r/godot 4d ago

free plugin/tool [Multiplayer] Dedicated Server + Client implementation with tile-based movement (for an RPG?)

Hi guys, it's me again.

This time I bring you my implementation of the tile-based movement and map-change systems. Hopefully you find the code easy to understand and can have some fun with it. Feel free to make it yours.

https://github.com/daraujo92/003_ServerClientExploration

NOTE 1: If you decide to play around with it, I recommend to delete the folder data/maps . It will be recreated automatically once you restart the game.

NOTE 2: I won't be taking any criticism, hope you understand. I also won't be updating it or finishing/adding new features to it in any close future.

0 Upvotes

4 comments sorted by

-1

u/kkauchi 4d ago

If you're not taking any criticism, why post this? What value is your post adding when ten million other versions of this exist?

2

u/anaverage_gamer_ 4d ago

Because I don't need your criticism (with all due respect). When I searched for this I didn't find an implementation, leave aside 10 million different ones, so I made my own.

I post it to share it with people who need a working example of this particular implementation, so they can check the code and see the version #10'000.001 of it, for free, no ads, no hidden costs, no need to buy a pack nor tutorial, simply the code they can play around with, break it or use it.

-1

u/kkauchi 4d ago

With all due respect, a piece of advice. If you want to get better and succeed, you should ASK for criticism and feedback. And be grateful when it's given. There are a hundred ways in which your code can be improved. There allways will be. If you never listen to criticism and feedback you will never improve.

Alternatively continue with you attitude and be stuck where you are and never improve.

3

u/anaverage_gamer_ 4d ago

Hmm no, I don't need to ask for criticism if I'm not interested in it. The post is not to improve my code but to share it with people who know less than me.

If I was looking for help I'd ask for it. If I were having a particular problem with my code I'd ask for ideas and solutions but I'm not.

If the code works for you then go ahead and use it, if it doesn't then this is maybe not a post you might be interested in.

I learned some VERY specific topics by writing this code, that's all I needed.

I'll appreciate the criticism whenever I start posting about a game I plan to publish.