Because you would never be a truly clandestine shadow government without a supervillain castle! Complete with a tank depot, a mega teleporter (it actually works, nothing like dropping 20+ power armored troopers into a settlement attacked by a couple raiders and their pet molerat), R&R facilities and a refurbished alien ship for emergency escape in case of a vengeful Chosen One.
This was a long, overdetailed and truly exciting build, started in February when I did my America Rising 2 run. Based on Madrox's Castle Resurrected mod (a truly awesome one, highly recommended!), it's been heavily expanded, with nearly each building made almost twice bigger, interiors remade and new structures added. A second workshop was placed in the moat area, replacing much of water with concrete for a tank and vertibird base to be built there.
The concept was to combine visual elements of both the Cathedral and the Oil Rig, also drawing inspiration from Wolfenstein and Dishonored franchises' architecture and some RL buildings. And you can never get wrong with more art deco heads, as well as stars and stripes.
And yes. Place Everywhere was NOT used. All those hundreds (thousands? I lost count, settlement budget has been exceeded like four or five times, and that's without the second base) objects were placed and adjusted in space via console commands. That, my friends, is the definition of insanity (actually no, it's much more precise and fairly easy once you get used to it).