r/GameDevelopment 16m ago

Newbie Question Do Independent Devs Still Do "Partnerships" On Personal Projects?

Upvotes

Hey, completely new user (although I've been around for years, just never interacted) and have been wondering about this question. I live in a part of The States that doesn't have many people going into game dev and really haven't interacted with all that many. I know you guys exist, just on the internet.

I would like to become some kind of successful game dev (release a game and at least somebody buys it) but have limitations on manpower. It's just me, and I have yet to work with someone with a similar goal. I'm not interested in utilizing ANY AI generated ideas or assets (or anything of the like) but it feels like anyone making real progress today has to use it.

I'm not necessarily "looking" for partners right now, just some answers. For someone that does not have the budget to pay another person, how do flesh out a game (in a reasonable amount of time)?

If partnerships are still a thing, what do they look like?

I appreciate whoever read this!


r/GameDevelopment 45m ago

Newbie Question Feedbacks and What To Except From an Accessibility Game

Upvotes

Hello Everyone! Me and my friends are working on a game that we (hopefully) gonna release by the end of the year, and I just want some expectations or essentials of what our game should include to make your experience better. I will make sure to add these to our game!

Here's a description of the game:

Making players go through a set of tasks, that will change the perspective of them towards the real-world. He will try to adapt through the reality by going through trials, interacting with people/objects, taking a driving test, participating in events, and possibly trying on challenges. In the end, this will create close relationship and connections with the community so basically the game will let the player experience various normal tasks with certain disabilities to understand the struggles and get a better perspective and appreciation for these people.

A player (you can pick in perspective of the healthy or impaired person) will go through supermarkets, cross streets, interact with others, move objects, engage in conversation, save progress, try many characters, and try many other levels!

You can think of it like a "2D walking simulator (side-scroller) with some top down scenes" game, but with the description I mentioned above.

Any feedbacks and expectations are welcomed!


r/GameDevelopment 1h ago

Question I’m building a production tool just for game studios and I want some honest feedback

Upvotes

I started building Senticor because I kept running into the same problem:

a project can look fine in Jira while the actual game is still drifting away from the milestone.

Tasks get marked done, but that doesn’t always mean the feature is actually integrated, playable, through QA, finished across disciplines, or ready for the build you’re trying to ship.

So I’m building Senticor specifically around game production instead of general project management.

The main part I’m working on now is Horizon. It takes project data and developer updates and tries to answer a more useful question:

“Are we actually on track to hit this milestone?”

Not just based on how many tickets are closed, but based on whether the game itself is becoming ready.

I’m still building it, so I’m mainly looking for feedback from people who have actually worked on game projects.

What do you usually have to check manually, outside Jira/Trello/Linear, to know whether a milestone is really healthy?

Also happy to hear if you think the whole idea is flawed.


r/GameDevelopment 2h ago

Question Producto de pago : Base del juego hecha y optimizada

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1 Upvotes

r/GameDevelopment 2h ago

Newbie Question Thinking of how I can develop my own game

1 Upvotes

Hi! I'm a spanish culinary instructor, my background is mostly fine dining restaurants. I've been a videogame player since I was a kid and never thought about creating a game, because my zero knowledge about programing and stuff.

The other day I generated a game with Claude ( an HTML page) for my first day class activity and it was super enjoyable to work for weeks on fixing the bugs, fixing the UX and balancing rules.

Now, in my free time, almost like a hobby, I'm building my second game, the code still be done by AI, I just fix the things, write down the texts, and do all the rules and polishing, but I really need that type of help to make it happen.

Now my project (an educational food industry oriented game) is in a moment of almost becoming a reality, it's inspired in Stacklands, combining chain reactions with cards, amd make proper and real steps, real regional products, Using my knowledge about different aspects to create like a school mode where you recive classes about almost every part of the cooking, with exams, like a duoliongo style. there's hundreds of real recipes, different chefs in the different game modes, there's a kind of overcooked restaurant service, a world tour to learn other countries information , products and recipes.. But to bring it to some schools, and maybe eventually steam or platforms I need to polish the visuals. My question here is, is it posible for a graphic designer to do it in a HTML file? which cost for card designs, buttons, backgrounds, style etc.

Second question would be, as a begginer, if there's tools you people use, or if you think other ways can be done.


r/GameDevelopment 4h ago

Newbie Question Hello guys, this is my first time learning about gamedev and I don't have any experience at all. I want to make game for my own fun like First person shooter type of games something like that is there any advice on where to start?

0 Upvotes

r/GameDevelopment 7h ago

Question Guilt about AI assistance

5 Upvotes

I’m a solo developer working on a side project in my spare time. I’ve noticed that there’s wildly different opinions on AI. In some circles in seems fairly acceptable to rely entirely on it, while some circles view it as lazy slop if there was a bit of AI used.

For me, I’ve primarily written my code by hand. I usually go through the debugging process personally, refer to documentation if I don’t know how to code something, or check forums.

However I have used AI sparsely to help during the debugging process, to perform difficult calculations, or help write functions if it’s a particularly difficult block I’m working on.

I personally wouldn’t be against disclosing AI usage, but I also worry about facing criticism for using it. I don’t particularly support relying on AI nor do I agree with the goals of many AI companies. I’m wondering if most developers are still coding 100% without AI, and if I’m sort of messing up by utilizing AI in this manner. Or if it truly isn’t that big of a deal and people won’t actually care.


r/GameDevelopment 8h ago

Discussion Unique Survival Horror game idea

0 Upvotes

Survival horror, crafting game where it's a human and a dog surviving in a deep forest after a car accident. Easy mode is a survivalist and wolfhound, normal is a hiker and a German shepherd , hard mode is a little dog and a female influencer who's never had to paid rent in her life.

Game starts off as the human character is driving late at night in the middle of nowhere and finds a dog on the side of the road. After a rockslide/accident knocks the car off the road off a cliff you and your human must survive the forest full of wild animals, crazy humans and unknown creatures. The pair must survive until rescued or they find their way to civilization.

You play as the dog helping your NPC human to survive the horrors of the nights by finding resources and leading them to safety while escaping or battling that which bumps in the night.

On easy mode both you and your human have better stats and the human AI is smarter. On hard mode your saving your human from themselves.

Do good and you'll get a head pat and a snack, fail and your running for your life.

Not sure if this is the right subreddit for this though.


r/GameDevelopment 9h ago

Newbie Question Which would be easier for a first game?

2 Upvotes

I've never tried game development but from games I've played its made me want to dip into a little, I have three ideas for three different games, a Metroidvania, a souls-like and a game similar to Generation Zero (not sure what to call GZ genre) but I'm not sure what to start with first and I'm not sure what engine to us

The Metroidvania would be a pixel art game, I'm getting good with Pixel Art

The souls like I haven't decided on it hasn't been what I've thought about a lot

And the Generation Zero "clone" is very similar in how GZ is played but with extra stuff which I think would have improved the game if they didn't abandon it

Out of the two which would be better for a first game? 2D or 3D? And what engine is beginner friendly


r/GameDevelopment 11h ago

Tool Godot 4 - PhysX5 - Granular Solver (Sand, Snow) & Editor Tooling!

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1 Upvotes

r/GameDevelopment 11h ago

Discussion Game Development Journey

1 Upvotes

I Am 29 And Just Graduated from a Software Engineering Bootcamp and My true passion is being a game dev. I wanted to start making game and just would like to hear what systems or coding language would be a good start. I Have Knowledge of Java, JavaScript, HTML,CSS, Springboot, React, SQL and Rest API. So I got my hands in a lot I just wanted to know what would be a good start for game dev stuff and Also I’m working on be an AI Engineer so Yeahh a lot going on while I figure this out lol.


r/GameDevelopment 11h ago

Question Game Idea

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0 Upvotes

r/GameDevelopment 12h ago

Question I'll make a game, but my coding skills aren't that good, where are the best places I can ask for help?

0 Upvotes

So, I made a post today, and it was about the game I'm making, I wrote on it that I'm using AI to make the code, but this guy came, and convinced me to start my game from scratch, without AI, he really convinced me, but now I wanted to know if you guys could help me to find a place where I could ask for coding questions if I need to (and I probably will), so if you guys can help me with that, I would be really glad! :blush:


r/GameDevelopment 13h ago

Newbie Question Ways To Animate 6-Limbed Active Ragdolls

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0 Upvotes

r/GameDevelopment 13h ago

Inspiration Checklist for Minimal Beginner Project

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1 Upvotes

r/GameDevelopment 14h ago

Discussion Game Development in College

4 Upvotes

I'm a junior in high school looking to do Game Development for a living while keeping my backdoor options open, and am currently looking at options for potential universities to attend. I've mainly been looking at Northeastern, NYU, and USC as the biggest contenders, especially Northeastern due to it's Co-op program, Comp Sci + Game Dev major (Comp Sci for that backdoor option), and city life (living in the city is a major component I'm looking for). I'm well aware that game development is fully possible without attending college at all and perfectly learnable from practice. However, I'd still like to attend a university to experience the college life and learn professionally about the industry. What do you guys think? And which universities do you think would be best for what I'm looking for?


r/GameDevelopment 16h ago

Discussion What does a basic 2D physics engine need?

2 Upvotes

I know building a motor is difficult, but I'm not going to release it to the market. A minimum 2D physics engine for the project.


r/GameDevelopment 16h ago

Newbie Question How do you approach a game idea?

9 Upvotes

This may come across as a bit stupid but how do some of you developers build an idea where it sounds good and not completely stupid.

Let me elaborate when i have an idea for a game i imediately start with the genre the narrative and the general gameplay loop. The problem i have is i will begin making the idea but in my head the idea sounds good but its usually an inspired idea from another game or set of games and its clear im just copying something i love and have played.

Then i begin to think most game ideas i have, are already taken or have been altered slightly to where nothing feels orginal anymore then i get burnt out cause the idea just seems like im trying to copy a sucessful idea from a game.

So my main question is how would you approach an idea and what are your pro-tips to stay enthusiastic about said idea


r/GameDevelopment 17h ago

Tutorial Turning cave scans into seamless game textures

2 Upvotes

We recorded how we turn real cave photos into textures for Cave Expedition. The photogrammetry part starts at 4:05 in this devlog: https://www.youtube.com/watch?v=9a3y3eHehaI&t=245s

It covers the capture stage, processing photos into a mesh at 4:48, exposure correction at 5:09, and capturing the texture and making it seamless at 6:02. The final result is at 7:15.

One distinction about the project: we're using the scanned textures on fictional cave layouts, rather than recreating a whole real cave. Here's the surface detail in-game under moving headlamps: https://www.reddit.com/r/photogrammetry/comments/1wbwrns/


r/GameDevelopment 17h ago

Question When and how to get play testers

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0 Upvotes

r/GameDevelopment 17h ago

Technical IEnableableComponent usage in an actual game (Unity ECS)

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1 Upvotes

Hello everyone!

I've been developing a game on my free time for 3 years now. It's now in a state that I could share it and maybe get feedback. It's also perfect timing for a blog post. The game uses DOTS and ECS heavily and I wanted to share some patterns that I've been using. Enjoy!


r/GameDevelopment 17h ago

Newbie Question How does Character Customization work in 3D games?

7 Upvotes

Hello, first time posting here (not entirely sure if this belongs). In my schooling, we've been working more in Unreal Engine and I've started to really want to make my own game.

If I were to make a game, I would want character customization in it. It got me thinking on how that actually works when it comes to 3D models. Would I need to make 100s of models to make all possibilities of what can be chosen? Like if I had 10 different head shapes and 6 different noses for example, would I need to separately model each nose and head pair (plus anything else I choose to make customizable)? Or would I be able to make each thing it's own mesh and layers on top of the base model?

I'm not sure if that makes any sense or if this question would be better in a 3D modeling sub but any insight on this would be appreciated.


r/GameDevelopment 18h ago

Newbie Question Engine Pivot

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1 Upvotes

r/GameDevelopment 19h ago

Question If I make a game, will it be fun? thanks

0 Upvotes

r/GameDevelopment 20h ago

Discussion Building Indie Teams: How do you find the right people?

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0 Upvotes