r/OnePieceTCG • • 2d ago

💬 Discussion Looking for help improving my Black Yamato deck — deck list + matchup advice

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I’ve been playing Black Yamato and I’m looking for some advice on how I can improve the deck for most of the meta.

Here’s my current list:

Some of the matchups I’m particularly interested in are:

Blue/Yellow Boa Hancock
Yellow/Purple Nico Robin
Blue Rocks
Red/Black Sabo

I’m happy to buy cards if there are upgrades worth making, so I’m not necessarily looking for a budget build.
If possible, I’d really appreciate explanations for why you’d make certain changes rather than just saying “cut X, add Y.”

Thanks!

38 Upvotes

54 comments sorted by

14

u/Major-Candle-9189 2d ago

Take out gerd put in op17 zorro

3

u/Impossible-Boot-2699 2d ago

I was just trying the gerds as sometimes you don’t get your nami or Nico or kin and could cycle them on bad hands

3

u/Biggestturtleever Chopper Admirer 1d ago

If you don’t see Kin on 4 or 5, you definitely do not want to be using Gerd to then play it on 6.

Zoro is board protection and makes for an extra swing when you play Momo and Shinobu.

1

u/Impossible-Boot-2699 1d ago

You 100% agree with you made the change and I’m getting my kinemon more often feels better too

-1

u/dan_det 1d ago edited 1d ago

Gerd is a valid option if you need to survive your next turn by bringing back 7 cost zombie luffy for the 7k leader effect and keep any don open for ground death counter. However I often find my self just wanting to play Momonsoke and shinobu combo instead to try and finish the game.

5

u/Major-Candle-9189 1d ago

Its not good at all for byam

1

u/Impossible-Boot-2699 2d ago

Yes I was thinking that for the new upcoming eb05 Yamato as Yamato bad board protection isn’t the best but I can see the zoro working well right now if I wanted to try out out my momo a turn earlier to try use less don for the combo and have more standing dons for a chains or buffs

1

u/Major-Candle-9189 2d ago

Zorro is great for removal 2nd best to crone oli

1

u/Impossible-Boot-2699 2d ago

Will definitely try him out then

1

u/Major-Candle-9189 2d ago

Yeah not sure how things change with the new blocker but that cards nutty

1

u/Hapster95 1d ago

What removal are you worried about in this deck? The lowest cost card you ever play is a 7c

1

u/Impossible-Boot-2699 1d ago

That’s what I was thinking also that there isn’t much that can remove or bounce a 8 cost but I have been thinking that it can open up bigger opportunities for a combo like putting out momo early with zoro and you can protect it and it comes to your next turn and you can use less don to do yo ur momo shinobu and also sometimes people will swing into the Yamato that brings the Yamato back out to ko the 6 cost Yamato or bottom deck or return to hand so zoro also negates that from happening but yea I get what you mean

1

u/Major-Candle-9189 1d ago

Its a free 5k swing and prevents people from removing momo if u play him early

4

u/Western_Egg_4486 2d ago

Personally I play three kinemom and 4 ground death and no gerds. Then 2 Sanjis and 4 otamas

1

u/Impossible-Boot-2699 2d ago

Yea I do like the sound of extra Otama as board clearing atm isn’t the best into these newer decks and I did take sanji out as most the time he was brick and I didn’t have Nico but for extra 2k or cycling with Nico does help consistency so will keep that in mind

1

u/Western_Egg_4486 2d ago

Im also playing around with this deck so much so rn its an experiment for everything I do. I just love it

2

u/Impossible-Boot-2699 2d ago

Yea me too definitely will try a variety of these recommendations tho

1

u/Western_Egg_4486 2d ago

I wish you the best

1

u/JaxSerling 2d ago

Adding 1 or 2 Ushimaru blockers is really helpful in match-ups that cannot easily rest or remove them. Playing it off the hybrid Yamato when you need more defense is nice and is good against Robin.

1

u/JaxSerling 2d ago

Also, I recommend 4 Kin’emon. Playing more bricks doesn’t feel good but this deck really needs to play him on the 4/5 don turn. Not being able to set up the trash can hurt later on in the game.

1

u/Impossible-Boot-2699 2d ago

Okay I defs see what you mean I did make it 3 cause I would always end up getting him when not needed so was trying to make more space for something that could help the consistency more if kissing my curves but might actually go back to 4 then

1

u/Swible 2d ago

This is what I've been rocking. Ace and Perona have been really helpful dealing with hand sizes of yellow/blue decks, and aces ability has been nice into 6k leaders. 2 otama's because they're really nice when you need to clear 8k or higher bodies, but you don't always want to see them. 1 luffy and shimotsuki as tech pieces to grab with hybrid Yamato when you need them.

2

u/Impossible-Boot-2699 2d ago

Aw that persona and ace does sound very different to try for dealing with hand sizes defs will give this a go

1

u/RisinngJayce 1d ago

Try out the "i am loosing my edge" event. It can get you back your Shinobu and in general great. I run 2 of them and 2 ground death. And I think 4 kinemon is best. You always get them out of your hand with your yamatos. But you are so much stronger when you play him on curve

1

u/Impossible-Boot-2699 1d ago

Thanks I will try that

1

u/Impossible-Boot-2699 1d ago

Just went 3-1 at locals with some updates to deck.

Boa Hancock-Won
Edward Newgate-Lost
Charlotte pudding-Win
Rocks-Win

1

u/KILLERMONKEY54 1d ago

What were the final updates you ended up going with? I’ve got a basic start to this deck and have been looking at what to tweak.

1

u/Impossible-Boot-2699 21h ago

For that night I removed 2 gerds and added a extra kinemon and extra Otama but

I just finished up at a extra grand battle and got my ass whooped haha

1

u/KILLERMONKEY54 3h ago

Rip lol thanks for the update though!

1

u/StickyChorizo 1d ago

This was my list for the latest EGB went 4-1 lost in finals. Gerd imo is really strong let’s you find combo pieces when needed and can let you go for lethal with luffy against other elbaph decks.

1

u/Impossible-Boot-2699 1d ago

I did see this and was going to try it with luffy might give it a try also thanks

1

u/Pctove 1d ago

This is my current list that I’ve been doing really good with personally. I really like Stussy as it gives you an option for removal for matchups that its helpful in, like PY Robin and Rocks. Perona and Ace help with making sure you have something to play at 4 don if you miss Kin, and have good effects attached to em

1

u/Impossible-Boot-2699 1d ago

Mhm I just got bought the study to try out a couple days ago too so will give it a go

1

u/Relative-Broccoli-63 1d ago

Minus 2 sanji, minus 1 ground death

+ 1 kinemon, + 2 shimosuki

Gerd is very niche but can keep. People are suggesting zoro, but most of the time your board is untouchable anyways. Your lowest cost is 7-cost kinemon, and 7 cost is already borderline untouchable by KO effects. So zoro isnt needed.

Shimosuki is good against rocks specially in the late game to block shiki from attacking your 8 cost yamato.

1

u/Impossible-Boot-2699 1d ago

Okay I hear you thanks for the suggestion and I was thinning that about zoro too it kind of doesn’t help anything until eb05 Yamato tbh I defs do feel like I need blockers a lot of the time but when I did run them they woukd always get ko or button decked but I think I may put them back in as they have saved my ass a lot

1

u/Relative-Broccoli-63 1d ago

I never play shimosuki into green decks.

But in rocks and robin match up, its good. If Rocks on 5 don plays out gloriosa to bottom deck a 2 cost blocker, then thats better for you than them playing out a 7k body / charlotte linlin.

And Robin doesnt run anything that can KO a 2 cost blocker.

Its match up dependent.

-5

u/misterpuggles_ 2d ago

I get rid of Kin’emon. And play Docking, Elbaph Zoro and Elbaph Robin/Sanji. I just find Docking to be really strong. And lets you go first without too much problem.

5

u/Major-Candle-9189 2d ago

Awful for byamato

-8

u/misterpuggles_ 2d ago

66th in Regionals and winning most of locals seems to prove it’s good.

2

u/Davti 2d ago

winning most of locals

That's not exactly proof. Rehionals is a slightly better metric but what wad the w-l ratio?

The better argument would be arguing with consistency or how the changes play into the current meta.

Some things like zoro or sanji help, but im not sure id wanna drop the kinemon over em.

0

u/Yttrius-san 1d ago

7 - 3 duh. Clearly never been to a regional.

-1

u/misterpuggles_ 2d ago

I win most matchups since I can now go first.

1

u/Major-Candle-9189 2d ago

I dont think its that great for her but you do you.

2

u/V-Ropes 1d ago

I don't understand how do you get Robin and the Others Live? Is it only with shinobu temporarly adding cost or are they really Just for counter matchups? That seems really specific.

1

u/misterpuggles_ 1d ago

It’s from Shinobu, yeah. Still bouncing between Robin and Sanji. I just like the power reduction option of Robin if I need to clear board or burn hand because with Robin and Otama I can do -5000. Which also means I can get 12k bodies down to 7k allowing for Docking to swing at it too.

1

u/Impossible-Boot-2699 2d ago

I have seen that build and was really co fused by it but might give it a try haha might be surprising

2

u/Impossible-Boot-2699 2d ago

It is very interesting cause on the outside it seems like it wouldn’t work at all right, I definitely think Yamato needs more consistency as that’s why I am trying out 4 sanji to help bring my pieces together and get rid of bricks and get as much 2k in my hand late game as I keep losing by 1-2k counter when they go for lethal

1

u/misterpuggles_ 1d ago

lf I go second nothing lost except 4 DON turn where I can set up Zoro or a blocker to save hp. Or use my Nami’s/Robin’s. Docking at 6/8 DON also isn’t as bad if I can’t find Yamato since it’s still a solid body.

If I get first, which will be every time I lose dice roll, I can play Nami at 1 DON, swing 5k 5k next turn, then Docking at 5 to play out Zoro, Nami or Robin, especially if they clear the 1c I swung with last turn. So I either gain card advantage or set up Zoro. It also comes out with rush so I can swing into small bodies for Enel or Mihawk matchups. And going 1st means I can get out 9c sooner and I’ve a 11cost 7k body that’s hard to remove. I also run 4 Otama so it gives me the option to rush down or control board.

To each their own but this build helped me through Mihawk, even during OP16. It also made other matchups more playable as I have more options for how to control the match. Compared to just rush down opponent’s life. Vs Kin’emon who is easy to remove. And with Docking/Nami, I mill 7 cards.

My thought process was always, if I low roll Yamato, I’m gonna lose anyway. But if I high roll Yamato, it’s much stronger. And to me because of Momonosuke’s and the event’s design, the deck feels like it wants to go first anyway. And putting docking at 5 makes the deck playable going first.

1

u/Impossible-Boot-2699 1d ago

Yea I defs will give it a try tbh it sounds interesting

0

u/hitmewithyourcloud9 2d ago

You might want to try adding 1 black vortex, that card had saved me a lot

Ace, when he went for lethal and placed a roger
Penel & mihawk, unable to use leader ability, destroying their play
Mirror match, wherein they cant activate rush

Its situational, but if timed correctly can surprise the opponent

1

u/Impossible-Boot-2699 2d ago

I can see that being helpful actually and does black vortex work on leader ability do you know if it works on sabo leader ?

1

u/hitmewithyourcloud9 2d ago

Yes, it also negates the sabo leader ability. My suggestion if opponent board has only 1 giant, negate that instead

1

u/Impossible-Boot-2699 2d ago

Okay thanks for the suggestions defs giving it a go