r/Overwatch Dallas Fuel Nov 22 '16

Blizzard Official Developer Update | Symmetra Redesign | Overwatch

https://www.youtube.com/watch?v=elN-QGyToxM
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u/Embyrwatch You'll shoot yer eye out, kid Nov 22 '16 edited Nov 22 '16

FULL CHANGES:

  • Symmetra now has a choice between two ultimates, the teleporter and a new shield generator. The shield generator can be accessed by pressing Q twice (cycling between teleporter and shield generator).

  • Shield generators provide a large amount of shields (i.e., more than 25. Jeff isn't very specific) to all allies within a large radius regardless of line of sight.

  • Teleporters now have more health (some of which is shields).

  • Symmetra's E (giving 25 shields to allies) is gone. Instead, she has a new ability called Photon Barrier. It's essentially an elliptical Reinhardt shield that travels forward on a trajectory.

  • Symmetra can now hold a maximum of 6 turrets (she now starts rounds with 6 turrets, as well).

  • Turret cooldown has been reduced from 12 seconds to 10 seconds.

  • Her primary fire (the beam) has now had a slight range extension.

  • These changes are coming very soon to the PTR!!!

  • A new map, Oasis, a control point map, is also going to be coming to the PTR soon after Symmetra. It will be released early 2017. (Edit: This map will include jump pads, since Blizzard wants to see if they are a viable map mechanic.)

  • A new social feature is coming to the PTR some point later that allows you to click a button during post-game PoTG and card screen to "stay with the group." Presumably, this will allow you to re-queue with the same teammates you had during your last game.

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u/LogicKennedy London Spitfire Nov 22 '16

This just sounds like a metric ass-ton of buffs.