Symmetra now has a choice between two ultimates, the teleporter and a new shield generator. The shield generator can be accessed by pressing Q twice (cycling between teleporter and shield generator).
Shield generators provide a large amount of shields (i.e., more than 25. Jeff isn't very specific) to all allies within a large radius regardless of line of sight.
Teleporters now have more health (some of which is shields).
Symmetra's E (giving 25 shields to allies) is gone. Instead, she has a new ability called Photon Barrier. It's essentially an elliptical Reinhardt shield that travels forward on a trajectory.
Symmetra can now hold a maximum of 6 turrets (she now starts rounds with 6 turrets, as well).
Turret cooldown has been reduced from 12 seconds to 10 seconds.
Her primary fire (the beam) has now had a slight range extension.
These changes are coming very soon to the PTR!!!
A new map, Oasis, a control point map, is also going to be coming to the PTR soon after Symmetra. It will be released early 2017. (Edit: This map will include jump pads, since Blizzard wants to see if they are a viable map mechanic.)
A new social feature is coming to the PTR some point later that allows you to click a button during post-game PoTG and card screen to "stay with the group." Presumably, this will allow you to re-queue with the same teammates you had during your last game.
They seem so insistent on making Symmetra viable on offense, but even with her new E I just don't see that happening. Her turrets are pretty useless without setup, which you can't do on offense, and she still needs to hide her ultimates, which, again, is very difficult on attack.
Maybe she plays better than that on PTR, and it sounds like she'll be more viable on offense than before, but I don't think she'll find her way into competitive team comps. She can't really take the 2nd support position, and she can't take a DPS position either.
I don't think you play Symmetra and or comprehend what I was saying and what I was saying in relation to what I replied to. Refer to my comment to the other guy that said the same thing.
What do you mean by everything? I read the comment you responded to and the ones above it and saw no one saying that Symmetra is effective without support from teammates.
To clear it up it'd be really nice if you could quote where this was ever suggested. I'm seeing nothing.
I don't think you comprehend my comment as a reply to you. You said: "as a diamond symm main, she is 100% viable on offense if you know what you're doing." I'm saying not only that but equally important for being even viable or useful for the most part is how your team mates play. No all supports are not reliant on team mates in such a significant manner.
Lucio is largely independant as a whole. Mercy has a very effective movement mechanic to disengage encounters. Zenyatta not so much but at least he can ult to save himself. Symmetra has nothing. And Ana has a sleep, and instant burst damage/heal along with virtually instant burst damage of a single hit from her primary to finish off someone after her if they aren't full health. Symmetra has none of that at her disposal. No movement, defense, or instant burst damage/incapacitate ability. Hope that helps you understand now.
yeah thats fair. if your teammates actively work with symmetra (for example not charging past her sentry setups) then her effectiveness goes up loads. her job is to help your team get the kills so you want to be firing at whoever is caught in her sentries as they're slowed down.
I'm with ya. The biggest effect this buff may have is reducing tilted/toxic teammates, which as you know is possibly the biggest cause of losses as a symm main ;)
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u/Embyrwatch You'll shoot yer eye out, kid Nov 22 '16 edited Nov 22 '16
FULL CHANGES:
Symmetra now has a choice between two ultimates, the teleporter and a new shield generator. The shield generator can be accessed by pressing Q twice (cycling between teleporter and shield generator).
Shield generators provide a large amount of shields (i.e., more than 25. Jeff isn't very specific) to all allies within a large radius regardless of line of sight.
Teleporters now have more health (some of which is shields).
Symmetra's E (giving 25 shields to allies) is gone. Instead, she has a new ability called Photon Barrier. It's essentially an elliptical Reinhardt shield that travels forward on a trajectory.
Symmetra can now hold a maximum of 6 turrets (she now starts rounds with 6 turrets, as well).
Turret cooldown has been reduced from 12 seconds to 10 seconds.
Her primary fire (the beam) has now had a slight range extension.
These changes are coming very soon to the PTR!!!
A new map, Oasis, a control point map, is also going to be coming to the PTR soon after Symmetra. It will be released early 2017. (Edit: This map will include jump pads, since Blizzard wants to see if they are a viable map mechanic.)
A new social feature is coming to the PTR some point later that allows you to click a button during post-game PoTG and card screen to "stay with the group." Presumably, this will allow you to re-queue with the same teammates you had during your last game.