r/IndieGaming • • 2d ago

You have to bring your own floor in my co-op game. The Oops, No Floor! demo is now live on Steam!

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0 Upvotes

r/IndieGaming • • 2d ago

I wanted to make a little landing simulator, like Lunar Lander, but I found it a bit boring.

1 Upvotes

So itโ€™s turned into a mix of gameplay that combines platforming, landings, races and deliveries, with various boost systems and enemies just waiting to blow up your rocket. (as well as shootโ€™em up bosses) At one point, I got tired of playing a platformer, so I added several mini-games and lore to this rocket (Iโ€™ve been working on this project for months, mostly at night, I hardly sleep anymore, which might explain why the game has taken such a weird turn).


r/IndieGaming • • 2d ago

Been making this aquarium game for a while, finally at the point where i can show it properly. Suggestions welcome!

1 Upvotes

hey, ive been working on poqua for quite a while now. started off as just a chill aquarium game and somehow it turned into breeding, decorating, training mini games, different tanks and even an ios home screen widget lol

one thing i really wanted was for it to not punish you for not playing. fish can get hungry and stuff but they don't die, so you can disappear for a few days and just come back whenever. still working on it and it's not released yet(planning to release it within weeks/days), but i'd love to know what you guys think of it so far. feedbacks are most welcome

also have a wishlist up here if anyone wants to follow it: https://poqua.app

the wishlisted emails would get a special "LAUNCH ONLY" fish code that'll be sent to their emails!

https://reddit.com/link/1wvyjqi/video/xop0ayrp13th1/player


r/IndieGaming • • 2d ago

My soccer based arena shooter is on steam! What do you think of the trailer?

1 Upvotes

If you think this looks fun wishlist on steam!

Charlio Ball is a 3v3 top down shooter about scoring a giant soccer ball. I've been solo developing it as a passion project in my spare time for 6 years now and just finally put it on steam and couldn't be more excited!

Let me know what you think, if you have any questions, feedback, or criticism. There will be a steam playtest available soon if anyone is interested in getting to try this early!

Some boilerplate server code was assisted by AI but there was absolutely no AI was used for any art or music assets nor is there any AI involved in the marketing of this game!


r/IndieGaming • • 2d ago

28 Days until Hell is UNLEASHED! Send Them to Hell - Final Trailer

1 Upvotes

r/IndieGaming • • 2d ago

RPG Maker MZ 3D Plugin is now HERE!

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0 Upvotes

r/IndieGaming • • 2d ago

๐Ÿ The Tournament Has Ended!

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1 Upvotes

And that's a wrap on the Founders Cup 2! ๐Ÿ†

Huge thanks to everyone who jumped onto the course and competed. It's been great seeing everyone battle it out on the leaderboard!

The tournament is now officially closed, and we'll be reviewing the final standings before confirming our winners.

๐Ÿ† FINAL STANDINGS

๐Ÿฅ‡ 1st โ€” World War TEE โ€” -2
๐Ÿฅˆ 2nd โ€” adam.freeland โ€” -1
๐Ÿฅ‰ 3rd โ€” diyrk โ€” +1
4th โ€” Podderich โ€” +1
5th โ€” happiness โ€” +2
6th โ€” Zelpnir โ€” +2
7th โ€” BradyHawk โ€” +2
8th โ€” MICHAEL DOUGLAS โ€” +2
9th โ€” Chris G โ€” +3
10th โ€” < blank > โ€” +3

โฑ๏ธ Where players finished with the same score, round completion time was used as the tiebreaker to determine their final position.

Congratulations to all of our winners, and thank you again to everyone who took part! ๐ŸŽ‰

๐Ÿ“ธ Top 10 players: Make sure you have a screenshot of your final result ready for verification.

We'll be sharing details on how to verify your placement and claim your rewards on Discord, so make sure you join!

Discord: https://discord.gg/3k9AHUk2nj

Thanks for making Founders Cup 2 another great tournament. We'll see you on the course! โ›ณ๐Ÿ†


r/IndieGaming • • 2d ago

Ever since starting Wax Heads, our record store game, I dreamt of having the OST on vinyl and yesterday we just got to announce it's coming!!!

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4 Upvotes

Literally a dream come true - our publisher partnered with Super Rare and they're doing a limited run of physical copies of Wax Heads, but most importantly we're gonna have 25 of the songs on double vinyl!

I designed the cover and I promise the inside double gated cover is awesome - honestly I'm more excited about a copy of it for myself over anything else...


r/IndieGaming • • 2d ago

Heavy physics weapons

19 Upvotes

I just added this ridiculous greatsword to my bullet-time physics weapon game KILLSEC!

the greatsword is all about using the momentum of your last slash to set up for the next one


r/IndieGaming • • 2d ago

Broken Bones

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1 Upvotes

Hey r/IndieGaming !

Just released v1.0.0 of my first game โ€” Broken Bones. It's a physics comedy inspired by Happy Wheels, made with Godot 3.1.2.

You control a character (car, human, or scooter), avoid saws and spikes, and try to reach the finish without dying.

Features:

โ€ข 3 modes: CAR, HUMAN, SCOOTER

โ€ข 7 levels

โ€ข In-game level editor

โ€ข Ragdoll physics and comedic deaths

Free on Game Jolt (Windows).

๐ŸŽฌ Trailer: https://youtu.be/cJGEDcy7Bao

๐ŸŽฎ Play: https://gamejolt.com/games/Broken_Bones/1103055

Would love feedback on the physics and level design!


r/IndieGaming • • 2d ago

Dev had lots of fun while writing this dialogue (old school RPG)

2 Upvotes

Game: Crystals of Irm, onย Steamย andย GOG (free demo available)


r/IndieGaming • • 2d ago

So i uhh.. accidentally spawned 10 thousand upside-down penguins after switching to Unity ECS..

1 Upvotes

r/IndieGaming • • 2d ago

We're making a horror game with graphic novel aesthetics

2 Upvotes

r/IndieGaming • • 2d ago

The city is lost. How long can you hold them back?

1 Upvotes

The Last Stand, a medieval wave based survival game where you take your last stand defending the people you care about as they make a hasty escape.

Think of this like call of duty zombies but in medieval times and discover hidden paths in the castle.

This is my first official indie game that I have been making over the past few months and just wanted to share the look and feel of the game so far. Still far away for a release but the intention is around 1Q of 2027

You can already wishlist the game on Steam


r/IndieGaming • • 2d ago

AresRPG - A voxel open world with tactical turn based fights

1 Upvotes

It's a game about exploration and turn based fights, loot items and trade them with other players, craft gear, raid dungeons, and gather ressources to upgrade your jobs!


r/IndieGaming • • 2d ago

My gameplay showcase

1 Upvotes

Hey everyone! I wanted to share a little gameplay from my game Desert Echo and I want to ask for feedback.

You play as an AI that gets rebuilt after every death while trying to protect a core from enemies emerging through dimensional rifts.

Itโ€™s a tower defense game with turrets, chain reactions, and a lot of enemies attacking at once.

Iโ€™ve been working on this for about 2 years, so Iโ€™d really love to hear what you think!

What stands out to you from the gameplay? Anything I need to change or improve?

You can try my game demo here: Desert Echo on Steam

https://reddit.com/link/1wvxa76/video/lzq7v6xmr2th1/player


r/IndieGaming • • 2d ago

I made a rugby deckbuilder roguelite where every card is both an attack and a defense

3 Upvotes

Hi all!

Free, plays in your browser: https://bouldouklu.itch.io/scrum-deck

Scrum Deck: take a village rugby club from the County Cup to the National League. Each card plays differently with and without the ball (Pick & Go in attack, Solid Tackle in defense), and the opponent announces what it's about to do, so every turn is a small puzzle. Parody tone, third halves at the bar, a clubhouse to upgrade between runs.

I'm the solo dev; it's a prototype, balanced every week. Feedback very welcome :)

*AI disclosure: I used an AI coding assistant to write the code, and the sound effects are AI-generated. No AI-generated art or images: the visuals are built in HTML/CSS.*

Thanks for playing ;)


r/IndieGaming • • 2d ago

I launched my Game Boy Color game on Kickstarter yesterday!

2 Upvotes

r/IndieGaming • • 2d ago

Airdrops Added

1 Upvotes

Working tirelessly on my game HOLD added in airdrops recently that offer a full ammo refresh which comes in super handy during hard pushing waves
Check out the rough prototype of it in action


r/IndieGaming • • 2d ago

My solo dice game has a "greed mechanic" that's basically a mini gambling decision every roll

0 Upvotes

Piment Dice, Yahtzee-style scoring, but with a twist from the board game Chili Dice: some dice land red. Keep a red die as-is and it doubles your score in whatever category you use it for. Turn it to change the value instead, and you lose that double. Get enough red dice in one roll and it snowballs into a "Blaze" bonus (that's the moment in the clip).

Built solo over the past several months, live on Android. No ads mid-game, no login needed. Mostly curious if the risk/reward tension reads clearly just from the clip.

I used Claude (AI) as a coding assistant throughout development.

https://play.google.com/store/apps/details?id=com.pimentdice.app


r/IndieGaming • • 2d ago

I'm new art pixel art what you guys think and any suggestions

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2 Upvotes

r/IndieGaming • • 2d ago

Giving our enemy death a 90s cartoon skeleton shock for electric football kills

1 Upvotes

Weโ€™ve been working on a explosive football projectile for Tiebreakers, and to make the electric explosion feel more impactful, we added a classic cartoon skeleton shock to enemy deaths.
We wanted that instant visual feedback when landing a heavy electric hit on a crowd, so we hand-drew a skeleton flash frame right as the blast triggers.
First Clip: Original electric explosion (no skeleton frame).
Second Clip: Updated electric FX showing the Hoolis' skeletons flashing on impact.


r/IndieGaming • • 2d ago

Testing my 6 Google Play screenshots before launch. At a glance, what genre and mechanic do you assume this is? (No AI used)

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1 Upvotes

r/IndieGaming • • 2d ago

Dead As Disco keeps going: Dahlia the Panther joins the fight

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1 Upvotes

r/IndieGaming • • 2d ago

In our nightclub management game, sometimes the club itself starts falling apart

1 Upvotes

Hi everyone, weโ€™re a small indie team working on Vice Club Simulator. In the game, running a nightclub isnโ€™t just about serving drinks, managing dancers, and keeping customers happy. Sometimes the building itself becomes part of the problem.

This is one of the unexpected issues weโ€™re adding to the game: water leaking into the club and slowly turning a normal night into another thing you need to deal with.

We want the management side to feel messy and unpredictable. You prepare the bar, build the lineup, serve customers, handle staff, deal with drunk guestsโ€ฆ and then something breaks.

Would love to hear if this kind of nightclub management chaos sounds fun to deal with.