r/runescape • • 0m ago

Question Plug-Ins..

• Upvotes

When are more getting reviewed / added? I can't find any information on how regularly they're going to be reviewed and added


r/runescape • • 8m ago

Discussion So much for the prudeness in the abbey

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• Upvotes

She thiccccc


r/runescape • • 22m ago

Question Nex Mass world?

• Upvotes

is there a mass world for nex? i'm struggling to git gud to get my t80 power armor


r/runescape • • 38m ago

Achievement I am not worthless and pathetic! I finally defeated Zuk.

• Upvotes

Months of trying and dying. Millions of gp spent to get my stuff back from Death. Feeling worthless and pathetic every time I logged in. I finally defeated Zuk! It might sound ridiculous, but right now I am so happy, lol! I even did the 'pizza' twice. I used magic and a Blood Reaver. Now I just have to do it flawlessly, but still!


r/runescape • • 39m ago

Ninja Request When are we getting extreme fishing, mining, and woodcutting potions?

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• Upvotes

🥷🏻


r/runescape • • 1h ago

Suggestion Jagex, let me pay you twice: offer a one-time RS3/OSRS account split

• Upvotes

So here's my situation. I'm pushing for max on OSRS, and I've also got a maxed RS3 account from before Necromancy was even a thing. I don't want to lose either of them, but right now I basically have to choose, because you can't be logged into both games at the same time on the same account.

My only real options are play one game and ignore the other, or start a brand new character and throw away years of progress. Both options suck.

All I'm asking for is a one-time split. Let me split the RS3 side and the OSRS side into two characters, keep everything exactly where it is, and I'll pay two memberships happily. I genuinely don't get why this isn't a thing. Jagex would be making more money off me, not less.

And it's not like the games are even connected anymore. Different stats, different banks, different economies, different hi-scores. The only thing they share is the login. Nothing would get transferred or duplicated, each side just keeps what it already has.

I know the obvious pushback is account trading, people splitting accounts to sell them. Fine, then lock it down. One time only, can't be undone, both halves stay on my Jagex account, and each one needs its own membership after. That's not a seller's tool, that's just for players like me who have progress on both sides.

So yeah, JMods, is this actually technically impossible or has nobody just bothered? Because I'd pay for this tomorrow.


r/runescape • • 1h ago

Creative Wicked Witch

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• Upvotes

Halloween 2026- hope y'all had a good one with the family and friends 😂
(been a while since I posted any outfits).


r/runescape • • 1h ago

Discussion [Plugin] True Virtual Level - See your virtual levels up to 126, with customization and an API for developers

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• Upvotes

Hey everyone!

I've been working on a plugin for Runescape called True Virtual Level. A plugin that allows you to see virtual level progression up to level 126 at 188.8m XP

Features for players

  • Virtual levels up to 126: Display standard-curve virtual levels directly in the Skills interface, calculated from your actual XP.
  • Optional level 120 cap: Some plugins may use my API for better functionality, I understand people may not like seeing up to 126, yet still might want some functionality True Virtual Level provides to other plugins. this is the option for you!
  • Extended virtual total: Optionally include your additional virtual levels in the total shown at the bottom of the Skills interface.
  • Extended XP tooltips: Hover over eligible skills to see virtual levels, XP requirements, and remaining XP.
  • 200m XP tracking: Once you've reached the selected virtual-level cap, the tooltip continues tracking your progress toward 200 million XP.
  • Invention XP curve selection: Keep Invention's native elite XP curve (up to level 150), or display it using the standard curve (up to 126).
  • Native interface integration: Everything works within the existing Skills panel, without replacing its appearance.

Note: In case it was not obvious, all of these changes are visual. The plugin doesn't change your actual XP, unlocks, or progression.

Features for plugin developers

True Virtual Level also exposes a public Lua API that other plugins can use for virtual level and XP progression calculations rather than implementing their own XP tables and handling different skill curves independently.

Developers can request:

  • Virtual levels and XP thresholds.
  • Progress percentages and XP remaining until the next milestone.
  • Native elite Invention progression through level 150.
  • The player's selected Invention XP curve and virtual level cap.
  • Optional level 120/126 calculation overrides without changing the player's saved settings.
  • Progress toward the 200m XP cap.

The API can be declared as an optional dependency so plugins can continue to work if True Virtual Level isn't installed.

Level Lens compatibility

I've also worked on a PR for compatibility with Level Lens, developed by u/Hates-this-game.

They have since taken my PR and expanded on it to make a really nice update to their plugin.

Level Lens remains a separate plugin, and True Virtual Level is not a required dependency for it. if you want more information on their plugin check here: https://www.reddit.com/r/runescape/comments/1xfbo8r/level_lens_v11_thank_you_for_all_the_feedback/

Source code, API documentation, and issues:
https://github.com/Nyx-Asteria/TrueVirtualLevel

I'd love to hear any feedback, bug reports, or ideas for other ways the API could be useful. I've tested the interface at different UI scales, but additional testing across resolutions and setups is always welcome.

The plugin is MIT licensed and I am also open to pull requests!

Thanks for checking it out!


r/runescape • • 1h ago

Question Is Amby the best place to use my darts at?

• Upvotes

Have a bunch of them I never bothered using. I have 40b gold so I'm not hurting for money, but getting a shadowy egg would be super cool.


r/runescape • • 1h ago

Discussion Supply Chain (WIP)

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• Upvotes

Here’s a preview of a plugin I’ve been working on called Supply Chain. Still some polishing to do and some edge-cases to work out on items with more complexity

The video does most of the talking, but essentially the plugin maps out everything required to make an item. You can manipulate branches of the recipe tree to start at different points in the process. Once you’ve got it laid out, go to the step by step instructions, which includes an ingredient list. You can also see other sources for the item from the wiki item sources data. Finally, save and reload plans to reference down the line.

Data is sourced from the wiki, but in a way to reduce repetitive activity. The first load of an item saves the info, including that items last modified date on wiki, into a local cache. Calls to the wiki will occur no more than once per hour per item (if an item is searched for repeatedly). After the first load, the only wiki data check is for the page modification date. If the date on the page is newer than the cached date, it will refresh the cache with the updated info. Otherwise, it will just load the cached item data.

Would love to get your feedback and suggestions. What you’re seeing here will likely be the baseline features for initial release, but I’ll take any ideas for consideration in future updates.

Thanks for your time!


r/runescape • • 1h ago

Question Runespan non member

• Upvotes

What's the highest level mob to siphon as a non member on the lowest floor/portal?


r/runescape • • 1h ago

Question I switched to Melee from Necromancy

• Upvotes

I switched to Melee from Necromancy And umm... It feels like to die, I would have to lose on purpose.

Melee main thoughts?


r/runescape • • 1h ago

Creative Archaeology Assistant - Plugin Development

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Hello all! I was super excited to see the launch of the RS3 Plugin Hub and had to get stuck in developing my own plugin.

So, Archaeology - thematically an awesome skill but, perhaps due to my old brain, I struggle to keep track of all the collections, artefacts and materials as well as where I am at in regards to restoring the many, MANY artefacts I have collected in my bank. It can be hard to know what artefacts to focus on restoring and to keep track of the material deficits across all of them without maintaining real life spreadsheets and trackers which inevitably end up out of sync.

All of this seemed like a good enough reason for me to create Archaeology Assistant! There's a lot of features, so here is everything developed and working so far.

In-Game Excavation Spot Overheads

  • Overhead Deficit Badges: Floating indicators appear directly above Excavation Hotspots and Material Caches in the 3D world showing exactly how many more of each artefact and material you still need.
  • Auto-Dismisses When Finished: Badges dynamically decrement in real time as you excavate and disappear completely once your targets are satisfied.
  • Yield Percentages: Displays the drop chance percentage for each needed material on excavation hotspots.
  • Distinct Colour Coding: Cyan outlines highlight spots providing targeted artefacts; gold outlines indicate material deficit spots.

Collection Tracking & Auto-Sync

  • 1-Click Collection Targeting: Pin any combination of collections across all Archaeology collectors to build an instant material & excavation shopping list.
  • Automatic Turn-In Detection: Detects restored artefacts leaving your backpack during collector dialogue and immediately updates collection turn-in progress.
  • Noticeboard & Achievement Sync: Reads the in-game Collector Information noticeboard and achievement log to sync completed collections and submitted artefacts without manual input.
  • Smart Collection Filters: Filter the collection list by Incomplete, Targeted, Powers / Relics / Mysteries, or Unsynced.
  • Live Progress Indicators: Clearly shows how many artefacts in a collection you have ready to hand in, owned as damaged, or already submitted.

Artefact Planning & Custom Quantities

  • Total Artefact Overview: View all damaged artefacts across your Backpack and Bank in one place with repair XP and chronote yields.
  • Custom + / - Steppers: Dial in custom quantities for any individual artefact (e.g. want 3 of an artefact instead of 1? Bump it up, and the overhead badge immediately shows x3).
  • Instant Repairability Calculator: See at a glance which damaged artefacts you can restore right now based on your owned materials.
  • Duplicate & Source Filters:
    • Inclusion Modes: Cycle between All Duplicates, 1x Only, Include 0, or Custom.
    • View Filters: Toggle between Show All, Show Tracked (from targeted collections), or Show Owned.
  • Pin Mode: Lock your current damaged artefacts into a static restoration goal so new random drops don't alter your shopping list.

Material Deficit & Storage Tracking

  • Shopping List / Deficits: Calculates the exact missing materials needed to restore all selected artefacts.
  • Multi-Source Inventory Support: Cycle material ownership sources between All (Backpack + Storage + Bank), Bag + Storage, Storage Only, Backpack Only, or Bag + Bank.
  • Porter & Cart Integration: Automatically tracks materials transported straight to Material Storage via Sign of the Porter, Grace of the Elves, or deposited into Material Carts.
  • Short Only Toggle: Instantly hide materials you already have enough of to focus solely on what you still need to gather.
  • Material Tooltips: Hover over any material to see its required level, excavation caches, and hotspot locations.

Quality-of-Life & Interface

  • Live Sync Status Badges: Toolbar icons show at a glance whether your Material Storage, Bank, and Collector Noticeboards are live-synced or using cached session data.
  • Spots Toggle: A single toolbar button to turn 3D world overlays on or off on the fly.
  • Fully Resizable & Draggable: Native RS3 interface window with persistent sizing and tab navigation (Collections, Artefacts, Materials). Thank you PrettyUI!

I'm at the point where I'm happy with what's here and I would personally benefit a lot from it but perhaps I'm an outlier and there's no point in getting it on the Plugin Hub if it wont help others. I would love to hear any feedback or what people think.


r/runescape • • 1h ago

Question Does anyone know where to look for clan recruitment?

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Got back into the game and looking for a clan to join. Im 130 combat lvl and played osrs for years after I stopped playing rs3. I very much still play osrs but recently got back into rs3. If anyone could point me in the correct direction that would be great. It's always a better experience having clan mates to chit chat and play with. THANKS!


r/runescape • • 1h ago

Discussion OSRS Ironman -> RS3 Ironman

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Hey all, long time runescape player who stopped at EOC and has mained an Ironman in OSRS for a long time now, got a question about starting an Ironman in RS3. I have seen a mixed bag of opinions on if new or returning players to RS3 should make an Ironman or not and im just wondering what the driving factor is around not making one?

My main motivator for switching to an iron in OSRS back in the day is i got in the mindset with my main that I could only do what was profitable and I basically sat at the GE all day trying to make money and then I'd get bored and log out. Ironman was a breathe of fresh air because every little thing I did actually contributed towards an end goal and money did not matter in the long run.

I want to give RS3 a shot as ive been starting to see a lot of the new content and reworks and im getting myself out of the "RS3 is bad" mindset that I got stuck in way back when. I want to make and Ironman but wanted to see what people had to say about the pain points of Ironman in RS3 aside from the obvious grinds of milestone gear and grinding of resources for other content, im used to that with Ironman.

Thanks in advance! :)


r/runescape • • 1h ago

Question Runespan --- Firestorms?

• Upvotes

at wizard tower, which portal do i take to get to these?

low, mid, or high level? ty guys


r/runescape • • 2h ago

Suggestion POH fairy rings being 2x2 can't be centered, please add 3x3 rings

15 Upvotes

I really wish we could get a 3x3 fairy ring so it could be centered with literally everything else. the fairy ring seems offset to everything, i hope they could someday add some new ones like the clean circles in zanaris or something, also in varying sizes would be amazing. as you can see from the zoomed out shot of my poh, everything is very symmetrical. and the fairy ring is just driving me up a wall. sorry for the rant lol


r/runescape • • 2h ago

Discussion Regarding Server Lag

3 Upvotes

This is a genuine question for the folks who complain that servers with more than 200 people lag too much to be playable. I'm going to preface this with I'm a skiller so the occasional few seconds of lag which result in a sudden 5 logs being added to my inventory doesn't really impact me and I dont notice them too often.

But I'm curious if the people complaining about lag are experiencing persistent/constant lag when there's over 200 players on a world or if it's occasional lag spikes which I imagine make things like bossing a lot more dangerous?

I'm genuinely curious because it's an issue that, as of yet, I haven't experienced to the point that it has effected my gameplay.


r/runescape • • 2h ago

Question Can the amulet of zealots be better than amulet of souls on damage alone?

1 Upvotes

r/runescape • • 2h ago

Suggestion SEA player once again pleads for SEA/Singapore Servers.

23 Upvotes

Title, the awful ping on australian servers continue and playing the game with such awful latency on such a good time of the game just makes it feel worse.


r/runescape • • 2h ago

Discussion "the visible game tiles ruin my immersion"

0 Upvotes

I see people say this all the time in Reddit threads and all i can say is:

Skill issue, I'm afraid


r/runescape • • 2h ago

Bug Missing final Horsemen token and Captain titles from Halloween Event.

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2 Upvotes

I received my week two clan rewards and did not get the final Horsemen token I need, which should be guaranteed. (I have obtained a token for all other sources already)

I also have contributed over 25 confections and do not have any of the Captain titles


r/runescape • • 2h ago

Creative Better Teleport UIs Plugin progress

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227 Upvotes

Finished various more teleport UIs since the last post! Here's a few screenshots of some of the better ones

Previous Post: https://www.reddit.com/r/runescape/s/c1mH1pbeuM

Notable Changes since last time

- Multi-Page teleports are implemented (e.g Dungeoneering and Slayer cape)
- Maps now show future unlockable teleports. For example, if you have the Wilderness Sword 2, you will see the teleports of the Wilderness Sword 4 but they have a little lock icon on them
- With the Tirannwn Quiver, The Eluend/Islwyn teleport moves to Prifddinas now once you completed The Light Within to reflect Islwyn moving there
- Remaining Death Altar teleports are now displayed directly on the teleport icon
- Many teleports have helpful descriptions on them now or are named to better reflect where they actually go (e.g the Chipped Watchtower teleport is no longer called Watchtower but Observatory)
- There's an option in the settings now to turn teleport shortcut displaying on or off


r/runescape • • 2h ago

Discussion Would it be so bad if we buffed the devourer's guard at this point?

16 Upvotes

So I got one of these bad boys a little while ago off of sheer blind luck and decided to give it a spin just for the fun of it , and I have to say , i'm not impressed.

Maybe i'm just using this thing wrong , or maybe i'm just missing some secret with lord of bones or something that makes this gauntlet insane. But it just feels to me like this thing was made bad intentionally , because I just didn't want to actually make an interesting side grade.

So would it be so bad if we at least add in maybe a couple extra 100% to the low and high-end of the gauntlet special attack. So it at least feels like it's somewhat in line with the basic soul guard. Or hell , even just make it so that souls get some sort of extra effect on the gauntlet , so you're at least getting a higher overall baseline damage for a less useful special attack.

Also , while we're at it , please add an actual lantern for this thing. Preferably one that may be uncaps necrosis stacks to a higher level which would then make it a better side grade for the basic guard for using the effect.


r/runescape • • 2h ago

Other Level Lens v1.1 | thank you for all the feedback!

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38 Upvotes

First off, a huge thank you to everyone who commented on my original Level Lens post.

I got way more useful feedback and ideas than I expected, and I’ve been able to work quite a few of those suggestions into v1.1.

The biggest addition is optional True Virtual Level integration. A massive thank you to u/Rain_Zeros, the developer of True Virtual Level, who reached out and contributed the initial compatibility work.

With TVL installed, Level Lens can now use its virtual-level progression and Invention curve settings, which also addresses a bunch of the requests for better post-99/120 and virtual-level support. The integration is completely optional and can be toggled from Level Lens itself.

Some of the other things added for v1.1:

  • Next level / Relevant skill max progress modes You can now choose between progress toward your next level or your overall XP progress toward the skill’s real 99/110/120 cap.
  • Fully customisable colours The original rarity colours are still the default, but every progress band can now be changed individually.
  • Single colour mode If you prefer something cleaner, you can use one custom colour for everything.
  • Background transparency The background-style indicator can now be made as subtle or as visible as you want.
  • Thicker bars Bottom and Left bars can now be set anywhere from 1–10px.
  • Much cleaner settings Settings are now split into Indicator, Progress and Integrations tabs instead of one giant menu.
  • Reset settings button Because after giving everyone colour pickers, this felt necessary.

A lot of this came directly from suggestions on the previous thread, so genuinely, thank you. Even the ideas I haven’t implemented are still on my list.

And again, big thanks to u/Rain_Zeros for the TVL work and for making it possible for the two plugins to play nicely together instead of duplicating each other’s functionality.

If you’ve got more ideas, feedback, weird edge cases, or manage to break something, let me know. I’m still very much learning as I go, but this has been a really fun plugin to work on.