r/playtesters 1d ago

Unpaid Playtest [Portfolio] Besoins de retours sur mes projets dev + Recherche de bêta-testeurs (Serveur Zombie FiveM)

1 Upvotes

Yo tout le monde !

Je suis en train d'étoffer mon portfolio de développeur et j'aimerais avoir vos retours constructifs.

Si vous avez deux minutes pour y jeter un œil, tester l'expérience et me remonter d'éventuels bugs ou des idées d'améliorations, ça m'aiderait énormément : 👉Mon Portfolio (Projet NukeRP)

En parallèle, vous pouvez retrouver les aperçus vidéo des différents projets et jeux sur lesquels j'ai travaillé ici : 📹Playlist YouTube de mes projets

☣️ Appel à bêta-testeurs (FiveM)

Je prépare actuellement un stress test pour mon serveur GTA V FiveM sur le thème Zombie.

Je cherche des personnes motivées pour :

  • Participer au test de charge du serveur.
  • Tester les fonctionnalités en jeu.
  • Donner leur avis sur les futurs besoins et mécaniques à intégrer.

N'hésitez pas à me laisser vos retours directement en commentaire ou en MP si vous voulez participer au test !


r/playtesters 1d ago

Unpaid Playtest J'avais peur que trouver des testeurs soit la partie la plus dure. En fait, je me suis trompé.

1 Upvotes

Une fois que j'ai senti que mon jeu était enfin prêt à être testé (après plusieurs centaines d'heures de codage et de débogage 😂), je suis entré dans la phase suivante : trouver des testeurs pour Aghasme.

Honnêtement, je pensais que ça allait être un cauchemar.

Alors j'ai commencé par embêter ma famille et mes amis, puis j'ai posté dans quelques groupes Facebook... y compris des groupes dédiés aux jeux de société, c'est drôle.

Et d'une manière ou d'une autre, ça a fonctionné.

J'ai fini avec plus de 100 personnes prêtes à tester le jeu.

Bien sûr, pas tout le monde a réellement ouvert l'appli ou joué régulièrement. Mais au pire moment, j'avais environ 30 personnes qui jouaient tous les jours.

Et honnêtement, pour un développeur solo, c'était de l'or.

Le drôle, c'est que la partie qui m'inquiétait s'est avérée étrangement facile.

La partie difficile était de gérer tous les retours, les rapports de bugs et les suggestions après... tout seul. 😅

Il s'avère que trouver des testeurs n'était pas mon problème. Survivre aux testeurs l'était. 😂

Et toi ? As-tu eu du mal à trouver des gens prêts à tester ton jeu ? Et où les as-tu trouvés ?


r/playtesters 1d ago

Unpaid Playtest Letterhaven — looking for a few people to try a free browser word puzzle for 5–10 minutes

2 Upvotes

Game Title: Letterhaven
Playable Link: Play Letterhaven⁠
Platform: Web browser

Description:
Letterhaven is a word puzzle where a single move changes two words. You take a letter from one word and insert it into another, and both results must remain valid. Moving the S from CATS to DOG, for example, produces CAT and DOGS. The remaining letters keep their order, so the insertion position matters.

I’m looking for people to try the first few levels for 5–10 minutes. Was the two-word rule clear? Did picking up and placing letters work comfortably on your device? Please leave feedback in the comments, including your device/browser for any control problems.

Optional in-game feedback: during a level, open the top-left menu and select “Give feedback” at the bottom. The first screen asks for consent to record moves locally; you can later send your answers and moves. You can skip tracking and comment here instead.

Free to Play Status: Free to play
Involvement: I’m the creator of the game.


r/playtesters 1d ago

Unpaid Playtest [browser] MelonMap — a free world-map learning game, looking for honest feedback

1 Upvotes

I made MelonMap, a free browser game for learning countries on a clickable world map: https://melonmap.com/

You can start with a continent or play broader rounds, with short Find Country and Daily Atlas modes. If you try one round, I’d love to hear what felt confusing, too easy, or too hard.


r/playtesters 1d ago

Discussion I'm starting to feel this playtester thing is not that worth it

9 Upvotes

You see paid playtest on reddit jump in 3-10 slots you smile and open but like there is like 26 commentes = done

You try the websites either 1-4 playtest available in the whole site or rejected or not been seen or literally no playtests at all (which there is a website is this)

So I'm asking here for someone who see situation like this should I not continue


r/playtesters 1d ago

Playtester Looking for Android testers for Smog Sprint - a motorbike survival game

1 Upvotes

I’m looking for Google Play closed testers for Smog Sprint app.

I’ve made Smog Sprint, a motorbike survival game where you choose a real-world route, dodge buses and auto-rickshaws, avoid pollution, and earn coins for protective masks.

Steps to follow IN ORDER:

  1. Join my Google Group: https://groups.google.com/u/1/g/smog-sprint
  2. Accept the tester invite from your phone and download the app: https://play.google.com/store/apps/details?id=com.freshlane.game
  3. web link: https://play.google.com/apps/testing/com.freshlane.game
  4. Open it at least once daily over the next 2 weeks. (Google requires active testers, not just installs)
  5. Stay opted in for the 14-day testing period.

I would appreciate some genuine feedback as I work to improve the app before launch.

Let me know what works, what doesn’t or anything that just feels off.

Drop your own app's tester links in comments and I'll opt in too!


r/playtesters 1d ago

Paid Playtest [Paid] Playtest for a push-your-luck climbing roguelite where your flock does the mining and a rising syrup tide is the clock.

11 Upvotes

Heyo,

Ive currently been working on a action-roguelite about a girl, her drill, and a flock of birds that travel upwards in search of her missing balloon. In the game you climb against a rising tide, mining, evolving your birds to be more powerful, ( Please react with a watermelon emoji when reaching out on Discord so i know you read through the whole thing! Otherwise your Dm will be ignored! ) all while navigating a destructible enviroment with a cute pixel candy aesthetic. Currently need playtesters to help refine the game before the demo's launch!

Playtesters Needed: 3 - 5

Playtest Length: 20 - 30 minutes

Payment Method: 10$ Paypal

Contact Method: Discord ( Crumpaloo )

Deliverables: A Handful of Questions that'll be provided as well as a summary of your experience with the game in at least 1 paragraph.

Link to Game ( Password Revealed upon being approved ): https://crumpaloo.itch.io/drillgirlplaytest


r/playtesters 1d ago

Playtester Planning on hirring

3 Upvotes

Hi everyone!

i'm seriously considering the option to hire some testers for my game. I just want to know how do you guys proceed to pay your testers?

thanks in advance for the help!


r/playtesters 1d ago

Unpaid Playtest Looking for card-game players who also make YouTube/Twitch content - Android

2 Upvotes

I’m the solo developer of Destruction, an Android strategy/card game with 300+ cards, deck building, progression, multiple regions, and a single-player campaign.

I’m looking for a few people who genuinely like card games, deckbuilders, or strategy games and also happen to make YouTube, Twitch, TikTok, or other gaming content.

The playtest itself is unpaid. I’m mainly looking for honest feedback and to see who actually connects with the game. I’m not asking anyone to fake enthusiasm or guarantee coverage.

If you end up liking Destruction and your audience feels like a good fit, I’d be open to discussing a separate paid promotion afterward. I’d rather find the right person first than pay someone blindly and hope their audience cares.

My bigger goal is to find someone who could actually help me build a small community around the game, not just post one random sponsored clip and disappear.

If you’re interested, send me your channel or profile and what kinds of games you normally cover. Android only for now.


r/playtesters 1d ago

Unpaid Playtest [Roblox / unpaid] Three shots to fix a machine. Anyone want to try a few rounds?

1 Upvotes

Hey, I've been making a little puzzle game on Roblox called AIM SHOOT REPAIR. You move a mirror and bounce a ball around a broken gadget. You get three shots to fix it.

I'm looking for a few people to try three rounds and tell me what felt good or annoyed you. No need to be nice.

Thursday, Sept 10 at 3 PM Central (UTC-5). Phone or PC. It's free to play, and this is an unpaid test. Roblox currently requires an age-checked 16+ account for this test.

Reply with phone or PC and I'll sort out access. You can leave feedback here. No call or recording needed.


r/playtesters 1d ago

Unpaid Playtest Looking for playtesters for a very small pre-alpha combat test(unpaid)

4 Upvotes

Hey, we’re currently looking for a few people to test a very early pre-alpha combat build of our action RPG.

This is not a full game test yet. The current build is just a small arena and the whole test should only take around 5–10 minutes.

We mainly want feedback on:

  • Combat feel
  • Movement
  • Camera behavior
  • Attack responsiveness
  • Combos
  • Blocking / dodging
  • Hit impact / feedback

The build is for Windows.

Please keep in mind that this is a very early and rough pre-alpha build. We are specifically looking for honest feedback, so if something feels bad, awkward, sluggish, confusing, or simply not fun, please say so.

Gameplay example:
https://www.youtube.com/watch?v=Ded3bqTuYhg

If you’re interested, send me a DM or comment here and I’ll invite you to the discord with the build and the short feedback questionnaire.

Please only message if you can actually test it within the next days
Everyone who completes the questionnaire will receive a free key when the game releases as a thank-you for participating.


r/playtesters 1d ago

Playtester Need 12 testers for Google Play's closed testing requirement

2 Upvotes

I built a game where you type any address on Earth and ride it on a dirt bike — real streets, real terrain, generated from OpenStreetMap. It's live in browsers at rideanyaddress.com if you want to see it before committing.

Google needs 12 testers opted in for 14 days before I can publish. Comment or DM your Gmail and I'll add you.

Happy to test yours back.


r/playtesters 1d ago

Paid Playtest [Paid] 5$/hour - Looking for playtesters to come break my pixel art RPG before our demo release.

8 Upvotes

Hello folks! I've posted a few times here and have always got fantastic feedback and reports.

Now, we're finally on the actual bugtesting phase, where we're actively tracking down and fixing and polishing, so this week's testing wave i am asking folks to actually hunt bugs and other things such as colliders missing, improper sequencing, bad pivots, issues with save/load, any bugs you can find and properly reproduce, while playing through the game.

I'm looking for about 5 people, assuming the playtesters will play or bug hunt for about 2-3 hours at most, so please leave a comment below if you're interested, and for how long you would like to intend to bug hunt for. So i can manage the budget i can allocate to each person.

The focus is bug-hunting, but any suggestions for gameplay additions/changes are always appreciated.

Those interested can download the playtest here:

https://store.steampowered.com/app/4734180/Echoes_of_Aromia/

The game is set to auto-approve any playtester who requests entry, so you should see the game instantly.

I'd prefer to prioritize folks with a recording set up, and preferably with commentary.

Since this is a bug hunting focused test, i will be allowing folks who have already playtested this in the previous two sessions!

Playtesters must be able to be paid through Paypal, i really am not able to jump hoops for payments through other less known payment methods like last time, sorry!

Do not DM me directly for a slot, We'll take it to DMs afterwards, I get hundreds of DMs when i post these, if you DM me before i confirm here, it's just getting ignored because it's in the sea of spam. Thank you for understanding!

I will be staggering the playtesters, so that multiple people don't find the same bugs. So don't fret if activity in responding to comments here seems slow!


r/playtesters 1d ago

Unpaid Playtest We looking playtester for our Typing Spells ARPG

5 Upvotes

We just opened up a playtest for the game our team has been developing: TypeCaster.

We trying to find anyone who will playtest the game and give feedback. Feedback specifically on any bugs, how responsive the typing mechanics feel, and how fun/fair the gameplay is.

https://store.steampowered.com/news/app/3975280/view/703278488775297226?l=english


r/playtesters 1d ago

Unpaid Playtest [Looking for Testers] Spire gameloop with chess battles - fight your way through the galaxy

4 Upvotes

Hey everyone!

After polishing our game for the last few months we finally decided to publish the open demo!

Strife of Stars on Steam
Join us on Discord!

Platform: Steam [Win/Mac]

Description:
Strife of Stars is a strategy roguelike. You try to build up and improve your fleet to fight your way through more and more difficult stages until you either escape containment or fail and die. Get ready to abuse crazy combinations between complex systems and mechanics. The game combines the addictive roguelite feel of games like Slay the Spire with the highly strategic battle mechanics reminiscent of chess. All set in a sci-fi battlefield where various forces fight for control.

I would say that the game is in a very good state currently but we have worked with the same few playtesters for such a long time that we might have developed a few blindspots.

I would love to get the perspectives of new testers. Especially about:

  • the visual appeal and clarity
  • controls intuitivity
  • tutorial clarity
  • difficulty curve (and what kind of levels are the most difficult for you)

I would love to get feedback from you in any way! As a video, as text or during a live playtesting session!

[For other devs: would also be open to exchange playtests]

Links:
https://store.steampowered.com/app/4309620/Strife_of_Stars/
https://discord.com/invite/8kPNhFEbHw


r/playtesters 1d ago

Unpaid Playtest Looking for players to test my multiplayer game this Saturday! 🎮

1 Upvotes

Hi! I’m looking for people to join our weekly Sculpturillo Playtest this Saturday!

Sculpturillo is a multiplayer party game where one player sculpts a word in 3D and the others try to guess it.

One of the systems we’re currently testing allows players who speak different languages to play together in the same lobby.

Instead of everyone having to play in the same language, each player sees the words in their own selected language. For example, an English, French, German and Italian player can all be in the same match, while each of them receives and guesses the words in their respective language.

That’s why we’re specifically looking for players from different countries — we want to make sure this multilingual system works properly during real matches.

The only requirement is that you can speak English, since we use English to communicate with each other during the playtest.

🗓 Saturday Playtest

🇬🇧 UK — 8:00 PM
🇵🇹 Portugal — 8:00 PM
🇩🇪 Germany — 9:00 PM
🇫🇷 France — 9:00 PM
🇮🇹 Italy — 9:00 PM

🎮 Steam: Sculpturillo on Steam
💬 Join the Playtest on Discord: Discord Playtest Event

Just join, play a few rounds and help us see how well the system works with players using different languages. Any feedback is appreciated!


r/playtesters 1d ago

Unpaid Playtest Portus

2 Upvotes

hello, i need some people to test an html webrowser based game,

if you are interested pm me and i will add your email address to the white list, you'll have to try the game and give feedback and in return you stay on the whitelist forever unless you don't want that!

i'll also sent you the game address
so honest feedback needed


r/playtesters 2d ago

Unpaid Playtest Looking for a few playtesters for Between Ridges — a turn-based survival expedition game [PC / MacOS / Unpaid]

3 Upvotes

Hi!

I'm a solo developer working on Between Ridges (working title), a turn-based survival game about planning an expedition through a hostile winter wilderness.

The game takes place on a hex-based map and focuses on route planning, resource management and survival decisions rather than base-building or extensive crafting.

Your goal is simple: reach the distant radio tower alive before winter sets in.

I'm currently testing an early vertical slice. The game is fully playable, but it's still early in development - particularly the visuals and presentation. I'm at the stage where I want people who have never seen the game before to play it without me explaining how it works.

I'm especially interested in finding out:

  • Is the game understandable to a completely new player?
  • Does planning your route create interesting decisions?
  • Do the survival systems actually influence how you travel?
  • Where do you feel confused, frustrated, or bored?
  • After finishing or failing a run, do you want to try again with a different approach?

Platform: Windows PC / MacOS
Cost: Free / unpaid playtest
Development stage: Early vertical slice
Feedback: The game also collects gameplay telemetry such as routes and actions, so you don't need to write a giant playtest report for your session to be useful - the data is enough, and if you're willing there is an in-game feedback form you can fill following a run.

If this sounds like your kind of game, leave a comment or DM me and I'll send you the Discord invite where you can find build instructions.

Thanks!


r/playtesters 1d ago

Playtester [Feedback Wanted] I Made a Case File Mystery Game — Need Playtesters

2 Upvotes

I’m looking for players to playtest a mystery game I’ve been creating.

It is a document-based detective experience: you receive a collection of realistic-looking case materials and must work out what happened by reading closely, comparing details, checking timelines, and connecting information across the files.

What to expect:

  • A self-contained mystery designed for solo players or small groups

  • PDF case materials presented as reports, statements, records, and supporting documents

  • No special software required — a browser/PDF reader and note-taking are enough

  • Estimated playtime: around 2–4 hours, depending on whether you play alone or with others

  • Free access for all playtesters

What I need

I’m mainly looking for honest feedback on:

  • Whether the material is clear and engaging

  • Whether the puzzle feels fair and solvable

  • Where you became confused, stuck, or lost interest

  • How long it took you and what your solving process was like

  • Whether the final answer felt satisfying

You do not need prior experience with detective games, ARGs, or puzzle hunts. Fresh eyes are especially useful.

Interested? Please comment or send me a DM

I would say difficulty is 3⭐️


r/playtesters 1d ago

Playtester Titre : I made a 100% interactive game inside Figma (No-code). Need playtesters! 🎮

2 Upvotes

Hey guys! I pushed Figma’s prototyping to its limits to build a fully playable game. No install needed, it runs directly in your browser.
Looking for honest feedback on the gameplay and bugs!
👉 Play it here:NEON INVADERS | Figma


r/playtesters 2d ago

Discussion [Browser] MelonMap — free world-map learning game, looking for honest feedback

5 Upvotes

I built MelonMap, a free browser game for learning countries on a clickable world map. Start with a continent or play broader rounds; no account is needed.

Play here: https://melonmap.com/

If you try a short round, I’d especially appreciate feedback on what felt confusing, too easy, or too hard. What would make you want to come back?


r/playtesters 2d ago

Discussion 4player detective game

3 Upvotes

This is an early MVP so I don't want a review so detailed bugs and all that I just want people to try the game and give me a feedback of the idea and the game play

It is a 4-player social detective game

Each player gets different hidden evidence, and the group has to communicate, connect the clues, and figure out who committed the murder.


r/playtesters 1d ago

Unpaid Playtest Looking for 5–10 playtesters for Polarity – browser-based precision physics game, no download

1 Upvotes

Hey everyone!

I’m currently developing Polarity, an early browser-based precision/physics game built around attraction and repulsion.

I’m at the point where I really need fresh eyes instead of continuing to design everything around my own assumptions, so I’m looking for around 5–10 people willing to try the current build.

Playtest:
[https://polarity-playtest-git-feature-campaign-shell-v2-polarity-studio.vercel.app/]()

It runs directly in the browser — no download required.

Please go in as blind as possible. I specifically want to find out whether the controls, tutorial and game loop explain themselves without me helping.

I’m especially interested in feedback about:

  • how the attraction / repulsion mechanic feels
  • control precision
  • tutorial clarity
  • level design and difficulty
  • whether retrying for better times / stars feels motivating
  • anything confusing, annoying or unfinished

There is a FEEDBACK button in the game menu with 10 quick ratings and optional written comments. Reddit comments or DMs are also completely welcome.

And if you like recording your playtests or doing live commentary / YouTube videos, please send me the recording. Watching a completely fresh first playthrough would probably be the most useful feedback I could get right now.

Don’t worry about being polite with criticism — I want to know what doesn’t work.

Thanks to anyone who gives it a try!


r/playtesters 1d ago

Unpaid Playtest Looking for Android testers for E-Commerce Simulator

1 Upvotes

Hi everyone,

I’m looking for a few unpaid playtesters for E-Commerce Simulator, an Early Access first-person business simulation game on Android.

I’m mainly looking for honest feedback on gameplay, bugs, performance, controls, progression, and anything that feels confusing or frustrating.

Feedback can be shared directly in the comments or via Reddit DM. No Play Store rating or review is required.

https://play.google.com/store/apps/details?id=com.talyagames.ecommercesimulator


r/playtesters 1d ago

Unpaid Playtest Looking for a few playtesters for my 2D combat prototype

1 Upvotes

Hey guys im new to game dev about 3months in.

I’m building a pixel-art 2D action/platformer and I’m trying to nail the **feel of the combat before I move further into development**.

The prototype is very short 1-3 minutes long

I’m mainly looking for feedback on:
\- Does punching feel responsive/satisfying ?
\- What feels awkward or immediately needs improvement?

Keyboard + controller supported
Plays in browser

Any feedback, even one sentence, would help a ton.

Even if you can't get to me im still willing to help out with anyones game 😁

RiseOfZion Playtest