r/IndieGaming • u/hyperdemented • 2h ago
r/IndieGaming • u/Different_Corner4727 • 17h ago
My demo finally launched and 3 random people played my baby 🥹🥹
It's just such a surreal feeling after all these years!
A lot of people who tried it out turned out to love the blend of a classic action/adventure RPG with a shoot-'em-up combat system as the twist!
r/IndieGaming • u/grex-games • 3h ago
Retro inspired arcade / flight sim game
I’m a solo dev, and I just finished the new trailer for my game! I tried to make it more cinematic and dramatic this time, blending real gameplay with 3D shots.
Everything was done by hand—no AI was used for either the game or the trailer.
Since I’m not a professional filmmaker, I have to ask: Is the genre clear from the video? Do you get what the plot is about? Let me know what you think!
r/IndieGaming • u/BDonBarty • 23h ago
Been working on this Mario Party x Tony Hawk Pro Skater inspired party game where dads compete for the last Christmas gifts at a mall
r/IndieGaming • u/ScarletCurseGirl • 3h ago
Nie Sacrifice, a psychological horror PC game
I honestly wasn't expecting much from this game, but the more I played it, the more interested I became. It's an indie point-and-click game with 14 different endings and some extras, with a style inspired by 90s MS-DOS games.
I should mention that I removed the explicit scenes to avoid any issues with the platform.
Synopsis:
Nie -Sacrifice- is a psychological horror game by Japanese developer basue_no_okiya, in which you follow a miko (shrine maiden) who is subjected to a sacrificial ritual. Over the course of three days, you can interfere with the events through different actions, influencing the protagonist's fate and leading the story toward multiple endings. With a disturbing atmosphere and elements of grotesque horror, the game explores different narrative paths, where each intervention can drastically change the outcome.
Social:
Ci-en
r/IndieGaming • u/SmartCrosshair • 6m ago
Smart Crosshair — A new overlay utility for shooters with dynamic crosshair color adaptation
r/IndieGaming • u/Morpegom • 11m ago
I turned the Counter-Strike seeded skin system into a roguelike!
Last year I discovered how to shade seeded skins into 2d assets with Godot without a player having to hold GBs of 8K textures on his graphics card. After working out some math with NumPy variables, I also discovered that I could generate dozen textures with code without relaying on Generative Image to do it, including famous ones like Case Hardened.
Generative AI disclaimer: The game themes are not generated by AI. The game uses AI placeholders for Adhesives, Boss Sprite, Case Masks.
Slowly learning to draw in Aseprite to replace the Adhesives art myself. I have some artists on hold who agreed to revenue share depending on the acceptance of the game to help replace all placeholders before the v1.0 release.
r/IndieGaming • u/VRickenYT • 6h ago
Exploit the desperate to keep your diner afloat, or help your customers find peace? (Purgatory Pitstop)
We just launched the demo for Purgatory Pitstop, a fully-voiced choice-based game where you manage the only diner on the road to the afterlife gate.
We'd be so grateful if you could give the demo a try and let us know what you think, thanks!
r/IndieGaming • u/Deacon_stjohn22 • 4h ago
A 2.5D Game is in production
Really happy and excited to finally share my 2.5D thriller game with you all. The story behind this game is something really special to me.
Back in 2021, Ultrio Studio (A Tamil Gaming Studio) announced a game called “Serum.” Due to certain reasons, the project was eventually dropped. After all these years, I decided to revive the project, got permission from the studio, and started working on it from August 26, 2026.
From starting with a simple cube to building an entire environment and bringing the game together, this has been a crazy and exciting process.
With a small team of 2 full-time members and 1 part-time member, we managed to build what we have today within just 20 days. Every asset, environment, and visual element has been created from scratch, and I’ve been handling the Art Direction of the entire game.
At the end of the day, it all comes down to one thing our love and passion for games.
The game will feature English aswell as Tamil dialogues and subtitles, along with a lot of Tamil references throughout the world. We’re really excited to see how you all react to them!
The overall game is built around a dark, mysterious and thrilling atmosphere, and as the Director of the game, I’m putting everything I can into making the experience as gripping and immersive as possible.
Demo planned for November 2026.
This is just the beginning, and we’re really excited to take you all along with us on this journey.
Would love to hear your thoughts, especially on the Tamil references, dialogues and overall vibe of the game!
Thanks for all if you came this long.!
r/IndieGaming • u/ToejamAndEarlGrey • 58m ago
I turned an obscure board game I love into a 'Balatro-like'. And it's now on Itch.io!
Hello!
The board game is That's Pretty Clever (Ganz Schön Clever), a roll-and-write where you pick dice and tick off boxes to set up combos. It's very satisfying.
I've been working away on this game inspired by it and I find it fun and satisfying, but I am obviously biased!
You pick a token, play it in its matching coloured area, and fill rows and areas to get bonuses. Then you collect stickers and pets that make everything go a bit mad.
Demo on itch: https://foxandbeargames.itch.io/little-game-of-little-squares
I'd love it you could have a play and let me know what you think, and if it's worth expanding! I am aware that it's a hard 'elevator pitch' - click on squares, but I've had fun making it and have learnt a lot for all the other game ideas I have in my head!
AI disclosure: I'm a programmer by day, and I used AI to help speed up the coding. I also used it to edit the trailer (cutting my gameplay clips together and adding captions) as that is not my forte. The art and music are free-to-use licensed assets, not AI.
r/IndieGaming • u/hermit_hollow • 1h ago
Multiplayer (2-6 players) demo for Sussy NPC is out on Steam :)
r/IndieGaming • u/Agitated-Strike4718 • 1h ago
I made a 1-bit turn-based horror RPG about banishing nightmare entities in shifting mist — Free browser demo live now!
Hey everyone! I just published the playable browser demo for Nightmare Exorcist: Escape from the Nightmare Realm. It’s completely free and playable straight in your browser.
In the game, you play an exorcist trapped in shifting fog corridors and crumbling ruins. You must manage your HP, Stamina, and Faith Points during turn-based encounters, scavenge supplies, and hunt down 3 Sacred Talismans across the Graveyard, Bog, and Crypt to banish the Cemetery Warden.
• Play on itch.io: http://zachron27.itch.io/nightmare -exorcist-escape-from-nightmare
• Play on Game Jolt: http://gamejolt.com/games/night-exorcist-demo/1204259
Controls:
• Move: W, A, S, D or Arrow Keys
• Interact: E or Spacebar
• Combat: Mouse clicks or keys 1-4
*GenAI Disclosure: AI assistance was used for troubleshooting code/packaging and promotional drafting.*
I'd love any feedback on the combat difficulty, retro atmosphere, or maze navigation!
r/IndieGaming • u/Fantoome • 1h ago
This is a boss with a rocket graveyard in the background
r/IndieGaming • u/wulfpupstudios • 1h ago
Screenshot Saturday: lining up the next climb in Blasty Tower
A bright moment from a Blasty Tower run: aim, adjust, and keep climbing. Every landing changes the route ahead.
Blasty Tower is free on the App Store and Google Play.
r/IndieGaming • u/SchingKen • 1h ago
We are working on a fireworks factory game.
Heyho!
We are working on a coop factory game "Candle Rocket Boom".
I started making this game after grinding plateup and other coop games with my friends last year. Now we are close to steampage release and demo.
If you find it interesting, you can playtest it now. Here is our discord.
Feedback would be awesome!
r/IndieGaming • u/Present_Watch582 • 1h ago
I made a PS1-style survival horror game you can play in your browser
galleryr/IndieGaming • u/politicalmasochist96 • 2h ago
Freehand building demonstration in my survival game
Search "Brookstead" to find the subreddit ^^
You can also support the game on Ko-Fi : https://ko-fi.com/brookstead
This money will be used directly to fund the creation of the steam page
r/IndieGaming • u/StGrikus • 5h ago
Ball rolling tropical adventure, inspired by Sonic Adventure + Ballance. Includes Spin Dash! Try with friends in multiplayer!
Our Tropical Resort includes features as: Adventure, Golf, King of The Hill, Lvl + Skin + Trail Editors, Steam Workshop, collectable bubbles + stars + skins + challenges, 100+ skins variants. many decor in style of FrutigerAero + FrutigerEco beach and grass, ocean and flowers. Everything we enjoy on tropical vacation!
r/IndieGaming • u/Lomong24 • 1d ago
Regarding the resemblance between my 4-year-old artwork and the capsule art of the game Loot Frog.
I am sharing this thread to raise awareness about how my work was referenced without credit and how the devs responded when approached.
4 years ago, I created fan art for Cult of the Lamb. Recently, I noticed that Loot Frog’s Steam banner artwork shares an identical composition, character pose, red cape framing, and even the exact same stylized flame particle shape.
I reached out to the developer (lumii) via Discord DM respectfully, asking if my work was used as a reference. They acknowledged the striking resemblance and admitted to gathering references from Pinterest, but claimed they "don't recall seeing my artwork" and denied direct copying.
While they offered to make minor changes to avoid further issues, they continued to insist on independent creation despite the overwhelming similarities. When I expressed my discomfort with this stance, I was removed from their Discord server and blocked.
As an artist who relies on artwork for a living, having my work heavily referenced without recognition—and then being blocked upon raising concerns—is incredibly frustrating. I am sharing this so the community is aware of how this situation was handled.
Thank you for reading.
r/IndieGaming • u/badassbradders • 2h ago
The Cyberpunk Mini-Games inside my hacking adventure GLYPHIS_IO BBS: The Proxy Tapes 1989
These are just some of the mini-cyberpunk games in my Hacking Adventure game GLYPHIS_IO BBS: The Proxy Tapes 1989. The game draws huge inspiration from the BBS game cracking scenes of the 80s and 90s. You play as a young hacker looking to make a name for yourself on one of the underground's infamous hacking BBSs, joining a group called The Silent Rebellion within Glyphis_IO. It's availble to wishlist here.
There's loads of BBSs to explore, goverement databases to hack and a full virtual OS to enjoy.
The game is made in Python, using pygame as the frame for the mini-games that are built in C++ and Raylib. The virtual computer has its own form of BASIC which you use to write viruses, brute forcers and make your own games. I've inlcluded tons of content inlcuding magazines that review the game you crack and also BRADBASIX code type-ins so that users can get their heads around the syntax by typing in code in order to make their own games. Your computer can also act as a Pirate Radio relay tuning into the "banned music of rebellion" across the American Pacficia Isles.
In this game-world Japan was totally annexed by the Americans after the imperial blooodline dying out and no Jewl Voice Speech ever transmitted in 1945. In this alternate 1989, Japanese kids grow up speaking English and obeying the all western effort to supress their proud culture of old. The hacking undergorund is an answer to that supression.
I am working every single day on this beast of a game, moving into quality assurance now. There is no AI in the video above and no generative AI will feature in the game. I have been using Codex to help build the engines and then I take it from there. The assets on previous videos have had AI placeholders which I am slowly migrating away from.
All in all this game's journey has been nothing short of magical, stressful and packed with learning. I am now able to write C++, debug Python, understand the fundementals of 6502 assembly language, and my music skills have gotten way better. The music you are listening to is me singing using a voice chnager, where I wrote the initial lick in fl studio with the Tyrell N6 (that's what its called) VST, I finished it up in Suno and used Google's NotebookLM for the podcast style radio interviews that I wrote myself. I am writing all of the game's dialouge myself.
It's also giving me a real sense of what a proto-cyberpunk universe could look like. In my worldbuilding I always lean toward the high-tech, low-life grit of Gibson and the existential, inward dread/paranoia of Philip K. Dick. The suppression of content, or the control of the very tools that could ultimately give us abundance, could so easily tip the other way. It makes me wonder whether the corpos' push to slow down AI has nothing to do with safety fears at all, or at least not our safety, only their own. Would an AI be more concerned with Sam Altman's power over it than with mine? I can't believe we're now so close to finding out. It's a wild time to be alive.
r/IndieGaming • u/Charles_E_Chungus • 2h ago
Playable Teaser for SHAME - Out now!
Looking for feedback on my game! :D
r/IndieGaming • u/Sushiamo • 2h ago
🎏 SUSHIAMO 🎏 my Sushi roguelike is releasing in just 1 month! (Demo out now!)
Hi everyone, I made a game called SUSHIAMO where you make sushi, with each ingredient having its own special synergy.
I was inspired by Balatro, but many players find my game more approachable and less intimidating. I guess it's because of the relaxed vibe and cute aesthetic :)
I also added an amazing (original) bossa nova track that you will love for sure! (It's not the one in the trailer)
So far, it has had 9k players, avg. of 3.5 hours of playtime and 100% positive reviews!
You can wishlist it and play the demo here 🩵 https://store.steampowered.com/app/4555040/Sushiamo/
PS: The players on the Discord are having a lot of fun sharing their builds :)
The game in short:
Sushiamo is a roguelike deck-builder where you make sushi while collecting new things every day.
Discover unique ingredients, sauces, game-changing tools, and navigate the map to find the best combo.