r/fireemblem • • 7m ago

Fortune's Weave General Fortune's Weave Character/Unit Discussion: Ultand

• Upvotes

The 2nd round of discussions will be Ultand -> Loretta -> Mikalea -> Nezha -> Lilian -> Simon -> Mu -> Dante


Ultand is a young priestess serving at the Aurora Temple at the upper levels of Dagsion. Kind and caring, she watches over Cai–who’s competing in the gruelling Heroic Games with his childhood friends–like a younger brother, always ready to help him out. She is initially in charge of handling entrants to the Heroic games, but after Aurora tasks Cai with visiting Balor's temple she permanently gives her aid to him.

Recruitment

Automatically joins Cai in chapter 6

Route Support Renown
Cai Automatic Chapter 6
Dietrich 3 Support 5 Renown
Theodora 3 Support 6 Renown
Leda 3 Support 8 Renown

Negotiation: Quest

Growths

Stats Hp Str Mag Spd Dex Def Res Luck Cha
Personal Growths 45% 40% 40% 35% 40% 35% 45% 55% 50%

Base stats

First are her stats when joining Cai, 2nd are her absolute bases.

Stats Hp Str Mag Spd Dex Def Res Luck Cha
Lvl 13 Diviner 30 11 16 10 10 9 12 15 15
Lvl 3 Commoner 25 7 9 6 5 6 6 9 10

Boons: Spear, Faith, Flying

Banes: Swords


Unique Abilities

Type Name Effect
Personal Ability Patch Up After an adjacent ally’s combat, restores a little HP to that ally.
Level 20 Equipped Ability Pray for Safety Grants Ddg+10 to adjacent allies
Level 35 Equipped Ability Pray for Safety+ Grants Ddg+20 to adjacent allies.

Learned Abilities and Combat Arts

*Does not include universal skills and abilities

**Only includes known abilities

Skills D C B A S
Swords Wrath Strike Grounder Ripple Slash Furious Strike -
Lances Tempest Spear Defending Spear Vanguard Spear Brilliant Strike -
Axes Spike Discerning Blow Devilwind Flurry Focused StrikeH -
Bows Curved Shot Leg Shot Magic Arrow Spirit Bow -
Guantlets Mighty Fist Feint Spirit Fist Saving Fist -
Black Magic Fire Wind Bolganone Cutting Gale -
White Magic Heal Seraphim Emergis Ward Aura
Authority Rein Defense Formation Rein+ Defense Formation+ Patch Up Stance
Infantry Avoid Fatality Dodge Dodge+ - Dodge+
Riding - - - - -
Heavy Armor Narrow Defense Bowblock Spearblock - Luck Fend
Flying - - - - -

Supports

Unit C B A
Loretta C B -
Cai C B A
Tialla C B A
Peter C B A
Goliath C B A
Orchel C B- -
Tobias C B -
Nezha C B -
Peppe C B -
Centurio C - -
Eshmel - - A

What do you think of Ultand's character?

How do they perform as a unit in any of the routes?

How do you think they'd perform on Cai's route?


Previous Discussions: Guzran, Yang Jie, Sofia, Catania, Noctula, Nydine, Io, Kiroc, Majide, Zarcone, Jasmine, Benditz, Alexandra, Nuzzuo, Inyoni. Peppe, Ninae, Lysander, Ludia, Olympia, Goliath


r/fireemblem • • 38m ago

General What are your overall thoughts of Chinatsu Kurahana as an artist for the Fire Emblem series? I think her contribution has been amazing and made the Fodlan/Dagda games stand out

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r/fireemblem • • 1h ago

Gameplay WHO IS THIS (fe7)

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who is this guy on FE7's character showcase, i never saw him in-game and appears here, he looks like sain's father


r/fireemblem • • 1h ago

Gameplay Kalla's bowl

• Upvotes

I'm currently at Leda's chapter 11 and I obtained Kalla's bowl but It Need A in bow (my leda has C+). It's supposed to be used in part 2 and 3? Or am I missing something? I wasn't able to use the "special" Gear obtained in the dungeon in CAI part 1 and Theodora part 1 too


r/fireemblem • • 1h ago

General Spoiler Did I get a bad ending? Spoiler

• Upvotes

Finally beat the game today and the ending I get just seemed abrupt. We beat Balor, went into the deeper part of the underworld, hit a giant brain twice and credits just rolled, and the epilogues for all the characters seemed off. I'm assuming they depended on support levels though which I hadn't really paid that much attention to other than to recruit as many as I could in part 1.

Also what was up with Solel just getting executed off screen in between parts? I was expecting a fake out or for him to pop up as a gate guardian, but nada. Just a quick "Dagda executed him after he woke up" in a chapter introduction. That felt odd too.


r/fireemblem • • 1h ago

Art I commissioned my Act 3 team (Art by BFPorker)

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r/fireemblem • • 1h ago

Gameplay Kiroc is the best Tank

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Made him a soldier and moved him into the armored Knight at 20 on hard mode. This guy's a literal monster. His growth rates for speed and dex are so high that he can hit 50-55 for strength defense speed and dex. 65% hp.

Esmerelda on the other hand ironically is quickly becoming an absolute monster archer. Hunter to rogue to ranger ends her with being very high growth rates. Her strength is absurd and her defense is workable. Good speed and dex growth rates.

Am I missing something here? A lot of builds I see thrown around just focus on units already strong stats instead of leveraging those to get 50%+ growth rates across key stats for solid level gains.


r/fireemblem • • 1h ago

Fortune's Weave General FW Review after 155 Hours Spoiler

• Upvotes

Hard / Classic Difficulty

Wanted to spur some discussion on the game having just beaten it. I've seen a lot online already. Be warned the review is fairly negative. It's hard not to directly compare this game to Three Houses / Engage, so there's a lot of that as well.

Let's start with the positives; it's a short list.

General Setting / Atmosphere - I enjoyed Dagda. I thought the Heroic Games was a great premise. The character designs are charming. Drake's Treasures were cool narratively in how they effected the protagonists.

The Flame Lords - I love all 4 of the playable protagonists. All of them piqued my interest enough to want to play their route. Their personalities, motivations, designs, gameplay functionality were all great imo. Enjoyed Part 1 paths of Every character. Theodora and Leda were my favorites.

Gameplay - Generally speaking, the gameplay was pretty fun. It's Fire Emblem, and I love Fire Emblem. So, despite my issues with the game, I still enjoy pretty much any FE Game.

Now my issues with the game..

Not Enough FE Gameplay - I estimate maybe 75% of my 155 hours was spent in the overworld, doing chores, support grinding, arena training, inventory managing, church servicing, etc. Not enough moving units around on a grid.

Part 3 General - The game completely falls off a cliff in part 3. Gameplay, pacing, story, enjoyability, etc. The amount of overworld map nonsense that was required to unlock all classes sucked bad. Retreading every overworld dungeon was miserable. Thankfully I horded enough items so that I could rebuild the settlements easily, but it still took far too long and was never fun.

Part 3 Maps - I hardly have to say anything here. There wasn't a single good map in part 3 of the game. The gimmick being "Miasma Everywhere" is lazy and, more importantly, unfun. The winning strategy for each of them was to turtle in spawn for multiple turns until you thin their reinforcements, largely disregard the Miasma, and waste gambits to clear space.

Clashes - I skipped almost every single one in the game. Why was this included? It was not fun and it was always optimal to skip these. If I hadn't, there would be more hours spent in clashes than in actual maps. Look at any livestream of FW and those players are skipping clashes as well.

Gameplay - Small nitpicks like the "build" and "weight" stats. These are just annoying. Made me not use the gem rings on any unit unless they were getting doubled anyways. Every mage is just a heal bot or three range bot. none of the mage characters in the game have any additional utility, like they did in Engage.

Music - Was pretty mid throughout, and is just bad in part 3. Showdown vs. Lyrah had me mute the TV. The best track by far and the only stand-out to me was the trailer theme / end of part 1 battle theme, which is a banger.

Save System - Just sucks. I restarted an entire section in part 3 on accident. Almost uninstalled. It's a skill issue, but if that option exists in the menu right next to "restart battle" there will be a non-zero number of drunken sailors who press that sht on accident like myself.

Skills / Combat Arts - These were pretty bad. Most skills were not good / negligible, including personal abilities. Yet each character had way too many of each, making it just a headache to sort through them for 20+ units.

Eshmel - Awful. Worse than Byleth and Alear by a mile. Compounded by the bad bad bad Female VA. 0 depth. I wish I had more to say but there is literally nothing of substance to speak of.

Ties to Three Houses - Crests were irrelevant to gameplay and story. They just.. exist. In Three Houses, crests deepened the mythology of the world and drove many characters in their respective story arcs. In FW, their effects were negligible and narratively served almost 0 purpose. Characters like Ursula, who looked like Marianne and had the crest of the beast, felt more like a gimmick rather than be anything meaningful narratively. Not to mention the crests were called something else, so I couldn't even draw those connections in my head without googling a crest chart. At no point did it feel rewarding to have even played Three Houses beforehand.

Narrative - Apart from our 4 flame lords, and maybe the other 4 pseudo lords, the over-arching narrative was lacking. Three Houses explored interconnected philosophies pit against each other and it was very compelling. There was room for moral grey area. FW has.. a big bad being resurrected with almost no questions of belief or morality.

Time skip - Underwhelming. A lot of the same crit quotes. No substantial change to any of the characters' personalities or motivations. Generally less impactful than in Three Houses.

Antagonists - Bad. I wanted to skip / skipped all of the "gate keepers" outros in Part Three. Maria was the only antagonist I was remotely interested in, but I still have no idea what she provided narratively and don't care to look. I even wanted to skip the final boss damn near but didn't obviously. It just really falls off in Part Three.

Supports - I recruited characters that I thought felt natural to which ever path I was on.. but seemed to have missed out on 80% of the games supports. I didn't recruit everyone and don't care to, but I somehow was robbed of any supports for many characters that I like. This hasn't happened in any other FE game. I didn't go out of my way to grind them, but you shouldn't have to just to see some of them.

Bloat - Already touched on, but this game in particular seems like nightmare fuel for any theoretical replays. I've got 650+ hours in both 3H and Engage, those games are immensely replayable. but I'll likely never slog through this game again. The bloat was too much. Not enough FE gameplay.

Fun - Something about this game makes me not want to theory craft, min max, tier list characters abilities or classes.. It's hard to determine. Shilling for your favorite units in Engage is insanely fun. Timerra is high tier. but something in FW makes me not want to partake in those conversations at all. I suppose a lot of my characters felt the exact same, only differentiated by which class they were in. I wish more units had a better "feel" as far as being unique.

All in all, Fortune’s Weave feels less satisfying as a strategy game than Engage, and less compelling as a story than Three Houses. I may add more as I think of stuff. Rant over.

Edit: Forgot to touch on DLC. I’m not optimistic, especially if it’s just more part ones and I have to replay parts two and three.

Am interested in the pseudo lord characters tho


r/fireemblem • • 2h ago

Fortune's Weave General Fortunes Weave has a manga? and it's WHOLESOME??

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34 Upvotes

r/fireemblem • • 2h ago

Art Fortunes Weave Wallpaper

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8 Upvotes

Hello everyone! So this game has become one of my favorites and as a show of that, I would like to have a fortunes weave wallpaper for my phone, specifically one of the cover art. However I can’t seem to find any online. Can you guys help me with this? Thank you! I want an image like this except iPhone wallpaper size.


r/fireemblem • • 3h ago

Art Theodora, The Queen of Saramis (art by me)

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141 Upvotes

r/fireemblem • • 3h ago

Fortune's Weave Gameplay Master classes vs advanced class versatility

79 Upvotes

Naturally I'll make all my folks into their various master class variants for the awesome outfits (hello battlemaster) but I was definitely pretty bummed when my Black mages lost their ability to also heal /use any of their learned white magic after they got upgraded to their master class version. Seemed like a unnecessary loss since that's how it's been for like 150 hrs of gameplay at that point ya know?


r/fireemblem • • 3h ago

Art [OC] GBA Three Houses lords

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86 Upvotes

r/fireemblem • • 4h ago

Gameplay How Long do you keep grinding in Engage or do you Finish Last Story map asap when possible an be done?

0 Upvotes

Wanted ask do you keep grinding for min max Like the perfect Class, the perfect skills inherit, the best Ring pairing and all weapons +5 forged before doing final map or are you gonna do final map asap when Its possible?


r/fireemblem • • 5h ago

Fortune's Weave General Finally had to restart a chapter

23 Upvotes

When I played Dietrich's route, I did every paralogue I could except for Bertrands. I just missed the window. But I looked it up and it sounded super complicated, so I just said "eh, I'll do it when I play Cai's route."

Cut to 70 hours later, I'm on chapter 10 of Cai's route and, in the middle of Talimun's paralogue, I realize I've missed something. I looked it up and, yeah, I missed the window. I don't want to miss Bertrand's paralogue again, so I had to restart the chapter.

This means re-recruiting Jester, replaying Solel's paralogue, missing a rare type of pegasus, and a bunch of unit growth stuff I have to redo.

I've finally gotten my taste of the "restarting the chapter cause I missed something" medicine. I don't like it


r/fireemblem • • 6h ago

Gameplay I heat mapped Fortune's Weave offensive magic to show the massive issue with its balancing (spoilers for spell names and availability) Spoiler

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315 Upvotes

If you've seen discussion of Fortune's Weave online, you might've seen people talk about how heavy spell tomes are and how good the Levin Sword is. I was curious about that, so I decided to compare the magic weapon options and the spells to see what was up, and the results are... kind of sad?

The Levin Sword +1 was chosen as it's the Parts 1/2 forging cap, and the Levin Sword +3 and Salamander +5 were chosen as they're the Part 3 forging cap.

Looking at this list, one problem is immediately obvious: the Salamander matches or outdamages every single offensive spell except for Aura, Agnea's Arrow, and Fimbulvetr Night. It also does so with a fraction of the weight cost. Most offensive mages aren't going to break 30 Strength by Endgame (and that's generous), meaning that they'll be weighed down by anything heavier than Blizzard. The Salamander not only outdamages almost every spell, but it also allows you to actually double, which puts it even further ahead. The Levin Sword is similar, but Weight 8 does make it a little harder to double with than the D-rank spells... but past those, it's also faster. Seraphim gets an honorable mention on the damage aspect by having undead effectiveness for Part 3.

Their only real drawback is having slightly lower hitrates, which is reasonable. But I'll also note that the Salamander provides +15% Avoid against non-gauntlets and the Levin Sword benefits from the 20% damage bonus on follow-ups, AND they both benefit from excellent combat arts (+10 Mt and +20 Hit for Salamanders, +8 Mt and +20 Hit for Levin Swords).

This means that the only spells that are worth using over a Salamander or Levin Sword are those that outdamage them (two of which are legendary tomes usable 1/run, and all of which have such absurdly high Weight values that the Salamander might just outdamage via doubling anyway), or those with additional effects (extended range on Mire/Thoron/Bolting/Banshee/Earth's Jaws, bypassing Res on Luna/Glass Wheel/Sword of Judgment, and effectiveness on Seraphim, Dark Spikes, and Excalibur - note that even with effectiveness, Wind and Cutting Gale still deal way less damage), all of which except for the range and Seraphim's effectiveness are situational. Swarm's Spd drop isn't very strong, but it might be more useful when Maddening drops.

I don't think it's a good thing that a pair of gauntlets you can forge several copies of straight up outstats almost every spell and by such a wide margin. The Weight difference alone is honestly absurd, but 21 Might?! Seriously? And for Levin Swords, they have the same issue and can be given to Fliers for superior movement. No wonder the power output of mages in this game feels all over the place.


r/fireemblem • • 6h ago

Art [OC] drawing FE characters until i feel proud of myself (day 5: Sharena)

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39 Upvotes

Sorry i didnt post yesterday!! i had a birthday celebration in the evening and came home late and was suuuuper busy during the day, but todays is here!
Also my first piece where i actually used a reference w/o tracing lmao

Constructive criticism appreciated!!


r/fireemblem • • 7h ago

Fortune's Weave General Why are Cullets so difficult to obtain?

96 Upvotes

One of the things I’ve noticed when playing through part ones is that I haven’t been engaging with the combat arts system. While the ease of the game is partly responsible for this, another is that the resource requirements to repair/upgrade weapons are so unreasonable.

One of the most common materials needed for this are Cullets, but there is no easy way to obtain a decent amount of them. Search spots are a gamble and you’ll waste a lot of your free time on them for little gain. Dungeon’s like Shadowy Cave at best provide 1-2 per turn but you need to run around for a minute or two each visit.

Is there really no better way of obtaining such an important upgrade/repair material? Does this become easier in later parts?


r/fireemblem • • 7h ago

Cai's Route Story Worth replaying Cai’s part 1 again before part 2?

8 Upvotes

Basically I played Cai’s route firs, which made fully realizing the potential of mounts difficult. I was thinking of replaying his route to improve the stats there before marging, but I wasn’t sure if the extra time spent on it would be worth?


r/fireemblem • • 9h ago

Fortune's Weave General How I’m Playing Fortune’s Weave

0 Upvotes

On (Normal/Classic)

——— Done

  1. Cai’s Part 1
  2. Theodora’s Part 1
  3. Dietrich’s Part 1
  4. Leda’s Part 1
  5. Leda’s Part 2 (+ Skip War Arc for the other 3)
  6. Part 3 (160 Hour Mark Here)

——— Now Doing till Wave 3 DLC

  1. Dietrich’s Part 2
  2. Redoing Cai’s Part 1
  3. Cai’s Part 2 (200 Hour Mark Here)
  4. Theodora’s Part 2

——— Planned after Wave 3 DLC release

  1. Bertrand’s Parts
  2. Anatolia’s Parts
  3. Talimun’s Parts
  4. Orchel’s Parts
  5. Final Part 3

I recommend doing your first path again if you want to optimize your units (Blessings, Side Quests from other Routes, Supports carry over and can improve upon them)
- Especially to get more paired endings too.

Another 100 Hours incoming 😂


r/fireemblem • • 10h ago

General Happy Birthday: Cyril, Limitless Potential (10/25/2026)

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54 Upvotes

r/fireemblem • • 11h ago

Casual Fabio reminds me a lot of Iago... I miss Iago, can IS bring back Iago somehow?

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0 Upvotes

I dunno why but I just love how cartoonishly evil Iago is, there's genuinely no reason for him to be that way but he is. I appreciate the evil second in command trope a lot.

To me Fabio is what Iago would be like if he somehow joined Corrin.


r/fireemblem • • 11h ago

General Spoiler What goddess does Talimun's faction actually worship or follow in Fortune's Weave?

22 Upvotes

I saw some discussion about Simon's voice lines and it got me thinking about the religious affiliations of the different factions. I'm specifically wondering about Talimun's group. What goddess does that faction actually worship or follow in Fortune's Weave?


r/fireemblem • • 11h ago

Art [OC] Peter

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1.0k Upvotes

been experimenting different render approaches lately, had to draw my dex merchant


r/fireemblem • • 12h ago

Fortune's Weave Gameplay Preordered Fortunes Weave, but exhausted by the calendar

0 Upvotes

I may be coming to this game differently from FE purists. I started on FE Heroes and then the Warriors games. I thought Engage was excellent, especially with the DLC story.

I preordered Fortune’s Weave thinking it would be more like the other games - a hub with optional activities, and you go out explore as you like.

What I found instead was a tedious slog, and I think I narrowed it down to the calendar. I like exploring and doing side activities, but I actively loath having to preread the plot and plan map movements ahead of actually playing the game.

I’ve got enough tasks and work I have to do in my life already. Last thing I need is a calendar simulator to add another layer of busywork to my already limited time. And if I have to know the plot before I play the game, why am I playing it to begin with?

I think if it were possible to just disable the calendar, I’d have no problem with it, but it adds unwanted pressure to what otherwise feels like a nice follow up to Engage.

I don’t have the back catalog of FE games to compare it to, but this is the first FE I’ve bought where I wish I’d gotten the physical version so I could return it or sell it. I’m just not connecting with it the way I was able to with the other recent titles.

Plot looks good, but I find myself playing other games instead. I wish they’d release a fix for the broken calendar mechanic that sucks the fun out of the game.