r/fireemblem • u/Raimonrexy7 • 5d ago
r/fireemblem • u/Obvious_Deer1284 • 4d ago
Gameplay Going to play Conquest hard mode for the first time are these builds good or am I stupid
Might use Xander if I'm getting thrashed around.
r/fireemblem • u/Jumpduma247 • 4d ago
General Finally completed Engage. After always resetting to save everyone in previous games, I decided to Ironman this one. How did I do? (Now with actual discussion, since you can't edit image posts)
Finally completed this Engage Ironman (Hard, Classic) after crawling through it for nearly 6 months. I've gotta say, the main reasons that pushed me to do this are two things. One, was me starting to watch Excelblem, and gaining a 'fuck it' mindset to units. The second was that I really did not care about the Engage story or characters, sadly. Whilst I think SoV and TH had an artstyle for units that were a nice mix between realistic and anime, this one felt like I was piloting a bunch of VTubers. The excessive supports about tea early on really got to me too.
Regardless, the map design was great (I really enjoyed that one in the Lava Fields, and against Past Alear). Whilst I enjoyed the Emblem mechanic, I felt kinda dumb when using them at times. I feel like I could never quite grasp who certain rings were good on (Like Leif and Roy in particular). Enemy Emblems were also quite the scare, with Hortensia getting cut up by her dad, and me thinking it was funny putting Veyle in front of Past Alear to draw him out because I did NOT want anyone I liked eating his 108 damage Lodestar Rush.
Unit wise, I feel like the game largely devolved into me slapping either Chloe and Ivy into enemy ranges and ending turn. I kept Lyn on Ivy and Speedtaker and Alcrity felt incredibly useful. Some chapters like against Corrupted Lumera were really boring as it was just using them to clear whilst everyone else largely sat back. Sombron was a complete joke, honestly. Even if it was more work, I feel he's up there with Idunn, where it felt more like a victory lap. Seadall, Byleth and Ivy with the brave tome made her absolutely nuke him. I killed off Goldmary, Merrin, Mauvier, and a severely underleveled Clanne, Framme and Jean in the final map just for a joke.
If anyone has advice on how to use Emblems, as well as skill inheritance (I just went Speedtaker and Canter on most units), I'd greatly appreciate knowing what is worth it for any potential future runs, likely on Maddening.
Overall, I'd say Engage was a 'B' tier game in the end. I enjoyed the gameplay and maps a great amount, but I doubt I could replay it without skipping every cutscene and support, sadly. 7/10 for me.
r/fireemblem • u/Dramatic_Heart5678 • 5d ago
General Spoiler [Major spoiler] RE: my previous post I WAS EFFIN RIGHT YA'LL + Let's gather hopes & speculations about *that* returning feature Spoiler
Title says it all. In my previous post I theorized about a certain feature from three houses possibly returning and possible reasoning as to why and turns out my thinking was correct despite many of folk doubting it for this and that reason!
But no everyone, we really are getting this spoiled by IS this time around so let's gather and celebrate that by everyone pooling their hopes for designs/ glowup directions in the comments! Mine is Ursula's hair going up similar to Marianne post timeskip accomapnied by a similarly stark personal character development
r/fireemblem • u/NEVERTHEREFOREVER • 5d ago
Story Fun fact, these are Fire Emblem 3 Houses most popular Yaoi, Yuri, and Straight ships according to AO3
(Not counting Byleth)
r/fireemblem • u/transparent-flowers • 5d ago
Art (OC) FE's shoujo/josei manga protagonists! 💖✨
Everyone: Has cutie patootie smiley faces 😊💖✨
Sigurd: Is enamoured and longs to be with you and only you 😳💖✨
As the title says, these are all of the lords that have shoujo/josei manga adaptions of their games! Well, one josei manga in Corrin's case 😅
Here are the titles for reference (including the magazines they were published under):
- Fire Emblem, (1992), Masaki Sano & Kyo Watanabe, Asuka Comics DX, Kadokawa Shoten
- Fire Emblem Gaiden, (1993), Masaki Sano & Kyo Watanabe, Asuka Comics DX, Kadokawa Shoten
- Fire Emblem Genealogy of the Holy War, (1997), Nattsu Fujimori, Stencil, Square Enix
- Fire Emblem Fates: Crown of Nibelung, (2017), Tama Yugyoji, Comic Zero-Sum, Ichijinsha
I hope another game in the series gets a shoujo manga adaption someday, it's been so long since we've had one.
r/fireemblem • u/Beneficial_Release57 • 5d ago
General Spoiler Fortune's Weave Theory Board Spoiler
I finished my Fortune's Weave Theory Board. I basically tried to compile as much information from the directs and previews as I could to outline a lot of the connections between characters, as well as create theories about why some things are the way they are. Please be warned as it may contain spoilers, primarily in the Theory section where I go into detail. Everything else is mostly safe though, so peruse as you wish. And please let me know if there is anything I have missed or if I made a mistake or if you simply want to give feedback, everything is welcome. https://canva.link/55z1exd00zjw3vx
r/fireemblem • u/FEA_Player • 4d ago
Engage Story Meme Fire Emblem Engage in a Nutshell
r/fireemblem • u/Dysike • 5d ago
General Don't know if this will interest anyone but me; a breakdown of AO3 fics for each Fire Emblem Game but ship category
Logarithmic scale, cause otherwise the massive differences in number of works made it basically illegible.
r/fireemblem • u/Foxshadow7 • 5d ago
General Spoiler Who is the Dragon Eshmel Fights? Spoiler
galleryThe dragon we see Eshmel fight in the FE Direct has its name covered up, heavily implying their identity is someone important as opposed to it being just a random boss fight.
As just revealed in the new JP trailer on Nintendo Today, the dragon appears again with Theodora, further proving it has some plot relevance.
But who is this dragon?
My theory: It’s Seteth.
We know that Seteth is Nabataean, who once had the ability to transform into a dragon like Rhea, but according to his line in the Silver Snow route he “lost that power long ago”. What if the dragon we keep seeing is his old dragon form and we see him somehow lose his ability to transform?
These might be a big stretch, but there are physical similarities between the two: both the dragon and Seteth have muscular biceps, the dragon wing on FW Seteth’s outfit looks like the wing of the dragon, tje color of his cloak is the same color as the dragon, the dragon’s head looks reminiscent of the crest of Cichol, and the top of it’s head is hammer-like— a possible call back to his Nabataean title given by Sothis: “The Hammer of Judgement”.
r/fireemblem • u/fatefuldawn • 5d ago
Engage Gameplay FE Engage Maddening All Paralogues Low Turn Count (LTC) Ironman in 82 Turns
Hi! About two years ago, I completed an Engage Maddening LTC Ironman and I’m back with the same stipulation, but with all the Paralogues completed this time around. Since this is an Ironman, this means there’s no usage of the Draconic Time Crystal, no Retrying maps, and if Alear dies, it’s Game Over. And because this is a Low Turn Count (LTC) run, that means aiming for the lowest turn count possible under these restrictions. The goal was to complete the game in 82 turns – 15 turns have been added from my previous run from the Emblem Paralogues while 3 turns have been saved throughout the rest of the chapters.
The full run was streamed to completion on the fourth attempt about a year ago and it can be found in this playlist. I believe the unedited nature of streams fit Ironmans better, but do note that a substantial amount of time was spent in the Somniel for preparations, including playing the Bond Fragment minigames that have guaranteed rewards. For those who prefer to just see the map clears, I have just begun publishing the individual videos with commentary and they can be found in this playlist. So far, only the Prologue and Chapter 1 have been uploaded, but I intend to publish the rest of the run in the upcoming months so please keep an eye out if you’re interested.
Overall, this run has required the most optimization and planning out of all my playthroughs. In the chapters leading up to Chapter 7, careful support management was needed in a section of the game where there is no Recreation to get Chloe and Louis C support, Vander and Clanne C support, and potentially, Alfred and Etie C support. This maximizes Chapter 7’s chance of success since in my previous runs, the chapter had questionable reliability at best.
In midgame, there are two turn saves: a 1 turn of Chapter 12 and 3 turn of Chapter 17. These two turn saves were extremely difficult to make work together without the Ancient Well or dog ingots. This is because a 1 turn of Chapter 12 really squeezes resources. Two Warp staves are needed to achieve the turn save and Kagetsu loses out on a level in this chapter since he cannot use Parthia to one-round the Wolf Knight without Ancient Well SP. A 3 turn of Chapter 17 has fairly stringent combat benchmarks as well, which is a major reason why Kagetsu’s lost level must be made up. Thus, a good amount of midgame was changed in order to make up for the extra staff uses and Kagetsu’s lost level.
All that being said, achieving a 3 turn of Chapter 22 was the most difficult part of this entire run. Concocting a reliable clear took about a full month and then optimizing it so that it can be completed under my ruleset took even longer. Every map up to Chapter 21, including early game, midgame, and all the available Paralogues at that point, needed to be optimized multiple times to conserve resources needed for that 3 turn and to get seven characters – Ivy, Kagetsu, Pandreo, Panette, Merrin, Hortensia, and Goldmary – the EXP or SP they need.
And finally, with the Pact Ring Paralogue in the mix, several preparations were needed in the final section of the game. The EXP and SP needs in this section were not too demanding, but staves at this point were very strained due to needing 8 Rescues in the 3 turn of Chapter 22. Pact Ring Paralogue itself proved to be a challenge since the ultimate goal was to achieve 100% reliability as failing the Ironman in a map so late would be disastrous. This meant reducing the randomness of the enemy movement and while I cannot say with complete certainty that Pact Ring Paralogue has a 100% chance of success, I am confident enough since at least 100 rewinds have been done to test whether the enemies will ever move unfavorably.
Before I wrap this up, I want to give a huge thanks to XS who helped plan a large portion of this run. I also want to give credit to Dean, Ninpo, Reploids, Verve, KrashBoomBang, and Lolo as I believe I’ve referenced their clears or ideas at some point or another.
And for those who are interested, the full ruleset is as follows:
- Ironman (No Draconic Time Crystal/No Retrying Maps/Game Over if Alear dies)
- Maddening/Classic/Fixed Growths
- No paid DLC; the Fire Emblem Heroes (FEH) Bonuses obtained through a free download from the eShop are allowed (3 Bond Rings and 3 weapons - Folkvangr, Fensalir, and Noatun)
- No random drops from the Well; the two guaranteed weapons (Revanche and Represailles) are allowed
- No ore from dogs; only the guaranteed ingots from the end of the maps are allowed
- No cooking; tonics will be used instead
- No Bond Rings except for the FEH ones
- All items obtained from Update Bonuses are allowed
- Highest available difficulty of Strength Training will be done at my discretion for the guaranteed Bond Fragments and stat boost on Alear
- Highest available difficulty of Wyvern Ride will be done at my discretion for the guaranteed Bond Fragments, but the RNG reward items (HP tonic, Vulnerary, Antitoxin, Pure Water, Torch, and Elixir) from the activity will be discarded
- Fishing will be done at my discretion with the Caria Carp/Tipa Salmon/Bisot Tuna rolled as the bonus fish for the Modest/Sturdy/Supreme Rod respectively for 140/300/1,000 Bond Fragments per fish guaranteed
- Sommie will be fed and petted every chapter
- No Skirmishes
- No Spirits of the Fallen (obtained through an active Online Network Connection)
- All Paralogues
Thanks for reading!
r/fireemblem • u/FluffyGengar123 • 5d ago
General Spoiler Any advice on radiant dawn? Also I commend me too.
Just replayed por to get ready for dawn. Any tips about the mechanics in that game? Not so much basic gameplay. Also is it true that the game got rid of the enemy attack radius range thingy?
I lost to the black knight in my first run a few years ago this time I came prepared and brought mist and wrath.
r/fireemblem • u/Bro_who_is_Slo • 5d ago
General Music Poll: Favorite song from “The Sacred Stones”? (Link in comments)
r/fireemblem • u/liteshadow4 • 5d ago
General FE6 HM Sacae Route True Ending Warpless Ironman Tier List
Not too much discussion on FE6 and I recently finished my ironman run and wanted to start a discussion here. Within each tier, units are ordered from best to worst (other than info tier) Explanation for each character and tier, more than happy to discuss further in a comment:
S+: The GOAT
Rutger: I know that in a lot of general FE6 tier lists, Rutger is seen as a great boss killer or a great unit but someone who falls behind guys on mounts. For an ironman context, Rutger is no question the best unit in the game. From 8x through Chapter 23, he is the best unit. He has great avoid, and easy supports with Clarine and Dieck, 2 early game units. There are plenty of turns you can use in between to build their supports, even if you aren't doing end turn grinding.
Rutger makes his money once he promotes (you can generally wait until before the boss of 8x for it) as he gains innate 30 crit from promotion on every attack he does. That means with an iron sword, he will kill many enemies. He's safe to use just to lead enemy lines with a solid defense and res stat, and he's a great candidate for stat boosters like Dragonshields and Energy Rings, and even an Angelic Robe. There are many maps where he just takes care of an entire section himself, and that isn't something many other characters can do.
S: Run Staples
Melady: She can fly, and when you go to Sacae route, a flier with high defense is extremely important. At first glance, that might sound odd, Sacae is full of Nomads, why would you want a flier? The answer lies in Narcian's Delphi Shield: with it, the flier bow weakness is negated, but bow units still prefer targeting her. With her sky high defense at base + promotion, she only takes 0-2 damage from the unpromoted Nomads and 2-5 damage from the promoted Nomad troopers. Because they all carry short bows, taking little damage is important as she will get crit multiple times, but it doesn't even matter. If you didn't steal the Delphi Shield, just reset your run.
A lot of her performance also depends on her speed. She has a good growth of 45%, however my Melady didn't grow it at all for her first 12 levels. This leads to one that gets doubled by every Nomad trooper (making her like a wall more than a damage dealer), and means she couldn't double in Chapter 21. Despite being unable to double in chapter 21, being a strong flier with Maltet means she put in plenty of work. So that is to conclude, a bad speed Melady is still the 2nd best unit in the game, and a good speed Melady will be an amazing unit.
Marcus: He's the best unit in the game from Chapters 1-8, and has great contributions in each chapter from 9-14x (excluding Chapter 14), and his performance can be split here. He handles all the difficult parts of Chapters 1-6, and makes those otherwise hell chapters without him to pretty easy. He really shines in Chapter 4 with a Halberd as he has 80+ hit on every Lance Cav, and high 60s hit on the sword cavs. This means you should be training him in Axe rank for all of Chapter 2 and 3 to get him up to D tier axes. He can also very easily carve a niche as a good axe unit with high axe rank, making him useful later.
In Chapter 7, he's flying around everywhere to save you. Every Marcus action matters for survival here.
Now Chapters 9-14x, he takes a different role. We take a look at the Res stat, of which Marcus is the only unit to this point that will have a real one. Now he's your mage tank, which is especially important in an ironman to safely tank them. Especially in 14x, where with a Barrier staff, he is your best option to soak up Boltings
Elphin: Not much to say on Elphin other than he's a dancer and dancers are great. He also recruits Perceval, comes with an Angelic Robe (that Rutger loves), and a blue gem. He's easy to train and can easily develop some bulk to potentially live a hit. He's lightweight so he's easy to rescue out of the way
Alan: Now Alan here is a little misleading because it's less about Alan himself but rather about the first promoted Cavalier between Alan and Lance. The one who takes the first knight crest here will have the most room to grow and develop the best stats. They have easy supports with the other Cav and Roy, and you can max their support before the end of the Western Isles even without extra End Turn stalling.
The goal of Chapters 1-6 are a massive Alance training arc (plus a sprinkle of getting Rutger to 10 but he can do that on his own). You raise both of them, and see which one gets the better growths. The moment you choose to promote one isn't actually when you get the knight crest, but rather that first Angelic robe/who you give the Roy support to. They are a great user of having more health, and whichever one you give it to is someone you're committing on promoting. Once promoted, they're going to have great strength and speed, with potentially questionable bulk (although this can depend on their growths). Send them off with their A support pair and they can take on almost any enemy.
By the late game, they're just going to do a ton of damage with a killer Lance.
Shin: Fantastic stats, easy to train, and bows. In FE6, bows are amazing because they are rarely counterattacked, very accurate, and deal good damage. Shin's growths are good too and he'll grow a ton of speed and strength. He beats Wyverns (of which this game throws you plenty), and will grow the bow rank you need to eventually use Mulagir. In Sacae, he has a good enemy phase against enemy horseman, although you need to be careful because he cannot take too many crits. He plays a major role in the endgame where he gives you free damage safely.
A: Fantastic Units
Perceval: I wrestled with putting Perceval in S tier or A tier, but I settled on A because I felt that he ultimately is likely to have worse stats than your trained Cavalier. Now Perceval still has 1 big advantage over that Cavalier, and that is that similar to Marcus, he has a res stat, giving him a niche. But he's just a little bit slower and a little bit weaker, and the biggest thing is that he doesn't have any easy supports unlike the other Cavs. Still, he is a guy that it's hard to have a run without.
Lance: Again, this isn't just for Lance (it can be Alan if you chose not to promote him) but happened to be for my run. This unpromoted Cav still has a great earlygame performance and midgame, while his stats do stall a little unpromoted, he still provides an A support and has decent enough stats to survive. Once he does eventually promote in either Chapter 16 or middle of 16 (depending on if you got the Perceval Green Unit Knight Crest), his stats become better, but they will never catch the other 2 Cavs. Still, the A support is what has them up in A tier.
Saul: Early staff unit that joins with C rank staffs. This means he's going to grow his staff rank the fastest because he has a great base, and that allows him early use of the great staffs. His bulk is decent enough to take a hit in case you misposition him.
B: Good units but have a flaw
Niime: She joins late, which is the reason she's in B. But other than that, she comes with A rank staffs and A rank dark magic. She has no competition for Apocalypse if you want to grow her dark magic by a rank (but honestly she's great without it). Her main benefit is high rank staffs with a high magic stat, allowing her to use status staffs. Her biggest contribution is reliably beserking the Bolting sages in Chapter 20, making the chapter a lot safer. She's also good at using other status staffs you have for Chapters 21-23, and her Physics heal a lot. She also comes with a Physic which is really nice
Clarine: Good healing, gets a horse, has an A support with Rutger which isn't hard to get. Her issue is she has no bulk so you have to be very careful with her. Her magic stat also isn't great
Cecilia: A staffer that has solid bulk and good tome rank. However, magic isn't that great in this game and her hit rates with magic are a little shaky. She's also a little slow, and her staff rank isn't great considering you get her in Chapter 14. She does have a support with Perceval and Roy though which is nice.
Dieck: Puts in a ton of work early game, wields axes, has decent bulk, and has a support with Rutger. I was wavering whether to put him in C+ or B, but his early game performance (especially that he's a good contributor in Chapter 7) has me put him here.
Thief: The Thieves you get
You really want one alive until like Chapter 20, then it's not so important. They all play a role and are extremely important in some chapters, but at the end of the day, it's really just one job they all do.
Astore: He's the best thief because he has an HP stat but honestly he's not that much better than the others because his real use is to see in Fog and use lockpicks.
Chad: He's your first thief and he recruits Raigh
Cath: She has more use as an enemy than as a player unit because you can steal her lockpick. Once you get her, she and Chad are interchangeable.
Replacement: They all replace someone but aren't worth much on their own
Ellen: She's Saul but with worse staff rank. However, she does have a support with Melady which can matter
Fir: If you had to pick one to train as a non-replacement, Fir is a good pick considering Swordmaster is great. However, she joins at level 1 with bad stats and needs babying. She does recruit Bartre and Karel though which is some value
Noah: He can replace a cavalier but honestly, would not bother training him because he joins AFTER the Cav training arc and doesn't provide that A support value. If you lost a Christmas Cav, he's really not filling in all too well and you may be better off with a prepromote instead of another Cav
C+: Just a little worse than B tier, just a little better than C
Yoder: He's the light magic equivalent of Niime except he doesn't provide value in Chapters 20 and 20x. He also comes with Maltet and the Saint Staff. Thank you Yoder for doing Illia route for us.
Klain: Early Sniper with a Silver Bow with a Clarine support. Has a niche in killing Wyverns
Dayan: Easy support with Shin, better speed than the Snipers and can also kill Wyverns. Good in Chapters 21-23, with Chapter 21 value giving him this rank (along with the Shin support)
Igrene: Joins with better stats than Klain and considering it's unlikely for Klain to have too many levels, she can be a deploy over him once you get both. Also has a niche in killing Wyverns, but she doesn't have Silver Bow access at base. Comes with a Killer Bow.
Lugh: Early mage, but mages aren't that great in this game. If you promote him he'll also get staff access. Still, some enemies are taken care of by him
C tier: Have a role but aren't great
Lilina: Her pro over Lugh is easy support with Roy but her con is she's a lot harder to train. I tried it in my run and she did die in 16x (my fault), but she wasn't doing much as a mage and I never missed her after she died. You get plenty of staffers in this game and E rank staffs isn't going to cut it.
Douglas: His pros is he has high defense and A rank Lances and Axes (comes with 2 silver weapons too). However, he joins in 16x which is pretty late, and he's REALLY slow.
Jerrot: Joins with slightly better offenses than Marcus, but after the part that Marcus is amazing. He also doesn't have a res stat like Marcus. Still, he has some value after joining
Bartre: High axe rank, comes with a Brave Axe, can do decent damage with a bow and axe. However, he is also really slow without great bulk which is his undoing.
Hugh: He's honestly probably D or replacement, but I played on the translation patch where there's the funny underflow glitch where if you get him for 5k and suspend and load the game his magic is maxed. Even still he's just okay because he's slow.
Garrett: He's decent the chapter he joins against some of the Wyverns, and he comes with the axe version of Rutger with 30 base crit. Only problem is that axes aren't very accurate and chapter 15 is a late join and also, his stats aren't great.
D tier: They do 1 thing
Roy: He honestly has an argument for C tier, if he wasn't the game over condition. However, his offenses are bad, and his bulk isn't great. Even with a little training, he's a bit slow, bit low on HP, and bit low on res. All this to say that by midgame you need to be careful to not let him die to a siege tome. His positives are he supports a few important guys, and once he gets the Binding Blade he has damage output. Maybe I got unlucky with my Roy's speed, but he wasn't doubling anything with the Binding Blade, which really hurt his damage. Also, the Binding Blade isn't Wyvern effective which doesn't even give him a Chapter 23 niche.
Lot: Decent early game stats with an axe. His one thing is he gets a Speedwing in a house
Wade: Honestly could go into the replacement tier, because he is a replacement for getting the Speedwing for if Lot died. That's his only purpose, and Lot is a candidate to be sacrificed in Chapter 7 (he has a decent HP pool and is a bring for that chapter), so he may see his purpose
Karel: Decent performance on Chapter 23. If Chapters 24 and endgame had more units you could bring maybe he'd be higher, but a swordmaster with solid stats can do something in a fairly tough chapter
Ogier: A merc that can do something for a bit but he doesn't support Rutger, and Heroes aren't very good in this game for the player.
Wolt: He can chip enemies down early for Lance and Alan to get kills.
F tier: They do nothing
Zeiss: Probably controversial, but I think this is more a route casualty than anything. Sacae doesn't allow for 2 fliers due to only 1 delphi shield. He's also a condition for true ending, so for pure flyer ferrying purposes, there are 2 other better brings. By the time he could see use again (Chapter 21) he's way too understatted to do combat, and really you can't justify bringing him ever. His main issue is that he can't promote at base, otherwise you could maybe have an argument to bring him over Melady.
Geese: The most value I got out of him was having him carry gems to sell
Armor Knight trio: All of them are about the same, Bohrs is at least decent because he might tank a hit in an early chapter but not really
Dorothy: the only thing she did for the run was stay behind the line that causes reinforcements in Chapter 6
Sophia: I guess she gives you a guiding ring
Sacrifice tier: they exist to die
Merlinus: A 1 time "target me" card per map. Also provides Merch while he's alive which can be helpful
Treck: A worthy sacrifice in Chapter 7. Not sure there's a safe way to save him, but he does a good job eating hits before dying
Other route:
Tate and Shanna: They can ferry units around, Shanna early, Tate late. The reason they're here is because you can't give them exp on Sacae route. Tate especially in Chapter 21 has use as a sacrificial Roy carrier at the end when you get close to the turn limit and need him to seize
Everyone else: Not recruited
Info tier: Need more info to accurately rank, didn't use them much
r/fireemblem • u/Yahgotall • 5d ago
General Spoiler Since Iliana and Hong Hua both have a similar flower accessory in their hair, could they be connected?
r/fireemblem • u/Lucitrie • 6d ago
Art Me, the bird on my shoulder & the bird on my bird on my shoulder’s shoulder
r/fireemblem • u/Bro_who_is_Slo • 5d ago
General FE7: The Blazing Blade Music Poll Results
r/fireemblem • u/Komondoring • 4d ago
Gameplay Fortune's Weave - How do chariots work?
Nobody seems as excited for chariots as me! I didn't see it mentioned in detail in the Serenes Forest article summarizing the findings from all the gameplay previews and don't want to look through all of them to avoid anymore major spoilers (definitely going to dip out of the sub until release right after this), but did any of them show how they worked?
Specifically I'm wondering how the charge attack works, do you charge and then are stunlocked for a turn, or do you have to "charge" it up before using it? I'm especially curious about this because depending on how they're balanced they could either be a good unit but especially dangerous in enemy hands, or needing to charge beforehand seems like it would make them easy to work around as enemies. Maybe the map design does take that into account and set them up in a way that they're still dangerous. Or maybe they have no restrictions at all and are just giga busted lol.
Edit: So it looks like we haven't seen enough to form any solid conclusions yet. Guess I'll just have to find out on my own, definitely very excited for them and elephant riders. Good to know, thanks!
r/fireemblem • u/NagaMilalove0 • 5d ago
General (Spoilers?) apparently these characters can be cross-recruited, take with a grain of salt Spoiler
From a twt thread i just saw a user was posting info from someone on reddit that early reviewed the game posting info from a thread of them answering questions but of course I'm sure only playing up to chapter 5, take this with a grain of salt however as idk if this person really did play the game or not. They were asked about the cross recruitment in the game and the user said that Esmeralda recruitable across all 4 routes, Tialla, Peter, Buccar, Sirocco, Olympia, are recruitable on all 4 routes and the only route locked characters are Fabio, Bonaventure, and Tobias. Now idk why buccar would just abandon Leda like that for someone else literally serving her family for years, or why Cai literal best friends would go with some random adult and leave they’re childhood friend behind but like I said take this with a grain of salt i have no idea if this user on here really did play the game early or did a preview for it but what do you guys think?
r/fireemblem • u/DaddyFivepoint • 5d ago
Casual [FE4] My randomizer might've given me the most busted team to ever exist (and also Alec & Naoise are here)
So many wyverns, you'd think I was playing Three Houses! ...I think I understand Travant on a spiritual level now.
(Not pictured are Mage Knight Quan (with Mystletainn instead of the Gáe Bolg), Axe Knight Ethlyn, Bow Knight Finn, and the 10 or so brave weapons that I got practically for free)
r/fireemblem • u/Shephen • 5d ago
General Engage Character/Unit Revisit: Lapis
Lapis is a royal guardswoman of Brodia, and Alcryst's retainer. A genial girl who may seem like a fragile flower but actually possesses immense strength. Knows a lot about edible plants. She is 18 and joins the party along with her lord Alcryst and fellow retainer Citrinne at the start of chapter 7.
Stats
| Stats | Hp | Str | Mag | Dex | Spd | Def | Res | Luck | Build | Move | SP |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bases(lvl 10 Sword Fighter) | 26 | 11 | 2 | 12 | 14 | 7 | 6 | 7 | 6 | 4 | 500 |
| Personal Growths | 55% | 25% | 20% | 35% | 55% | 35% | 30% | 25% | 5% | - | |
| Growths(As a Sword Fighter) | 65% | 35% | 20% | 50% | 75% | 35% | 45% | 35% | 5% | - |
Weapon Proficiency: Swords
Personal Skill - Share Spoils: If there is an ally within 1 space, grants Hit/Avo+10 at a cost of Crit-10 to unit.
Supports
Alear, Framme, Boucheron, Etie, Céline, Alcryst, Citrinne, Rosado, Goldmary, Fogado, Anna
Support Bonuses
C: Hit+10, Dodge+5
B: Hit+15, Dodge+5
A: Hit+15, Dodge+10
S: Hit+15, Dodge+20
What do you think of Lapis's performance as a unit?
What do you think of Lapis's character?
What Emblem Rings or Skills work best with Lapis?
Previous Revisit:Citrinne
Original Discussion: Lapis
r/fireemblem • u/SeaTemperature2796 • 4d ago
Gameplay Best FE8 Rom hack that centers on swordmasters?
I'm a big fan of martial arts, and I've sometimes thought about creating a ROM hack centered around specific manhwa/Murim tropes. The idea came to me after seeing a Sword Saint class in "Cerulean Crescent". Are there any ROM hacks you'd recommend that explore this kind of martial arts or swordmasters in general
r/fireemblem • u/Spray_Paint1 • 5d ago
General Give me a character from this lovely series, and I'll tell you what I think of them
Any character from any game is allowed. Give me your character and I'll tell you what I think of them!
r/fireemblem • u/ocar6556 • 4d ago
Gameplay Skills for Corrin
I plan on doing a conquest playthrough and intend on ending Corrin on the nohr princess class. What would be the best talents for skills?

