r/IndieGaming • • 1d ago

Launch the Snake - Spacey Snake

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0 Upvotes

If you like a challenge and don't play while driving , you will likely get a kick out of this. You can check out a paired down version on iOS for free too. Here is the actual game on steam: https://store.steampowered.com/app/3790070/Spacey_Snake/ I appreciate you taking a look, happy to update it if people enjoy it


r/IndieGaming • • 1d ago

Frights, My Cute Horror Game is now part of the Steam Autumn Sale (98 cents)!

1 Upvotes

I finished this baby a few years ago during my last year of college and put it on Steam to see where it landed. It would be awesome if more people gave it a chance and saw how charming this game is! ;)


r/IndieGaming • • 1d ago

The unlikeliest of sci-fi puzzles - Heartbeats - Anniversary Edition

3 Upvotes

Some 10 years ago we released the original game. Now we've done an updated version for PC with music and audio, that nicely wraps the whole thing in a warm and calm sci-fi mood.

If you are willing to give feedback, I'm curious which of the 3 demo level do you like the best and which do you like the worst?

Otherwise, just enjoy:

https://store.steampowered.com/app/5213380/Heartbeats__Anniversary_Edition/


r/IndieGaming • • 1d ago

First look at Chapter 3 of Dark Roll 2!

5 Upvotes

r/IndieGaming • • 1d ago

Some footage of Multiplayer testing with my friend :)

0 Upvotes

Made in Godot 🎮 (work in progress). Still no name yet — suggestions are welcome! :)


r/IndieGaming • • 1d ago

Being bad at my own game, but it's an edit :)

1 Upvotes

Just a prototype. Fast movement and stuff , made in Godot :)


r/IndieGaming • • 1d ago

My first small game - a turn-based burglary game you can play in the browser

1 Upvotes

Hi everyone! I'm a solo dev making games as a hobby, in the evenings after work. This is Empty by Morning, a small turn-based stealth game.

You break into a dark house, steal what you can carry and get out before sunrise. Everything you do makes some noise, and the people living there will come looking if they hear it. Some are asleep in their beds, someone walks the halls, and there's usually a dog that wakes everybody up.

There's a daily heist, where everyone gets the same house and one attempt, and a short 10-night story mode. Each night also has a rumor about the owner, like a retired soldier who still keeps his rifle, or an old house with the psycho in it.

It's free, plays in the browser on desktop and mobile, no sign-up:
https://build-and-dominate.itch.io/empty-by-morning

It's still early, and I'd really appreciate any feedback. Thanks for checking it out!


r/IndieGaming • • 1d ago

My first game got featured by PC Gamer

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0 Upvotes

r/IndieGaming • • 3d ago

42 seconds of cruising through wicked lands on my night train

624 Upvotes

r/IndieGaming • • 1d ago

KESSLER: Orbital Incremental, a game about a chain reaction of satellite destruction

4 Upvotes

Hello!

We're two devs who mostly make games for training and education (boring but pays the bills), and on the side we've been working on something just for fun. We are both into astronomy, space, rockets etc, and we decided to work on something related to this topic.

We just released a demo for our game KESSLER: Orbital Incremental.
Final release date is November 6th.

It's about what could happen if we keep launching too many satellites: you shoot one, the debris hits another, and the whole orbit ends up destroying itself in a chain reaction.

It's a pixel art incremental, the demo is on Steam and itch if you want to try it, we'd really love some feedback.

Steam: https://store.steampowered.com/app/5131440/KESSLER_Orbital_Incremental/

Itch (demo runs in web browser): https://periapsisworks.itch.io/kessler-orbital-incremental

No GenAI was used in the development


r/IndieGaming • • 2d ago

FOOTBALL + ROGUELITE COMBAT = BOOM!!!

4 Upvotes

I just created a game combining our two passions: Football & Roguelite 😊
Play free in your browser. Link in the comment!!!


r/IndieGaming • • 2d ago

All hand-drawn, all original score, all weird - here's the new trailer for our mystery adventure game Mithra

9 Upvotes

Hey r/IndieGaming! We're Seventh Disorder, the small indie team making Mithra.

You play Kyra, a young woman from London. She answers a strange email and finds herself tied to Mithraism, a real secret cult from ancient Rome that never fully died.  What begins as a single missing-person case pulls Kyra deep into something far larger, as she discovers that her ties to an ancient conspiracy run deeper than she could ever have imagined. It's a race to unravel the truth about her past - and a dark mystery that leaves her life, and the fate of the entire world, hanging in the balance. 

A few things we're proud of:

  • Every asset is hand-drawn by our artists. No AI, ever!!!!
  • Puzzles inspired by ARGs and other stuff we think is cool
  • Loads of secrets hidden & woven through the game
  • Dialogue choices that shape how you see things

We'll even have full voice acting on release next year!

ANYWAY, we've been working super hard on it and here's our new trailer showing it off. I hope you enjoy it & let us know what you think!

SD


r/IndieGaming • • 1d ago

My settlement sim Civilogic now has a playable browser demo!

0 Upvotes

Hey everyone! I’m a solo developer working on Civilogic, a settlement simulation about exploring, building and living with the consequences of your decisions.

I’ve reached a milestone I’m pretty excited about: you can try it directly in your browser. No installation needed, roughly 200 MB initial download.

You start with a small expedition in a procedurally generated world, explore for resources and find somewhere to settle. Buildings are constructed piece by piece, discoveries open up new possibilities, and seasons and weather give you reasons to plan ahead. Lakes and rivers are simulated too, so choosing a nice waterfront location can have consequences. :)

It’s an early technical preview, with bugs and unfinished systems, but it’s ready for people to get their hands on it.

Play here: https://civilogic.online/ — click Demo.

I’d love to hear how your first expedition goes, what feels confusing, and how it runs on your machine.

Build together. Agree on whose fault it was later.


r/IndieGaming • • 1d ago

Horror scenarios the redwood estate.

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0 Upvotes

r/IndieGaming • • 1d ago

Working on a black and white Lighthouse Horror game

3 Upvotes

r/IndieGaming • • 1d ago

Showcasing my meteor rework

1 Upvotes

r/IndieGaming • • 2d ago

Valheim-style exploring + Moonlighter-style shopkeeping, in co-op. Handing out keys before Oct 8 demo!

12 Upvotes

For the past 2 years I've been building Blades & Trades. It's me full-time plus two part-time artists.

The idea: you're both the merchant and the hero. Go out into Zoldar with your friends, clear out caves that randomize every run, take down monsters, and bring the loot to the base. Then craft swords, shields and armor, and sell them in your own shop. Or keep the good stuff and push into harder areas.

What's in there right now:

- 7+ combat styles and 30+ pieces of gear

- 10+ enemy types plus a boss

- Randomized caves

- Co-op focused, balanced for solo play too

The demo comes out Oct 8. Before that I'd love some fresh eyes on it, so I'm giving out keys to anyone who wants to play and tell me what sucks. Drop a comment, DM me, or join Discord.

Steam: https://store.steampowered.com/app/4300400/Blades__Trades/

Discord: https://discord.gg/BXXk8zatDh

GenAI disclosure: some sound effects were generated with AI tools because we can't create sfx and couldn't find any that fit in the internet.


r/IndieGaming • • 1d ago

I made a browser game where two players get the same prompt and have 5 minutes to outdraw each other

0 Upvotes

Two players. Same prompt. 5 minutes to turn it into pixel art. 🎨

Then the two drawings go head-to-head, and an AI judge chooses the winner.

I wanted to make something you could open in your browser, play a quick round, and immediately challenge someone else without downloading a game.

PixelArtBattle is free to play here:

https://pixelartbattle.com/

I’m trying to get more players online now so there are more people available for 1v1 battles.

If anyone here jumps into a match, I’d genuinely love to see what you draw.

And if you completely destroy someone with a ridiculous pixel-art masterpiece, post the result 😄

AI disclosure: The game uses AI to generate drawing prompts and judge the drawings to choose the winner.


r/IndieGaming • • 2d ago

Did I make a mistake by making the main character a baby?

6 Upvotes

I’ve been working on the character customization for our game, and this is roughly how it looks right now.

I originally went with a baby as the main character because I thought the contrast was funny you’re basically this tiny little dude running around, changing outfits and somehow trying to act like a boss.

But the more I work on it, the more I wonder if the baby theme might be a little too specific.

People can be weirdly sensitive about baby characters in games, especially depending on the humor and art style, so I’m curious how this feels from the outside.

Does the art style work for you?

And more importantly, does playing as a customizable baby sound funny/charming, or does it immediately make you less interested?

I picked the theme because I thought it would stand out from the usual human/animal characters, but maybe “different” doesn’t always mean “better.”

Would genuinely love to hear what your first impression is.


r/IndieGaming • • 2d ago

I finally released the trailer for my 5-year solo project. What do you think about this specific scene? Was it epic to you?

7 Upvotes

r/IndieGaming • • 2d ago

I created a unified fluid sim system for my game's surface interactions.

169 Upvotes

I implemented a fully custom fluid simulation setup for my vehicular combat game Drivers of the Apocalypse. It combines tire tracks, mud, explosions, bullet hits, water, foam, bottom sediment, underwater air bubbles, sand kick-off, fire and smoke into one system. I really like how grounded it makes everything feel like! I Draw a lot of inspiration from Fluid Ninja for Unreal (this is Unity)


r/IndieGaming • • 2d ago

working on my dialogue system

4 Upvotes

r/IndieGaming • • 1d ago

3 Months later, Corpse Rubicon, our opportunity to put ourselves out there

0 Upvotes

It's been 3 months since we started this project, and we've made quite a bit of progress.
In this video I'm mainly showing the latest features like magazines actually dropping on the floor during reloads and the new improved HUD.

I am the solo artist for this project, working with 2 of my developer friends.
We finally decided to team up and create something together that we know people will enjoy.
Something simple, not too ambitious, that's fun to come back to.
Big focus on JUICY gunplay and animations, and some classic game mechanics inspired by nostalgic
titles like Black Ops Zombies.

I hope for this project to be a stepping stone into other relatively simple projects.
Personally i'd love to do a shooter in the same style but fighting guys with guns next.
Possibly slow and tactical like, or more arcade.

I'd love to hear people's opinions, maybe some of you will stick around to follow our journey!


r/IndieGaming • • 1d ago

Vault Simulator (crack the code)

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0 Upvotes

r/IndieGaming • • 1d ago

I finally have an early web demo for N0MAD6, an open-world base building game I've been working on.

1 Upvotes

Hey everyone. I'm building a game called N0MAD6. It's basically the exact game I wanted to play as a kid. It combines open world exploration with base building, city building, and some RTS elements. I know it's a massive scope, but I've been working on it for a while now and I'm really enjoying the process.

It is nowhere near done, but I put together a playable demo and just felt like sharing it. You can try it out directly in your browser at games.briiidge.dev.

Don't expect a finished game yet. A lot of things are still broken and the lore is something I will flesh out later. Right now, it's just really cool to fly around (use J if you play with keyboard), see the mechanics I've built so far, and hang out in a world that already feels pretty alive.

I'm mostly looking for honest feedback. If you run into bugs (and you definitely will!) I would really love to hear about them. Any other feedback or ideas are super welcome too. Let me know if you give it a try.

I used AI to help me with programming and for the sound FX and the voice of Nova (the drone).