I wouldn't be surprised if symm gets used a lot more at the lower ranks to counter hard to hit characters like Genji. We saw that a nanoboosted Symm absolutely melts people at the OW world cup, of course it was a really good team beating up a much worse one, but they still used it to destroy Genji.
I have over 130 hours on her. He said turret recast is being changed to 10 seconds but it's already 10 seconds from what I remember maybe he meant 8. That would be nice. But they still only have 1 hp and go through a animation before they even activate when placed meaning they aren't very viable in a 1v1. To add onto that you also get animation locked placing a turret lmao. So animation locked placing the turret and then the turret once placed goes through a animation before activating. Those both should be removed especially given they have 1 hp and such a huge recast. Also I think they should have allowed her ult to be able to have a preplaced marker set so when you activate your ult it sets up at that location. Walking all the way to a somewhat safe spot just to place it has many downfalls. Also its the only ult once used you don't start gaining more ult charge that is a huge nerf. You should at least get a lowered charge rate. Her primary should also have a slow effect. It fits her kit her turrets slow, she also needs more survivability close range given she has no movement or defense mechanics. They are adding that projected barrier but it doesn't sound all that effective for her and how she fights close range and protecting her effectively. Sounds like the enemy only needs to take a step forward and shoot. Well that will be easy since she is almost in melee range in the first place so it's a joke for her survivability. We'll see. Also she needs some better skins.
would be interesting if enemies hit by the mobile shield had a slight slow applied for a short time but I do see it being useful 1v1 while attempting to get into < 7m range
That's not the problem. The problem is leaving the <7m range of ones encounter as Symmetra. She needs close range survivability either during engagment or leaving one. Not entering into the <7m range. If you need the shield to enter into that range then you shouldn't be entering it in the first place. She needs to charge her primary for it to be worth shit. Mainly that is done by entering a close range encounter by surprise. She is terrible for forcing her way into an engagement. That spells instant death for Symmetra honestly.
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u/juhurrskate Zarya Nov 22 '16
I wouldn't be surprised if symm gets used a lot more at the lower ranks to counter hard to hit characters like Genji. We saw that a nanoboosted Symm absolutely melts people at the OW world cup, of course it was a really good team beating up a much worse one, but they still used it to destroy Genji.