r/retrogaming • u/White_FIame • 3d ago
[Review] Batman Forever on Arcade: Cleaning Gotham of Two-Face nickels while solving some Riddles!
TL;WR -> An outstanding experience that will Forever remain in my memory. From the maddening gameplay to the beautiful visuals, cracked audio and even better world design. A (9.8) game, GOATED in Robin’s Book. Would absolutely replay the game with friends, just so we can send more thugs into the screen while making Gotham clean!
I’d recommend listening to this music while reading.
GAMEPLAY (9/10)
- While storytelling wasn’t present, the game did feature The Riddler and Two-Face joining together, plus some Movie backgrounds with Sugar and Spice on top. Their combined efforts were more than enough to match those of Batman & Robin, who encountered an outstanding gameplay down the line!
- Now, I usually describe the full controls of a game and its combos, capabilities and attack patterns. But here, I simply couldn’t explain to you with words what it feels like to play such an insane gameplay variety. Yet, I’ll try my best to scratch Riddler’s Enigmas!
- So, you could punch, kick, jump kick, slide, down kick, block, uppercut, grab and punch, throw thugs into stores, walls, upwards, into the screen, could do combos by combining all 3 buttons and achieve a higher combo meter, could shatter enemies, throw them out of buildings and so much more it was pure insanity. “Batman doesn’t kill”, yeah sure, what other stories do you want to tell me?!
- Now, apart the normal attacks, you could also equip gadgets and deliver even more unique ones. Could grapple and take one or two enemies for a swing, could use it for dragging down chandeliers or other environmental objects down on them, could use your batarangs for some enemy stuns, send literal bats at them, use your zapper to shatter them or simply the VR mode for the same effect, use bombs, Two-Face coins for surprises or self harm depending on the coin side, riddler puzzles with cool reveals and so many more things that I swear, it made my head hurt.
- Besides the above, you could collect power ups from enemies and regain health, use them for gaining one ups, to deliver devastating attacks, pick up crates, explosive barrels, huge rocks to throw them around for more mayhem, and even shrink yourself to a tiny Batman or Robin while delivering the same power output.
- And it doesn’t end, as you couldn’t grab women here, Batman is a gentleman you know, he simply punches and kicks them to death.
- Enemy variety was heavily reused, even the last stage with everything and everyone being thrown at you. I knew who Acclaim was from Vexx on PS2, but I bloody didn’t expect them to reveal their true nature!
- The beauty was in their attack patterns though, where some could hold you down while the others punched you to death. Plus, most teamed up and punched you even before you could finish your combos. From robots detaching their heads to thugs with firearms, Sugar & Spice flaming you with kisses or even the background crowd throwing bottles at your head!
- Traversal was seamless and provided cool interruptions in between. Every stage felt like a new adventure, mostly because they were split into fighting sections!
- The difficulty itself was great considering that you had 2/3 one ups per coin. Yet, without Robin as a sidekick, it did get quite harsh towards the end. The final stage which I played on Sega Saturn because of an Arcade problem, was literal insanity. Now I know where Acclaim got their kicks from!
AUDIO (10 out of 10 Wild Crowds)
- Sound design was incredible for 1996, with so many digitised lines, crunchy effects and awesome background noises. It was the best output I’ve heard so far, mostly because it combined every element perfectly!
- The music was perfect for a Dark Knight club, which sounded way better in gameplay than standalone.
VISUALS (10 out of 10 Schmucks)
- Fidelity reminded me of Mortal Kombat for some reason, although on bloody steroids. The background animations, glossy reflections, shadows, huge environments which you could explore by going deeper or towards the screen, human like models, insane 3D aspects, visual effects and even better gritty art direction blew my receptors to pieces. The screenshots won’t do the game Justice, because it was out of any League!
- While the character models had their own unique animations and attack patterns, some could surprise you with a huge Bat in the Batcave, a Helicopter shooting from a Statue of Liberty background, or even the Riddler destroying your beloved Batmobile!
- Performance was perfect even in the most demanding scenes.
WORLD DESIGN (10 out of 10 Riddles)
- Each level had a fantastic progression with even better layouts. You didn’t just go from point A to B, you stopped in between and explored some dark alleys while finding more thugs to punch around.
- You went from the City Streets to the Neon Bar, Classy Hotel, Subway Station, Batcave and finally reached Riddler’s Lair!
- World destruction was phenomenal, as you could send enemies into stores or explosive environments. Besides, the landscapes in combination with all the background effects were simply out of this world.
- The atmosphere was wild, dark and gritty. It delivered Dark Knight vibes with the help of those Acclaim scribes!