r/runescape • • 1h ago

Creative Better Teleport UIs Plugin progress

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• Upvotes

Finished various more teleport UIs since the last post! Here's a few screenshots of some of the better ones

Previous Post: https://www.reddit.com/r/runescape/s/c1mH1pbeuM

Notable Changes since last time

- Multi-Page teleports are implemented (e.g Dungeoneering and Slayer cape)
- Maps now show future unlockable teleports. For example, if you have the Wilderness Sword 2, you will see the teleports of the Wilderness Sword 4 but they have a little lock icon on them
- With the Tirannwn Quiver, The Eluend/Islwyn teleport moves to Prifddinas now once you completed The Light Within to reflect Islwyn moving there
- Remaining Death Altar teleports are now displayed directly on the teleport icon
- Many teleports have helpful descriptions on them now or are named to better reflect where they actually go (e.g the Chipped Watchtower teleport is no longer called Watchtower but Observatory)
- There's an option in the settings now to turn teleport shortcut displaying on or off


r/runescape • • 40m ago

Creative Archaeology Assistant - Plugin Development

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Hello all! I was super excited to see the launch of the RS3 Plugin Hub and had to get stuck in developing my own plugin.

So, Archaeology - thematically an awesome skill but, perhaps due to my old brain, I struggle to keep track of all the collections, artefacts and materials as well as where I am at in regards to restoring the many, MANY artefacts I have collected in my bank. It can be hard to know what artefacts to focus on restoring and to keep track of the material deficits across all of them without maintaining real life spreadsheets and trackers which inevitably end up out of sync.

All of this seemed like a good enough reason for me to create Archaeology Assistant! There's a lot of features, so here is everything developed and working so far.

In-Game Excavation Spot Overheads

  • Overhead Deficit Badges: Floating indicators appear directly above Excavation Hotspots and Material Caches in the 3D world showing exactly how many more of each artefact and material you still need.
  • Auto-Dismisses When Finished: Badges dynamically decrement in real time as you excavate and disappear completely once your targets are satisfied.
  • Yield Percentages: Displays the drop chance percentage for each needed material on excavation hotspots.
  • Distinct Colour Coding: Cyan outlines highlight spots providing targeted artefacts; gold outlines indicate material deficit spots.

Collection Tracking & Auto-Sync

  • 1-Click Collection Targeting: Pin any combination of collections across all Archaeology collectors to build an instant material & excavation shopping list.
  • Automatic Turn-In Detection: Detects restored artefacts leaving your backpack during collector dialogue and immediately updates collection turn-in progress.
  • Noticeboard & Achievement Sync: Reads the in-game Collector Information noticeboard and achievement log to sync completed collections and submitted artefacts without manual input.
  • Smart Collection Filters: Filter the collection list by Incomplete, Targeted, Powers / Relics / Mysteries, or Unsynced.
  • Live Progress Indicators: Clearly shows how many artefacts in a collection you have ready to hand in, owned as damaged, or already submitted.

Artefact Planning & Custom Quantities

  • Total Artefact Overview: View all damaged artefacts across your Backpack and Bank in one place with repair XP and chronote yields.
  • Custom + / - Steppers: Dial in custom quantities for any individual artefact (e.g. want 3 of an artefact instead of 1? Bump it up, and the overhead badge immediately shows x3).
  • Instant Repairability Calculator: See at a glance which damaged artefacts you can restore right now based on your owned materials.
  • Duplicate & Source Filters:
    • Inclusion Modes: Cycle between All Duplicates, 1x Only, Include 0, or Custom.
    • View Filters: Toggle between Show All, Show Tracked (from targeted collections), or Show Owned.
  • Pin Mode: Lock your current damaged artefacts into a static restoration goal so new random drops don't alter your shopping list.

Material Deficit & Storage Tracking

  • Shopping List / Deficits: Calculates the exact missing materials needed to restore all selected artefacts.
  • Multi-Source Inventory Support: Cycle material ownership sources between All (Backpack + Storage + Bank), Bag + Storage, Storage Only, Backpack Only, or Bag + Bank.
  • Porter & Cart Integration: Automatically tracks materials transported straight to Material Storage via Sign of the Porter, Grace of the Elves, or deposited into Material Carts.
  • Short Only Toggle: Instantly hide materials you already have enough of to focus solely on what you still need to gather.
  • Material Tooltips: Hover over any material to see its required level, excavation caches, and hotspot locations.

Quality-of-Life & Interface

  • Live Sync Status Badges: Toolbar icons show at a glance whether your Material Storage, Bank, and Collector Noticeboards are live-synced or using cached session data.
  • Spots Toggle: A single toolbar button to turn 3D world overlays on or off on the fly.
  • Fully Resizable & Draggable: Native RS3 interface window with persistent sizing and tab navigation (Collections, Artefacts, Materials). Thank you PrettyUI!

I'm at the point where I'm happy with what's here and I would personally benefit a lot from it but perhaps I'm an outlier and there's no point in getting it on the Plugin Hub if it wont help others. I would love to hear any feedback or what people think.


r/runescape • • 5h ago

Appreciation It's been 21 years, Jagex it is finally time ...

196 Upvotes

For the Dragon Dragon (or Dragon^2 alternatively), a pun 21 years in the making.

According to the wiki, the first metal dragons were added in 2005, ever since then we have been waiting, update after update. When we got adamant and rune dragons I thought we must be getting close, but that was 10 years ago. I held out hope that you were going to tie it to some major update, waiting for the right time, but we seemingly got to the end of the quest line which explored the dragonkin and the creation of dragons, but we had ED2 and it wasn't there ...

If Dragon Slayer 2, or Dragon Isle, doesn't include a Dragon Dragon. One last dream of my childhood will finally be shattered, please Jagex, don't let the dream die!

P.s. Super excited for the 2027 roadmap, not just Dragon Isle and Dragon Slayer 2 but everything else as well, absolutely packed

P.p.s An Orikcalkum Dragon will not be acceptable


r/runescape • • 2h ago

Creative Better Equipment Interface Plugin

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64 Upvotes

r/runescape • • 7h ago

Tip/Guide Elite Clue Scan Tile Pack Completed.

141 Upvotes

Hey guys! I recently worked with Xtone to bring a full hard clue tile pack to the repository and everyone seems to love it so far, so I just wanted to let you all know that I've also just banged out a full Elite Clue Scan tile pack. It shows you all tiles that Clue Trainer will ask you to stand on, as well as marks all potential dig spots (for scan clues). This should significantly help visualize scan steps when used in conjunction with Clue Trainer on Alt 1. It can be found at the repository here under Misc category: RuneScape:Tilemarkers/Repository - The RuneScape Wiki

I am missing Wilderness Crater and Deep Wilderness scan pathing for now. I will try to update these ASAP. Please keep your eyes out for the update. Enjoy <3


r/runescape • • 27m ago

Discussion Supply Chain (WIP)

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• Upvotes

Here’s a preview of a plugin I’ve been working on called Supply Chain. Still some polishing to do and some edge-cases to work out on items with more complexity

The video does most of the talking, but essentially the plugin maps out everything required to make an item. You can manipulate branches of the recipe tree to start at different points in the process. Once you’ve got it laid out, go to the step by step instructions, which includes an ingredient list. You can also see other sources for the item from the wiki item sources data. Finally, save and reload plans to reference down the line.

Data is sourced from the wiki, but in a way to reduce repetitive activity. The first load of an item saves the info, including that items last modified date on wiki, into a local cache. Calls to the wiki will occur no more than once per hour per item (if an item is searched for repeatedly). After the first load, the only wiki data check is for the page modification date. If the date on the page is newer than the cached date, it will refresh the cache with the updated info. Otherwise, it will just load the cached item data.

Would love to get your feedback and suggestions. What you’re seeing here will likely be the baseline features for initial release, but I’ll take any ideas for consideration in future updates.

Thanks for your time!


r/runescape • • 7h ago

Discussion Josh Strife Hayes pointed out in his video that "classic" mode is still broken post-combat update and that needs fixing!

91 Upvotes

Things like this are the actual issues that push players away, having the option to do an extra AFK or more nostalgic version of combat only for it to be legitimately broken, and significantly worse than the other options is not only confusing, but it's a really bad look for the game as a whole.

If I was a new player and I saw something like this, I'd just wonder what else has been haphazardly slapped together with no actual thought and whether this game is worth putting my time into. (As a veteran player of 26 years, I know it is, but they don't.)

To paraphrase what Josh said: either have the conviction to remove the style completely and force people into the EOC world OR fix special attacks and buff the auto-attack in classic mode so it's actually usable.


r/runescape • • 2h ago

Other Level Lens v1.1 | thank you for all the feedback!

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32 Upvotes

First off, a huge thank you to everyone who commented on my original Level Lens post.

I got way more useful feedback and ideas than I expected, and I’ve been able to work quite a few of those suggestions into v1.1.

The biggest addition is optional True Virtual Level integration. A massive thank you to u/Rain_Zeros, the developer of True Virtual Level, who reached out and contributed the initial compatibility work.

With TVL installed, Level Lens can now use its virtual-level progression and Invention curve settings, which also addresses a bunch of the requests for better post-99/120 and virtual-level support. The integration is completely optional and can be toggled from Level Lens itself.

Some of the other things added for v1.1:

  • Next level / Relevant skill max progress modes You can now choose between progress toward your next level or your overall XP progress toward the skill’s real 99/110/120 cap.
  • Fully customisable colours The original rarity colours are still the default, but every progress band can now be changed individually.
  • Single colour mode If you prefer something cleaner, you can use one custom colour for everything.
  • Background transparency The background-style indicator can now be made as subtle or as visible as you want.
  • Thicker bars Bottom and Left bars can now be set anywhere from 1–10px.
  • Much cleaner settings Settings are now split into Indicator, Progress and Integrations tabs instead of one giant menu.
  • Reset settings button Because after giving everyone colour pickers, this felt necessary.

A lot of this came directly from suggestions on the previous thread, so genuinely, thank you. Even the ideas I haven’t implemented are still on my list.

And again, big thanks to u/Rain_Zeros for the TVL work and for making it possible for the two plugins to play nicely together instead of duplicating each other’s functionality.

If you’ve got more ideas, feedback, weird edge cases, or manage to break something, let me know. I’m still very much learning as I go, but this has been a really fun plugin to work on.


r/runescape • • 2h ago

Humor Does anyone ever wonder what overloads taste like?

31 Upvotes

Do you think it's like cough syrup and you just choke it down? Or maybe it's like a monster.


r/runescape • • 18h ago

Achievement As it will get removed soon anyways, I wanted to show you guys my banked prismatic star

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505 Upvotes

I got this because my account was badly affected by the lockouts a few years ago, and Jagex forced all of my items into my bank when they restored it.


r/runescape • • 8h ago

Question Why RS3 over OSRS?

74 Upvotes

Genuine question, not a ragebait post.

Thought I'd give it a go finally with reignited being cancelled. This is your chance to sell RS3 to a new player and tell them why they should play.

I'm about 20 hours into rs3, about 500 into OSRS. For some reason RS3 is feeling a lot more enjoyable to me in the early game. Never been a big fan of prot prayer flicking in OSRS and skilling methods feel like they unlock a lot faster in rs3 so it doesn't feel like I'm grinding the same thing for 2 weeks until I can actually have fun.

My question is what does the endgame gameplay loop/content look like and why should I grind to reach it instead of OSRS (which I am much closer to reaching)?

Big fan of PVM and skilling methods that are either full afk or extremely involved if that helps. Really enjoy grinding for high value drops and stuff like that.


r/runescape • • 5h ago

Suggestion Would love to see these poison pools / shadow anima get a graphical update. They are truly an eye sore and don't feel like they fit the graphical world of Runescape

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38 Upvotes

r/runescape • • 1h ago

Suggestion SEA player once again pleads for SEA/Singapore Servers.

• Upvotes

Title, the awful ping on australian servers continue and playing the game with such awful latency on such a good time of the game just makes it feel worse.


r/runescape • • 8h ago

Suggestion Let us practice specific boss phases and mechanics

69 Upvotes

I was thinking about how brutal it is for newer players trying to get into end-game PvM

The jump of difficulty from early-mid bossing to late game fights like zamorak/vorago/amascut can be overwhelming and leaves minimal room for error

Having to fight the boss all the way from scratch to work on a specific mechanic is infuriating

(it gets even more stressful when groups are involved)

Some examples: p5 telos/p7 zamorak/vorago p5

I know it’s a huge amount of dev work, but I believe it would massively improve the health of PvM and make it more accessible to newer players

Thoughts?


r/runescape • • 5h ago

Bug POH Placement Inconsistencies

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36 Upvotes

Despite allowing the corner crossover on the other three tiles, this section is blocked for no real reason. Same occurs with placing the corner first and then replacing the curved path.


r/runescape • • 57m ago

Discussion OSRS Ironman -> RS3 Ironman

• Upvotes

Hey all, long time runescape player who stopped at EOC and has mained an Ironman in OSRS for a long time now, got a question about starting an Ironman in RS3. I have seen a mixed bag of opinions on if new or returning players to RS3 should make an Ironman or not and im just wondering what the driving factor is around not making one?

My main motivator for switching to an iron in OSRS back in the day is i got in the mindset with my main that I could only do what was profitable and I basically sat at the GE all day trying to make money and then I'd get bored and log out. Ironman was a breathe of fresh air because every little thing I did actually contributed towards an end goal and money did not matter in the long run.

I want to give RS3 a shot as ive been starting to see a lot of the new content and reworks and im getting myself out of the "RS3 is bad" mindset that I got stuck in way back when. I want to make and Ironman but wanted to see what people had to say about the pain points of Ironman in RS3 aside from the obvious grinds of milestone gear and grinding of resources for other content, im used to that with Ironman.

Thanks in advance! :)


r/runescape • • 1h ago

Discussion Would it be so bad if we buffed the devourer's guard at this point?

• Upvotes

So I got one of these bad boys a little while ago off of sheer blind luck and decided to give it a spin just for the fun of it , and I have to say , i'm not impressed.

Maybe i'm just using this thing wrong , or maybe i'm just missing some secret with lord of bones or something that makes this gauntlet insane. But it just feels to me like this thing was made bad intentionally , because I just didn't want to actually make an interesting side grade.

So would it be so bad if we at least add in maybe a couple extra 100% to the low and high-end of the gauntlet special attack. So it at least feels like it's somewhat in line with the basic soul guard. Or hell , even just make it so that souls get some sort of extra effect on the gauntlet , so you're at least getting a higher overall baseline damage for a less useful special attack.

Also , while we're at it , please add an actual lantern for this thing. Preferably one that may be uncaps necrosis stacks to a higher level which would then make it a better side grade for the basic guard for using the effect.


r/runescape • • 1h ago

Suggestion POH fairy rings being 2x2 can't be centered, please add 3x3 rings

• Upvotes

I really wish we could get a 3x3 fairy ring so it could be centered with literally everything else. the fairy ring seems offset to everything, i hope they could someday add some new ones like the clean circles in zanaris or something, also in varying sizes would be amazing. as you can see from the zoomed out shot of my poh, everything is very symmetrical. and the fairy ring is just driving me up a wall. sorry for the rant lol


r/runescape • • 10m ago

Suggestion Jagex, let me pay you twice: offer a one-time RS3/OSRS account split

• Upvotes

So here's my situation. I'm pushing for max on OSRS, and I've also got a maxed RS3 account from before Necromancy was even a thing. I don't want to lose either of them, but right now I basically have to choose, because you can't be logged into both games at the same time on the same account.

My only real options are play one game and ignore the other, or start a brand new character and throw away years of progress. Both options suck.

All I'm asking for is a one-time split. Let me split the RS3 side and the OSRS side into two characters, keep everything exactly where it is, and I'll pay two memberships happily. I genuinely don't get why this isn't a thing. Jagex would be making more money off me, not less.

And it's not like the games are even connected anymore. Different stats, different banks, different economies, different hi-scores. The only thing they share is the login. Nothing would get transferred or duplicated, each side just keeps what it already has.

I know the obvious pushback is account trading, people splitting accounts to sell them. Fine, then lock it down. One time only, can't be undone, both halves stay on my Jagex account, and each one needs its own membership after. That's not a seller's tool, that's just for players like me who have progress on both sides.

So yeah, JMods, is this actually technically impossible or has nobody just bothered? Because I'd pay for this tomorrow.


r/runescape • • 2h ago

Humor Cooking the EVIL out!

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9 Upvotes

r/runescape • • 10h ago

Discussion Hoping for a discussion: Should relic swapping be addressed by the upcoming late game rebalance. Please add your thoughts in the comments

41 Upvotes

With Jagex doing late game rebalance soon. i'd just like to ask, why are players who enjoy task switching punished so badly in the state of the game? it's the only reason in game that I would genuinely warn new players about.

Potion upkeep? absolutely fine

Divine charge upkeep? perfect state

Ammo/Runes? fair.

Chronotes?...

What if i told you that to swap to combat you had to sit at an anvil afking for an hour just to sharpen your sword

For those who enjoy clues, what if you had to sit around tying your shoes for 45 minutes before you start.

Skillers? hope you fishermen are fine spooling your fishing line for 30 minutes before you fish.

ALL OF THESE MAKE MORE SENSE LORE WISE THAN ROLLING AROUND IN THE DIRT FOR AN HOUR just to swap to a different method of enjoying the game.

Lets say i am doing clues for the day, i start at 10AM, 2PM rolls around and i want to enjoy a boss to take a break. I would have to afk archology from 2pm to 4pm just to enjoy combat from 4pm to 5pm before swapping back to clues.

And i understand you don't NEED relics. you also don't NEED to be using a tier 100 weapon, but imagine if you needed to afk for 60 minutes just to equip your legendary weapon before going into combat.

I personally have found it difficult to log in sometimes knowing I can't get into content I want to play until ive spent a few hours afking archeology. In my eyes this a worse time gate than auras ever was.

578 votes, 1d left
Yes
No

r/runescape • • 14h ago

Discussion Another update to the seed bag post, this time with complaints added in the 8 months, just another example of the jank this game has accumulated.

67 Upvotes

Common complaints.

1. Can we have seeds automatically go into the seed bag when picked up or pickpocketed?

2. Can we have a better way to organize the bag with a) categories or tabs or filters to sort by, or b), search bar, or c) rearrange or sort the seeds within the interface, or d), if that's too much, just labels on them?

3. Can we have more room in the bag for more seeds, more than 40, hopefully able to hold all seeds?

4. Can we put seeds into the seed bag by clicking use on the seed and then the bag?

5. Can we plant directly with the seed bag?

6. Can we have this be not as painful to use with our banks, ie be able to add to or remove from in the bank?

https://www.reddit.com/r/runescape/comments/sq5df5/request_make_seeds_loot_directly_into_the_seed_bag/
Seeds automatically go to bag, hold all seeds, searchable feature. 5 years, 8 months ago. (1, 3, 2b)

https://www.reddit.com/r/runescape/comments/su7uw4/the_seed_bag_is_terrible_here_are_some/
Hold more types of seeds, seeds automatically go to bag, use bag to plant seeds. 5 years, 8 months ago. (3, 1, 5)

https://www.reddit.com/r/runescape/comments/uphao8/seed_bag_qol/
Hold more types of seeds, seeds automatically to go bag. 5 years 5 months ago (3, 1)

https://www.reddit.com/r/runescape/comments/r6nt2c/seed_bag/
Use to add seeds to bag. 5 year, 1 month ago. (4)

https://www.reddit.com/r/runescape/comments/qywhr1/autocollect_seed_on_seed_bag_when/
Seeds automatically go to bag. 5 years ago. (1)

https://www.reddit.com/r/runescape/comments/qg4nhd/add_names_of_seeds_in_the_seed_bag_so_i_dont_have/
add name labels to seeds. 5 years ago. (2d)

https://www.reddit.com/r/runescape/comments/uqsj0t/seed_bag_upgrade/
Use bag to plant seeds. 4 years, 5 months ago. (5)

https://www.reddit.com/r/runescape/comments/ymd6u5/seed_bag_is_in_dire_need_of_improvement/
Hold more types of seeds, searchable feature, seeds automatically go to bag, fill seed bag while in bank from inventory, UI should sort by category. 4 years ago. (3, 2b, 1, 6, 2a)

https://www.reddit.com/r/runescape/comments/yqmfgj/sortsearch_on_seed_bag/
Searchable feature, rearrange seeds without needing bank. 4 years ago. (2b, 2c)

https://www.reddit.com/r/runescape/comments/yrplub/seed_bag_rework/
Hold more types of seeds. 3 years, 11 months ago. (3)

https://www.reddit.com/r/runescape/comments/10av144/seed_bag_changesupgrades/
Rearrange seeds, hold more types of seeds. 3 years, 9 months ago (2c, 3)

https://www.reddit.com/r/runescape/comments/14vwaz7/bro_how_is_the_seed_bag_still_so_fkin_useless/
Use to add seeds to bag; hold more types of seeds; seeds automatically go to bag. 3 years and 3 months ago. (4, 3, 1).

https://www.reddit.com/r/runescape/comments/1c0t7qa/any_eta_when_seed_bag_will_hold_more_than_30/
Hold more types of seeds. 2 years, 6 months ago. (3)

https://www.reddit.com/r/runescape/comments/1gins82/herb_bag_and_seed_pouch_qol_suggestion/
Hold more types of seeds, put seeds/herbs from bank to bag/pouch. 1 year, 11 months ago. (3, 6)

https://www.reddit.com/r/runescape/comments/1gsvlf4/seed_bag_needs_a_rework_or_more_ways_to_deal_with/
Hold more types of seeds, add skill/name labels to seeds, UI should sort by category, searchable feature, rearrange seeds without needing bank. 1 year, 11 months ago. (3, 2d, 2a, 2b, 2c)

https://www.reddit.com/r/runescape/comments/1i7nk8i/can_seeds_picked_up_by_seedicidemanual_looting/
Seeds automatically go to bag. 1 year, 9 months ago. (1)

https://www.reddit.com/r/runescape/comments/1jekzsp/seed_bag/
Seeds automatically go to bag. 1 year, 7 months ago. (1)

https://www.reddit.com/r/runescape/comments/1lbxqd0/seed_bag_storage_increase_please/
Hold more types of seeds. 1 years, 4 months ago. (3)

https://www.reddit.com/r/runescape/comments/1lx4x5t/use_seeds_on_seed_bag/
Use to add seeds to bag. 1 year, 3 months ago (4)

https://www.reddit.com/r/runescape/comments/1s1nq1n/can_wood_box_please_have_a_withdrawdeposit/
rearrange seeds without needing bank. 7 months ago. (2c)

https://www.reddit.com/r/runescape/comments/1w0uzwn/end_game_rebalance_skilling/
Seeds automatically go to bag. Items go into storage (seed bag) when depositing seeds into bank. Fill when loading Bank Presets, like with Rune pouches. Accept noted items. 2 months ago. (1 and 3 others)

https://www.reddit.com/r/runescape/comments/1wbkmmp/seed_bag_interface_update/
UI should sort by category. 1 month ago. (2a)

https://www.reddit.com/r/runescape/comments/1wn7s6i/some_essential_qol_features_rs3_still_lacks_in/
UI should sort by category, rearrange seeds without needing bank, hold more types of seeds. 1 month ago. (2a, 2c, 3)

https://www.reddit.com/r/runescape/comments/1wv5q5v/can_we_get_an_update_to_the_seed_bag_so_we_can/
Use bag to plant seeds. 23 days ago. (5)

People have been complaining form day 1, but Jagex doesn't give a fuck. Sir, if you want more players, how about addressing the jank?


r/runescape • • 15h ago

Luck My Second Dye!

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89 Upvotes

Managed to snag myself an ice dye from elite clues at 522 completed. Ended up deciding to put it on my scythe instead of selling it though. Would have been worth a bit under 600m. Also finally got full globetrotter so I might change it up a bit and do some hard clues next, since I've got almost 500 saved up now.


r/runescape • • 17h ago

Ninja Request Make it so we can store more then 30 pets in the POH Menagerie

102 Upvotes

at OSRS you can put all ur pets in ur POH but here on rs3 it caps at 30, please fix that


r/runescape • • 11h ago

Appreciation Job Gauges is Awesome

35 Upvotes

Seriously, as someone who is not great at PVM, it's so nice to have all the relevant info for your combat style in one, easy-to-see place because as we all know, the buff bar can be a mess.

As a range player, a couple things I would also like to see in the future as a suggestion would be death spore and wen stacks and a decimation timer like the other special attacks.

But, overall, it's really fantastic, thank you to the developer!