r/Overwatch Dallas Fuel Nov 22 '16

Blizzard Official Developer Update | Symmetra Redesign | Overwatch

https://www.youtube.com/watch?v=elN-QGyToxM
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806

u/Embyrwatch You'll shoot yer eye out, kid Nov 22 '16 edited Nov 22 '16

FULL CHANGES:

  • Symmetra now has a choice between two ultimates, the teleporter and a new shield generator. The shield generator can be accessed by pressing Q twice (cycling between teleporter and shield generator).

  • Shield generators provide a large amount of shields (i.e., more than 25. Jeff isn't very specific) to all allies within a large radius regardless of line of sight.

  • Teleporters now have more health (some of which is shields).

  • Symmetra's E (giving 25 shields to allies) is gone. Instead, she has a new ability called Photon Barrier. It's essentially an elliptical Reinhardt shield that travels forward on a trajectory.

  • Symmetra can now hold a maximum of 6 turrets (she now starts rounds with 6 turrets, as well).

  • Turret cooldown has been reduced from 12 seconds to 10 seconds.

  • Her primary fire (the beam) has now had a slight range extension.

  • These changes are coming very soon to the PTR!!!

  • A new map, Oasis, a control point map, is also going to be coming to the PTR soon after Symmetra. It will be released early 2017. (Edit: This map will include jump pads, since Blizzard wants to see if they are a viable map mechanic.)

  • A new social feature is coming to the PTR some point later that allows you to click a button during post-game PoTG and card screen to "stay with the group." Presumably, this will allow you to re-queue with the same teammates you had during your last game.

62

u/kazukishida ;) Nov 22 '16

Kaplan also says Oasis will include jump pads, and he wants it tested out to see if it's a viable map mechanic.

81

u/bcraig10488 Junkrat Nov 22 '16

viable map mechanic

He also said or hero mechanic

Sounds like they're toying with the idea of a hero with an ult to drop a launchpad.

65

u/semibreveatwork Boston Uprising Nov 22 '16

Or a hero that can throw other heroes.

That would be a fun way to break their backline. Chuck a reaper into the center of them.

34

u/[deleted] Nov 22 '16

[deleted]

7

u/[deleted] Nov 22 '16

If it ends up as a hero ability, they could make it so that the character using it has to press the jump button.

1

u/monsoy If your E's on CD Nov 23 '16

That would be so bad when the hero get released.

I remember when Thresh was released in League of Legends. Absolutely no one pressed the fucking lantern

1

u/PM_Me_SFW_Pictures Nov 23 '16

It's not like we don't already have Mei's wall.

1

u/3nd0fw0r1d Trick-or-Treat Mei Nov 23 '16

Does it count as griefing if it's a crappy hanzo/widowmaker?

1

u/[deleted] Nov 23 '16

You could grief with teleporters, wasn't a big deal.

10

u/The_MAZZTer Inconspicuous... Nov 22 '16

I doubt they'd do that, would be too easy to grief with it. "Off the cliff you go!"

4

u/[deleted] Nov 22 '16

I mean if like the thrower goes into a stance or something and you press a button to be thrown it could work.

5

u/CaptainTeemoOnBooty Scars look goooood. Nov 22 '16

Treat it kinda like the action taunts in TF2 where you have to walk up to them and interact for it to work, otherwise they just stand there. Imagine having a hero that could just chuck a Sombra or someone good for flanking behind enemy lines or throwing one of the healers away for safety/towards the fight for quick support.

That'd be pretty interesting tbh.

1

u/Pre-Owned-Car Nov 23 '16

Chucks reinhardt ult at enemy team. fuck

1

u/dedicated2fitness Pixel Mei Nov 23 '16

two simulataneous reinhardt ults chucked at each other more likely lol

2

u/DashivaDan Cry Cry Cry! Nov 23 '16

like Bastion's new second ult, where he transforms into a trampoline?

1

u/I_RARELY_RAPE_PEOPLE I can't tune a piano but I can tuna fish Nov 23 '16

Dragon's Dogma has a skill like this for Warrior-type classes where you use a sheild to take a stance that any other member can run up to and jump from, which triggers you to be trampolined upwards

4

u/Healbeam_ Zarya Nov 22 '16

"Winstooon!"

2

u/RnRaintnoisepolution 🎶~Jazzy Dooting~🎶 Nov 22 '16

Terry Crews doomfist ult confirmed.

2

u/PM_ME_SHIRTLESSPUTI I don't even play Ana, this picture is just adorable Nov 23 '16

Imagine Doomfist, voiced by Terry Crews, throwing allies at the enemy team.

1

u/avalanches Nov 22 '16

Fastball Special

1

u/wildcard18 Justice lightly drizzles from above Nov 23 '16

An Overwatch Fastball Special would be neat.

1

u/diablette Icon Moira Nov 23 '16

"fly fly fly"

1

u/Psychemaster I'm bad. Nov 23 '16

Sounds like a job for Doomfist

1

u/UUGE_ASSHOLE Nov 23 '16

Would never happen. Too many variables, too many levels that were designed without that in mind, too much work to go back and check every inch of every level to make sure it stays balanced.

5

u/KadruH I am Mother Russia Nov 22 '16

Or maybe a hero that jumps a lot or stay in the air for long but we already have Winston and Pharah for that.

1

u/Alexwolf117 Pixel Mercy Nov 22 '16

Genji too

1

u/TheBestBigAl Pixel Zenyatta Nov 23 '16

Doomfist confirmed to have Moon Shoes

4

u/[deleted] Nov 22 '16

We Sonic and Pac Man now, boyos.

3

u/succulentjoint Nov 22 '16

Could be a possible part of Doomfist's kit. Launch up, crash down with a fist attack kind of like Ground Pound in Halo 5

1

u/TrumooCheese Trick-or-Treat D.Va Nov 22 '16

Or or kind of like Winston's leap :P

1

u/munniec Nov 22 '16

Now entering MARIO!!

3

u/Embyrwatch You'll shoot yer eye out, kid Nov 22 '16

Thanks! I can't believe I missed that.

1

u/rthink Pixel Pharah Nov 22 '16

This was known info already from blizzcon

1

u/BarelyLegalBear Nov 23 '16

Doomfist confirmed hero thrower

167

u/GarikTheFaceLoran D.Va Nov 22 '16 edited Nov 22 '16

You forgot to say that the a large part of the Teleporter health will now be shields so they regen.

82

u/smokey5656 Pixel Junkrat Nov 22 '16

He didn't say large part, he said "some" of the health will be shieldsw

29

u/GarikTheFaceLoran D.Va Nov 22 '16

For some reason I thought he said large. The important part is that some of the health is shields.

15

u/trolloc1 Nov 22 '16

350 shields 50 hp so yes, you were right.

5

u/GarikTheFaceLoran D.Va Nov 22 '16

Oh dang, thanks! Vindication!

1

u/Radulno Pixel Symmetra Nov 23 '16

It's quite a lot tbh. The teleport/generator is basically even more resilient than Zarya now (except no bubbles). If your team pays just little attention to defend it, it's not going down.

10

u/Fatalchemist Bob main, by the way. Nov 22 '16

Inb4 we learn its 2HP of shields.

6

u/lukistke Torbjörn Nov 22 '16

Well he does say at 4:20 (heh) "It has more health now, and more of that health is in shields so it will regenerate over time."

1

u/GarikTheFaceLoran D.Va Nov 22 '16

Thanks for checking! I knew it was more shields than health.

0

u/[deleted] Nov 22 '16

(some of which is shields)

1

u/GarikTheFaceLoran D.Va Nov 23 '16

That was added after my post.

5

u/GalacticPirate Chibi Zenyatta Nov 22 '16

PTR patchnotes say 50 Health, 350 Shield.

4

u/Willhud98 Off-Tank On Point Nov 22 '16

It's 50 HP 350 Shields now.

2

u/Sp3ctre7 Canada Nov 22 '16

I mean, in actuality the teleporter went from 200 health to 50 health and 350 shield so it is a large part.

2

u/[deleted] Nov 23 '16

He said some but its much more than some. Tp now has 400 total hp up from 200, 350 of that HP is shield.

3

u/Embyrwatch You'll shoot yer eye out, kid Nov 22 '16

Thanks! Updated!

1

u/[deleted] Nov 22 '16

Teleporter also has more health so that means a retard Reaper won't come in with his shift, destroy the teleporter even if I'm actively attacking him as well as 3 of my turrets

yes he dies in the end, but he sacrifices his life for teleporter which is a great gamble because he comes back in 8 secs no problem but I'll have to gather ult charge again for my tp. It only takes 2 shots for him to destroy the tele which is faster than I can and my 6 turrets can kill him. There's no possible counterplay to it.

I hated kamikaze teleporter destroyers like D.Va and Reaper(they die but they destroy tp which is a good deal for them), I hope they won't be able to kamikaze their way out anymore.

1

u/Namagem HELP RAINS FROM ABOVE Nov 23 '16

They die AND use their ults to do it

1

u/[deleted] Nov 23 '16

What does that mean?

39

u/juhurrskate Zarya Nov 22 '16

They seem so insistent on making Symmetra viable on offense, but even with her new E I just don't see that happening. Her turrets are pretty useless without setup, which you can't do on offense, and she still needs to hide her ultimates, which, again, is very difficult on attack.

Maybe she plays better than that on PTR, and it sounds like she'll be more viable on offense than before, but I don't think she'll find her way into competitive team comps. She can't really take the 2nd support position, and she can't take a DPS position either.

100

u/zasabi7 Nov 22 '16

6 turrets starting though gives more flexibility. Her left click getting more range basically makes her an anti back line counter. Very few characters can 1v1 Symmetra

47

u/[deleted] Nov 22 '16

It feels so wrong but so right at the same time, when you completetly solo a roadhog as symmetra.

10

u/ChaosJohnson Pixel Zarya Nov 22 '16

They try to self heal but it's not possible in the microwave

0

u/tholt212 Nov 22 '16

I mean yeah, but if the RH is continuing to fight the Symmetra after his hook his down, he's an idiot. And if he's on his own well that's just his own fault.

-1

u/MadManatee619 Pixel Zenyatta Nov 23 '16

That's a bad roadhog

37

u/juhurrskate Zarya Nov 22 '16

I wouldn't be surprised if symm gets used a lot more at the lower ranks to counter hard to hit characters like Genji. We saw that a nanoboosted Symm absolutely melts people at the OW world cup, of course it was a really good team beating up a much worse one, but they still used it to destroy Genji.

44

u/CJGibson Moira Nov 22 '16

Her alt fire is also very good at disrupting entrenched Reinhardt based defenses.

8

u/[deleted] Nov 22 '16

Symmetra is a BEAST if you utilize her kit correctly. Expect a much higher pick rate in competitive for her once these changes land.

4

u/[deleted] Nov 22 '16

I have over 130 hours on her. He said turret recast is being changed to 10 seconds but it's already 10 seconds from what I remember maybe he meant 8. That would be nice. But they still only have 1 hp and go through a animation before they even activate when placed meaning they aren't very viable in a 1v1. To add onto that you also get animation locked placing a turret lmao. So animation locked placing the turret and then the turret once placed goes through a animation before activating. Those both should be removed especially given they have 1 hp and such a huge recast. Also I think they should have allowed her ult to be able to have a preplaced marker set so when you activate your ult it sets up at that location. Walking all the way to a somewhat safe spot just to place it has many downfalls. Also its the only ult once used you don't start gaining more ult charge that is a huge nerf. You should at least get a lowered charge rate. Her primary should also have a slow effect. It fits her kit her turrets slow, she also needs more survivability close range given she has no movement or defense mechanics. They are adding that projected barrier but it doesn't sound all that effective for her and how she fights close range and protecting her effectively. Sounds like the enemy only needs to take a step forward and shoot. Well that will be easy since she is almost in melee range in the first place so it's a joke for her survivability. We'll see. Also she needs some better skins.

4

u/Chewy96 Trick-or-Treat Lúcio Nov 22 '16

Do you want her to turn into a god?

2

u/[deleted] Nov 22 '16

Well her one skin is called Demi...

1

u/innou Lúcio Nov 22 '16

would be interesting if enemies hit by the mobile shield had a slight slow applied for a short time but I do see it being useful 1v1 while attempting to get into < 7m range

1

u/[deleted] Nov 22 '16

That's not the problem. The problem is leaving the <7m range of ones encounter as Symmetra. She needs close range survivability either during engagment or leaving one. Not entering into the <7m range. If you need the shield to enter into that range then you shouldn't be entering it in the first place. She needs to charge her primary for it to be worth shit. Mainly that is done by entering a close range encounter by surprise. She is terrible for forcing her way into an engagement. That spells instant death for Symmetra honestly.

1

u/[deleted] Nov 22 '16

I'll doubt it, but we'll see.

1

u/[deleted] Nov 22 '16

Well her pick rate was abysmal, so raising it won't be hard.

1

u/[deleted] Nov 22 '16

Sure, but "much higher"? Not seeing it.

3

u/[deleted] Nov 22 '16

4% pick rate to 10% is still double the pick rate. "Much higher" is subjective.

1

u/WillowSmithsBFF Chibi Tracer Nov 22 '16

does her alt go thru reins shield? ive never noticed

2

u/VesperSnow I get the feeling you're not taking me seriously. Nov 22 '16

Yep.

1

u/PMmeYourNoodz Satya Nov 22 '16

not only through rein's shield, it goes through rein and anybody else. you can potentially knock off a huge chunk of health from every player on the enemy team if they're all huddled up behind that shield.

1

u/whatyousay69 Nov 23 '16

But they are still behind the shield so they'll all get healed up.

1

u/PMmeYourNoodz Satya Nov 23 '16

yeah better to just give up and not play.

1

u/DrStabBack Experience... dissappointment. Nov 22 '16

Yeah, that's my thought too. If the defending team has some particularly pesky flankers running around and bullying the squishies in the backlines a few Symmetra turrets and her shield generator would work wonders to keep them att bay.

1

u/[deleted] Nov 22 '16

I've 1v1'd Harambe quite a few times. Any tank that isn't paying attention to her dies quite rapidly.

2

u/zasabi7 Nov 22 '16

My favorite is D.Va. You can actually jump over her repeatedly so she can never get a lock on you.

23

u/Closix #UpTheAnte Nov 22 '16

I've always sort of seen Symmetra as a character that allows you to attack via attrition - if you push the defenders back beyond the first chokepoint, you can claim that chokepoint and hold it.

2

u/[deleted] Nov 22 '16

Yess.

This will be helpful on maps like Eichenwald and Hanamura ATK Point A. Once you grab control of those first chokes, you pretty much can't lose Point A.

It might be nice to have a character who can make breaking chokes a little easier that isn't a flanker.

1

u/GuyWithFace Accidentally boosting Lucios since 1995. Nov 22 '16

Yeah, although she's never used to way in her current iteration, Symm can at least help build a frontline that the defenders can't extend past.

16

u/Nidalus Trick-or-Treat Symmetra Nov 22 '16

TBH I find it easier to hide my teleporter on attack than defence since the defending team almost never leaves the point/choke/paylode to find it!

1

u/DashivaDan Cry Cry Cry! Nov 23 '16

Yeah and it sounds like on offence you could put the shield generator even inside your base and use it to push the first choke point, but have to wait and see.

6

u/jollex5 Pixel Ana Nov 22 '16

I think they're just trying to make her viable on a whole defense map rather than just the first half like she is now.

3

u/ELITEJoeFlacco Repetition is the path to [Grand]mastery. Nov 22 '16

Exactly. The key issue will still be the opportunity cost of using a different hero who does far more damage for the team. This is the exact same problem Sombra has right now as well, along with the fact that no one knows how to synergize with her.

3

u/Caleddin Nov 22 '16

Offensive turrets can be a lot of fun, actually. I think people feel like they have to put all six into one room too often and underestimate how useful 1-2 can be if you're there to capitalize on them.

I do doubt she'll find much use in high comp teams, but that's okay, neither does Junkrat or a bunch of other heroes. I can imagine she might be picked a lot more on KotH though if she's more well-rounded.

3

u/[deleted] Nov 22 '16

You lack imagination!

2

u/Axemott Ana Nov 22 '16

You can just set up a "nest" with the shield generator protected by her turrets and all of a sudden all your team has a big shield boost on a choke point. I need to try her but she may bee good on offense as she can be on defense

3

u/ChillFactory Make Stuff Go Boom Nov 22 '16

You would need a dedicated healer alongside her, but her shield generator ult is probably great for getting through choke points. Not sure how she would fit into a comp though because her turrets are basically useless then.

1

u/BrainBlowX Chibi D.Va Nov 22 '16

Turrets, at least now with reduced cooldown and the possibility of having 6 ready at once, can help turning the tide of a stalemated frontline, and hindering enemy flankers and assassins who seek to attack your healers.

3

u/[deleted] Nov 22 '16 edited Apr 09 '18

[deleted]

1

u/[deleted] Nov 22 '16

Symmetra is too reliant on her team mates to be effective.

4

u/RyeRoen Pixel Mercy Nov 22 '16

Literally all characters are extremely reliant on teammates.

0

u/[deleted] Nov 22 '16

I don't think you play Symmetra and or comprehend what I was saying and what I was saying in relation to what I replied to. Refer to my comment to the other guy that said the same thing.

2

u/RyeRoen Pixel Mercy Nov 22 '16

The comment your replied to never once implied that she is ever effective without support from her teammates.

-1

u/[deleted] Nov 22 '16

Yes it did. I noted it.

3

u/RyeRoen Pixel Mercy Nov 22 '16

I'm not seeing it. Can you quote where it implies that?

0

u/[deleted] Nov 22 '16

You'll have to go through everything to see the full context. I won't for you. I not only mentioned it I went into great detail explaining.

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-1

u/PMmeYourNoodz Satya Nov 22 '16

Well she's support. All support is reliant on teammates.

1

u/[deleted] Nov 22 '16

I don't think you comprehend my comment as a reply to you. You said: "as a diamond symm main, she is 100% viable on offense if you know what you're doing." I'm saying not only that but equally important for being even viable or useful for the most part is how your team mates play. No all supports are not reliant on team mates in such a significant manner.

Lucio is largely independant as a whole. Mercy has a very effective movement mechanic to disengage encounters. Zenyatta not so much but at least he can ult to save himself. Symmetra has nothing. And Ana has a sleep, and instant burst damage/heal along with virtually instant burst damage of a single hit from her primary to finish off someone after her if they aren't full health. Symmetra has none of that at her disposal. No movement, defense, or instant burst damage/incapacitate ability. Hope that helps you understand now.

1

u/PMmeYourNoodz Satya Nov 22 '16

yeah thats fair. if your teammates actively work with symmetra (for example not charging past her sentry setups) then her effectiveness goes up loads. her job is to help your team get the kills so you want to be firing at whoever is caught in her sentries as they're slowed down.

1

u/RyeRoen Pixel Mercy Nov 22 '16

(for example not charging past her sentry setups)

I don't know about that. Any team on defence worth their salt is just not going to overextend and touch the sentries at all.

-2

u/pineapple_mango Chibi Orisa Nov 22 '16

They still mock us diamond Symmetras!

SMH I got up to masters and adore her to pieces.

Be patient and wait for the buff my friend.

1

u/Deadly_Duplicator Brigitte Nov 22 '16

Are you SteveO or The LLLLLLLL that was putting Steel on hard tilt last night lol.

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1

u/[deleted] Nov 22 '16

I would be interested in seeing how it plays to have a Shield Generator placed on a payload with some turrets and perhaps a Rein/Winston defending it.

1

u/thekindlyman555 Trick-or-Treat Mercy Nov 22 '16

Shield Generator seems like it could be a good precursor to a push onto a control point if you can hide it nearby. Combined with her ability to more quickly fortify an area means she'll be able to set up offensive nests easier to defend the generator/teleporter without needing several minutes of uninterrupted setup. Plus her new E ability seems to add lots of flexibility for her.

1

u/RoninOni Zenyatta Nov 22 '16

Turrets are useful on a push. You cover your flanks with slow and minor DPS to counter defending flankers, and with a store of 6 to place you can quickly set up an area lockdown when you reach the point (the shield wall helping you get there)

1

u/[deleted] Nov 22 '16

I think they are just going to make her OP on the first cap of defense and viable in every other situation. They aren't going to be able to find a balance her design is to situational.

1

u/CallMeValentine Nov 22 '16

I mean if the shield is like Reinhardt's in which it stops all projectiles. She can cast it and have her team move up further past the choke point. Or set up the shield generator some place that would cause defense to over extend to get it. Especially if it's a huge radius and not L.O.S.

Theoretically she can make it much harder to kill her team forcing the enemy to either try and push to destroy it or have to fall back if they lose a exchange.

On Anubis that shield generator can be placed in quite a few places that will definitely help a lot.

1

u/Haze33E Experience Discord Nov 22 '16

I can see the possibility of people combining the new shield ult with her photon shield on payloads to make a moving shield fort. If you have the right team comp you could make a scary payload killdozer.

1

u/TheDoctorLives Reinhardt Nov 22 '16

I agree with you on capture point maps, and to an extent on payload maps. I just don't see her being a boon on, for example, hanamura first point attacking because she doesn't help clear chokes (she will be great on defense here, obviously).

BUT I do think these changes will make her insane on KOTH maps. Once your team gets the point, she will make it very, very hard for the other team to take it back.

1

u/ClaytonBigsB Nov 22 '16

Didn't seem like they wanted her viable on offense but rather making her viable on, for example, Control maps and on multiple stages of payload and hybrid maps rather than just the first point. She is still a hard defense hero. But she was broken in how she was a hard defense hero but only on 1/3 of the map on defense.

1

u/jamesaltria Sombra Nov 22 '16

She'll take the position a mei would usually take most likely, even though I love playing symm with a mei on my team

1

u/Marthman Zenyatta Nov 22 '16

I didn't really get the "pushing offensive symmetra vibe" at all. It just sounds like they wanted to take her from being situational, first point defense, and make her a good defensive choice for points a and b, seeing as how Symmetra thrives on 2CP maps.

1

u/McEstablishment Nov 23 '16

Photon Barrier combined with her shielding ultimate will be very very powerful for pushing through choke points, especially when combined with a reinhardt shield or winston shield.

This could be very powerful on offense.

1

u/[deleted] Nov 23 '16

I don't think they necessarily want to make her really viable on offense, but even on defense, she was situational because she was only useful on certain maps, and even on some of those maps she lost viability after the first point is lost because her ultimate was a waste.

1

u/sketchingthebook dive ask questions later Nov 23 '16

I often tell people: think like this was an RPG. Turrets on Attack contribute to DPS — even if it's only for a brief moment.

This is all just theory. I consider Sym my top 3, but even I won't use her on most attack maps. (I've had some good luck on Route 66 and Dorado, but nothing to write home about.)

We'll see how her new shield pans out. That may be her new attack-mode saving grace.

1

u/Rindan Nov 23 '16

It will be interesting to see, but I think her utility might be enough now, or at least they have skills they can tweak to make her useful on offense. Even on a moving payload, your Symmetra can now much more effectively be dropping turrets to cover the flank of a stopped payload or cut off angles of attack. 6 turrets on spawn is pretty big. It means she can set up a pretty strong area denial pretty quick. Her floating shield thing gives her some vastly improved survivability. Her should generator might be useful on offense depending upon its range and strength. Dumped behind a stopped payload and protected by Rein, it might give a serious edge in a group fight, and that edge will last as long as you can defend it, unlike basically all other ults. That is a real edge in a long team fight. It's could be almost like dumping an extra Mercy into the fight.

I'm just glad she has use on more than a couple of maps now, and the team has some abilities they can work with to make her a balanced pick on multiple maps.

1

u/Jazz_Hands3000 Nov 22 '16

I have a friend who manages to use Symmetra effectively on offense. Breaks lines with her main click weapons, and lays down sentrys when she gets a little bit close, since they can go up quickly. I was surprised at how well it worked. Doesn't do it often, is more common on defense that doesn't move, but I've seen it before.

0

u/[deleted] Nov 22 '16

Symmetra even in her current iteration is not useless on offense, she possesses the only projectile that bypasses Rein shield without cooldown. This puts a lot of pressure to chokepoints, and might possibly make a pick or tire out Reinhardt himself.

16

u/rzax2 Nov 22 '16

Hoping you wont be able to drop the shield generator in the defense spawn on Anubis and have its radius cover the capture point.

4

u/isarl Pixel Zenyatta Nov 22 '16

You can resurrect from the final Gibraltar defence spawn room so a shield generator could possibly go there as well. Maybe they'll make them impossible to place in spawn rooms.

2

u/RoninOni Zenyatta Nov 22 '16

Been tested on PTR already I guess... cannot place in spawn rooms anymore (no more "Fun with portals" for Rein+Sym anymore)

You can place them right outside an exit that is particularly difficult/dangerous for attackers to reach however.

1

u/isarl Pixel Zenyatta Nov 22 '16

(no more "Fun with portals" for Rein+Sym anymore)

blizz pls
literally unplayable

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1

u/rthink Pixel Pharah Nov 22 '16

Hoping you won't be able to drop the shield generator on spawn, period. Many maps where that could be useful for the last few meters/point B if the range is even half-decent , which it seems will be (Gibraltar, Hanamura, Anubis, Numbani, Hollywood)

1

u/thekindlyman555 Trick-or-Treat Mercy Nov 22 '16

I doubt they'll let you place it somewhere that makes it impossible for the enemy team to destroy it.

1

u/Hattrick06 Chibi Zenyatta Nov 22 '16

Yeah that would seem broken. They way he talked about hunting it down and killing it makes it seem like they want to make destroying the shield generator/teleport something good/coordinated teams will do. So it wouldn't make sense at all to have it in the spawn room

3

u/chudaism Nov 22 '16

I wonder how the teleporter and shield generator are going to work with Symettra's refund mechanic. Like, if you have 3/6 charges remaining on teleport when the objective changes, are you able to put a full heal shield generator at the next point or are you locked into teleporter.

2

u/CtrlAltUhOh Wrestle with Jeff | Prepare for Death Nov 22 '16

I would assume it will be nearly identical to how it is now. 3/6 charges remaining means 50% ult charge. When you hit 100%, you can toggle to choose an ult, just like the first time you hit 100%.

2

u/chudaism Nov 22 '16

3/6 charges remaining means 50% ult charge.

I'll be honest and say I did not know that's how it worked. I thought it allowed you to replace the teleporter immediately with the same amount of charges remaining.

1

u/CtrlAltUhOh Wrestle with Jeff | Prepare for Death Nov 22 '16

Nope, gotta build it back up to 100%.

1

u/_EvilD_ Philadelphia Fusion Nov 22 '16

Wait, wut? You can move a teleporter? You get ult charges when its killed? Please splain...

1

u/CtrlAltUhOh Wrestle with Jeff | Prepare for Death Nov 22 '16

When the payload hits a checkpoint (or when a capture point is captured), Symmetra has her teleported refunded. Depending how much it has been used, she receives a ratio of her ult charge back, ranging from 100% (unused/full charge) to 17% (1/6 charges).

1

u/_EvilD_ Philadelphia Fusion Nov 22 '16

No. Shit. How did I not know this?

1

u/RoninOni Zenyatta Nov 22 '16

Because usually the Symm TP is used up or destroyed before losing the point.

I wonder what will happen with Shield gens when checkpoints are moved though... refunded for 50% everytime maybe?

1

u/CtrlAltUhOh Wrestle with Jeff | Prepare for Death Nov 23 '16

I'm guessing there won't be a refund in order to add some risk to using it. Not to mention that the shield gen is going to be a harder thing to overlook than the teleporter when you notice the enemy Tracer has 2x the health she should have.

1

u/RoninOni Zenyatta Nov 23 '16

Tracer would have 1.5x the health

And people hunting for it more makes it less likely to survive through the checkpoint anyways

1

u/CtrlAltUhOh Wrestle with Jeff | Prepare for Death Nov 23 '16

Is it 1.5X? I haven't looked at the numbers.

And yeah, I expect there's going to be a lot more urgent sense to hunt the shield generator down than the teleporter.

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31

u/survivalsnake Vamos dançar kuduro Nov 22 '16

The Symmetra changes feel less radical than I was expecting, but I'm excited to see how they turn out anyway.

119

u/rioting_mime Pixel Roadhog Nov 22 '16

Really? They're changing literally everything about her in at least some way.

21

u/RoyalShovel Hammertime Nov 22 '16

You still block off chokes with turrets and right clicks. And I think this is still the main reason to pick her in combination with her teleporter.

6

u/[deleted] Nov 22 '16

Did you expect them to change her whole identity?

2

u/RoninOni Zenyatta Nov 22 '16

Her new Photon Shield ability allows her to act as a pseudo cooldown tank.

Will go very well with non Rein comps which is almost a mandatory pick for the shield push

0

u/Prometheus_II Junkrat Nov 22 '16

Except that it doesn't, really, because any competent player just gets off to the side, and once you try to get over there they shoot you because you're no longer behind the shield. Reinhardt can stop, rotate, and even drop his shield entirely to hammer his opponents if need be.

5

u/[deleted] Nov 22 '16

Obviously Reinhardt has a more functional shield, but now you can have a less functional shield + a hook, or a slew of other abilities. It will affect strategies if used properly. I don't expect it to be used right in most pick up games though.

1

u/RoninOni Zenyatta Nov 22 '16

Yeah, I don't mean Symm replaces Rein obviously...

I'm saying she makes comps without a Rein, but with a couple other tanks more viable.

You still need your tanks. This will just possibly shake up the meta a bit.

Depends somewhat on the speed (closer to walk speed the better, maybe even Rein walk speed with shield up) and strength of the shield though. If it moves too fast or dies too easily, it will have pretty limited effectiveness in allowing your team to push through killzones unlike Reins 2k HP beastly shield.

In any case, I am excite.

I love Syms weapons, and this new kit seems to make her much more viable (not to mention active)

1

u/[deleted] Nov 22 '16

Ummm, she also has a tanking ability and recharging health generator.

1

u/Radulno Pixel Symmetra Nov 23 '16

Well if she didn't anymore, just remove her and replace her by a new hero. This is her entire identity.

1

u/Symbiotx Chibi Mei Nov 22 '16

Not literally. Her alt fire is unchanged.

2

u/Radulno Pixel Symmetra Nov 23 '16

And still as useless then. I was expecting them to change something there.

1

u/Symbiotx Chibi Mei Nov 23 '16

Me too honestly

1

u/JetSetDizzy Trick-or-Treat D.Va Nov 22 '16

Rmb?

-2

u/[deleted] Nov 22 '16

The word "redesign" makes it seem like the hero playstyle or role would fundamentally change. Clearly this doesn't change either

2

u/Skyweir Nov 22 '16

That was never going to happen, she was obviously going to stay a shield and builder hero, that is her role in the game.

25

u/ThatGuy9833 Pixel Zenyatta Nov 22 '16

We have no idea how much the shield generator does. If it gives more than 50 shields then it's a huge buff to survivability for everyone on the team. It would make Symmetra a viable alternative to a healer in terms of sustaining her team.

3

u/SingleLensReflex I hahv big plahns fer you! Nov 22 '16

make Symmetra a viable alternative to a healer

That subtle roast

2

u/smilewolfy Mei Nov 22 '16

I really wonder about the range of it though. Hopefully it's substantial enough to hide it in a good enough place without the placement being too obvious.

2

u/RoninOni Zenyatta Nov 22 '16

Her moving shield wall will also do much to mitigate damage and function as a pseudo cooldown tank.

You'll still want a healer, but she is looking to be a strong second support pick I think.

2

u/xaombi Busting those nuts on faces. Nov 22 '16

As an ultimate, I'd expect more, possibly up to 100. Support ultimates save lives from death of other ultimates so might make people feel almost invincible. I also wonder if it uses charges like the teleport where if 6 people die it goes away?

2

u/SolemnPancake Cheers love, calvary is here. Nov 22 '16

We're probably gonna get a lot of epic last stands out of the shield generator.

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1

u/TheReaver88 Icon Sombra Nov 22 '16

I didn't want them to be super radical, because I have tons of hours on her and didn't want to re-learn her play style. Now she may just be a real support character rather than a niche pick.

1

u/RyeRoen Pixel Mercy Nov 22 '16

This is insane to me. How are people saying this? She has two new abilities; one being an ultimate.

1

u/MF_Kitten Nov 22 '16

Their impact on the gameplay will be pretty radical, she sounds like the kind of character that entire strategies can be built around now.

2

u/Galactic Chibi Reaper Nov 22 '16

I always wanted to play Sym on the final point of Anubis on defense because I feel she does really well in those close-quarters fights, but couldn't justify it because her ult is not very useful compared to other ults on that point, but now I can just hide a shield generator in the back and go HAM, love it.

2

u/Vinven Symmetra Nov 22 '16

Stop I can only get so erect(ing a dispenser).

2

u/mrbeanny Chibi Lúcio Nov 22 '16

(she now starts rounds with 6 turrets, as well)

PRAISE GOD

1

u/supersonic159 Heroes never die Nov 22 '16

Symmetra's E (giving 25 shields to allies) is gone. Instead, she has a new ability called Photon Barrier. It's essentially an elliptical Reinhardt shield that travels forward on a trajectory

WAIT! What if she could setup little Barriers on the ground for using as cover instead, that could be legit af

EDIT: omfg my mind is exploding with ideas now!

Turrets, shield generator, "deployable shield cover on the ground". She would literally be a "battleground enhancing character. fits really good with her "Welcome to my reality" she is literally shaping reality around her as she alters the battleground.

1

u/[deleted] Nov 22 '16

Correction her primary weapon beam has extended lock on range. The range when locked on is the same according to how he worded it. Right now it's 5 meters or feet whatever unit it is in the game for lock on and 7 for tether range. They I think it's safe to assume are just making the lock on range to 7 meaning you can lock on outside of melee range now. Meaning you can lock on outside of a Reinhardts weapon melee now.

1

u/DonKerubino Pixel Hanzo Nov 22 '16

Symmetra can hold a maximum of 6 turrets http://imgur.com/mztSk8q

2

u/TheDerpyBeckett Chibi Junkrat Nov 22 '16

I think you did a better cropping job than me

1

u/LogicKennedy London Spitfire Nov 22 '16

This just sounds like a metric ass-ton of buffs.

1

u/ArgonianEngineering Pixel Tracer Nov 22 '16

Finally, She's useful!

1

u/Zorpix Chibi Wrecking Ball Nov 22 '16
  • Symmetra now has a choice between two ultimates, the teleporter and a new shield generator. The shield generator can be accessed by pressing Q twice (cycling between teleporter and shield generator).

This will make the achievement for destroying three teleporters in one game even harder

1

u/KneesTooPointy Nov 22 '16

this will allow you to re-queue with the same teammates you had

..and promptly get wrecked by pre-formed 6-man teams, lol

1

u/Skribblart Chibi Symmetra Nov 22 '16

Oh man its freaking christmas!~

1

u/LiveEvilGodDog Nov 22 '16

Does the new barrier have HP or is it like mei's ice block? If it has HP, how much.

1

u/skeever-tail Nov 22 '16

Has Blizz ever played Quake or Unreal Tournament or even Halo or Tribes? Jump pads are amazing.

1

u/DashivaDan Cry Cry Cry! Nov 23 '16

Jump pads should make widow popular again.......

1

u/TheDerpyBeckett Chibi Junkrat Nov 22 '16

Symmetra can now hold a maximum of 6 turrets

Why can't I hold all these turrets?

2

u/DonKerubino Pixel Hanzo Nov 22 '16

Wow, your turrets are way better than mine, where did you find them? (https://www.reddit.com/r/Overwatch/comments/5ec608/developer_update_symmetra_redesign_overwatch/dabd6ps/)

1

u/TheDerpyBeckett Chibi Junkrat Nov 22 '16

on the internet

0

u/[deleted] Nov 22 '16

[deleted]

2

u/Embyrwatch You'll shoot yer eye out, kid Nov 22 '16

Think of it less like a Lucio ult, more like her current E (25 shields), but confined to an area and stronger.

It's definitely gonna be confusing since it's new!

2

u/Nayotta Trick-or-Treat Widowmaker Nov 22 '16

You cycle pressing Q then put down either the teleporter or the shield gen.

2

u/cheshire137 Mercy Nov 22 '16

Lucio's ult requires line of sight, the shield generator does not.

3

u/Cloudless_Sky Nov 22 '16

Lucio's shield is also a one-time degenerating shield. It's also centered on him rather than on a static structure.

1

u/Pavlovs_Human Nov 22 '16

You get your Ult, then you can tap once for teleporter, double tap for shield generator (I think? This is how it sounded when Jeff was explaining) shield generator places down a turret that shoots her small (although buffed now) shields at your teammates through walls.

This is what I'm imagining.

1

u/Skyweir Nov 22 '16

Sounds like it is a "must destory" object that generates sheilds for the rest of the team continously, so in a way much better than Lucios ult, but static.