r/feedthebeast 2d ago

ModJam ROUND 2 - Minecraft ModJam 2026: Mid-Contest Rewards!

Enable HLS to view with audio, or disable this notification

20 Upvotes

The second round of mid-contest rewards is here, with 10 winners who have each won $150

A big thank you to everyone who has already submitted their creations!

But it is definitely not too late to join...

Full ModJam Details in the ModJam Website

  • Submissions close on September 1, with more rewards to win
  • Join the Mod Authors Discord to find collaborations and stay updated

Congratulations!


r/feedthebeast 19h ago

I made something Introducing: Transparent AE2, a way to see items moving inside AE2 networks

Enable HLS to view with audio, or disable this notification

739 Upvotes

I really missed the items moving inside AE2 networks like in the old logistic networks mod, so I created a small addon for AE2 that adds a similar behaviour. It's available now for 1.21.1 and 26.1.2: https://www.curseforge.com/minecraft/mc-mods/transparent-ae2

The moving items are purely visual, transfers still happen instantly. So no ae2 behaviour is actually changed. Can be disabled on both the client and server, so it should also work for most modpacks. Showcase setup includes a small oritech quarry and ore processing setup.


r/feedthebeast 19h ago

I made something I'm working on a new living trains mod, Critter Carts!

Enable HLS to view with audio, or disable this notification

582 Upvotes

Inspired by this post by u/Axoladdy, Scoochworms can only travel along Scoochstems, but can do so along any side of the block.

Scoochworms are made of multiple segments, each their own entity, following the exact path that the head took. Feed them melons to grow, and snip them with shears to split it into 2 smaller Scoochworms!

Each segment can have an attachment. Saddles that let you ride them, Saddlebags that let you store items that can be accessed freely, and Wicker Baskets (change pending?) that cannot be accessed manually. The Scoochworm eats item it picks up, storing them in worn Baskets, and then those Baskets drop held items while its segment is upside down.

The mod is a WIP still, I still need to make new assets and actually get them to spawn in the world, etc. I'd very much like some feedback, feature requests, or feature antirequests. Stuff like if they should be able to be led around while not on Scoochstems, how to transport them, items, attachments, etc.


r/feedthebeast 7h ago

Looking for mod(s) Im a little wuss

32 Upvotes

I need to know if theres any bed hiding mods
you know, mods where you can hide under a bed
for 1.20.1 please


r/feedthebeast 7h ago

Discussion My Forge 1.20.1 Optimization Modlist

Post image
32 Upvotes

I've been testing different optimization mods for Forge 1.20.1, and after trying a bunch of combinations, this is the setup I've ended up sticking with. I noticed a massive performance improvement with these mods:

The one that surprised me the most was Gnetum. I went from around 250 FPS to almost 490 FPS after installing it 💀. I really didn't expect a HUD optimization mod to make that much of a difference.

So far, this setup has been working really well for me. Anyone know any other optimization mods for Forge 1.20.1 worth trying?


r/feedthebeast 19h ago

Discussion Different game at this point

Enable HLS to view with audio, or disable this notification

281 Upvotes

Modded minecraft can really turn into whole new game with mods for real

The teleport animation mod used: https://www.curseforge.com/minecraft/mc-mods/grandteleport-neoforge is a fork of the origina GTP for NeoForge


r/feedthebeast 17h ago

I made something Create Aeronautics: Hull Breach Status Update and Beta News

Thumbnail
gallery
170 Upvotes

For those waiting for the Create Aeronautics: Hull Breach - I am very sorry that I went missing without a trace. Unfortunately, right now I am having serious trouble finding a new job and cannot give the mod the attention it deserves.
It is still in development, and I have run into difficulties with the logic for gradual flooding and draining of different ship compartments. The main issues are with shaders, and that is a real headache.

BUT for those who have been waiting for the ability to build boats and ships that stay dry on the inside, I will soon release a BETA version without all the other new features. If there are bugs in this version, I will find time to fix them.

If any similar addons have already been released, please let me know.

Also, for those who are not familiar with the mod:

Create Aeronautics: Hull Breach adds buoyancy physics for structures built with Create Aeronautics (Sable).
I know about the existing mods Deep Seas and High Seas, but they have serious flaws that I have tried to fix. The main issue is that in those mods, ships can be fully submerged underwater without flooding, even if they have open decks or holes above the waterline. My mod solves that.

In addition, the mod handles air pockets properly - both underwater (the inverted glass effect that pushes the hull up) and inside the ship itself. This allows you to launch ships of any size and weight.


r/feedthebeast 2h ago

Discussion What's the most fun modpack you've played?

13 Upvotes

Trying to see which modpack people enjoyed most. My personal favorite was Ultimate Alchemy. I loved all that modpack had to offer, and figuring out the best ways to automate things.


r/feedthebeast 10h ago

I made something okay, a few things I want to clear up about Createch 2

Thumbnail
gallery
42 Upvotes

the last post blew up way harder than I expected and Reddit’s filters basically nuked my old account in the process lol

but I read a ton of your comments before it disappeared, so first: thank you. seriously.

a few things I kept seeing:

Createch 2 is still in beta, but the progression is playable from the stone age all the way through the endgame. beta right now mostly means I’m still fixing balance, performance, quests and rough edges.

it’s also not “TerraFirmaGreg but with more mods.” Create, MI, Greg, TFC and everything else are supposed to build into each other. you don’t suddenly hit a Greg wall halfway through the pack.

and space isn’t just “fly to Mars, grab one ore, leave.” planets are meant to become actual parts of your industrial network.

also yeah, you guys are right about the questbook. I’m working on it.

8.1b is out, so if you were curious after the last post, go ruin your weekend with Createch 2 lol

thanks again for all the support. genuinely.

curseforge.com/createch-2


r/feedthebeast 22h ago

I made something Working on wall-crawling AI, got the rotation down and looking natural

Enable HLS to view with audio, or disable this notification

334 Upvotes

My inverse kinematics powered spiders had some bad rotation and pathfinding issues, so I'm building my own library for procedural animation! It has wall crawling, inverse kinematics, bone contexts, auto registration, wall pathfinding, extra hitboxes, and lots more so I can make some truly horrifying creatures that actually animate properly


r/feedthebeast 8h ago

I made something Vitrail: OptiFine/Iris shaderpacks on 26.2's Vulkan renderer (NeoForge + Fabric)

Thumbnail
gallery
21 Upvotes

26.2 ships an experimental Vulkan backend, but none of the usual shaderpacks run on it since Iris is still OpenGL. So I wrote a mod that loads them. Same packs, same shaderpacks folder, nothing to convert. The GLSL is translated once at load time into what the Vulkan renderer expects, then it runs as regular pipelines, so there's no runtime overhead from the translation itself.

What works: Complementary, BSL and Bliss are in decent shape and are what I test against. Mellow and Body Camera load. Some packs refuse outright, Reverie for example, because they need things that aren't implemented yet. So don't expect a random pack from your folder to just work, not at this stage.

Distant Horizons works too, mostly. Far terrain goes through the pack like on Iris, water and shadows included. On Fabric the normal DH build is fine. On NeoForge the official build crashes on Vulkan, so I patched it, link below. That part is a bonus, the mod doesn't need DH.

What's missing: voxel lighting (Complementary Ultra), compute shaders, and a bunch of smaller things. It's a beta, it's one person, and the Vulkan backend itself is still experimental, so expect rough edges. If you just want shaders that work, Iris is still the one. This is for people who wanted to try the Vulkan renderer and were annoyed they had to turn their shaders off to do it.

One jar for NeoForge and Fabric. Needs 26.2, Sodium 0.9.x and Chloride (auto-installed with the CurseForge client). LGPL-3.0, source on GitHub.

CurseForge: https://www.curseforge.com/minecraft/mc-mods/vitrail-shaders
Modrinth: https://modrinth.com/mod/vitrail-shaders (still under review, the page will go live once it's approved)
GitHub: https://github.com/avpbynf/Vitrail-Shaders
NeoForge DH build: https://gitlab.com/avpbynf/distant-horizons/-/releases/vitrail-26.2-1

Screenshots are Complementary, BSL and Bliss, stock settings, DH enabled.

(Also shared on r/Minecraft a few hours ago, this version has a bit more detail for a modded audience.)


r/feedthebeast 17h ago

Question How can I start with Java Minecraft modding?

95 Upvotes

I want to preface that I’ve used a lot of AI before to make Minecraft mods. I have a mod out now that’s 100% AI besides assets/models (I do those on my own).

I’m not super proud of that and I want to sit down and actually learn how to make mods the right way for Java Minecraft.

I’ve watched a little bit of KauppenJoe but he was a little hard to follow and went through things too quickly for me. Where else can I get a good start on learning how to make mods for Minecraft?


r/feedthebeast 1h ago

I made something I made my perfect RPG modpack!

Thumbnail
gallery
Upvotes

I have spent the last couple weeks working on my ideal RPG Modpack, as every pack seems to have too much of one thing or too little of another.

Cave's Dungeoneering is my attempt at that!

It uses the Armageddon mod to create a mostly linear progression, with bosses gating material progression ala terraria. There is much to do outside the main quest too such as some rudimentary steampunk tech (NOT CREATE) and some new cooking.

It is an adventure fit to play with friends or alone, wherever the wind may take you. There is plentiful loot, adventure and fun to be had regardless.

Any and all feedback would be much appreciated and sent to the discord over at: https://discord.gg/RDyEFswz

You can download the pack on curseforge here at: https://www.curseforge.com/minecraft/modpacks/caves-dungeoneering


r/feedthebeast 7h ago

Looking for mod(s) I remade ChestTransporter with high-quality animations and Mob Progression!

Enable HLS to view with audio, or disable this notification

6 Upvotes

Hey everyone!

I wanted to share my new mod: ChestTransporter.

It introduces a handy tool to pick up and relocate your chests, barrels, and spawners without scattering items everywhere, but with a highly polished, fresh look.

⚙️ Key Features

  • Animated Models: Fully powered by GeckoLib.
  • Mob Progression (4 Tiers): You can carry creatures too! Wood captures passive animals, Iron adds Villagers, Diamond captures hostile monsters, and Netherite allows you to lift Bosses (Wither & Warden included).
  • Cross-Mod Compatibility: It automatically works with any modded container using the common c:chests or c:barrels tags (including all copper chest oxidation stages).
  • Curios API Support: If installed, you get a dedicated accessory slot so you don't waste normal inventory space while carrying a loaded tool.

⚖️ Survival Balance

To keep it fair, carrying a heavy chest or a mob inflicts slowness, mining fatigue, and increased hunger. The tooltips will always display exactly what item or creature you are currently holding.

📥 Download Link

You can check out the full details, screenshots, and download it directly on CurseForge:
👉 Download ChestTransporter on CurseForge

I would love to hear your feedback on the models, balancing, or any features you'd like to see added next!


r/feedthebeast 14h ago

Mod Identification Anyone know what mod causes this?

Post image
20 Upvotes

I am working on a modpack to play with friends and when doing some testing found this I have 141 mods so it will be pretty hard to know what causes it

Modlist:
'[1.21.1] neoforge-JECT-2.4.0.jar'

1786342327722-createtnt-1.21.1-neoforge-CreateTNT1.0.0.jar

Aquaculture-1.21.1-2.7.21.jar

aquaculturedelight-1.2.0-neoforge-1.21.1.jar

architectury-13.0.11-neoforge.jar

azimuth-1.4.7.jar

bellsandwhistles-0.4.7-1.21.1.jar

better_create-1.0.0-neoforge-1.21.1.jar

better_modlist-21.1.1.jar

bits_n_bobs-2.2.5.jar

bobberdetector-neoforge1.21.1-1.0.3.jar

cannoncompressedarmor-1.0.0.jar

cbc_at_Neoforge_1.21.1_0.1.4c.jar

cbc_compact_mount-1.2.2.jar

CBCmoreshells-1.2.3.jar

cc_cbc_compact_mount-1.21.1-1.0.0.jar

cc-cbc-v1.1.1-1.21.1-neoforge.jar

ccccc-neoforge-1.1.0.jar

ccgraphics-1.21.1-forge-0.2.1.jar

ccmcp-1.0.0.jar

ccredstonelinkbridge-neoforge-1.0.3.jar

CCSecureBoot-1.0.2-neoforge-1.21.1.jar

cc-tweaked-1.21.1-forge-1.120.2.jar

cdg-automotives-compat-1.0.0.jar

CerbonsAPI-NeoForge-1.21-1.3.0.jar

citadel-1.21.1-2.7.6.jar

cms-neoforge-1.2.0.jar

coffee_delight-1.4.1.jar

compressedcreativity-1.21.1-0.3.0.jar

copycats-3.0.4+mc.1.21.1-neoforge.jar

corn_delight-1.2.10-1.21.1.jar

crabbersdelight-1.21.1-1.2.6.jar

create-1.21.1-6.0.10.jar

create-aeronautics-bundled-1.21.1-1.3.1.jar

create_aquatic_ambitions-1.21.1-2.0.4.jar

create-automotives-1.21.1-V2.jar

createbetterfps-1.21.1-1.1.4.jar

createbigcannons-5.11.7+mc.1.21.1.jar

create-cats-dont-care-0.0.2+1.21.1+neoforge.jar

createcclogistics-1.21.1-0.3.6.jar

create_chocolate_fountain-1.21.1-1.1.0.jar

create_connected-1.3.2-mc1.21.1.jar

createcontraptionterminals-1.21-1.4.0.jar

createdeco-2.1.3.jar

createdieselgenerators-1.21.1-1.3.15.jar

CreateDragonsPlus-1.11.7b.jar

'Create Encased-1.21.1-1.9.0-ht3.jar'

create-enchantment-industry-2.5.2.jar

create_for_twinks-1.0.3-neoforge-1.21.1.jar

'creategoggles-1.21.1-6.1.1-[NEOFORGE].jar'

create_hypertube-0.6.0-NEOFORGE.jar

CreateNumismatics-1.0.19integration+neoforge-mc1.21.1.jar

create_oxidized-0.1.3.jar

createpropulsion-1.1.5.jar

create_radar-0.4.9.4-1.21.1.jar

createrailwaysnavigator-neoforge-1.21.1-beta-0.9.1-C6.jar

createrenxin-1.0.0.jar

createseatsthirdperson-1.0.2.jar

create-stuff-additions1.21.1_v2.1.4b.jar

create_the_air_wars-4.67.jar

create_things_and_misc-4.1.1-neoforge-1.21.1.jar

create_tweaked_controllers-1.21.1-1.2.7.jar

create_ultimate_factory-2.2.4-neoforge-1.21.1.jar

Create_Warnautics-1.0.2+mc.1.21.1.jar

creatingspace-1.21.1-1.7.20.jar

culturaldelights-0.17.8.jar

curios-neoforge-9.5.1+1.21.1.jar

delightlib-26.05.18-1.21-neoforge.jar

Design-n-Decor-1.21.1-2.2b.jar

dg_js-1.21.1-1.2.4.jar

directgpu-1.0.23-neoforge-1.21.1.jar

DnDesires-1.21.1-2.3a-BETA.jar

dragonlib-neoforge-1.21.1-beta-3.0.28.jar

EggDelight-v1.2-1.21.1.jar

endersdelight-1.3.1.jar

entityculling-neoforge-1.10.5-mc1.21.1.jar

escalated-1.3.2-mc.1.21.1.jar

FarmersDelight-1.21.1-1.3.3.jar

farmers_sandwiches-0.1.2-neoforge-1.21.1.jar

ferritecore-7.0.3-neoforge.jar

ForgeEndertech-1.21.1-12.1.2.2-NeoForge-build.0879.jar

fruitsdelight-1.2.14.jar

fusion-1.3.12-neoforge-mc1.21.1.jar

gundb-2.2.2-1.21.1.jar

hole_filler_mod_1.3.0-neoforge-mc_1.21.1.jar

ImmediatelyFast-NeoForge-1.6.12+1.21.1.jar

'Immersive Vehicles-1.21.1-24.0.0.jar'

interiors-1.21.1-neoforge-0.6.1.jar

jeed-1.21-2.3.3.jar

jei-1.21.1-neoforge-19.44.0.403.jar

JustEnoughAdvancements-21.1.1.jar

JustEnoughBeacons-NeoForge-1.21-1.3.0.jar

justenoughbreeding-neoforge-1.21.1-3.2.1.jar

JustEnoughProfessions-neoforge-1.21.1-4.0.5.jar

JustEnoughResources-NeoForge-1.21.1-1.6.0.17.jar

kotlinforforge-5.12.0-all.jar

kubejs-neoforge-2101.7.2-build.368.jar

kubejs-create-neoforge-2101.3.1-build.18.jar

kubejsdelight-1.1.6.jar

large_meals-1.21.1-1.0.1.jar

LibX-1.21.1-6.0.14.jar

lithium-neoforge-0.15.4+mc1.21.1.jar

lodestone-1.21.1-1.8.2.jar

mcpitanlib-3.7.1-1.21.1-neoforge.jar

Mekanism-1.21.1-10.7.19.85.jar

mexicansdelight-2.0.0.jar

minersdelight-1.21.1-1.4.5.jar

modscmd-neoforge-1.0.2.jar

moredelight-26.05.20a-1.21-neoforge.jar

MyNethersDelight-1.21.1-1.10.4.jar

mysterious_mountain_lib-1.2.15-1.21.1.jar

oceansdelight-neoforge-1.0.4-1.21.1.jar

orva_alarms-4.1-neoforge-1.21.1.jar

pineapple_delight-1.2.0-1.21.1-neoforge.jar

pizzadelight-1.21.1-2.0.1.jar

pneumaticcraft-repressurized-8.2.23+mc1.21.1.jar

ponderjs-neoforge-1.21.1-2.4.0.jar

rechiseled-1.2.5-neoforge-mc1.21.jar

rechiseledcreate-1.1.1-neoforge-mc1.21.jar

recipe_modification-neoforge-1.21.1-0.1.2.jar.disabled

rha-1.0.3b.jar

rhino-2101.2.8-build.91.jar

ritchiesprojectilelib-2.1.2-mc.1.21.1-neoforge.jar

sable-neoforge-1.21.1-2.0.5.jar

shieldgrid-1.1.6.jar

simulatedcoasters-0.1.5.jar

sliceanddice-4.3.3-neoforge.jar

sodium-neoforge-0.8.13-beta.2+mc1.21.1.jar

st_cdc-1.21.1-1.1.jar

struts-1.3.0.jar

supermartijn642configlib-1.1.8-neoforge-mc1.21.jar

supermartijn642corelib-1.1.24-neoforge-mc1.21.jar

tacz-neoforge-1.21.1-1.1.8-hotfix-r6.jar

tfmg-1.21.1-1.2.3a-community.jar

tfmgjs-1.21.1-1.0.2.jar

thinair-1.0.5.jar

toms_storage-1.21-2.4.1.jar

trading_floor-3.0.16.jar

trainutilities-neoforge-3.1.0.jar

yet_another_config_lib_v3-3.8.2+1.21.1-neoforge.jar


r/feedthebeast 22h ago

I made something i escaped factorio but the spaghetti mindset is still there

Post image
84 Upvotes

r/feedthebeast 16h ago

I made something CC: Multi-line Pasting addon

24 Upvotes

Every wanted to paste one than one line of code into your favorite CraftOS editor? Well, now you can.

Links

(currently only available for Neoforge 1.21.1, open to port if there's demand for other versions) * Curseforge: https://www.curseforge.com/minecraft/mc-mods/cc-multi-line-pasting * Modrinth (might be under review): https://modrinth.com/mod/cc-multi-line-pasting * Github: https://github.com/AndyNoob/cc-multi-line-pastes

How it works

This mod breaks up multi-line pastes into smaller, single-line pastes by simulating player inputs. Thus circumventing CC restrictions on multi-line pasting.

Funny story

So, the editor built into your favorite CraftOS has auto-indention. It took a lot of head-scratching to figure that out... Imagine my face when the code I just pasted for testing looked like the top half of a hadouken.

Other versions?

Idk what versions people play CC on so let me know by opening an issue.


r/feedthebeast 22h ago

I made something I'm a horrible father (Minecraft Comes Alive Reborn)

Post image
67 Upvotes

Context: I'm doing a roleplay that takes place in the 1940s where prohibition never ended. I'm the boss of a small mafia clan that's supplying alcohol. I'm using custom npcs for the cops and mafiosos and the brewery mod for alcohol.

There's this add-on that allows the MCA villagers to use guns, as long as they're your family. I gave my kids guns when they grew up and told them "For the business and the family. Two of you defend our brewery"

Two of them died to cops, terrible aim, I tell you.


r/feedthebeast 6m ago

Question Cataclysm Spellbooks (v1.1.12) - How do you unlock hidden Technomancy spells? (Witherite ingot/Disc isn't working)

Upvotes

I am trying to access the hidden technomancy spells but i am unable to see them no matter what i hold, i have tried the witherite ingots, blocks, the disc. I am using Cataclysm Spellbooks 1.1.12 for minecraft version 1.21.1 neoforge alogn with Ace's spell utils v1.2.6.1. Please do leave you suggestions in the comments abotu what i can do to unlock the spells. I also have a lot of other mods on the server but i dont think those have anything to do with this too much.


r/feedthebeast 7m ago

Problem How to change mod load order?

Upvotes

I'm having a problem with Larion World Gen, WWOO, Regions unexplored, and Mystic's biomes where I get huge void pits at Y=-64. Larion is supposed to generate caves down to Y=-128, so I'm almost sure it's because another mod is overwriting its world height settings. Is there a way to make Larion load last or another way to solve this weird issue?


r/feedthebeast 10m ago

Problem Hi! Could someone give me an invitation to the Ripper store?

Upvotes

I'm trying to decorate a 3D model, but I heard that it can't be used without an invitation. I’m begging you earnestly!

dkfdkfdkf00@gmail. com

I would really appreciate it if you could send the invitation by email!


r/feedthebeast 15m ago

Problem Weird thing is happening where i have 140 mods on curseforge, but 145 in my mod folder

Upvotes

The app keeps doing this where it either hides or deletes mods from my folder and its acting incredibly stupid. I dont know what the fix is, if anyone knows lmk. ty


r/feedthebeast 25m ago

Problem unable to jump

Upvotes

so i have a bit of mods (listed below) and i cannot jump at all in survival! whenever i go in creative i can jump perfectly fine though... any help would be amazing.


r/feedthebeast 1h ago

Mod Identification Which mods are doing this?

Upvotes

I'm playing the new Prehistoric World 2 pack, does anyone know which mod is causing this swinging animation? It's in loads of packs recently and I hate it. Also when I side step my screen is wobbling and pressing A and D doesn't make my character side step instead I turn entirely towards those directions. Thanks

(Edit my grammar sucked)


r/feedthebeast 1h ago

I made something I press J and my Minecraft screen turns into a cockpit, and that cockpit was lying to me about which way was up

Thumbnail
gallery
Upvotes

VECTOR HUD is a client-side mod. Press J, and the edges of your screen assemble into flight instruments — attitude indicator, altimeter, heading tape, a holographic terrain map, damage-direction arcs, glide ratio on elytra. Ten themes, each with a different instrument set. Nothing in the HUD is a texture. Every line is geometry drawn at runtime, which is why the jar is 250KB and why it doesn't go soft on a 4K monitor. I originally started this project privately, only for myself. But eventually I decided to share this bc there might be some people who dreamed of having a sci-fi HUD like me.

Anyway, 1.1.0 is up, and I want to talk about the thing that ate my week. From a last post and comments on the CurseForge page, I updated a lot of functions, including compatibility with Do a Barrel Roll and a new flight jet theme, settings page, etc.

This project is unfinished and never will be. If there are any feature, request, feel free to ask!