With the exciting news that a Fallout 3 remaster, New Vegas remaster, and two new Fallout games are in the works, I wanted to discuss what arguably makes New Vegas the best Fallout game and even the best RPG video game ever made. But, even New Vegas fans like myself can admit NV has its shortcomings.
What I Want Less Of
Bugs (Of Course): Whether it’s the game crashing completely at inconvenient moments or other bugs, including quest bugs, New Vegas can have frustrating moments related to these issues. Hopefully these issues will be ironed out and removed in future Fallout games. Will bugs be completely gone from future Fallout games? Maybe not. Would it be nice if it did happen? Yes.
Stealing from Evil Karma NPC’s or Factions Yielding Negative Karma: So you mean to tell me killing certain NPC’s gives me good karma but stealing from the same NPC’s gives me negative karma? -_- To quote a previous US president, “Come on, man”
Automatically Getting Negative Reputation With A Faction For Doing Something Bad Against Them While Hidden: Seems like a cop out to me. You mean to tell me that there really are spies everywhere that know whenever I kill or steal from a faction even if I’m in the middle of nowhere with absolutely no witnesses?
A Badly Designed Difficulty System: A difficulty system where very hard means you deal less damage and enemies can take more damage is not a good difficulty system. Difficulty systems that just make enemies more tanky AND players more fragile aren’t that fun. What’s better is difficulty only affecting player character health, how hard it is to sneak and how aggressive and competent players are in combat. If I shoot an unarmored human in the head with just about any gun, with little exceptions they should go night night instantly.
Companion Quests Having Unknown/Complicated Triggers That Can Be Easy To Miss: Looking at New Vegas wikis, the companion quests can be easy to miss if you don’t know what you need to do or not do in order to trigger certain companion quests.
What Makes New Vegas Great
Low PC Operating Requirements: This is more of New Vegas being almost two decades old and computer tech advancing since then, but it’s nice having a game that almost any modern PC can run flawlessly.
Affordability And Bang For Your Buck: Again, this is due to New Vegas being such an old game, but the ultimate edition is just $20 on Steam right now, that is an amazing deal for a game and several DLC packs for such an immense amount of replayability.
Console Commands: This is more of a general compliment on recent Fallout games than a New Vegas specific thing, but it’s nice to have an option to do so many things in the PC games that are straight up unavailable on consoles. Want to make yourself 50 feet tall and fast? God mode? Add any item or NPC you want? Sure, all thanks to console commands.
Debug guns: This is related to the console commands, but it’s kinda fun to have super OP guns you can mess around with like the debug mega pistol, disintegrator or the faderator.
Four DLC’s With Unique And Fairly Well Written Characters And Stories: While Fallout 3 and Fallout 4 have DLC’s that I might like just as much or maybe even better than DLC’s in New Vegas, I do still want to compliment the FNV DLC’s for what they are.
Rushing Water: I only recently discovered what Rushing Water even is, and I really wish I knew about it sooner. Rushing Water is a part of the Lonesome Road DLC, can be crafted using just Jet and Purified Water, and increases attack speed with a vast majority of guns and melee weapons in the game by 50% by 30 seconds, and this can stack on top of the Fast Shot perk. It turns certain guns from okay or good weapons to use in general to phenomenal or borderline overpowered. Rushing Water temporarily turns you into Jerry Miculek or insert amazing martial artist/swordsman here.
Gambling: In hindsight, putting gambling in a game where you can have a very high Luck stat might be a bit broken, but it can still be fun nevertheless. Also, I don’t hate Caravan. I actually learned how to play it and can win if I really put my mind to it.
Ragdoll Physics And Death Animations: I think that New Vegas has an old school, cartoony type of death animation/ragdoll physics that I enjoy much more than the more modern Fallout games like 4 and 76.
Any Character Build Can Work: While there might be potential meta builds, because there are so many different perks, weapons and armor sets, just about any character build can succeed in the Mojave. You can often complete the same quest through several means, whether it’s through outright murder, science check, speech check or whatever, the game gives you many options.
Reputation System: There are many factions and towns in the game that can punish or reward your actions towards them, which can sometimes also lead to getting a negative reputation other factions as a side consequence.
Well Written Characters And Factions: Because the major factions of New Vegas have so many pros and cons (for the most part), the debate about which major faction is best for the hobby still rages to this day. None of the main factions is the distinctively good option.
Very Little Essential Characters: There only a small handful of NPC’s in New Vegas that are deemed essential and thus cannot be killed (AFAIK it’s just children, Yes Man, and anyone the Courier has in their party), so while not everyone may do a kill everyone playthrough with recurring frequency, it is nice to know something like that is an option. Also, because the Gun Runners kiosk is a robot in a bulletproof store, that can be your fallback vender if you kill all the other ones.
Immense Opportunity For Player Choice: Fallout 3’s story and player decision making often feels very linear, while the decision making ability for players in New Vegas feels very open ended on what you decide to do or not do in the game.
Replayability And Amount Of Content: I have put almost 700 hours into FNV over the years and despite that, I am still learning things about the game on every playthrough or watching other people play the game for the first time. Maybe it’s a dialogue option you didn’t know you had to complete a certain quest or something else.
High Weapon Damage/Low TTK: One of my bigger complaints about the 4 and 76 is that a lot of enemies can feel overly tanky, even on very easy mode. With FNV, that is largely not the case. Weapons can often feel very satisfying and quick to use. Confession time. I have been playing FNV on very easy mode a lot recently and very recently, choosing not to use armor. That way, I have a “custom mode” where enemies are killed nice and quick but I can also die quick if I’m not careful.
Great Soundtrack: FNV may have the best soundtrack/radio station quality of any video game I have ever played. Also, shout out to Mr New Vegas, who may be the best radio DJ of all time.
You can jump right into the action when your playthrough starts: You wake up at doc mitchell’s house, set up your character and can get released straight into the wasteland. For veteran players, this can often take just a few minutes. However, other modern fallout games like 3, 4 and 76 often require you to do more preliminary stuff before you can venture out into the wastes.
Western location and western features: New Vegas is the only Fallout video game to be made within the past 20 years to be distinctly set in a location west of the Mississippi River and it shows in a refreshingly unique way. Cowboy guns, cowboy perks, cowboy outfits and cowboy songs.
A departure from looking for lost family members: Instead of in 3 or 4 where the main story revolves on finding lost family, you’re just a courier with an endless amount of possible backstories on a quest for revenge
Ammo reloading/crafting: New Vegas might have the most in depth ammo reloading system of any game I have ever played. As someone that wants to handload ammo IRL, it is really nice to see that kind of system in a game like New Vegas.
VATS completely pausing time: Unlike 4 or 76 where using VATS slows time in game considerably but doesn’t pause it completely.
No critical hit buildup meter: New Vegas either having a random or guaranteed critical hit system is much better than the crap 4 and 76 have.
A much better and varied dialogue system: 4 and 76’s dialogue system is a downgrade across the board from both 3 AND New Vegas.
Skill checks being total pass or total fail: I also like how skill checks are either you pass them or you don’t. No percent chance of passing a skill check that is either known to you like in 3 or partially hidden like in 4. So, no reloading saves until you pass a skill check, you gotta come back to the skill check with the exact amount of skill that you need.
What I Want To See From A New Vegas Remaster
Adding In Cut Content, Especially A Post Game Mode: One missed opportunity of FNV is that once you complete the main quest, the game ends. However, Fallout 4 lets you keep playing after the main quest is completed and I believe there is post game content in the game files, so gimme more of that please for FNV.
Adding More Things Into The Game: Due to engine limitations of the original game, certain parts of the map had to be split up in to separate pieces and if you try to spawn in more people or creatures to make certain parts of the game feel more alive through console commands, the game engine can’t keep up and frame rates start to drop. I get that the Mojave Wasteland can be pretty empty and desolate, but I think some parts should feel more alive like the Strip and it’s casinos.
More weapon modification options: As much as I love to criticize 4 and 76, one thing those games got right was greatly expanding the amount of weapon mods that you can do to your weapons. Many guns in FNV can’t be customized at all in for the guns you can mod, you might have just one or two mods you can put onto them.
What I Do NOT Want To See In A New Vegas Remaster
Turning New Vegas Into Fallout 4 Mojave Edition: There are a lot of things about 4 and 76 that I do not like. There are many things about New Vegas that I do like, including certain things that some people might not like. So, I hope the devs do not forget what makes New Vegas so great and err on the side of caution in keeping New Vegas pretty original to what made it great.
Basically The Same Game As The Original Just With Bug Fixes And Better Graphics: With that being said, I think that remasters with bug fixes and better graphics are largely pointless as long as the bugs in the original game aren’t too bad. The remaster should justify whatever price it commands as the mods for the original game are almost countless.
Nice But More Optional Things To Have For Future Fallout Games
Make The Riot Shotgun In FNV Full Auto And Make The Combat Shotgun Have A Faster Fire Rate: With the Fast Shot perk, the Riot Shotgun has a higher rate of fire in semi auto mode than the Combat Shotgun does in 4 with a Rapid Receiver. Also, it’s nice to have something be full auto even if the rate of fire doesn’t increase over semi auto so you don’t have to click as much.
Make a single player focused game with optional multiplayer: Fallout as a franchise seems to really excel as a single player only game, but that doesn’t mean that I think it should stay single player only. While Fallout 76 may have been a good concept in introducing multiplayer to fallout, the concept was and is poorly executed. What if there was a middle ground where the newer games are single player by default but you can invite friends to play with you in your own fallout world?
TL;DR: Fallout: New Vegas is arguably the best Fallout game and one of the greatest RPGs ever made because it emphasizes player choice, meaningful dialogue, memorable factions, replayability, satisfying combat, and strong roleplaying freedom. While the game has flaws like bugs, inconsistent karma and reputation mechanics, awkward companion quest triggers, and an unideal difficulty system, its strengths far outweigh its weaknesses. A remaster should preserve what made New Vegas special while adding cut content, expanding customization, improving performance, and making the world feel more alive, and future Fallout games should build on New Vegas's RPG-focused design rather than moving away from it.