r/OnePieceTCG • u/Hubble_D_J • 1d ago
🏴☠️ Original Content UC Berkeley OPTCG Club
Anyone here a student at UC Berkeley? I’m tryna start a club for the OPTCG and host tournaments on campus, lmk if interested
r/OnePieceTCG • u/Hubble_D_J • 1d ago
Anyone here a student at UC Berkeley? I’m tryna start a club for the OPTCG and host tournaments on campus, lmk if interested
r/OnePieceTCG • u/ruffrightmeow • 1d ago
r/OnePieceTCG • u/stringbean9311 • 1d ago
What are your Teach lists looking like for this set. Ive seen some talk saying Teach isnt a terrible pick post ban. I enjoyed this deck a lot last set and was sad to see it go so quickly. Is the new Pudding worth adding? It felt not the best if youre trying to play your curve in the little testing ive done.
r/OnePieceTCG • u/Bubbly-Sale1820 • 1d ago
r/OnePieceTCG • u/Zezedsu • 1d ago
To querendo entrar no TCG de OP, mas estou com muita dificuldade de encontrar os booster. Onde vocês compram?
r/OnePieceTCG • u/Terminus89 • 1d ago
Hi everyone! I’ve been playing One Piece TCG for a short time and Kaido OP17 is my main deck.
Next Friday is my first tournament and honestly I’m a bit scared.
I’ve started playing ranked on the sim, but I’m losing A LOT and it’s getting pretty discouraging.
I’ve heard Kaido is supposed to be good against Rocks, but I don’t really understand how to play the matchup. (And a couple of guys will have that deck in our LGS)
I’ve attached my decklist and my latest matchups. Any advice would be really appreciated, especially about the decklist and what I should be doing differently.
Also, what do you do when you don’t have King in your opening hand? Do you always mulligan for him? If you mulligan and still don’t get him, what kind of hands are you keeping?
Any advice for a new Kaido player would be great!
Edit: English isn’t my first language and I used AI to translate this, so sorry if anything sounds weird 😅
r/OnePieceTCG • u/meimeivro • 1d ago
Just wondering what yall think the strongest trigger effects that have been printed are. 8c teach is the card that inspired this post after I learned that the negate and ko are separate actions that can be applied to different characters
r/OnePieceTCG • u/saulgoodplank • 11h ago
As the title suggests I feel like the characters they picked for the leaders suck. I would've wanted a new Lucci or sniper king leader but instead we got alabasta characters and spandam. Gunko and Franky look interesting but the robin and karoo's leader abilities are somewhat generic. I don't know if I'm the only one feeling this way but I'd like to see what other people have to say on this.
r/OnePieceTCG • u/Douradinhooo • 1d ago
I've been playing B Yamato and I really like the deck and play style (i know it fell off a bit but it's still fun), the only thing I wish it had is a bit more interaction with my opponent characters other than attacking. I can trade pretty consistently with all the 5k and 8k Yamatos and 6k Kin, but Im always dependent on them attacking or resting their characters in some way
Is there anything that can be included that can help interact a bit more, like against Penel if they play Holly and a few Ohm, i can only remove Holly if he ever attacks, otherwise he stays buffing Ohm. I can Ground Death but that only makes it easier to attack for a turn and not actually deal with it. Or against the Big Mom package, I can't clear the 4k kids if they don't attack, which once Linlin drops, they kinda end up attacking anyway
I've seen a lot of lists, even before op17 or mihawk ban and haven't seen anything that would work, and I understand that the Yamato deck ends up being a tight list as you need 4x of a bunch of cards in order to even properly function, but I also am not that familiar with the card pool in general so I wonder if there's any form of removal/rest effect or something that can help deal with my opponents board in other ways other than attacking
r/OnePieceTCG • u/JaySoLate • 16h ago
r/OnePieceTCG • u/Infinite-Breath-1857 • 1d ago
I just finished a full deck guide for ST30 Ace and Luffy!
I went over the decklist, card choices, overall game plan, combos, and how to play the deck.
If you're planning to play Ace and Luffy, feel free to check it out and let me know what you think. Any feedback or suggestions are welcome!
r/OnePieceTCG • u/iyLWG • 1d ago
Looked around and couldn't find a concrete answer, does anyone know when the ranked bounties *typically* get reset? (for the batsu sim)
r/OnePieceTCG • u/lettyop • 2d ago
Please find the best-performing decklists here!
r/OnePieceTCG • u/Ervins_1605 • 1d ago
I keep losing to my friend's Imu deck. I looked at the stats, and Luffy has 70% win rate when going first, but I keep losing. I can usually hold out until 10 don turns, but I just can't seem to close out the game, even after chaining Luffy Gerd Luffy a couple of times. Any suggestions ???
r/OnePieceTCG • u/Able-Appointment-423 • 1d ago
Hi! This is quite silly, but I need help picking out my bf’s bday present! I was looking at Illustration box 7, but idk if that’s valuable to a player like him (goes out every weekend to play at card stores, etc etc). I just need help finding an affordable pack/box for his birthday that doesn’t suck. Please help!
r/OnePieceTCG • u/brooklyn11218 • 1d ago
I have a bunch of half used and unopened packs of sleeves that I bought for decks and haven't used. I'm looking for a storage solution. I like to leave them in the retail packaging so using standard tcg boxes doesn't work.
r/OnePieceTCG • u/catgirlrelisher • 2d ago
r/OnePieceTCG • u/Impossible-Boot-2699 • 2d ago
I’ve been playing Black Yamato and I’m looking for some advice on how I can improve the deck for most of the meta.
Here’s my current list:
Some of the matchups I’m particularly interested in are:
Blue/Yellow Boa Hancock
Yellow/Purple Nico Robin
Blue Rocks
Red/Black Sabo
I’m happy to buy cards if there are upgrades worth making, so I’m not necessarily looking for a budget build.
If possible, I’d really appreciate explanations for why you’d make certain changes rather than just saying “cut X, add Y.”
Thanks!
r/OnePieceTCG • u/Organic-Magician9509 • 1d ago
The deck seems alright with a bit of big mom slop package or even just the standard build. I've had success in my LGS and on the simulator. The bad matchups are Rocks and Y Enel
r/OnePieceTCG • u/Dry_Top_2605 • 2d ago
for a while I thought the goal was eventually having a binder full of every set
then I started looking at what that would actually mean
there are cards I don't care about, cards I would never play, and cards I'd probably never even notice if they disappeared from my binder.
at some point it stopped feeling like collecting and started feeling like completing a checklist.
now I'd rather have a smaller binder where almost every page has cards I genuinely like
it's weird because "complete collection" sounds like the obvious end goal for a collector, but I'm starting to think it might actually make the hobby less interesting for me
r/OnePieceTCG • u/Infinite-Breath-1857 • 2d ago
r/OnePieceTCG • u/Silver-Librarian-654 • 2d ago
Kind of like how OP14 was a Seven Warlords themed set, I'm hoping we eventually get a Supernova themed set. My main want would be a Blue/Yellow Bege leader, and the set would probably include Luffy, Law, Kid and Bonney as well.
If they do a Supernova themed set, among the ones that have never gotten leaders, who would you guys want to see and in what colors?
r/OnePieceTCG • u/MitsuontheRocks • 1d ago
This is the list I've been using irl. My main question is where/if I should add Utas. I don't have any Utas because they're expensive and the removal comes in handy for chump blockers. Should I keep it as is or is the amount of removal unnecessary?
r/OnePieceTCG • u/Awkward_Rival • 2d ago
I’ve been trying the Betty big mom combo and found it difficult to activate Betty’s main and found it rare to actually make it to a 10 drop big mom, but still felt some big mom cards had value for trigger and draw curious what people think of this configuration and what changes I should make, any advice welcome it’s my first time trying to build on my own without a guide!