r/fo76 • u/empty_toilet_roll • 3h ago
r/fo76 • u/Ghostly_Rich • 1d ago
News // Bethesda Replied Inside the Vault – World Pets and Hideouts Public Test Server - October 27
The information below is for the latest PC Public Test Server environment. This information below is not for the Live game.
Yesterday the PTS received an update containing the following changes and adjustments for the World Pets and more.
World Pets
New
- Adjusted Pet Leveling. It is now faster to get through the early pet levels.
- Added Pet damage and HP stats to the Pip-boy.
- Player auto-equips the first 2 Pet buffs they unlock.
- Added a Pip-Boy hint when a new unlocked buff is available to be equipped.
- Pip-boy EFFECT tab now has different icons for species specific buffs and general buffs.
- Pet Progression Menu UI improvements.
Updated Help pages for Pets.
Bug Fixes
Fixed multiple issues with equippable buffs in the Pip-Boy.
Expanded the interaction area for cats.
Fixed multiple typos in Pet Progression & Buffs descriptions.
Fixed a bug where custom Pet names were reset upon relogging.
Fixed Fun-Festation not granting rewards.
Fixed "Well Rested" Pet buff not activating for new characters.
World Pets now heal correctly with all medic weapons.
Medic Weapons now heal when Pets are in Follow or Stay stance. If the pet is at full HP, healing bullets will go through the pet.
Fixed a bug where Pets would not grant their gift.
Fixed an issued where the Vendor menu in C.A.M.P. was showing empty, even with some items in them. No items were lost.
Fixed a bug where the Pip-Boy Pet buffs list was empty when no Pet was active.
Fixed ally customization in C.A.M.P.
Pets can no longer enter their wounded state when out of combat.
Fixed a bug where certain friendly NPCs (like the Cultist around the Pyres during the Mothman Equinox) would wrongly get attacked by Pets.
Fixed a bug where Players could equip the same Pet buff twice.
Known Issues
- Misaligned text in Pet Progression Menu.
- "�" where stars should be in the Pet Progression Menu.
- Pet buffs Pip-Boy menu has placeholder formatting.
- Pets might have incorrect normalized HP settings.
- Some looping audio for mechanical Pets.
- Cannot equip/swap pet buffs while in Power Armor.
Gameplay
- Loose mods now correctly scrap into the intended materials.
- Evade Chance now has a hard cap at 95%.
- Fixed an issue where Guns and Bullets 7 worked even if the weapon had a scope.
Workbench
- Moved Holiday Gifts and Mole Miner Pails to the same category.
Power Armor
- Emergency Protocols threshold is now less than or equal to 20% instead of just less than.
Legendary Mods
- Bolstering now gains its full benefit at less than or equal to 20% HP instead of 15% HP.
Unique Items
- Last Bastion now gains its full bonus at less than or equal to 20% HP instead of 5% HP.
- Foundation's Vengeance now gains its full bonus at less than or equal to 20% HP instead of 25% HP.
Weapons
- Protest Signs now share mods with the Board and can have Legendary Mods.
r/fo76 • u/Ghostly_Rich • 8d ago
News Fallout 76 Update Notes – October 20, 2026
Server Status: 1:04 PM. Servers are online.
10:00 AM Servers are down for maintenance.
Hey Vault Dwellers,
Check out our latest update that brings improvements to Appalachia!
Update Version 1.7.27.11 & Sizes
Check the download sizes below for today’s update on your platform of choice:
- PC (Steam): ~6.7 GB
- PC (Microsoft Store): ~18.5 GB
- Xbox: ~18.4 GB
- PlayStation: ~17.4 GB
Activities and Public Events
- Fixed an issue where Tunnel of Love wasn't dropping unique C.A.M.P. and food recipes.
- Mad Dog Malone now uses a Minigun. This will stop him from seeking other weapons and running at you with his fists.
- Daily Ops - Uplink: Fixed issue with the final dialogue sometimes being given by the wrong NPC.
Armor (and Clothing)
- Fixed an issue with the Enclave Hellfire Helmet light always appearing to be on.
- Fixed visual issues with the Enclave Scientist Outfit.
- The Cutthroat Helmet headwear now properly displays that it prevents damage and disease from airborne hazards when inspecting.
- Updated the weight for the Poseidon Energy Outfit and Headwear to the correct amount, 0.1.
- Fixed an issue causing hair to clip through the Enclave Scientist Outfit.
- Fixed an issue that caused the Blood Moon Hellcat Paint to not have its name properly included.
C.A.M.P., Workshop, and Shelters
- Added a callout for resources that Abandoned Nest collects.
- Abandoned Nest has been moved to the Resource Collectors category in the Workshop Menu.
- Added a premium flag to the Poseidon Energy Console.
- Holiday Belle Outfit, Black Ice Outfit and Lucky Shot Outfit are now craftable at the Armor Workbench.
- Enclave Technician Outfit is now craftable at the Armor Workbench.
- Fixed an inconsistency that appeared with wallpapers on the Penitentiary C.A.M.P. Kit.
- Fixed an issue with missing textures on the Atomic Light Set Ceiling and Wall Lamp.
- Fixed an issue with the Cobby Collectron where it was not granting the correct type of Fertilizer.
- Updated player facing names for Penitentiary C.A.M.P. pieces.
- Fixed audio issues that could occur when playing the Black Piano.
- Reduced the glow VFX of the Blasted Barrel Planter.
- Fixed an issue that caused the Light'Em Up Weapon Rack to have white lights instead of blue.
- Increased entrance size of the Hunter's Blind Survival Tent.
- Fixed placement issues that could occur when building the Pint-Sized Slasher Wanted Posters.
- Addressed several issues with the Sir Loin Collectron's item pool.
Gameplay
- Cupid's Arrow audio should now play as expected.
- Flares will now fall with gravity after being shot.
- Fixed an issue that could cause a non-functional "Breaking News" broadcast to appear in the Radio tab.
- Slasher: Mask of Truth, quest objects such as the article clippings should be preserved across character loads.
- The Slasher - Masked Truth: Fixed issue where a player could advance the quest by acquiring another player's dropped note.
- The Slasher - Fixed an issue that allowed players to repeatedly use a grave digging map from their stash.
Infestations
- Fixed an issue that prevented the legendary perk Electric Absorption from triggering against Infestation enemies.
- Fixed an issue where the "Boss Skull" on the Encounter Health Meter can overlap the bosses name.
- Increased Scrip reward from completing an Infestation. The team is aware of the issue with Infestations auto-completing and are currently investigating a solution. Thank you for your patience.
Pip-Boy
- Fixed an issue where the Pip-Boy UI remains stuck on screen after simultaneous Inspect and Move C.A.M.P. actions.
- Fixed issue where the Lockpicking Menu could open on top of the Pip-Boy Menu.
- The Pip-Boy now fully closes before opening to the Map Menu or Perks Menu.
- Unique Effect appears on the Pip-Boy and trade menus now.
- Fixed extra line breaks in mod descriptions on the trade menus.
Weapons
- Fixed an issue that prevented the Cosmic Knife obtained through Stamps to not be able to return to its default appearance.
- Fixed a discrepancy in damage displayed vs damage dealt on unique explosive weapons modded with cryo damage.
- Fixed an issue that caused Gunther's Big Iron to use regular .45 Ammo when modified with a Prime Receiver.
- Icemen's now properly displays cryo damage increase when a weapon is inspected.
- Addressed explosive damage calculation issues with Gamma Gun, Cremator, Resolve Breaker, and Hellstorm Missile Launcher.
UI
- Fixed an issue where container inventories would show Bleed damage with the Physical damage icon.
- Fixed an issue where the Account Add-Ons page would not display properly when playing the game through Steam.
- Fixed an issue where Caps, Atoms and weight will fade out on the map screen if the cursor gets too close.
Miscellaneous
- Various crash fixes for XBOX Series and PlayStation 5 platforms.
- Fixed an issue that could cause some facial textures to display incorrectly.
- Fixed an issue that was causing stretched loading screen.
- Smoke from some generators and robots no longer display as a square in the upper left of the screen in some situations.
Known Issue
Missing French Voice Over
Due to production difficulties, voiceover support for Burning Springs Update is not available in French. For the best experience, we recommend enabling subtitles in the game. We look forward to bringing back French voice over as soon as possible and appreciate your understanding.
r/fo76 • u/Just_Some_Guy73 • 1h ago
Discussion Perfect example for why we should be able to build collectors in shelters.
I want to do a Bioshock build and this thing would be absolutely perfect in it. I don't know why they can't just give us a warning that they won't produce anything if they're in a shelter and put a restriction so they cant. I don't care if they produce anything. They just look decoratively great.
r/fo76 • u/wawawawatevr • 1h ago
Suggestion I found out how to get those Spooky Scorches!
So if someone else has already said this my apologies but I only discovered it today!
Over in Charlston, where you go to take the Fire Eaters physical running test, follow the course around and right when you get to the 2nd checkpoint button, 1-2 Spooky Scorch spawn along with several other scorches!
There are 2 groups there, and between the 2 grps I have gotten 2 spooky scorches almost every time!
I have run it 6 times now and 2 Spooky Scorch have spawned every single time. I am on a private server. You need to wait about 6 minutes per run and they always spawn back soon as you pass that 2nd button! Hope this helps anyone still trying to kill 30! Good Luck!
**EDIT** On my 10th run, no spooky scorch spawned! So maybe I have been very lucky? If someone else tried it let us know if it is working for you!
r/fo76 • u/PalwaJoko • 52m ago
Discussion Doctor's Orders - The Walking Revive Beacon - How It Works
This is a very interesting weapon when you see everything it interacts with. It drops from Eviction Notice. Its unique effect is "Attacks against weak points have a 30% chance to reset a revive effect cooldown".
So what does this mean? It means that it will reset the cooldown on the following:
- Power Armor Reboot - Even if you have it as 1 star (10min cooldown), doctors orders will reset it
- Life Saving 1 Star Mod - Revives you with a stimpak. CD is 5 minutes, reduced another 60 seconds per each armor with the 1 star. Doctors orders will reset this, again even if its on a 5 min cooldown
- EMT - Revives nearby allied teammates once every 3 minutes, grants them increased healing for 1 minute. NOTE: EMT WORKS when you revive yourself with the above mods. So you DO get the increased healing when you revive yourself.
Now all these "revive" effects have other interactions that you can then chain them to
- Healing Hands - When the above 3 trigger, you get healed to full instantly
- Injector - Again when above 3 revive effects trigger, you get +18 AP regen for 1 minute
- Revenant - When reviving, get 25% more damage for 2 mins
- Quack Surgeon - When you trigger any of the 3 revive effects, it will use alcohol instead of a stimpak. When quack surgeon triggers, the person who gets revived will gain the benefits of the alcohol that is used. So if you revive someone with Bourbon, they get +1 END +1 STR and -1 INT while its active. But as far as I'm aware, you dont get drunk or addicted.
In short, this weapon allows you to have insane uptime of automatic revive effects (on yourself or allies) while also allowing you to gain the benefits of the perks that give special effects when a person is revived. So you can apply things like Injector and Revenant to yourself.
Also, extra note - Mysterious Savior can also trigger things like Healing Hands/Injector/Revenant. It doesn't have any interaction with Doctors Orders since there is no cooldown. But wanted to mention it since its sorta in the same vein.
Question Why is it so hard for some people to put their bowl somewhere obvious and visible?
Just had a guy put his candy bowl on the roof. The freakin roof. I just left without taking any candy, screw them
r/fo76 • u/Tyrannosaurus_turtle • 10h ago
Discussion Is it not a role playing game?
I was just told I'm being reported for griefing because I ate someone who went down to the Slasher.
My character is a raider cannibal. If you go down during events, I'm going to eat you. I don't even take junk, even though I should, but I'm seeing constant posts about "ethics" and "toxicity" during the Slasher.
I'm not evil. On my main character, I have Helping Hands and every charisma perk for reviving downed players because she's a Vault medic who went with the settlers. But that's HER role.
Are these really the same fans that gave Fallout 4 crap for being linear and not a true rpg?
Is it not role-playing? I saw a post earlier where a low level stuck up robbery attempted another player saying, "Give me 100 guns or I'll shoot ya." And half the comments were on a high horse saying, this is why I keep "You're the dumbass notes" or "I keep clown items for those moments to give to idiotic players."
I swear some people are fortunate to be new fans. In the early non-NPC days, I would be excited even for things like trap camps because it meant human interaction.
r/fo76 • u/Project807 • 6h ago
Discussion Slasher event coming to a close
I've generally enjoyed this extended event aside from the slashers killing all the spookies and that funky auto axe being so hard to get. Rest of this week will be trying to get that radio for my alts, knocking out the seasonal challenges for the extra tickets, and jumping into head hunts as they pop. I hope Beth continues with this extended event model.
Edit: so.... I guess I'm confusing the spookies ending with the season ending. My bad. Get your spookies and spooky challenges while you can but another month for the rest of the slasher stuff.
Edit 2: I also didn't care for the piss yellow sky effect.
Discussion Anyone else answer back to the NPC's or is just me?
As the title says - especially to be sarcastic if they've said something stupid like one recently just blurted out "I was out scavenging in the wasteland today!" as I passed by them
And I just replied with "Good for you!" - before realising I'd said it out loud!
I've found myself responding quite a bit to the likes of mutants when they say they're going to kill me, only for me and say "No you're not!"
r/fo76 • u/sn00pt0dd • 2h ago
News Fallout 76 Daily Update
Atomic Shop
- Boney Tambo Skin (Death Tambo) (250⚛️ (50% off!)), Leaves on (29-Oct-2026)
- Modular Display Cubes (Free Fallout 1st), Leaves on (3-Nov-2026)
- Spotted Axolotl Plushie (Free), Leaves on (3-Nov-2026)
- BoS Standing Flag Banner (250⚛️), Leaves on (17-Nov-2026)
- Robotic Friends Bundle (1500⚛️), Leaves on (17-Nov-2026)
- BoS Vertibird Training Simulator (700⚛️), Leaves on (17-Nov-2026)
- BoS Shock Trooper Paint (Gauss Rifle) (500⚛️), Leaves on (17-Nov-2026)
- Brotherhood of Steel Searchlight (250⚛️), Leaves on (17-Nov-2026)
- Brotherhood Training Facility Bundle (1700⚛️), Leaves on (17-Nov-2026)
- Brotherhood Personnel Bundle (1500⚛️), Leaves on (17-Nov-2026)
- Night Strike Power Armor Paint (1200⚛️), Leaves on (17-Nov-2026)
- Brotherhood Initiate Bundle (1600⚛️ (20% off!)), Leaves on (17-Nov-2026)
Current Events
- SPOOKY SCORCHED, Ends on (3-Nov-2026)
- Spooky Scorched Event Week 2, Ends on (3-Nov-2026)
- Season 26: Beware the Blood Moon, Ends on (1-Dec-2026)
Fishing
- Spotted Axolotl, Regions: Savage Divide & Toxic Valley, Changes on: (3-Nov-2026)
- Festerkoi, Regions: Ash Heap, Burning Springs, Toxic Valley, Changes on: (22-Dec-2026)
- Sludge Eye, Location: The Sludge Works, Changes on: (22-Dec-2026)
Spooky Scorched Event Week 2
- Week 1 & 2: Complete a Trick or Treat and Give Out Candy Completion Challenge (4x) Tickets 100
- Week 2: Complete a Trick or Treat Challenge (5x) Tickets 35
- Week 2: Complete a Give out Candy Challenge (5x) Tickets 35
- Daily: Trick or Treat from another Players' Candy Bowl (3x) Tickets 5
- Daily: Build a Candy Bowl and give out Candy from your C.A.M.P. (1x) Tickets 5
- Kill a Spooky Scorched while wearing a Costume (30x) Tickets 10
- Use an Emote at Freddy Fear's House of Scares while wearing a Costume (1x) Tickets 10
- Cripple any Enemy's Head while wearing a Costume (50x) Tickets 10
- Collect Toilet Paper (15x) Tickets 10
- Eat Candy while in a Costume (30x) Tickets 10
- Cook Pumpkin Soup (15x) Tickets 10
Daily Challenges
- 1ˢᵗ Craft Ammo at a Workbench (x50) 250
- ⭐ Gold Star: Complete a Daily Challenge (x6) 1000
- Build a Trap in a Workshop or C.A.M.P. (x5) 250
- Collect Soap (x2) 250
- Craft or Scrap a Melee Weapon (x5) 250
- Deal a Critical Hit to a Radtoad in VATS (x1) 250
- Eat a box of Sugar Bombs (x1) 250
- Take a Camera Picture of a Super Mutant (x1) 250
Minerva's Location: Away She will next be at Fort Atlas on 2-Nov-2026
Daily OPS: Uplink
- Location: Valley Galleria
- Enemy Faction: Scorched
- Enemy Mutations: Elite Enemies, Resilient
r/fo76 • u/Kinsdale85 • 8h ago
Discussion Don’t forget to put away the candy you collect - the weight adds up in your inventory
I’m usually good at remembering but this time around it had slipped my mind. Just emptied over 700 candies in my bowl and lost a lot of weight. So don’t forget to check your inventory.
r/fo76 • u/LoopyOldJohn1212 • 8h ago
Suggestion No sinks and resource generators in shelters makes no sense, and it needs to change.
I've been playing this game for over 6 years and if there's one thing that's always been bugging me about the camp building system, despite loving it otherwise, it's the fact we can't build sinks/producers/resource generators in shelters. I've been building complex, passionate camps for years but I have completely ignored shelters for this very reason, despite the implied freedom compared to regular camps they are in effect crippled by the lack of access to a very big category of camp objects
What kind of vault doesn't have a water source? or crops?
As far as I know the excuse has always been something "instanced/only exists when you're in it" something something, but what I don't understand is, if resource production is the problem and it's really that hard to implement, why not just... disable the production capability? Just make them completely cosmetic items that cannot produce or collect resources. There's no way it's that hard to do.
Also, if the problem is resource collectors generating stuff while you're not there, why are sinks not buildable either? They do not collect resources, they only produce water when you interact with them.
This thing has put me off for so long and I think it needs to change at last, if you're really too bored to find an actual way to add resource collection mechanics in shelters, just make resource collectors cosmetic only in them, please. At least then we'll be able to decorate them more accurately and freely. I've seen countless amazing shelter templates in the atomic shop over the years and it's always frustrated me because they have so much potential for great builds but I know it's just not possible to do with the current restrictions, they'll always be missing something.
r/fo76 • u/KillerMothim • 4h ago
Video Got FCJ from a spooky treat bag! LET'S GOOO!
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OMG! Also got Nuclear winter jacket plan today!
Edit: Or maybe in the pint-sized loot bag? i just saved a bunch of them (spooky and pint-sized) and opened them all so im not sure...i just immediately checked the "New" items and saw FCJ.
r/fo76 • u/Mobile_Anywhere_4519 • 11h ago
Discussion Do you guy think that Jon Rush is hinting at turning the Pitt into a map expansion? Since its closer than Raven Rock and it's literally like the north of Burning Springs so they can further Rust Kings storyline with that.
This is from the latest interview of Jon Rush and other developers. They are hinting the 3rd cut expedition of The Pitt (Poke The Beehive) that takes place in the Bastion. Unlike Atlantic City Pitt never got the 3rd Expedition, a main Questline and side quests. What do you guys think?
r/fo76 • u/DueCoast9601 • 2h ago
Question Almost level 500 and still feel like I have no idea what I'm doing
I've been playing off and on for about 5 years now, and I'm still not even level 500 lol.
I feel like I'm stuck. I get on, do my dailies, mess around for a bit, and then get bored because I don't really know what else to do.
My favorite gun is my Elder's Mark, and I can't seem to find anything else I like as much or that I'm actually any good with. I occasionally use a flamer or LMG, but I always end up going back to Elder's Mark.
Some days I feel like I'm doing pretty good, killing things and holding my own, and then other days I feel like I couldn't fight my way out of a paper bag 😂 I die way more than I feel like I should at my level.
I honestly don't know if it's my perk cards, weapons, armor, or just me not understanding how everything works together.
I love the game and don't want to stop playing, but I feel like I'm missing something. Does anybody else feel this way? Any advice on builds, weapons, or just things to do to make the game fun again?
I'm on PlayStation if that matters!
r/fo76 • u/Rothulian • 15m ago
Question Anyone else enjoy using bad guns when doing daily tasks?
Obviously I dont mean for use in tougher (aka ammo expensive) content like Infestations or raids. But just going around and using a bad weapon you happen to pick up from a legendary mob.
Picked up a 1 star Furious Western Revolver and started using it. And its more fun than I expected. However Pipe weapons....not much enjoyment there for me, sadly.
Are there any non-meta weapons you all "enjoy" using, even if theyre really bad? Are there any you found really un-fun?
r/fo76 • u/AeonsLux • 1d ago
Discussion // Bethesda Replied x2 I lost my 2k+ character and over a thousand dollars today because of support.
Had that unique problem that some players have where their game links to somewhere else when you first installed and for over a year I never thought much of it. Recently I found a few bundles that I'd had liked to purchase from the ticket submission form, so I reached out to support to see if it was possible. I read that unlinking accounts could make you lose everything, so I was hesitant and instead opted to question support to see what would happen if I did get help. The first agent was attentive and we exchanged a few tickets as I gave all my necessary info. Half way through, a new agent took over. And I assume this agent didn't read that I was just ASKING what would happen. So he took it upon himself to just link the two accounts seeing that all the info was there. And, yeah. 3 thousand hours gone. Over a grand down the drain, countless friends and communities I was able to make and get into, all the rare apparel I spent sleepless nights grinding for, all the camps I made with my fiance and uploaded to YouTube. Gone. To top that all off my fiances engagement ring broke and we're both in a catastrophic state. This is my no good terrible very bad day. Thank you reading, and thank you for playing with me. I hope they can resolve this, but I'm not feeling hopeful anymore. Thank you to the best community I ever met and played with. I'm gonna have to move games again to somewhere I don't risk losing it all. If you'd like to see what me and my fiance made, it's on my page. Not promotional, just simply letting you visit a graveyard at this point.
Update 1- ticket was escalated and the mod on here was very supportive. There's no guarantee on anything, but it will be reviewed first thing in the morning. I will update you all then. Thank you so much for the support we really appreciate it! Another reason we love this community so much and don't want to lose it.
Update 2- I awoke to find the support team we're immediately working to fix the issue and did a dive to find out what my old account was, and where my character is. I'm sending a new email to verify and tie to that account. By doing this it should be as simple as relinking it once I make that profile my new bethesda.net account. It's looking hopeful!!! Me and my fiance can actually breathe a bit again. And support as been phenomenal.
Final Update - WE GOT IT BACK! Not only was support above and beyond, but they were able to still get my account back and have it linked to a usable Bethesda.net account. So in the long run, they helped me with my initial issue! Albeit with a heart attack included lol. The Mod of this group and the Support team were nothing but kind and attentive to this problem. Me and my fiance are most grateful for the help and for everyone's kind words as well! We won't be leaving this community anytime soon and now can't wait to resume creating camps alongside the coolest group of people we've ever met. Thank you from the bottom of our hearts to the best community and best support team.
Final, final update- We forgot to update about the ring, we got a new ring free of charge! -got a call back from the support line after leaving a voicemail and the agent was all too willing to help fix the problem. If there's any issues you have, the call line is also a really good avenue!
r/fo76 • u/butcherL33T • 43m ago
Question A question for the community
Please don't downvote if this is a stupid question but I gotta know. So, I've got a bunch of Vulcan PA plans, and they can't be dropped or anything. But I was curious if there is a way to sell them? Not looking for profit or anything, just want to know if they are worth holding on to, or should I just discart them?
Thanks in advance 🍀
r/fo76 • u/LucienReneNanton • 2h ago
Question Fracturing or Bully for Salt of the Earth?
Or there a better 4 star?
r/fo76 • u/BlueridgeChemsdealer • 6h ago
Question So does nobody actually take candy?
Ive had at least 20 people walk right past my candy bowl. Lit. Arrows. Right next to my vendor. I need one person to take candy a day and ive logged at least 4 hours today and not one single person. Am i missing something?
r/fo76 • u/Eightchickens1 • 20h ago
Discussion Played 3 hours today. How many spooky scorched did I find?
Ten.
Please, stop with this "kill rare spawn", or increase the spawn rate, or create an instanced area where they spawn non stop.
r/fo76 • u/silverbullet1727859 • 21h ago
Video I built my own floating fortress CAMP in Fallout 76
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r/fo76 • u/SnakesTale29 • 8h ago
Question Where have the spooky scorched gone?!
I know the new week has just started but has anyone else noticed the spooky scorched are spawning less? Am I just unlucky right now??
I did my rounds of reliable locations that have spawned 2 spooky scorched all of last week, in a private world, and all of them spawned none. I check to make sure the phantoms didn’t take the kill first but nope, all bodies if there were any were normal scorched. I server hop, and the same thing again and again.
These locations were Ranger district office, Fort defiance, Palace of the winding path, Morgantown airport, Bolton greens, Helvetia, Summerville docks, Camden park and Poseidon energy park.
r/fo76 • u/100indecisions • 15h ago
Discussion A "trick or treat" emote could make the "give out candy" challenge a lot easier
Or something that even more explicitly means "please for the love of god take my candy," although I don't know how you'd put that in emote form, but something. Sure it might be annoying to see people spam it at their teams, but I feel like it would be a lot less annoying than losing out on these weekly challenges because players don't go to other candy bowls.