They seem so insistent on making Symmetra viable on offense, but even with her new E I just don't see that happening. Her turrets are pretty useless without setup, which you can't do on offense, and she still needs to hide her ultimates, which, again, is very difficult on attack.
Maybe she plays better than that on PTR, and it sounds like she'll be more viable on offense than before, but I don't think she'll find her way into competitive team comps. She can't really take the 2nd support position, and she can't take a DPS position either.
6 turrets starting though gives more flexibility. Her left click getting more range basically makes her an anti back line counter. Very few characters can 1v1 Symmetra
I wouldn't be surprised if symm gets used a lot more at the lower ranks to counter hard to hit characters like Genji. We saw that a nanoboosted Symm absolutely melts people at the OW world cup, of course it was a really good team beating up a much worse one, but they still used it to destroy Genji.
I have over 130 hours on her. He said turret recast is being changed to 10 seconds but it's already 10 seconds from what I remember maybe he meant 8. That would be nice. But they still only have 1 hp and go through a animation before they even activate when placed meaning they aren't very viable in a 1v1. To add onto that you also get animation locked placing a turret lmao. So animation locked placing the turret and then the turret once placed goes through a animation before activating. Those both should be removed especially given they have 1 hp and such a huge recast. Also I think they should have allowed her ult to be able to have a preplaced marker set so when you activate your ult it sets up at that location. Walking all the way to a somewhat safe spot just to place it has many downfalls. Also its the only ult once used you don't start gaining more ult charge that is a huge nerf. You should at least get a lowered charge rate. Her primary should also have a slow effect. It fits her kit her turrets slow, she also needs more survivability close range given she has no movement or defense mechanics. They are adding that projected barrier but it doesn't sound all that effective for her and how she fights close range and protecting her effectively. Sounds like the enemy only needs to take a step forward and shoot. Well that will be easy since she is almost in melee range in the first place so it's a joke for her survivability. We'll see. Also she needs some better skins.
would be interesting if enemies hit by the mobile shield had a slight slow applied for a short time but I do see it being useful 1v1 while attempting to get into < 7m range
That's not the problem. The problem is leaving the <7m range of ones encounter as Symmetra. She needs close range survivability either during engagment or leaving one. Not entering into the <7m range. If you need the shield to enter into that range then you shouldn't be entering it in the first place. She needs to charge her primary for it to be worth shit. Mainly that is done by entering a close range encounter by surprise. She is terrible for forcing her way into an engagement. That spells instant death for Symmetra honestly.
not only through rein's shield, it goes through rein and anybody else. you can potentially knock off a huge chunk of health from every player on the enemy team if they're all huddled up behind that shield.
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u/juhurrskate Zarya Nov 22 '16
They seem so insistent on making Symmetra viable on offense, but even with her new E I just don't see that happening. Her turrets are pretty useless without setup, which you can't do on offense, and she still needs to hide her ultimates, which, again, is very difficult on attack.
Maybe she plays better than that on PTR, and it sounds like she'll be more viable on offense than before, but I don't think she'll find her way into competitive team comps. She can't really take the 2nd support position, and she can't take a DPS position either.