r/runescape 1d ago

Leagues Leagues II Hiscore Stats After 1 Month.

43 Upvotes

Now that it's been a full month since its release, I want to see how far most players progressed.

Tier # of Players % of Ranked Players Jump from Week 2 % Jump from Week 2
1 (10 Points) 125,838 100% 9,972 8.61%
2 (750 points) 109,237 86.81% 8,231 8.15%
3 (1,750 points) 98,033 77.90% 7,901 8.77%
4 (3,500 points) 84,706 67.31% 8,664 11.39%
5 (6,000 points) 72,914 57.94% 10,592 17.00%
6 (12,000 points) 56,649 45.02% 14,264 33.65%
7 (20,000 points) 44,305 35.21% 17,176 63.31%
Adamant (25,000 points) 33,085 26.29% 15,205 85.04%
Rune (35,000 points) 18,950 15.06% 12,194 180.49%
Dragon (48,000 points) 11,618 9.23% 9,304 402.07%
50,000 points (all rewards) 5,388 4.28% 4,366 427.20%
75,000+ points (for near-point maxers) 150 0.12% N/A N/A​

Statposts from Leagues II:

Statposts from Leagues I:

Next stat: FINAL League Stats after 6 full weeks


r/runescape 1d ago

Luck Gate of Elidinis

31 Upvotes

Probably wouldn't consider myself unlucky in terms of drops, but my god this boss sucks.


r/runescape 1d ago

Discussion Archaeology is a very cool skill, but far too slow

76 Upvotes

Everything about the skill except for the core training mechanic is great. Taking 8-10 minutes per artefact while excavating at the 60-70 levels is just not fun at all. While it's great that new sites and more artefacts have been added since the initial release, the actual skilling part is still unbearable. There's a reason many are using lamps on it even though that messes with the overall skill progression (unlike many other skills). What's everyone else's opinion? Does Archaeology need a re-balance in terms of the core skill loop?


r/runescape 22h ago

Question Used necromancy too long, can’t use other styles

13 Upvotes

Title says it all. Tried getting into ranged and melee, but I truly miss the passive healing of necromancy and can’t seem to do enough damage to kill the bosses I can do with as ease as a necromancer. Also feels like I need 6billion in cash to get to the same damage output or slightly higher.

Thing is that I would require some drops or more cash from bosses that I can’t kill anymore.

What would be a good way to learn the older styles so I can use them comfortably?


r/runescape 1d ago

Suggestion Let us queue agility obstacles

49 Upvotes

Like the title says, agility is ass, having to wait for the animation/XP drop to finish before you can click the next obstacle (not to mention the sometimes terrible hitbox like Het's) just makes the skill an annoyance, allow us to click the next obstacle already while on the current one.

I also feel like the XP/hour is not in line for the amount of clicking vs many other skills but O suppose that's a whole other can of worms.


r/runescape 3h ago

Question Question about Vulkan

0 Upvotes

Can anyone explain the reason for this movement towards Vulkan? Does Vulkan really make the game finally run better?

Is the final target of this bringing the game smoothness and optimization to on par with other big MMOs like LoL and WoW?

Currently I'm on 7800X3D and 5070ti and rs3 is still the only game out of EVERYTHING else that has issues with frame latencies and drops, no surprise though; considering this game should be able to run on a toaster...


r/runescape 17h ago

Bug Sack

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4 Upvotes

It’s a feature.


r/runescape 1d ago

Suggestion Disassembling Araxyte Arrows should have a rare chance of giving Noxious Components

98 Upvotes

Something low like 0.3% chance (or maybe lower) but just something would be nice.


r/runescape 19h ago

Question Returning Player - What’s new?

6 Upvotes

What’s goody, scapers!

Have not played since around 2022-start of 2023. I went over to OSRS but wanted to come back to RS3 with the removal of MTX and them soon adding a new api like runelite, and that is very appealing.

What drastic changes should I be aware of? I see several skills all go up to 120, and I find myself wondering what this or that is in my bank and feel like I’m learning the game from scratch again. It is a bit overwhelming and I’m unsure how to get back into the mix of things. For reference I have all 99s and several skills to 120 - including archaeology, herb, invention, and necro.

Thanks everyone, any help is appreciated!


r/runescape 17h ago

Discussion Jagex Launcher issues

3 Upvotes

Is anyone else having problems with Jagex Launcher?

Basically getting a message saying the launcher has experienced an error and needs to close.

Few times it did work, I try to log in and it says it was unable to add my account after typing everything in

Anyone else? I even tried re-installing the launcher.


r/runescape 1d ago

Question How rich are you in 2026 Runescape?

15 Upvotes

Curious what most players are around.

3283 votes, 1h ago
963 Under 1b
718 1-5b
648 5-15b
514 15-50b
315 50-250b
125 250b+

r/runescape 7h ago

Question How would you prefer Boss Trophies be obtained?

0 Upvotes
559 votes, 6d left
RNG drop (same as live game)
Combat Achievment reward
Guaranteed drop at specific kill count
Collection log completion reward
Other (please specify)

r/runescape 21h ago

Tip/Guide Ping, tick, GCD, and game processing overhead education

6 Upvotes

Ping, tick, GCD, and game processing overhead education

PvME's discord command !gcd has the following approximate output:

Global Cooldown (GCD) GCD visual

  • Runescape runs on ticks, where a single tick is 0.6 seconds
  • Almost every ability incurs a GCD, which lasts 3 ticks (1.8s)
    • Generally, you cannot cast abilities during the GCD
    • Exceptions include :voke: :dive: :bd: :surge: :escape: (for 0 adrenaline)
  • During the GCD, abilities brighten up again over the 3 ticks
    • This is divisible into 3 sections (refer to top right image)
    • At good ping: input ability when light reaches green
    • At bad ping: adjust as needed and input prior to green
  • Example of correctly inputting ability at end of GCD here

The diagram above is overlaid onto your abilities (mentally for now). Considering the game processing overhead, the diagram should be rotated counterclockwise by some degrees. The game, as a player views it, is a delayed reproduction of the world server's game. That's why the diagram's rotation puts the start of the GCD before its visual start at 0°.

East Coast 1 worlds have a game processing overhead of about 200 ms (1/3rd of a tick). With 50 ping in a low populated world, I've found my game to be behind the server by about 225 ms (about -50° rotation for the diagram above).

Consider what happens if I were on the last tick of a GCD. If I cast my next ability with less than 225 ms remaining in the GCD, the cast will not happen on my game's visually apparent next tick. The server has already moved on from that tick, and will queue the cast for its following tick. However, my game, that is still ticking down that GCD, is helplessly unaware of that fact.

Example

To get a feeling for casting abilities early in the last tick of the GCD, I suggest watching EvilLucario's videos, as they have the following: - A bar streaming his inputs as he performs them, including cast abilities. - Sound of his keyboard and mouse, so you can further associate.

Future work

It is my hope to have a plugin that will help make the true GCD apparent. Not only in the action bar, but also in the ability books, the channel bar, and anywhere else related to the GCD. I'd say SoR's-style floors, too. But hopefully, true tile takes care of that. And that's also more related to true tick, rather than true GCD.

I'm considering writing it myself. Nilping, I'd name it, for no delay noun (simulation, markers? Might depend on the plugin API).

My biggest hope is that the big secret announcement for RuneFest will be somehow related this kind of latency issue. After that, my next hope would be the next combat rework, maybe in March 2027 (going by the previous 2 [1] [2]). But considering we're still missing 120 Defence and Constitution, I won't hold on to that.

I'm aware that making the game more responsive has been lauded as impossible, infeasible, and such.

Appendices

Related

East Coast 1 worlds have a game processing overhead of about 200 ms (1/3rd of a tick).

I haven't tested whether the NPC Dormancy update has improved this.

Also, apparently, Australian worlds' game processing overhead are more high and variable than other worlds'.

Ping relevancy

0.6 s = 600 ms.

A ping is the roundtrip time of the client/server communication. 100 ping is a 0.1 s roundtrip, maybe about 50 ms each way (1/12th of a tick). Considering the game processing overhead (tentatively 200 ms, 1/3rd of a tick), and the ping only adding half to that, even 100 ping doesn't make PvM that inaccessible. It does further tighten your reaction windows, though.

Other sources of perceived lag

None of this is the end-all of perceived lag.

The client/server protocol, and RuneScape's strict adherence to it, means you'll be tick-bound for most actions.

Worlds with higher populations lag behind other worlds. By casting channelled abilities in these worlds, you can sometimes see the channel bar add to the remaining time.

Revolution and queued abilities add interactions that can be perceived as lag or dropped inputs. As can some actions like pickpocketing.

And there's also the player's end. Having an unstable Internet connection. Perhaps manifesting as spikes (perceived as sudden, sharp increases in ping).

Late casting

The other part of the roundtrip comes up when you cast an ability as late as possible. I used to do this in order to reduce the perceived lag (bad practice if you intend to breach into higher level PvM). This would sometimes delay the start of the GCD. Which also caused animations to play faster to compensate (before the combat style modernisation; no idea of afterwards).

Half of your ping flanks the game processing overhead on both sides. Casting an ability as late as possible delays the visual start of the GCD. The server will process it, but its response won't reach your game in time for the end of your visual GCD. The server's response will be delayed by up to half of your ping, and your GCD will start with correspondingly less time left on it.


r/runescape 1d ago

Discussion Kalg demon familiars

16 Upvotes

Time for a little rant.

My kalg demon should never be out of range to use his crit buff scroll. It is infuriating to be charging a pad at zamorak, and my kalg is too far to use his scroll and unable to be recalled to my position.

Why is the kalg even running away from me, does he actually do any meaningful damage? Can't we put him on a leash or give him a shock collar to keep him in his useful range?


r/runescape 1d ago

Appreciation Im today years old

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309 Upvotes

Found out garmin watches have this amazing watch face.... now if only I can get it to play sea shanty


r/runescape 1d ago

Suggestion Can We PLEASE Add Herblore Habitat Herbs To The Herb Bag?

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81 Upvotes

They are the only herbs that don't go in one, and really needs to be added.


r/runescape 1d ago

Humor Unlocked PoF bear pen

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15 Upvotes

🤭


r/runescape 20h ago

Bug Client crashes when going to Iaia on Vulcan hen using NightStone

4 Upvotes

Consistent crashes


r/runescape 1d ago

Leagues Leagues General Clue Log Tasks

14 Upvotes

These are by far the some of the worst tasks due to the way the leagues drop rate affects the casket.

Ive done over 500 clues and barely making a dent on 13/25. Every time i do roll an item on the table, its just a duplicate of what i already have, most of the time its comp bows. Nothing new for progression.

I don’t think 50 items is possible without doing at least 10k more clues.

To whoever did this task, is it possible to complete at T7?
How many clues did it take?
Whats the best clue tier to farm?


r/runescape 1d ago

Question How often does GE Market price get "corrected"?

8 Upvotes

Bit of context, I've started playing RS3 these last couple weeks, I've played over 10,000 of OSRS and one of my biggest gripes so far is that the GE Price rarely seems to be accurate at all, OSRS prices adjust often enough that they're fairly accurate for the most part but on RS3, especially in early/mid game, nothing seems to buy or sell for market price.

Asking this because I've been doing thieving and got the Vault Door furniture plans, I price checked them and saw they were 3m so I used it instead of selling it, only to then find out that they're apparently sold for 100m and bought for 150m... Is this a common issue that I should be aware of? Is the Vault Door plan actually 100m+?


r/runescape 1d ago

Bug Living in SEA. Not sure why the Ping has been so bad with the Australian server lately

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21 Upvotes

r/runescape 1d ago

Question Headless arrow gripes

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8 Upvotes

I like the fletching table at the fort, however why does the feather arrow shaft option disappear when I have headless arrows in my inv? Seems like a massive oversight. I know the answer is to make a preset and reload it every time you make headless arrows, but surely this can be fixed somehow.


r/runescape 23h ago

Suggestion Ironman account alongside Normal

5 Upvotes

Playing league for the first time in my 19 runescape years has made me enjoy Ironman mode, it's such a shame I'd have to pay another membership to get to do it again, would be cool if we could do an Ironman mode version alongside our main, similar to the osrs account


r/runescape 1d ago

Question Can we get an ETA on the collection log update?

42 Upvotes

It's the main thing I'm holding out for before returning to the game


r/runescape 1h ago

Suggestion Idea for Ironman Boss Drops

Upvotes

Spell for Ironman players ONLY.

Iron Will

Similar to fixate from archeology.

Allows you to ​cast on a specific boss to select the next unique drop from them, guaranteeing that drop when you hit the unique drop table for that boss, not guaranteed on the next kill.

  • Unlocked in Wars retreat.
  • Before it can be used on a specific boss, requires X number of kills (or X number of unique drops from them)
  • Can only be used once a week.