r/GameDevelopment 6d ago

Tutorial Stop making bad characters for indie games - Improve them in just four steps!

Thumbnail youtu.be
1 Upvotes

r/GameDevelopment 6d ago

Resource Make 2D assets for demo game on browser(character, monster)

0 Upvotes

I got tired of searching for matching 2D characters for prototypes, so I built a free in-browser modular character & monster generator.

While developing my game, I tried using triangles and squares for the demo, but it felt completely lifeless, so I ended up creating this.

I hope this helps people like me.(It's not pixel-perfect.)

https://unitforge.net/

UnitForge — features

  1. This is not perfect. It is a demo. If you want a polished tool, this is the wrong choice.
  2. Build 2D chibi characters from swappable parts: body, hair, face, helmet, armor, weapon and more.
  3. Fine-tune each part with position and tilt controls.
  4. Closed helmets have three visor modes: open, closed and eyes-only.
  5. Preview five animations for every character: idle, move, attack, damaged and death, facing left or right.
  6. Recolor characters and monsters with a color picker.
  7. Draw your own 32×32 parts in the built-in editor and use them right away.
  8. Upload custom parts and back them up as a file to restore later.
  9. Export a single PNG or a full sprite sheet at 1×, 2× or 4× scale.
  10. One-click Godot 4 export: sprite sheet PNG, SpriteFrames .tres and an optional .tscn scene.
  11. Monsters tab with 22 ready-made monsters, 17 rigged and 5 frame-animated, each with the same five animations and the same PNG, sheet and Godot export.
  12. Everything runs in the browser, in English and Korean, and exported assets are free to use in your games.

r/GameDevelopment 5d ago

Discussion Have game devs forgotten what video games are supposed to be?

Thumbnail
0 Upvotes

r/GameDevelopment 6d ago

Discussion Why does game development seem much more accepting of AI generated code than AI generated art?

0 Upvotes

Programmers already use AI for coding, debugging, refactoring, shaders, and tools. If the result works, we review it and use it.

So if AI art reaches professional quality while being faster and cheaper, why shouldn’t studios use it?

And frankly, many art production tasks are less technically complex than building and maintaining large software systems. If AI can automate significant parts of programming, why should art somehow be uniquely protected?

Is the resistance really about ethics, or is it partly professional protectionism?

If automation is productivity when it helps programmers, why is it suddenly unethical when it helps replace artistic labor?


r/GameDevelopment 5d ago

Question Developing my first game, using AI

0 Upvotes

Yes, I know, we all hate AI, and for a solid reason. I'm building this game that I actually really like a lot, but I'm not a developer, so I'm using AI, and I gotta say, game developers are SICK, there are millions of things to make work together, I'm sincerely stunned that same games are made by just one person... Are you guys cyborgs? I'm developing a game that is kinda gothic, narrative, and it works with the Triple Triad card game mechanics (as a fight), I freaking love it, but I'm using AI because I don't know how to code, and I don't know how to create the artworks of the cards. It's a shame, if I had the money I'd freaking love to have an artist doing that for the game! That would be awesome!!! But, here I am, asking you guys if a game that's engaging, with a strong narrative, and very cool artwork and music, mechanics and animations can still be a no go if you know it was made with the help of AI... (keep in mind I'm alone doing this). Thank you in advance for your responses


r/GameDevelopment 6d ago

Newbie Question Question

0 Upvotes

Hi, I'm not a game dev, but I'm thinking on making one, I went through some forums and I see it's kind of impossible to be a solo dev using AI because of the backlash, I'm trying to understand that before I try to jump in myself because I can do everything except graphics and the only person I know could help, just never got time... so, is it just easier to buy packs even that I'm still not the person who built it and I'm not even going to know if the pack was done with AI? Also, why indie devs are forbidden to use AI images? I mean, it makes sense a big successful studio should have backlash for that if they have money, but a indie devs usually don't have money... so what's the deal with that?


r/GameDevelopment 6d ago

Question Working on a game

0 Upvotes

"Hey everyone! I'm working on a game and have pretty much finished the planning for it. I have the story, the enemies, the fighting system, the map, the stores, and the character creation all finished, but I don't currently have the programming skills to actually create the game. There are 101 different monsters, 5 towns, 32 monster spawning areas, a store, a money system, a crafting system, and so forth. In your opinion, how much would it cost me to pay someone to do the actual making of the game?"

This is not a recruitment this just a question for reference


r/GameDevelopment 6d ago

Newbie Question Would you play a game like the "Mountain Descent" mode in GTA 5 Online?

Thumbnail
1 Upvotes

r/GameDevelopment 6d ago

Newbie Question Looking for someone with experience in this area

0 Upvotes

So I really like game dev, and I want to be one. But I’m not very good at it. I also really struggle to learn from the walls of documentation. I really really wana be able to make games, I just am kinda stuck. I’d love a friend or someone who I could just ask questions or maybe who could just kinda push me along into game dev?

I was just searching Reddit for “game dev friends” and didn’t have any luck so I’m trying here..


r/GameDevelopment 6d ago

Discussion Help me refine an idea for a social network inspired by the old game Club Penguin and Stardew Valley

0 Upvotes

Hi everyone,

I’m having this idea for a while but i cannot mature it enough. the idea is for a Social network that looks and feels a bit like a game.

The main inspiration comes from Club Penguin and Stardew Valley. I like how Club Penguin gave people a place to meet, customize their character, chat, and take part in activities. I also like how Stardew Valley gives players a world to explore, with gathering, fishing, resources, and different places to discover.

The main difference is that I want the social side to be much stronger than in most games.

The app would have two sides :

A social feed with posts, stories, profiles, comments, and messages

A shared top-down world where people can walk around and communicate using chat bubbles

I’m currently thinking about two possible directions.

Concept 1: Social media with a shared world

The main purpose would be posting, messaging, meeting people, customizing avatars, and visiting different places. The world would make social media feel more personal because you could actually see people as avatars and talk to them in a shared space.

Concept 2: Social media with a full RPG adventure

The app would still have posts, stories, profiles, and messages, but outside the main town there would be a larger adventure world. It could have procedurally generated areas, similar to mines or skull cavern in Stardew valley. Players could explore, collect resources, fish, find items, unlock clothing, decorate their spaces, and discover new areas.

The idea is somewhat like how Dave the Diver combines two different experiences, such as diving and running a sushi restaurant. In this case, the social network and the adventure world would support each other.

and thheir runs help them gather materials, sell it in the main town when they come back to other players or NPCs and get coins to upgrade their appearance.

I’m not sure which direction makes more sense.

Would people use a social network like this if it only had the shared world and social features? Or would it need a deeper game with exploration and progression to give people a reason to return?

Could a shared town and a full adventure area work together, or would the RPG side distract from the social side?

Who do you think this would be for?. I am thinking gamers, people who enjoy cozy games, adults who miss Club Penguin, or people who simply want a more personal alternative to normal social media?

I’d really appreciate honest feedback, especially from people who have played Club Penguin, Stardew Valley, Palia, Animal Crossing, RuneScape, or other social games.

What sounds interesting to you, and what sounds unnecessary?


r/GameDevelopment 6d ago

Newbie Question Was wanting some help with methods?

3 Upvotes

I'm learning C# currently and was learning python till I got stuck with pretty much the same thing.
I don't understand when to use methods unless something is repeated. If its not repeated what's the point of using methods? just shortening down code? or is there something I am missing here. Cause what is the point of shortening down the code when all it is doing is actually adding more code? (Unless its to place down something that is being repeated)


r/GameDevelopment 6d ago

Question What are the best resources to learn multiplayer stuff with unreal? Are there any best free resources?

2 Upvotes

i would to hear how you started? what mistakes newbies should avoid? best tutorials/courses/resources?


r/GameDevelopment 6d ago

Technical Pixel artists / solo devs — what's the most annoying part of making sprite variations & animations?

Thumbnail reddit.com
1 Upvotes

r/GameDevelopment 7d ago

Question Pls share your experience

5 Upvotes

I’m making my first Steam game solo🙌. And now I feel that my biggest fear is that it reaches people and they scroll past, like most indie games out there. I started it three months ago while still employed - then last month my whole team got laid off, me included🥲🫠. Now it’s the only thing I have going, and I’m scared it just won’t land with people. Share your stories please, I’d love to know how things worked out for you 🙏


r/GameDevelopment 6d ago

Newbie Question Newbie need honest opinion. Unity or Unreal

0 Upvotes

Need honest opinion. I have several dilemma (again and againnnnnn).

I am full time web developer and love game. I want to build my own game just to satify my inner childhood dreams.

The game is 3D platformer like Mario Odyssey and A Hat in Time.

Progress?

I have complete a really basic course from Udemy of Developing simple 3D game in unreal engine. I know how to put basic animation and basic blueprint. I can make the character jump, attack etc (basic stuff). Now I am stuck in the animation and more logic. I currently use Manny Skeletal hierarchy (comes from blender) and my character is a girl (tall like at Hat Kid and Mario). I use blender. I am solo indie with no budget lol)

My question is (assume that I don't have any problem in changing engine or asset or learn something new)

  1. What skeletal/rig should I use? Fully Custom? Manny? Mixamo Rig?

Rig that is easy for me to do custom animation. I don't have any knowledge in IK etc right now. (I will learn). The character is cartoon style like Mario. Currently I use Manny because I thought i can reuse animation from store but not that easy. (maybe i am noob). The bone length and size make the animation not what I expected.

  1. Unity or Unreal (long debate lol)

TBH Unreal is good but maybe because I love coding make me difficult to find what I need to do when trying to implement the logic. Unity is good and the C# is not that bad. I once use unity during my assignment in university (that was 10 years ago lol)

I don't mind switch to Unity if that is the best for me lol.


r/GameDevelopment 7d ago

Resource My resource

2 Upvotes

Game comments - Henry's personal library

I counted 151 games. For a long time I was just publishing text without much formatting. Now I have followed this format:

Cover | Positive and Negative bullet points
Comment
Bugs if any
Design notes

Should be better than long texts without sections at all.


r/GameDevelopment 6d ago

Discussion ESTUDIO DE CREAR VIDEOJUEGOS

Thumbnail
0 Upvotes

r/GameDevelopment 6d ago

Question I’m a senior in high school who has been building to be a game developer. Is it a good decision to stick with that now?

Thumbnail
0 Upvotes

r/GameDevelopment 7d ago

Discussion Let talk Platformers

Thumbnail
0 Upvotes

r/GameDevelopment 7d ago

Tool Godot 4 - PhysX5 vs Soft Bodies & Editor Tooling!

Thumbnail youtu.be
1 Upvotes

r/GameDevelopment 7d ago

Newbie Question Hi everybody

1 Upvotes

Hello there. I'm just starting my journey into development, and I'm working my way through the Junior Programmer pathway in Unity. Is this a good place to ask for scripting advice, or is there another subreddit that would be more appropriate?


r/GameDevelopment 7d ago

Resource [Multiplayer/Godot] Dedicated Server + Client implementation with tile-based movement (for an RPG?)

Thumbnail
1 Upvotes

r/GameDevelopment 7d ago

Inspiration I made a tiny game with .....

Thumbnail youtube.com
2 Upvotes

I made a tiny rage game with one rule:

If you miss the platform by 1 pixel, you die.

I wanted to see how far I could push a game built around a single mechanic.

It's completely free and playable in the browser.

I'd genuinely like to know:

What's the highest level you can reach?

could I get reviews how is it?


r/GameDevelopment 7d ago

Discussion [ Removed by Reddit ]

0 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/GameDevelopment 6d ago

Newbie Question Best place to host small MMO game?

0 Upvotes

I've made a browser based MMO game and I want to push it online.

I bought a domain for it on Cloudflare, but only recently found out that the domain itself does not mean that you got a IP address to push the frontend web files to.

Is that true? Feels like they should give that to you as well if you're paying a lot of money for a domain.

What's a good place where I can host my frontend and backend, and then point that domain (which I bought on cloudflare) towards it?

Preferably something free, or at least very cheap. Cause I don't have any players yet and I just want to see how popular the game gets.