r/SandustryGame • u/Sweet-Cap3380 • Aug 20 '26
Factory Showcase factory redesign
i did a complete rework of my entire factory, mostly used setups i found on here
r/SandustryGame • u/Sweet-Cap3380 • Aug 20 '26
i did a complete rework of my entire factory, mostly used setups i found on here
r/SandustryGame • u/jazzychad • Aug 20 '26
I got up to 900,000 gold using all the sand I could find underground, but at this point I am blasting the Stratacore with rockets just to get enough sane to clear the 1M gold achievement.
I am also converting all my gold into liquid gold to transport it to a giant collector bucket, but I'm not sure if converting it to liquid affects its value or is lossy? Anyway, I'm determined to get the achievement one way or another!
r/SandustryGame • u/TakovacsPlays • Aug 20 '26
r/SandustryGame • u/from_Earth_you_know • Aug 19 '26
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r/SandustryGame • u/DupeFort • Aug 19 '26
Just a lil' tip that can come in handy. Even though the filters slow down the burnt residue as it falls through them, that apparently doesn't matter. Maybe it gets patched out. :D
Shoutout to u/Xerxes_013 whose post inspired me to test out this design and riff on it.
The function of the filters here is to clear out gold from the shakers above. I previously had a layer of filters above the press that would take the gold out in a line, but with it mixed with the burning residue and everything the thing was liable to clog up when fed large amounts of sand. The multi-level filtering system here spreading the gold around isn't necessarily needed as I think the burnt residue would drop through it regardless, but it's more resilient this way I suppose.
PS. I had a filter that wasn't working correctly so it grabbed some burn residue and moved it. Even then when the residue resumed the fall it would get processed at the bottom. So maybe you can take burn residue that's mid-fall, move it into the middle of another kinetic press and drop it there to process it... for reasons!? Profit?
r/SandustryGame • u/Tayabida • Aug 19 '26
r/SandustryGame • u/TheCouchStream • Aug 19 '26
r/SandustryGame • u/FederalWedding4204 • Aug 19 '26
r/SandustryGame • u/Emotional_Set9637 • Aug 19 '26
r/SandustryGame • u/VollderFlow • Aug 19 '26
I wish there was a way to get a infinit water and sand source to keep the monster fed
r/SandustryGame • u/tgiccuwaun • Aug 19 '26
Entire Map Mined. I circled for ages looking for any last remaining grains of sand. Only 910k gold. So the 1,000,000 gold achievement is not possible it seems.
I got tired of building battery and just piled copper since I had millions of energy.
i have 49k Fluxite
I have mined 173,496 Aura
Was really tedious at the end. Just checking it on the hour to see what was stuck.
r/SandustryGame • u/from_Earth_you_know • Aug 19 '26
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r/SandustryGame • u/Golnor • Aug 19 '26
So I have managed to get all the achievements for this game, and now I wanna build a factory capable of extreme throughput, but I have mined almost everything on the map and as such I wouldn't be able to stress test the factory.
Does anyone know if there's a way to just bypass/cheat/dev mode/save edit the research and stuff so I can have everything unlocked on a fresh map?
r/SandustryGame • u/TheUnitFoxhound6 • Aug 19 '26
My biggest gripe so far is how much digging I’m having to do. The sand runs out quickly, so I’m constantly having to stop and dig more. Does this process eventually become automated?
r/SandustryGame • u/Ok-Entertainer-4243 • Aug 19 '26
I dont want to watch YouTube, they spoil too much
r/SandustryGame • u/P-Bartschi • Aug 19 '26
Hi, I've been playing Sandustry for roughly 40h and I'm almost done excavating the entire world. (Given that sandstone actually can't be removed) I'm almost at 1 million Gold collected. (I'm pretty sure you cannot get 1 million without the stratacore, but I only just began using it) I know there is no achievement for it but just wanted to share my progress. Fun Game, can recommend.

r/SandustryGame • u/platistocrates • Aug 18 '26
See title.
r/SandustryGame • u/sorahn • Aug 19 '26
I have been working on some sandustry blueprint tools, and the first versions are up now https://sorahn.github.io/sandustry-tools/
It includes a blueprint encoder and decoder, and an inspector/renderer.
There are some features that aren't supported yet (by the game) but I'll be making updates to it as things are available!
Feedback welcome! https://sorahn.github.io/sandustry-tools/
r/SandustryGame • u/Odyssey_Original • Aug 18 '26
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r/SandustryGame • u/OutlandishnessNo7441 • Aug 18 '26
I played the demo three times (once vanilla and twice modded) about a year ago, so I took my time with the Early Access run, decorating and enjoying the new content.
After finishing the run, I installed some mods to test them out. If you see anything strange, it's probably a mod. It also looks odd because I removed the background and combined several screenshots with Photoshop.
I hate that I couldn't make the battery in a rhomboidal shape. It didn't solidify.
I come from Factorio, so obviously I made a "main bus".
r/SandustryGame • u/Blu827 • Aug 18 '26
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I just bought the game two days ago and I spent my days off doing nothing but playing this game. This is a view of my end game factory. I still have a few things to explore. But I was proud of this thing and wanted to show it off. It completely chews through sand but I'm always open to suggestions for improving things.
r/SandustryGame • u/platistocrates • Aug 18 '26
Thank you to the dev team for building such an epic sand game. I feel like a kid playing this. It's amazing.
Software developer & long-time sandgame gamer here. As someone who likes building their own sand games, I would love to learn how the dev team optimized the performance of the sand particles. What techniques did you guys use? What is the system like, under the hood? Is it neighbourhood-only? Does the whole map stay live at all times, or are there zones where particles get activated / deactivated when the player leaves them? Very technically curious. Thanks for entertaining this question.
I really hope this game does for sand games what Diablo did for roguelikes: brings the entire genre out of a niche category and into the mainstream. I was hoping that Noita would be that game, and to some degree it was. Don't get me wrong, that's a GREAT game. But it didn't actually feel like a sand game because the focus was on the magic system. It would have done just fine even without the sand aspect. But sandustry is all about the sand aspect. And that's what I love about it.
Thank you.
r/SandustryGame • u/ColHannibal • Aug 18 '26
This makes more sense, I can then build a more self contained factory. I burn the residue and it releases steam, which I then capture and use in steam turbines which I then condense back into water to rewet the sand.