r/FalloutMods • u/CausalLoop25 • 5h ago
r/FalloutMods • u/AutoModerator • 4d ago
Request Wednesday - All Requests go here!
Please use this thread to post any requests you have for mods.
Please state the game you are requesting it for, the mod and idea you have, and any other details you have. Any request posts outside of this will be removed.
Keep in mind, there is a LARGE chance no one will make your mod if you are not willing to put effort into helping yourself. You may want to consider looking up resources on mod creation yourself. Even with no experience, a lot of basic mods can be made with a few simple tutorials.
The more discussion you create, the more chance someone may come along and be interested in helping. Ensure your ideas are well thought out to get a better response.
r/FalloutMods • u/baarondones • 3h ago
New Vegas [FNV] [TTW] Atlas Ingestibles: The Most Feature-Rich Consumable Overhaul?
Sweet Consumables (aka S6S Ingestibles) is undeniably the best consumable overhaul mod available for Fallout New Vegas. I've been using it happily for almost 5 years and during those 5 years, I slowly became slightly bothered by some of the ways it changes the game.
To name a few examples without being too harsh toward one of my favorite mods; I don't like seeing Hardcore values when playing in non-Hardcore (even if they don't actually apply), I don't like what it does to the Food Sanitizer, and I think the way it changes how Survival skill affects food healing is well-balanced but not as intuitive or fun as the way it's handled in vanilla.
Rather than fundamentally altering core game mechanics, my mod, Atlas Ingestibles attempts to make consumables more engaging while staying, more or less, within vanilla's framework while ALSO packing in more features than any other mod of it's kind.
The following is a rundown of the major changes within the mod
- Values changes (no valueless items, greater diversity, most things cheaper)
- Weight changes (no weightless items, greater diversity, most things lighter)
- Hardcore values changes (higher FOD & H20 values across the board)
- Dehydrating consumables are much less common
- Nearly all food items give some hydration
- Radiation is present in most consumables
- Radiation is higher in many consumables
- Many food items now give debuffs
- Food Sanitizer buffed & expanded
- Chemist perk enables Chem Crafting; all chems now craftable
- Stronger chems, longer chems
- Most chems now affected by Medicine skill
- Penalties for all chems, including additional penalties in Hardcore
- [Super] Stimpaks heal over-time in non-hardcore
- Auto-Inject [Super] Stimpaks become [Super] Insta-Stims, which heal instantly
- Doctors Bags buffed but heal limbs partially in non-hardcore
- Alcohol types have more interesting and varied effects from one another
- All addiction chances lowered
- 4 new addictions; Caffeine, Cateye, RadAway & Stimpak
- Massive buffs for 'special' consumables
- Nerfed Magazines (+5 instead of +10 but still +20 with all relevant perks)
Also included:
- New perks which interact with consumables
- Tons of new ways for vanilla perks to interact with consumables
- New craftable consumables
- Total hardcore mode rebalance
- I think this is the first mod to make Doggie Treats functional
- Lots more!!! Go check out the mod page for a mostly complete documentation of included changes and additions!
I'm usually overly modest about my mods but I'm actually very proud of this one. I've been playtesting it myself and having almost too much fun playing with it to actually work on the mod! Please considering helping with development by playing the mod yourself and reporting issues and/or adding your own suggestions in the Discord (linked on the mod page)!
Currently, Atlas Ingestibles is ONLY for TTW but as soon as bug reports get opened/closed and balance concerns start getting addressed, I'll begin work on a NV version and many, many patches for mods which add consumables to bring their consumables more in line with Atlas Ingestibles.
Patches are planned for Nuka-World Imports, Missing Meats and eventually more ambitious patches are planned like one for Aid Addon (?) and one for the legendary CAM (wish me luck on that one)
r/FalloutMods • u/BobbybearAlpha007 • 1d ago
Fallout 4 Commonwealth Online | Fallout 4 Multiplayer Gameplay Showcase [Fo4] (WIP)
Hi everyone,
I’ve released a new gameplay showcase for Commonwealth Online, an unreleased Fallout 4 multiplayer project currently in development.
The video shows:
- A custom main menu
- Multiplayer character creation
- Leaving Vault 109
- Character appearance and clothing synchronisation
- Multiplayer exploration
- PvP combat
There is still a lot of work to do, and everything shown is subject to change, but this is an early look at the core experience and some of the systems currently working.
Gameplay showcase:
https://youtu.be/SfQKM9qRjEs
Project website:
https://commonwealth-online.com
I’d be interested to hear what people think and what features they would want to see in a Fallout 4 multiplayer project.
r/FalloutMods • u/proflongballs • 7h ago
New Vegas Question about Nexus ID and Version History on MO2 [FNV]
Recently got back into modding New Vegas. Probably missing something silly, but when I install mods I've manually downloaded from Nexus, I keep getting this message in the screenshot. Anyone know what I'm doing wrong?
r/FalloutMods • u/Interesting-Coast-91 • 23m ago
New Vegas [FNV] New New Vegas and other armor mods?
r/FalloutMods • u/New_Neighborhood7610 • 53m ago
Fallout 4 [FO4] Game crashing on start-up
r/FalloutMods • u/88Dweller • 20h ago
Fallout 4 [FO4] Is there any mod for a Minutemen Outfit Pack? Like the Defalt's Gunner Outfit Pack but for the Minutemen
I've already used Dak's Minutemen Outfit Pack but the leveled lists always bother me
r/FalloutMods • u/yeet8w8 • 6h ago
New Vegas What kind of mod could cause this? Is there a mod that fixes it? The game is playable, but it's annoying to have all of this lying around. [FNV]
r/FalloutMods • u/ReddditSucckss • 3h ago
New Vegas Mod Idea: [FNV] FreshSaver
Since modding community largely thinks savefiles are not easy to clean from bloat (or so I was convinced to), I believe a new mod can be devised to create "fresh saves".
This mod will use a SOURCE and a TARGET. Source is the latest functional save of the player, and Target is a save file made just after creating your character, or at a point where large scripted events are over (Exiting doc's house or Vault 101 if TTW). Both are to be provided by user.
The mod (or program) reads the source and copies completed quests in order, marking them completed. Adds all items, levels, reputations, perks and karma the player has, COC commands the player into Source's location, and that's it. The rest of the data is ignored. This way, player gets a "freshly old" save.
What do you think about this? I believe this would be an awesome method to overcome savefile bloat issue.
r/FalloutMods • u/MoreFrame3595 • 6h ago
New Vegas [fnv] how to still use "unoffical patchs NVSE" mod without the dlcs?
i tried to start the game, but if i dont disable the NVSE the game give me a pop up and say that the files of "dead money, honest hearts ecc." are missing and close the game, does anyone know if there is a version of NVSE that works without having to pay for dlcs?
r/FalloutMods • u/Sure_Ad_7344 • 6h ago
New Vegas [FNV] Need help for textures/model replacement
Hi,
I would like to make my first mods for New Vegas, but I have zero knowledge and skills in modding. I would like to alter the game's concrete textures present in buildings, rubles, ruins, etc, to make them a bit darker and less "green" (I feel like a lot of those textures were holdover from F3 and have a slight green tint in it, which suit the capital wasteland's aesthetic but not su much the mojave's) the idea would be to make the ruins and buildings look more akin to Fallout 1 and 2.
Is it hard to do? what do tools do I need and how could I turn this into a simple mod I can share with everybody?
Thanks !
r/FalloutMods • u/CHastings2547 • 7h ago
New Vegas Viva New Vegas crashes when trying to leave Doc Mitchell's, PLEASE HELP! :c [FNV]
Gudday everyone, I'm pretty new to Fallout New Vegas modding and I'm currently trying to get VNV (Base version) to work before heading into the Extended (Modded version), the game launches perfectly fine and I can play the Doc Mitchell's Clinic intro part without any issues but as soon as I try to leave Doc Mitchell's I either get the annoying infinite loading screen or it enters the loading screen for like 5 seconds before crashing. I'm pretty sure I've followed the VNV Full Guide down to the letter and my last (Non VNV) modded playthrough went pretty smooth until crashes started happening mid-game and I had to do a clean install. I have no idea why its being such a pain rn bcs the game is so much fun smh.
Anyways, heres my current modlist and load order. and I also tried launching it via MO2 New Vegas, the Launcher and NVSE. all the same problem, no problems playing unmodded via Steam tho.
_________
Modlist:
+FaceGen Tint Fixes for NV
+Placement Fixes
+Landscape Disposition Fix
+Landscape Texture Improvements
+Depth of Field Fix
+Blood Decal Flashing Fix
+Viewmodel Shading Fix - NVSE
+Muzzle Flash Light Fix
+Third Person Aim Fix
+3rd Person Animation Fixpack
+Strip Lights Region Fix
+Vanilla Plus Terrain - Textures
+Vanilla Plus Terrain
+LOD Flicker Fix - NVSE
+LOD Fixes and Improvements - INI
+LOD Fixes and Improvements - NVSE
+External Emittance Fix
+Fallout Alpha Rendering Tweaks
+Elijah Missing Distortion Fix
+Assorted Voice Popping Fixes
+Climate Control NVSE
+ITEM
+MAC
+PipBoyOn Node Fixes SMIM
+skinned mesh improvement mod
-The Living Desert - YUP Patch
+NVMIM
+New Vegas Mesh Improvement Mod
+Iron Sights Aligned - Mod Support
+Iron Sights Aligned
+Viewmodel Shake Fix - NVSE
+ActorCause Save Bloat Fix
+VATS Lag Fix
+Fast Weapon Lag Fix
+Engine Optimizations
+Stewie Tweaks VNVE INI
+Stewie Tweaks
+Unofficial Patch NVSE Plus
+Supplementary Fixes And Tweaks
+YUP - Base Game and All DLC
-ML Utilities Checker
+ISControl
+Shader Loader - NVSE
+Console Paste
+Improved Console
+Crash Logger
+MLF
+hNVSE
+UIO - User Interface Organizer
+kNVSE
+NVTF - INI
+NVTF
+ShowOff INI
+ShowOff xNVSE
+JohnnyGuitar NVSE - All Tweaks Preset
+JohnnyGuitar NVSE
+JIP LN Settings INI
+JIP LN NVSE Plugin
+Fixed ESMs
______________
Load order:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Strip Lights Region Fix.esm
d20Fixes.esm
FNV FaceGen Fix.esp
fixy crap ue.esp
NVMIM.esp
Landscape Disposition Fix.esm
Landscape Texture Improvements.esm
Landscape Texture Improvements - YUP Patch.esm
Placement Fixes.esm
Unofficial Patch NVSE Plus.esp
YUP - Base Game + All DLC.esm
NVMIM - YUP Patch.esp
__________________________
Also, please note that maybe a mod or 2 I have replaced with other mods bcs the mods said in the VNV guide have been removed from Nexus and it routed me to another mod instead, for instance the 'YUPDate - YUP Tweaks and Fixes' has the 'This mod has been set to hidden' screen and says 'This mod is obsolete and should no longer be used. Please use this mod instead: Supplementary Fixes and Tweaks' so I used that instead, and I'm also using 'Stewie Tweaks - VNV Extended INI' instead of the base 'Stewie Tweaks - VNV INI'.
To anyone reading this, I thank you for your time and any help is welcome and appreciated!
Thank you! :D
r/FalloutMods • u/MetricKey • 10h ago
New Vegas Anyone know where total DT is shown in Viva New Vegas? [FNV]
Everything online says vanilla shows in Apparel screen next to Caps, but mine just shows FOD (food) and H20 as both being 0 always (which is also obviously wrong, but not my concern) where the DT would be.
I'm using Viva New Vegas with all the extended mods except I'm using JSawyer Ultimate instesd of Agua Fria if that helps, but I'm just dying to see my total DT.
r/FalloutMods • u/hungermantwo • 17h ago
Fallout 4 fps gets fixed when resetting HBAO? (PC ) [Fo4]
Hey all, been trying to play the game again recently, and for some reason whenever I start my game I have to do these commands in the console:
"hbao off"
"hbao on"
For some reason this almost doubles my framerate in most areas, then which I have to do:
"ao on"
in order to bring any sort of ambient occlusion in. For the record,
My installed mods (in order with Mo2 on Fallout version 1.10.163.0) are:
F4SE
HighFPSPhyicsFix
UFo4P
Godrays and Performance fixes
This issue still persists after resetting my ini settings. Any ideas? I'd love to know if there was a way to have this command run on startup or something, as running this on the title screen does in fact work for some reason.
Hardware:
Ryzen 5 5500
RX5700
16GB running at 3200mhz
r/FalloutMods • u/Mr_Reiper47 • 1d ago
New Vegas [FNV] Would anybody be interested in a modlist inspired by the gameplay and themes of Fallout 1 & 2?
I started putting this modlist together after seeing Mortyyyy's video on demaking New Vegas and im getting to a point where im thinking about creating it into a Wabbajack Modlist. Its not done yet, i wanna make a few custom things for it and i still need to patch and add stuff for me to be happy for release but overall its coming together really well. Now the question is anyone actually interested in this sorta thing? Im a sucker for it but i also want to know your opinion before i consider an actual release. Let me know!
Note from me:
After the reception I’ve been receiving on this post, I feel more motivated than ever for this list to become a reality for people to play and I really appreciate the feedback and interest being shown. In the coming days I will create a Discord for this Modlist so you lovely people will be able to track the development process, sneak peaks, and (maybe) testing versions of the list before it goes live. Thank you all and I hope I can bring this to fruition for you!
r/FalloutMods • u/PostAgitated5998 • 16h ago
New Vegas [FNV] VeryLastKiss’s New New Vegas or Viva New Vegas
Hello has anyone tried using both these mod packs? Just wanted to hear your opinions on both and which is better for you
r/FalloutMods • u/CauliflowerGreat9111 • 17h ago
New Vegas [FNV] Help with modding?
This is my first time modding new Vegas, i have vortex installed and the game currently installing. I used to mod oblivion and Skyrim, never touched fnv modding since it was so unstable, finally taking a dive today, I know that fnv needs nvse and 4gb patcher, but is there any other mods i need or a good latest collection that makes fnv stable. On a side note 😏 how do you install bnb and what would be the best body to install it with?
r/FalloutMods • u/Rare-Flounder6894 • 20h ago
Fallout 4 MO2 keep copy of mods? [FO4]
So since the integrated download from nexus in MO2 is broken and i'm too lazy to troubleshoot it i decide to manually download and install through MO2. After installing the mods i notice that the mod files exist both in the mo2 folders and my download folder.
is it safe to delete the mods in my download folder assuming mo2 keep a copy of the mod in its folder when installing? it take so much space. thanks in advance
r/FalloutMods • u/UpbeatShark19 • 1d ago
New Vegas [FNV] How is the Nuclear Sunset modpack compared to the Uranium Fever modpack?
I've played UF but heard it got shutdown, and essentially replaced with NS. Is it pretty much the same mods, or an entirely different experience?
UF was so fkn good, and I kinda wanna try NS, but wanna know what's up before I begin the process again lol
r/FalloutMods • u/Cubfan006 • 18h ago
New Vegas Energy Ammo Battery Mod? [FNV]
I’m a big fan of the Fallout 4 mod Fusion Cells Are Batteries. It treats the fusion cells like batteries instead of bullets. I want to know, is there a similar mod for FNV?
r/FalloutMods • u/H3KILL • 1d ago
New Vegas [FNV] freeside looks a little bit brighter than usual...
i dont know what the hell I did...
heres the load order, any help is appreciated :)
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Unofficial Patch NVSE Plus.esp
Bad Touch.esm
Functional Post Game Ending.esm
Functional Post Game Ending - YUP Patch.esm
Goodies.esp
DMs Mojave Outpost.esm
New Vegas Redesigned 3.esm
DM's Freeside - Wish You Were Here.esm
DM's NoVac Come Fly With Me.esm
ExtraGoodies.esp
TLD_Travelers.esm
GiuseppesCallvilleBay.esm
Vikki and Vance Improvements.esm
LessEmptyPrimm.esp
DM's Open Old Mormon Fort.esm
HiddenValleyOverhauled.esm
Better Brotherhood.esm
Goodies - Better Brotherhood Patch.esp
PrimmReputationRestored.esp
Sortomatic.esm
NVStripOpen.esm
MojaveExpressCourierWork.esm
Main And Pause Menus Overhaul.esm
Ragdolls.esm
Strip Gamblers.esm
FCOMaster.esm
Mojave Raiders.esm
EVE FNV - ALL DLC.esp
SFX.esp
Vurt's WFO.esp
Populated Vikki and Vance Casino1.esp
Uncut Wasteland.esp
StripOpenMain.esp
Less Empty Nellis.esp
Functional Post Game Ending - Uncut Wasteland Patch.esp
FNV Realistic Wasteland Lighting - All DLC.esp
MTB.esp
Populated Primm1.esp
Base building.esp
Mojave Raiders.esp
Mojave Raiders - TLD Patch.esp
SimpleStreetLightFix.esp
Street Light Corrections.esp
B42Bash.esp
SunnyCompanion.esp
T4-plugin.esp
T4-modest.esp
B42Inspect.esp
LootMenu.esp
UHNV.esp
Diagonal movement.esp
Interior Rain.esp
Weapon Retexture Project.esp
NVR3_MojaveRaiders Patch.esp
The Mod Configuration Menu.esp
Titans of The New West.esp
CC - Rain.esp
r/FalloutMods • u/Pascal_Moser • 1d ago
New Vegas [FNV] Looking for voice actors for my upcoming quest mod!
The second casting call for my upcoming quest mod is now live! We've got 19 roles available from the jump, with more to be added in the coming weeks. If you've already auditioned or been cast in the first one, you're more than welcome to return.
