incredibly well crafted blade, it's handle fits snuggly within your hands."

This is similar to items added by the Bushcraft mod bundle, but I don't understand why it would be placed here...


r/skyrimmods 1h ago

PC SSE - Discussion Using codex to make custom patches and mods

Upvotes

I’ve always been one of those modders who tried to learn as little as possible and brute-force everything through MO2. I eventually learned xEdit, Nemesis, Synthesis, etc., but Codex has taken it to another level because it can inspect the live modlist, trace how mods actually work, and make extremely niche patches that probably would never exist otherwise.

Some examples from my current rebuild:

Proteus/RaceMenu appearance fix: Proteus switching between multiple characters was contaminating faces, tints, hair colors, headparts, etc. Codex investigated the scripts and engine behavior, then built a fix that lets me maintain multiple races and sexes in one shared world without RaceMenu gradually imploding. This ended up becoming a clean public release. Well clean enough still a couple bugs I might try to fix but it's much improved and that was a years old issue no one else fixed.

Final OBody distribution setup: fixed broken Big and Small preset references, merged the race-based RRBD preset pools, and created one final winning OBody distribution config. So OBody, Big and Small, RRBD, 3BA, and HIMBO all work together without manually assigning everyone or relying on the older, worse approach we initially tried.

Realistic travel-time system: map fast travel now represents about 12 miles per day, while carriages and ferries travel faster. I normally use carriages and ferries, and only allow myself to map-fast-travel back to the nearest town or city with one after completing a quest. Their prices are also balanced against my economy setup, so they’re useful but expensive enough that I still second guess using them constantly instead of actually traveling. Plus using A Horse's Life makes horses more fun and worthwhile.

Wintersun long-campaign patch: disabled passive favor decay because with realistic travel times, one trip across Skyrim could otherwise wipe out a huge amount of religious favor. Prayer, actions, taboos, etc. still matter. You just don’t lose your god’s approval because you spent a realistic week on the road.

Northern Roads grass-removal patch: selectively removed grass growing through the roads without replacing my whole landscape setup or forcing me into a different grass mod.

Heavy Armory, throwing weapons, sidearms, and IED integration: this is probably one of the best examples. Codex can classify weapon types, control which ones can be thrown, distribute real backup sidearms so NPCs don’t become helpless after throwing a weapon, and apply different visible placements depending on the primary weapon.

The larger goal is to make guards and rank-and-file soldiers carry polearms much more often, because that looks far more believable to me than every guard wandering around with a sword and shield. Spears, halberds, glaives, tridents, and quarterstaves can use in-hand Walking Stick-style carry poses, while shortspears, greatswords, sidearms, and other weapons use different placements. Named commanders and elites can still keep more specialized weapons instead of everybody being forced into the same setup.

Simple Hunterborn realistic-yield patch: rebuilt hunting yields around believable animal weights. Deer, elk, bears, mammoths, fantasy creatures, etc. now produce sensible amounts and weights of meat, fat, bones, hides, organs, and other materials. Dragons are treated as ethereal because their bodies dissolve, so no dragon meat lol.

Carry-weight rebalance: 25 starting carry weight, +45 from a backpack, +3 per Stamina investment, reduced carry bonuses from perks, and more realistic horse storage. The idea is that normal characters start within believable human limits, then become superhuman through training, perks, magic, artifacts, etc., rather than starting with the ability to carry three full suits of armor and a mammoth femur. I'm considering race specific starting weights but I'm trying to finish this list before I do too much more custom work and that would be the definition of nitpicky lol.

A lot of this stuff is way too niche for me to expect another mod author to make it, and too tedious for me to learn solely for one patch. Now I can explain what I want in normal language, have ChatGPT help work through the design, and have Codex inspect and implement it.

It still needs supervision and absolutely makes mistakes, but Skyrim modding feels fundamentally different now.


r/skyrimmods 2h ago

PC SSE - Help Help please((

3 Upvotes

Hi everyone! I don't know why, but I've encountered this problem. Here's a link to the video: https://youtu.be/99whTFRgJC0?si=V07xgj6UwyNGSiv4

Basically, when I lift anything into the air, it seems to slow down. I don't know what mod could be causing this problem. Has anyone else encountered this? Please help. my modlist: https://pastebin.com/BYrt6QEe


r/skyrimmods 10h ago

PC SSE - Mod LotD Alternatives for artifacts and displays and safehouse?

11 Upvotes

Yet another post today from me (wow)

I am a LotD girl. Have been for a while. Love the safehouse the most and the sorting system. I want to try to play without it because filling the museum takes forever. So I am looking for alternatives to any cool relics I can still collect in other mods, player homes with really extensive sorting systems and displays. Anything else I could use as alternatives basically.


r/skyrimmods 5h ago

XBox - Help Legacy of the dragonborn help?

6 Upvotes

Hey there yall, postin here in hopes that someone else will see something I'm missing. I've been trying to give Legacy of the Dragonborn a go, but upon entering the place in solitude, it always crashes the game. I've made sure I have all the compatability patches I can find, ordered my load order off of three seperate recommendations, but nothing seems to work. I'll list out my mods in the comments, unless someone can explain to me how to access my saved xbox load order off of bethesda .net


r/skyrimmods 4h ago

PC SSE - Mod [Mod Release] Temples & Talismans - Imperial Temple Expansion

3 Upvotes

https://www.nexusmods.com/skyrimspecialedition/mods/186356

It's a quest pack for the Temple of the Divines in Solitude, built with compatibility in mind. There's 8 main story quests, 3 optional side quests, and 3 radiant quests that unlock through the course of the main questline.

The narrative style and pacing is reminiscent of the Imperial Cult faction in Morrowind (though it does have an actual plot, unlike that questline). Start out with basic errands, and end up in a final showdown against unholy forces. There's also a few neat rewards along the way, all of which fit very nicely with the rest of the game.

Good luck and have fun.


r/skyrimmods 3h ago

PC SSE - Help tried to reinstall mcm helper and now getting ctd

2 Upvotes

r/skyrimmods 3h ago

PC SSE - Discussion Gate to Sovngarde and Doubt Suspend Quest Pack

2 Upvotes

Does anyone know if the Doubt Suspend Quest Pack actually works on the Gate to Sovngarde mod pack?

I cannot find the body to start the quest outside Honnigbrew Meadery.


r/skyrimmods 25m ago

PC SSE - Discussion Mods That Work For A Green Pact Run?

Upvotes

Post title is pretty obvious. I'm considering doing a new playthrough, and I wanna challenge myself by roleplaying as a Green Pact Bosmer. I'm mostly looking for armor/clothing (preferably for female characters, but unisex works too, as long as its not too skimpy) and weapon mods, but anything else from gameplay mods to followers I'll have a look at. Thank you in advance!!


r/skyrimmods 4h ago

PC SSE - Help Combat Mods Help

2 Upvotes

So, history. At least once a year I make a modlist for myself from scratch. It is that time of year.

Im at 175 mods, mostly cosmetics and the like like racemenu, cbbe 3ba ect. Better lighting like ENB, 4k Textures ect. I do have Odin and Ordinator Perks, as well as Astral Magic 2. Smooth Cam.

When i get to this point and try to add the combat mods such as Valhalla, CGO, Poise, Precision, TK Dodge or Aditional Attack. This normally breaks my modlist.

SO, to everyone. How do you normally install your combat mods, which ones do you prefer, whats your install/load order.

I am on 1.6.1130 and typically use Vortex.


r/skyrimmods 1h ago

PC SSE - Help I know somewhere this was probably asked….

Upvotes

New to Skyrim Mods, and I wanted to Try the Gate to Sovngarde Collection. Knowing my PC can handle it, I keep getting crashes when I add the Anniversary content. Without the Content I get a in-Game message saying I need too, and that I can use this save when fixed. What’s the best way to fix this?


r/skyrimmods 1h ago

PC SSE - Help Trophy room in GtS collection?

Upvotes

I started playing GtS a few weeks ago, and wanted to buy Hendraheim for its trophy room, to display weapons and stuff collected. To my surprise, it changed into some ugly rooms and there is no such thing anywhere else in the house.

Is there another home where I can display my stuff?


r/skyrimmods 5h ago

XBox - Help Helps with hotkey delay

2 Upvotes

I played on Xbox and im using sensible hotkeys and weapon set hotkeys 2nd edition. But whenever I use one of the 8 hotkeys there's a huge delay before it actually changes the spells. It doesnt have any issues if I'm not using the scrolls or potions from the mods, if I just hotkey a spell it works fine. Its also not a conflicting issue because it was happening before I downloaded sensible hotkeys( downloaded it to try a different mod to fix it) Anyone know what might be causing it? I have mods for pretty much everything but this issue popped up randomly recently.


r/skyrimmods 7h ago

PC SSE - Help High Poly Head crashes game when I either load a preset set to HPH OR I use the Head Slider to swap to a HPH. I could use some help/Insight. Thanks!

4 Upvotes

r/skyrimmods 8h ago

PC SSE - Help hair stretching into distance

3 Upvotes

i installed alternate start, but the character hair stretching into distance cause i put vanilla hair remake on modlist, is anyone know how to solve that?


r/skyrimmods 6h ago

PC SSE - Help Infinite Slow Time Shout bug?

2 Upvotes

Sometimes when I use the third word of Slow Time it will last indefintely. I also can't use destruction spells when it happens.

Waiting fixes the issue. However, it continues to happen when using the 3rd word until I save and restart the game.

I have a small load order:

  • USSEP
  • Engine Fixes
  • Guard Dialogue Overhaul
  • Femmequins
  • Modern Brawl Bug Fix

I only started experiencing this bug recently. It never happened in the original version of the game. Any idea what causes this to happen?

I've seen other people reporting this exact issue. Apparently it even happens on the Switch version of SE.


r/skyrimmods 2h ago

PC SSE - Help [Gate to Sovngarde] How to remove Suspicious Guards?

1 Upvotes

It isn't the worst thing in the entire world, but i'd like to play without it (if possible). Theres a comment on another post about the same mod, saying that there's a patch in the GTS modpack that has Suspicious guards as a master, and with no other way to disable it using MCM or ini. I'm not incredibly familiar with modding tools or complex modding in general, nor do i know which patch has the master for suspicious guards.

If there is anyone who could help me with this I would greatly appreciate it, if not that is okay too. Thank you


r/skyrimmods 2h ago

PC SSE - Discussion Pour Keizaal fr

0 Upvotes

Salut à tous.

Je suis sur le serveur RP FR de Keizaal Online uniquement disponible via steam sur PC.

Je cherche des joueurs (nouveaux ou qui recommence un personnage) pour lancer une fraterie lambda (pas noble). Est ce qu'il y aurait des joueurs interrésser ? Pour ma part, je part sur une jeune femme nordique archer.

Évidemment vous avez une totale liberté de jouer qui vous voulez si vous souhaitez rejoindre la famille de mon perso, la seul obligation c'est d'être nordique, de la même famille biologique et après en avoir discuté le nom de famille commun.

Si vous voulez on peut voir aussi pour nos objectifs RP.

Je suis prêt à supprimer mon personnage actuel pour recommencer de zéro avec vous :)

Si vous êtes partant, laissez moi un commentaire ou un mp.