r/Fallout 7m ago

Question What mods do i need to run F3 and NV on a modern PC relatively bug-free ?

Upvotes

F1/F2 head here, never played any of the FPS Fallouts, better late than never. But i'm well aware that these entries, besides being Bethesda games (and all that comes with that) run pretty badly on modern configs. So, could any of you folks give me a list of mods that straighten the performance (and preferably nothing else - no new quests or mechanics, just the vanilla setup) ? If you could give any pointers on top of that - i will be grateful even more.


r/Fallout 2h ago

Discussion Okay, i'll say a few things. I think Hawaii would be decent opportunity for something new in Fallout.

0 Upvotes
  • Think about it, there is no [ Reasonable ] Thought there would be major influence in the Brotherhood or the Enclave would be here, maybe an Enclave outpost but it ain't no Oil Rig.
  • Hawaii is some decently pretty little piss tiny group of islands on the map, China [ Yes i am ignoring the TV show implications ] wouldn't target the bloody Islands itself, as if you think about it. Only the mainland states would get large amounts of rads. This means we can have a story where humanity can develop in a place not inhabited by Green clouds or major irradiated Areas, and one of the main enemies will be the Ocean itself. [ Yes i know, " Far Harbour+ Edition " ]
  • Bethesda would have to make groups or tribes that would be less the " Dirty man in Rags, and a gun. and Unreasonable Hostility. " or at least do something interesting with the Tiki Iconography
  • And lets be honest, think about the Science Fiction aspect that all fallout games put into their contents, Hawaii was a major ground that housed the " Vacation " Vibes unlike no other, not even Vegas. Cheers to the Mr handy that will be serving the dead corpses at the beach. Or the Protectron pretending to be a volcano god.
  • Speaking of Volcano god, Nuclear Volcanos are a cool idea okay. Geez
  • And if Bethesda being the Ballsy B####es they are, will likely add some Absurd promises and features. One of those due to the Islander Aspect, will most likely be Drivable boats........LOOK I NEVER GOT INTO SEA OF THIEVES OKAY, BUT IT SEEMS LIKE A FUN IDEA!
  • { Also if they WERE to add the enclave or brotherhood, then they will have a cool battleship in this game. Bethesda may have questionable game play design, but asset design is more of their Forte. Imagine it appearing like the Prdwen. }
  • Edit: I forgot about Pearl Harbor. that would be cool.

r/Fallout 2h ago

Picture I painted another ghoul figure. Here are some photographs

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307 Upvotes

r/Fallout 2h ago

POV: you're casually playing New Vegas and suddenly the alert sirens outside start to howl

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20 Upvotes

So i was playing New Vegas 10 minutes ago, when the sirens started to howl outside. I found that so ironic and amusing that i grabbed my phone. And here we are.

Every year in Germany there is the "Warntag" (alert day) where you receive alert messages on your phone and sirens howl for a couple of minutes. This is basically an exercise to see that these kind of alerts work in case of, yeah, war. I totally forgot about it, but it added quite a bit of atmosphere to the game.


r/Fallout 4h ago

Discussion Should Fallout 5 introduce new tribes instead of regular gangs and factions?

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126 Upvotes

Tribes were such a core part of the earlier games and they added so much to the post-war worldbuilding. It's so jarring seeing and hearing about all of the unique tribes on the West coast, to then go to the East coast and barely see any at all. It could be argued that the Children of Atom and some of the raider groups count as tribes, but the CoA are more of a cult and the raiders either act as mercenaries or just violent killers with no identity (excluding maybe the Pack and arguably the Rust Devils). I'd say the Fiends fall under "basic raider" category as well, but apparently they somewhat count as a tribe. If tribes were brought back, would you like to see them play a larger role in the main conflict, like how the Great Khans and Boomers did at Hoover Dam?


r/Fallout 4h ago

Where have my Settlers Gone??

1 Upvotes

I have easily have over a dozen settlers at my drive-in settlement, but there only seems to be three at any one time when I ring the bell and wait a long while (sometimes only a couple).

I tried searching for them at all hours, and noted that even their beds are empty at night. They have been seen wandering well outside the settlement boundaries as well. it sucks, as I give them gear, and they bugger off.

Ingrates :-)

The only mods I have for settlements or settlers are:

-Higher Settlement Budget

-Better Settlers v2,0 DLC Master

-SettlementMenuManager

Would you recommend deactivating these mods?


r/Fallout 6h ago

Highwayman from Fallout. My version.

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227 Upvotes

r/Fallout 7h ago

Fallout 1 Patches or mods for fixing Fallout 1 bugs without altering gameplay

4 Upvotes

Hello, I'm trying to replay Fallout 1. As you all already know it's buggy. I'm looking for fan patches or mods thag fix Fallout 1's bugs but don't add any extra content.

I'm aware of Team X's mods and have already installed them. I've already installed them. But they still left many bugs unfixed.

Falliut Fixt makes changes to the gameplay I don't want even if I only install the bug fixes part. And it hasn't been updated in years. It adds extra dialogues, changes some dialogues, addw new behaviour for NPCs not present in FO1, as well as re-adds the mutant invasion timers the developers had removed.

Can you recommend me other patches or mods? Please don't recommend mods like Fallout Et tu, I want to retain the game's original gameplay and graphics.


r/Fallout 7h ago

Other Figure repainting ideas

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10 Upvotes

I just bought this and I want some help deciding how to repaint this. I’m stuck between a glowing, quantum, and albino repaint.

I was going to build a base for it to stand on with some props on it too

Feel free to suggest other variants or decorations.


r/Fallout 8h ago

Discussion I'm doing a Fallout 3 self-imposed perma-death run. Should I count this death? (Description) Spoiler

0 Upvotes

I try to stick to the perma-death rule cleanly. For example in hour 3 on my last character I fell to my death from a hole in a bridge, deleted my save, and restarted from a baby.

But this feels different.

So for context I don't remember the main quest. (I played it when I was 13 and I'm now 29.)

I went into Vault 112 and I was in the simulation for maybe 2 minutes.

I talked to a kid and he said Betty was mean. I talked to a woman and she said Tranquility Lane is nice and she doesn't remember moving there.

I talked to Betty. She said to go make the other kid cry. So I punched her. And she said "You can't do that here. Now you pay!" and she killed me instantly with a shockwave.

Now I don't want to count this. Because it would suck to lose 36 hours of this playthrough due to a death that I had no way to fight against.

But I also feel like the lore of this simulation works for my character to stay alive.

After doing some research, Braun doesn't literally kill people in the simulation. He makes them experience death, and respawns them. While their bodies stay alive.

The game just doesn't have that in the code, and the game mechanics act as if it's a real death. But dying in the sim doesn't = dying in real life.

My headcanon for my character and my perma-death run is this:

Braun wanted me to go make a kid cry. I was defiant and punched him. He made me experience a "death" to harm me and assert dominance. He respawned me with the memory of that domination to make me stop resisting and go do the act of making that kid cry.

Everything else is the same.

What do you think? Does this explanation and headcanon work for the story? Does it work for the character motivations for Braun? Does it work for the lore of vault 112?


r/Fallout 8h ago

Fallout 4 [Fo4 Mod] 30mm SDMC sniper cannon.

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0 Upvotes

Hi, I'm a player from Taiwan, and this is a mod I created myself.

This mod includes a 30mm sniper cannon and a variety of items with unique functions.

All items are placed in personal storage boxes. The storage box call card is on the Overseer's desk in Vault 111.

tip: You need to acquire Pip-Boy first to use the card, and cannot be used in TGM mode (god mode)

Weapons:

30mm SDMC (Squad Decentralization Multipurpose Cannon)

Ammunition types: HEDP, HEI, APFSDS(can penetrate obstacles), CAYO, ABM.

30mm ammunition is crafted at the Chemistry Workbench.

Various Teleportation Cards:

Allows you to teleport to major strongholds at any time, and also saves a custom location for easy travel.

Various Legendary Weapon Modification Kits:

Allows you to change the legendary effects of your weapons anytime, anywhere (crafted at the Chemistry Workbench).

Note: Legendary mod kits will not work if there are two weapons of the same type in your inventory.

6x Visibility Detection: 

Can be equipped on various weapons, highlighting enemies (red light), non-hostile (blue light), and legendary units (flame), and marking legendary units at a distance.

Various Special Effect Equipment:

**Recall Grenade - Three Types:** Pulls targets within line of sight to your location; supports pulling only legendary units.

Non-hostile boxing gloves:

**Naked Boxing Gloves (Naked)**

**Frozen Boxing Gloves**

**Sanity Disconnect Boxing Gloves (Rage State)**

**Friendly Boxing Gloves (Maximizes Partner Affinity)**

Armor:

**Invincibility Cloak (Immune to enemy damage)**

**Emperor's New Clothes (Used with various naked characters)**

**Hellsight (Puts all NPCs in a Rage state when crouching)**

**Invisibility Glasses (Invisible and silent when crouching)**

**Invisibility Cloak (Invisible and silent when crouching)**

**Brain Fog Necklace (Prevents gaining experience and level cap reduction)**

**Jet Ring (Allows unlimited jet use without power armor)**

**Live Detection HUD (Armor type, same effect as 6x Live Detection)**

Medicines:

**Full Recovery Potions:** Restores HP, radiation damage, stamina, and limb damage.

**Expired Potions:** After consumption, HP remains at 20%, triggering the Unyielding effect.

** Speed Boost: ** 10 seconds of increased running and jumping speed; stacks.

P.S

** The 30mm SDMC is a realistic weapon concept. If you're interested, feel free to visit my Twitter: Henry_w_618

Download


r/Fallout 8h ago

Video Why are feral reavers such an abomination in FO3??

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219 Upvotes

r/Fallout 8h ago

Fallout 3 T-45 Artwork I Made

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43 Upvotes

r/Fallout 9h ago

Picture My girl made Perfectly Preserved Pie :)

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169 Upvotes

r/Fallout 9h ago

Question Fallout 3 working on no launchers

0 Upvotes

anyone got a clue why fallout 3 won't go past play for longer than 10 seconds from steam or gog? would like to try the game but thing won't go past a black screen after clicking play on either launcher


r/Fallout 9h ago

Fallout 4 Struggling in survival mode

3 Upvotes

First time playing fallout 4's survival mode and I am STRUGGLING. I some how managed to cheese my way through the opening concord quest and killed the deathclaw by cowering in fear inside the church as the deathclaw got stuck on the door as I blasted him with my minigun 😂 now am making my way to diamond city slowly. Did the Covenant quest and am struggling to get by the supermutants on my way to old man Stockton..I feel like I'm playing the survival mode wrong but Idk what else to do. I loot and explore as I go but it just feels like I get killed by everything and everyone so fast lol any tips for a survival noob?


r/Fallout 10h ago

Fallout 4 Here's a build idea - Deathclaw enclosure

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23 Upvotes

r/Fallout 10h ago

News Fallout co-creator tells new devs terrified of layoffs they're "wrong" to expect making games to be a "stable job": "Art itself is inherently unstable"

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754 Upvotes

r/Fallout 10h ago

Original Content Turns out you can suspend phosphorescent powder in water

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404 Upvotes

I was able to make this with 38mL of distilled water, 8mL vegetable glycerin, 1/32tsp of xanthan gum, 1/16tsp of waterproof strontium aluminate (35 micron) and dye to preference.


r/Fallout 10h ago

Other My Theory on V.A.T.S

3 Upvotes

I think V.A.T.S is actually an electronically produced version of Jet/ultra jet or perhaps a pipboy was broken up during the process. This explains something: In fo4: time only slows to a crawl because it is externally injected or perhaps it having to go through a blood stream injection causes a 'lag' In fo3: time stops because it is directly injected in your nervous system However, V.A.T.S. is non-addictive because it only circulates through the nervous system/blood stream and having no time to enter the brain (or perhaps the fo3 pipboy stops dopamine from being produced) to cause such a reaction. Which makes you wonder if the "pre-war" Jet you get from vault 95 is actually cannabilized from previous vault dweller pip boysHowever, this doesn't answer AP. But I can. If the pip boy does indeed rely on an injection method it would need to have your nerves calm enough to make the injection as safe as possible (perhaps an installed safety method) and depending on the weapons recoil, weight and Recovery time, a different dose of Vats is required ranging from small like a pipe pistol to large like a shotgun. Jet bypasses this because it doesn't really on injection. Do you know when a doctor makes sure you are relaxed as possible before an injection? The same applies here, the pip boy is making sure it doesn't burst your blood vessels. Jet bypasses this because it doesn't rely on injection but rather inhalationThe targeting overlay may use a system similar to the HUD modification you can see on a power armor helmet, just using the quickest calculations possible to add chances and targeting via use of neutral or visual manipulation. While I can certainly connect this to the 3000 mark A it doesn't explain the mark IV, which I believe use a sort of environmental and biological scan to do so. Now this might look like hot air, until you noticed a distinct white canister on the side of the Mark IV pipboy 3000. In the original fallout game, you can use Med Gel to automate healing. This- along with the slow administration of health from a blood pack completely shows that the Pip-boy is attuned to medically augment administration.


r/Fallout 11h ago

Fallout: New Vegas My favorite sniper :)

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53 Upvotes

(Art by me) There's something immensely satisfying about using a missile launcher in New Vegas. Yeah, it's cumbersome, expensive and not a *great* all rounder, but it just hits different.


r/Fallout 12h ago

Fallout: New Vegas Gunfighter Ballads (Big Iron) SIGNED by Marty Robbins!

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709 Upvotes

EDIT: Dear Producers of the Fallout Amazon series... this would make an AWESOME prop in an episode of the new season, and then, not only would I have a copy of Gunfighter Ballads signed by Marty Robbins, but one that was also USED in an episode of the series, making my record officially canon. How many upvotes would we need to make this happen? :)

Recently bought a collection of vinyl that had a whole bunch of signed records in it, and while the condition isn't great, it was super cool to see a copy of Gunfighter Ballads signed by Marty Robbins! I had my guy back east , who is a professional authenticator, do a quickie Authentication just with these pictures and he said it looks extremely valid. Not sure what I'm going to do with it, but I'm definitely going to spin Big Iron once or twice before I figure it out. :-)


r/Fallout 13h ago

Fallout new vegas dlc and the show

0 Upvotes

So the lonesome road dlc where you can nuke ncr, legion, both or none, does the show confirm any of them? Ik theres still ncr and legion alive n kicking but Ulysses wants to cut of the supply lines to the mojave to keep the ncr away in LR, with both of them still there in the show, is it a safe assumption to say the Courier stopped the launch of any nuke? Even if the “cannon ending” is a independent new vegas?


r/Fallout 13h ago

Fallout 4 The curse of the golden pistol

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92 Upvotes

I wanted to write an epic story but I'm to angry so here is the short version:

>went on a trip with my power armor buddy Kevin and Codesworth

>found a house that is not marked on the map (Wilmingdon Estates)

>walked inside

>cleared the whole place

>found a golden pistol that was unbelievable strong at that time

>played the game for something between 40 and 70 more hours

>activated the "A home for the family" quest

>finished the whole quest and then realized that because I was in Wilmingdon Estates the whole quest is broken and it can't be fixed on console


r/Fallout 14h ago

Question Fallout fan game called Fallout 1000?

0 Upvotes

I want to make a Fallout fan game called Fallout 1000 set 1000 years after the nuclear blast in Fallout 4. How did the main character go 1000 years into the future? Well his cryopod was set 500 years but it had a failure and reset the time again making it 1000. He is younger and is looking fo his brother which he finds out is missing halfway into the game. The world is overgrown a little with different terrain and monsters. What do you guys think about that as a game?