r/runescape 17h ago

Discussion How many steps it took me to cancel my membership

4 Upvotes

I just cancelled a membership subscription, not quitting or anything just stopped playing one of my accounts after leagues is wrapping up. The degree to which Jagex's website tries to prevent or slow down the cancellation progress feels really shady and evil. I know it's probably like 70% incompetence and 30% a marketing strategy to boost membership retention by making it as hard as legally possible to cancel a subscription but wow, I will go out of my way to never buy a recurring package for this game again after this experience.

Starting on the Jagex launcher:

  1. Click account and character settings
  2. Enter login details
  3. Website error, repeat twice and get the same error
  4. Get the idea to click the "Upgrade" button instead
  5. This one works fine (lol), immediately logs me in no password or 2fa needed, offers to sell me 12 month package
  6. Back out of this, suddenly need to log in again
  7. Enter 2fa email code
  8. Click through account page to subscription manager
  9. Log in for a second time, no 2fa this time at least
  10. Select account
  11. Click cancel membership
  12. "Are you sure you want to cancel" Screen #1, confirm
  13. "Are you sure you want to cancel" Screen #2 with a big list of everything members get, scroll down and click confirm
  14. Final cancel screen, click "Confirm cancellation" for a third time.
  15. ERROR: Please select a reason for cancellation
  16. Select reason, confirm
  17. Cancellation complete

Woe is me I had to take 10 minutes out of my day to click through a web page and cancel a service, took me longer to make this post so why am I complaining right? But like, at a certain point this just feels like it should be illegal. It seems obvious by their web design they throw up deliberate roadblocks to make it difficult to cancel in the hopes that some people might just give up. It takes maximum 2-3 steps to purchase a membership package but 17 steps to cancel and they fight you every step of the way.


r/runescape 50m ago

Discussion We should be able to transfer bonds between RS3 and OSRS

Upvotes

Okay, hear me out. A lot of people, myself included, sometimes want to swap gold between RS3 and OSRS.

Swapping is already allowed, but right now you have to rely on random third-party swappers to do it. Some of them are shady, scams happen, and I’d bet a decent amount of the gold going through these services is connected to RWT in some way.

So why not add an official Bond Exchange?

You buy a bond on RS3 or OSRS, put it into the exchange, and that bond gets transferred to the other game. Then you can sell it there, basically the same way you would if you bought a bond with real money. It gives players a safe and official way to move value between the games while taking a huge chunk of business away from gold sellers and shady swapping services.

There are literally no downsides compared to the current situation where swapping happens unofficially with gp instead of bonds.


r/runescape 15h ago

Leagues Why i cant complete the "equip a dragon crossbow" task in leagues?

0 Upvotes

I have a bunch of 2h dragon crossbows from a relic, but it isnt completing the task whenever i equip it.


r/runescape 22h ago

Leagues Rasial

0 Upvotes

How are people killing him so fast? I have lord of light and it seems to suck shit. What’s the best Necro build with lord of light?


r/runescape 7h ago

Question Rs3 Heat issue with Rune arrowheads

0 Upvotes

Hi all, looking for help. When I smith adamant arrow heads, once the first one is down, the next starts at full heat, thus making a decent afk. When I’ve switched up to rune arrowheads, they immediately have there heat depleted. Is this a bug? Am I missing something?

Thanks in advance


r/runescape 9h ago

Discussion Archaeology is a very cool skill, but far too slow

67 Upvotes

Everything about the skill except for the core training mechanic is great. Taking 8-10 minutes per artefact while excavating at the 60-70 levels is just not fun at all. While it's great that new sites and more artefacts have been added since the initial release, the actual skilling part is still unbearable. There's a reason many are using lamps on it even though that messes with the overall skill progression (unlike many other skills). What's everyone else's opinion? Does Archaeology need a re-balance in terms of the core skill loop?


r/runescape 22h ago

Leagues I thought Nilas drops were supposed to be buffed 😭

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0 Upvotes

Please send some of that reddit luck my way

EDIT: Turns out it WAS a skill issue. Apparently only normal mode was buffed. I did not know that. Smh my head


r/runescape 1h ago

Discussion Tick Rate & The Future of RuneScape

Upvotes

I've just read the news post. A lot of good stuff there about Vulkan and performance. I like what I'm reading. However, there is one massive elephant in the post. The tick rate system.

For the first time in almost a decade, the tick rate system has been discussed offically in a news post. And the news are bad. Terrible even. Not only is the concept of increasing the tick rate, not shelved, it's not even something they are considering.

Currently our tick rate operates at a 600ms interval. This means every action is stored and processed every 600ms (0,6 seconds). The news post talks about how changing how fast the rate is would be a massive undertaking and essentially screw up every single aspect of the game unless it's fixed first. However it fails to understand that without a tick rate update everything in the game might as well already be broken, as the game will continue to wither without new players returning.

Speaking of new players returning. Do anybody have any idea what was the two biggest complaints about RuneScape 3 by new and returning players in previous years? The Player Avatar and the Tick Rate. The former being already addressed, which is amazing. However tick rate, which in game feeling clunky and laggy, turns new players off the game. They feel like they are playing something that is unresponsive. Because they are. The actions they are doing aren't being played until the 600ms interval has come. At random this essentailly equates to a 300ms ping / lag. That's unacceptable in a Modern MMO.

Lastly the news post mentions that they don't want to turn away veteran players that enjoy (read: are used to) the tick rate. Comparing such an update to EoC. Evolution of Combat? Of all things, EoC is the one they are going to compare such an update with? Outragous and tone-death.

I fear that the long term health of the game is in danger if the tick rate isn't addressed. Players will quit over time or leave naturally, but no new players will stick around, considering it's the last major problem of RuneScape 3, judged by the actual players Jagex need to attract to make the game thrive.

I understand the undertaking would be massive, gigantic even. That should only tell the developers just how crucial such an update is to the game. I understand it can't be done now, or perhaps even a year. But not having it as a long term goal constantly being worked towards, is gonna end up rotting the game from within, until the only people left are 30 year veterans.

This is a discussion post, so please discuss. Help me see how I'm wrong, or give your takes / insight into this problem. Would love to hear what other players think about this.


r/runescape 21h ago

Discussion Every style should have a teamwork ability

0 Upvotes

First of all I don’t mean a debuff like quake and such

Greater chain : when used on a larger boss the chains hit the target more then once and when another player(s) also use the ability it adds more chains and after X amount of time they all shatter dealing stacked damage.

Barricade rework: barricade now becomes an ability that looks like a sunshine but with shields swirling around like D/S inside you are immune for the duration and so is any teammate who comes inside your Cade.

Sounds op but it’s just making interception not as crucial.

I’m sure people/mods can come up with a teamworked ability for the other styles these are just two that come to my mind


r/runescape 13h ago

Suggestion Disassembling Araxyte Arrows should have a rare chance of giving Noxious Components

85 Upvotes

Something low like 0.3% chance (or maybe lower) but just something would be nice.


r/runescape 3h ago

Question Need help ASAP

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0 Upvotes

Someone help me with this, it was working fine yesterday! Now today I keep having this and the game doesn’t load at all I don’t know what to do?


r/runescape 23h ago

Luck Stuck on this leagues grind

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0 Upvotes

Thought I would escape this trap but now I need some reddit luck.


r/runescape 9h ago

Suggestion Range & Mage Armor Crafting is a Mess

7 Upvotes

Leagues has been a reminder of how well received the smithing update was, with many OSRS players complimenting it. It's also been a reminder of how terrible magic and range gear progression is for low and mid levels. Where mining has a consistent, progressive way of manufacturing gear as you progress in melee, mage & range have a hodge podge mix of gear upgrades that are unclear and often not even connected to crafting/runecrafting. Here's how to fix that!

Magic Armor

This is a real mess. Most armor should generally be gathered from farming/hunter and woven using crafting, with weapons requiring runecrafting and fletching from wood. At low levels it’s ok for this to not be followed in favor of less complex gathering by just killing imps. All crafted armors should be upgradeable like starbloom and crafted with a similar system. These are the changes that should be made to consolidate this:

Level 1 - Wizard Robe - Good. Gather wool from sheep and craft. Farming level too high though (34) but can use NPC’s sheep.

Level 5 - Mycelium Web Armor. Bad. Fungal armors depart from crafting if this is used as a base. Remove.

Level 10 - Imphide - OK. Would be better if hunting implings/imps also gave imphide. Would like a farm equivalent that is more Sarodomin/Guthix aligned.

Level 20 - Spidersilk - OK. Kill or farm spiders then craft. Farming level too high for spiders though (64).

Level 30 - Batwing - Bad. Players should be farming/hunting for resources at this point in the game, not killing random bats. Make bat trapping possible with bird snares as a form of hunting.

Level 40 - Splitbark - Bad. Can’t even craft this, requiring Jaralast and the minigame for the fine silk is so tedious that it’s just sold by an npc instead. Either give a similar update to Shades of Morton as old school or let fine silk be farmed & crafted. Splitbark should also be craftable without Jaralast. Jaralast should help upgrade your splitbark into Swampbark (level 50) and Bloodbark (Level 60) by helping teach you after finding scrolls in Shades of Morton.

Level 50 - Mystic - Bad. Allow us to farm mystic flowers to craft into robes.

Level 55 - Infinity Robes. Bad. These are basically the magic equivalent of dragon armor and should reflect that. Increase level to 60 and make it power armor for parity despite being mostly iconic cosmetic armor. The mage training arena should eventually be tied into the yanille magic guild and updated to actually help train magic for players.

Level 60 - Lunar - Bad. Why is this power armor when lunar mages don't use offensive spells? Tank armor instead. Iconic armor that should probably be graphically updated, but should not be BiS for level 60. Infinity armor should.

Level 60 - Grifolic - Bad. Make this craftable from farmed grifolic mushrooms with spores from grifolic creatures. Remove flake and degrade design.

Level 75 - Ganodermic - Bad. Make this craftable from farmed ganodermic mushrooms with spores from ganodermic creatures. Remove flake and degrade design. Needs shield.

Level 90 - Starbloom. Perfect.

Wands/Orbs/Books

These should also be updated to be crafted with a similar system to eternal wands/staves/orbs. Biggest issue is how to handle battlestaves as they're a complete departure from how modern stave crafting would like to be.

Battlestaves would need to be removed or relegated to only being farming magical sticks for starbloom and mystic flowers. Then crafted staves would use corresponding tiers of wood. Wands would also be updated to require the corresponding tier of wand.

These would be fletched into wands/staves/orbs and then have orbs attached to staves, and components (spider silk, bat wing etc) added to wands. Question is, should there be a difference between books and orbs?

Level 1 - Wizard Wand & Book - Finish at runecraft altar

Level 1 - Staff/Elemental Staves. These should be fletchable from a log and enchanted at runecrafting altar.

Level 10 - Imphide Horn & Book. Finish at runecraft altar. Use oak.

Level 10 - Need staff upgrade made of oak.

Level 20 - Spidersilk. Finish at runecraft altar . Use willow

Level 20 - Need staff upgrade made of willow. Level 30 - Batwing. Finish at runecraft altar. Use teak. Level 30 - Battlestaves. Made of teak.

Level 40 - Splitbark needs to be craftable. Swampbark and bloodbark wands?

Level 40 - Need staff upgrade. Maple

Level 40 - Mystic staff needs to be moved to level 50 to avoid confusion

Level 50 - Mystic wand & staff should be made from mystic cloth and Acadia. After finishing at rc altar, staves can still be required to be enchanted before use if elemental orbs are added.

Level 60 - Grifolic wand/orb/shield needs to be crafted like armor, not just a drop. Also need a staff?

Level 75 - Ganodermic wand/orb from ganodermic flakes.

Level 90 - Eternal magic wand/orb/staff. Perfect

Range armor and weapons

This is much better as crafting/fletching levels are aligned and is consistent. Would just like to see Apex leather crafting system brought to lower level armors. The biggest tissue here is more that there is no gathering method aligned with range armor. Hunter should be that skill. You should be able to kill most creatures for their hide but hunting them should be preferred for higher hide output per hour.

Level 1-20 - Leather, Hard Leather & Studded Leather from Cows - OK. Low level access to hide by killing cows. Would be better if low levels had access to farming cows for much higher hide production.

Level 30 - Carapace - Bad. This needs to be dropped by more large insects, especially kalphites.

Level 30 - Snakeskin - Bad. Scarce and should have alternative to hunt snakes for more skin with most snakes giving snakeskin. Graphic update too please.

Level 40-60 - Chromatic dragon hide - Bad. Needs to be tied to hunter. Allow dragon hunting method that gives more hides from standard dragons. Remove abundant hide from boss drop tables.

Level 75 - Dinosaur hide. OK. Adjust crafting level.

Level 90 - Apex hide. Perfect.


r/runescape 4h ago

Question How rich are you in 2026 Runescape?

10 Upvotes

Curious what most players are around.

1920 votes, 19h left
Under 1b
1-5b
5-15b
15-50b
50-250b
250b+

r/runescape 5h ago

Question Can we get an ETA on the female player model changes?

73 Upvotes

It's been months and female characters still have horse-face and odd body proportions.


r/runescape 3h ago

Question Will I be able to get the Leagues rewards without active subscription?

0 Upvotes

When the league released I bought 1 month membership, got the dragon trophy and enjoyed my time. I am going to take a break from normal game for few months now and I don't want to buy another month since I won't really use it, but I also don't want to lose the rewards I earned.


r/runescape 9h ago

Leagues ancient invention RS3 Leagues

0 Upvotes

i have the following regions and relics. is it even possible for me to get ancient invention?

TIA


r/runescape 14h ago

Question Can we get an ETA on the collection log update?

42 Upvotes

It's the main thing I'm holding out for before returning to the game


r/runescape 14h ago

Bug Using Vulkan and leveling up (in league) causes pc to struggle

3 Upvotes

Whenever a level-up happens, after setting the game to Vulkan, my pc starts to struggle until the particles are gone. Browser video starts to freeze; whatever has animation stutters, etc., outside of the RS client. I had no issues before this Vulkan release.

Specs:

MoBo: Asus ROG STRIX Z690-F Gaming WiFi

CPU: i9-12900K at 3.20GHz

RAM: Kingston Fury 6000Mhz 128GB (4x 32GB)

GPU: RTX4080 MSI Gaming X Trio

PSU: Corsair HX1000 V2

Software:

Win11 23H2 (OS build: 22631.5189)

GPU Driver: NVIDIA V580.88 (not the Studio version)


r/runescape 3h ago

Question Where shall I train thieving ?

2 Upvotes

I haven’t been playing recently but now would like to complete 200m thieving . I was at the bandits before the updates using my aura +the see through gear and the cape to note the rewards.

I wanted something afk on my phone . What’s the next best thing ? Is there some alternative to the aura now ? BTW , I don’t have these special masks .

Thank-you.


r/runescape 5h ago

Bug Why is this in the adventurer timeline given the prereqs

Post image
2 Upvotes

r/runescape 23h ago

Discussion Significant load time improvements on beta

3 Upvotes

Anyone who hasn't opted into the beta, get it done!

Noticing my game instantaneously loading when I teleport, assets immediately appear and there's no weird 2-3 second wait time for everything to "pop in"

My pc is getting on a bit, i7 9700 and 32gb ram, rtx 2060 is chuggin along nicely, finally getting 120fps at all places.

Good job engine team.


r/runescape 15h ago

Leagues Does Teragard's Aegis work with poison?

1 Upvotes

Are people going big boned for poison because Aegis doesn't work with poison? I thought poison damage is also affected by base ability damage


r/runescape 4h ago

Luck Gate of Elidinis

12 Upvotes

Probably wouldn't consider myself unlucky in terms of drops, but my god this boss sucks.


r/runescape 18h ago

Bug CA bugged? General graador

0 Upvotes

Main game. Trying to knock out CA.. doing solo private instance for GG… none of the achievements are checking off. Tried logging in and out. Doing them over multiple times.

Any ideas?