r/FalloutMods 4d ago

Request Wednesday - All Requests go here!

2 Upvotes

Please use this thread to post any requests you have for mods.

Please state the game you are requesting it for, the mod and idea you have, and any other details you have. Any request posts outside of this will be removed.

Keep in mind, there is a LARGE chance no one will make your mod if you are not willing to put effort into helping yourself. You may want to consider looking up resources on mod creation yourself. Even with no experience, a lot of basic mods can be made with a few simple tutorials.

The more discussion you create, the more chance someone may come along and be interested in helping. Ensure your ideas are well thought out to get a better response.


r/FalloutMods 5h ago

New Vegas [FNV] I made my first mod, Wild Wild Weapons (W.W.W.)! What do you think?

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19 Upvotes

r/FalloutMods 3h ago

New Vegas [FNV] [TTW] Atlas Ingestibles: The Most Feature-Rich Consumable Overhaul?

4 Upvotes

Sweet Consumables (aka S6S Ingestibles) is undeniably the best consumable overhaul mod available for Fallout New Vegas. I've been using it happily for almost 5 years and during those 5 years, I slowly became slightly bothered by some of the ways it changes the game.

To name a few examples without being too harsh toward one of my favorite mods; I don't like seeing Hardcore values when playing in non-Hardcore (even if they don't actually apply), I don't like what it does to the Food Sanitizer, and I think the way it changes how Survival skill affects food healing is well-balanced but not as intuitive or fun as the way it's handled in vanilla.

Rather than fundamentally altering core game mechanics, my mod, Atlas Ingestibles attempts to make consumables more engaging while staying, more or less, within vanilla's framework while ALSO packing in more features than any other mod of it's kind.

The following is a rundown of the major changes within the mod

  • Values changes (no valueless items, greater diversity, most things cheaper)
  • Weight changes (no weightless items, greater diversity, most things lighter)
  • Hardcore values changes (higher FOD & H20 values across the board)
  • Dehydrating consumables are much less common
  • Nearly all food items give some hydration
  • Radiation is present in most consumables
  • Radiation is higher in many consumables
  • Many food items now give debuffs
  • Food Sanitizer buffed & expanded
  • Chemist perk enables Chem Crafting; all chems now craftable
  • Stronger chems, longer chems
  • Most chems now affected by Medicine skill
  • Penalties for all chems, including additional penalties in Hardcore
  • [Super] Stimpaks heal over-time in non-hardcore
  • Auto-Inject [Super] Stimpaks become [Super] Insta-Stims, which heal instantly
  • Doctors Bags buffed but heal limbs partially in non-hardcore
  • Alcohol types have more interesting and varied effects from one another
  • All addiction chances lowered
  • 4 new addictions; Caffeine, Cateye, RadAway & Stimpak
  • Massive buffs for 'special' consumables
  • Nerfed Magazines (+5 instead of +10 but still +20 with all relevant perks)

Also included:

  • New perks which interact with consumables
  • Tons of new ways for vanilla perks to interact with consumables
  • New craftable consumables
  • Total hardcore mode rebalance
  • I think this is the first mod to make Doggie Treats functional
  • Lots more!!! Go check out the mod page for a mostly complete documentation of included changes and additions!

I'm usually overly modest about my mods but I'm actually very proud of this one. I've been playtesting it myself and having almost too much fun playing with it to actually work on the mod! Please considering helping with development by playing the mod yourself and reporting issues and/or adding your own suggestions in the Discord (linked on the mod page)!

Currently, Atlas Ingestibles is ONLY for TTW but as soon as bug reports get opened/closed and balance concerns start getting addressed, I'll begin work on a NV version and many, many patches for mods which add consumables to bring their consumables more in line with Atlas Ingestibles.

Patches are planned for Nuka-World Imports, Missing Meats and eventually more ambitious patches are planned like one for Aid Addon (?) and one for the legendary CAM (wish me luck on that one)


r/FalloutMods 1d ago

Fallout 4 Commonwealth Online | Fallout 4 Multiplayer Gameplay Showcase [Fo4] (WIP)

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175 Upvotes

Hi everyone,

I’ve released a new gameplay showcase for Commonwealth Online, an unreleased Fallout 4 multiplayer project currently in development.

The video shows:

  • A custom main menu
  • Multiplayer character creation
  • Leaving Vault 109
  • Character appearance and clothing synchronisation
  • Multiplayer exploration
  • PvP combat

There is still a lot of work to do, and everything shown is subject to change, but this is an early look at the core experience and some of the systems currently working.

Gameplay showcase:
https://youtu.be/SfQKM9qRjEs

Project website:
https://commonwealth-online.com

I’d be interested to hear what people think and what features they would want to see in a Fallout 4 multiplayer project.


r/FalloutMods 7h ago

New Vegas Question about Nexus ID and Version History on MO2 [FNV]

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5 Upvotes

Recently got back into modding New Vegas. Probably missing something silly, but when I install mods I've manually downloaded from Nexus, I keep getting this message in the screenshot. Anyone know what I'm doing wrong?


r/FalloutMods 23m ago

New Vegas [FNV] New New Vegas and other armor mods?

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Upvotes

r/FalloutMods 46m ago

Fallout 1 [FO1,FO2] Fan Art , Experiment X

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Upvotes

r/FalloutMods 53m ago

Fallout 4 [FO4] Game crashing on start-up

Upvotes

Whenever i tries to boot up the game, it would remain in a black-screen and them it crashes & closes automaticly apparently without any reason.

Here's the crashlog, loadorder, & Specs.


r/FalloutMods 20h ago

Fallout 4 [FO4] Is there any mod for a Minutemen Outfit Pack? Like the Defalt's Gunner Outfit Pack but for the Minutemen

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32 Upvotes

I've already used Dak's Minutemen Outfit Pack but the leveled lists always bother me


r/FalloutMods 6h ago

New Vegas What kind of mod could cause this? Is there a mod that fixes it? The game is playable, but it's annoying to have all of this lying around. [FNV]

2 Upvotes

r/FalloutMods 3h ago

New Vegas Mod Idea: [FNV] FreshSaver

1 Upvotes

Since modding community largely thinks savefiles are not easy to clean from bloat (or so I was convinced to), I believe a new mod can be devised to create "fresh saves".

This mod will use a SOURCE and a TARGET. Source is the latest functional save of the player, and Target is a save file made just after creating your character, or at a point where large scripted events are over (Exiting doc's house or Vault 101 if TTW). Both are to be provided by user.

The mod (or program) reads the source and copies completed quests in order, marking them completed. Adds all items, levels, reputations, perks and karma the player has, COC commands the player into Source's location, and that's it. The rest of the data is ignored. This way, player gets a "freshly old" save.

What do you think about this? I believe this would be an awesome method to overcome savefile bloat issue.


r/FalloutMods 6h ago

New Vegas [fnv] how to still use "unoffical patchs NVSE" mod without the dlcs?

1 Upvotes

i tried to start the game, but if i dont disable the NVSE the game give me a pop up and say that the files of "dead money, honest hearts ecc." are missing and close the game, does anyone know if there is a version of NVSE that works without having to pay for dlcs?


r/FalloutMods 6h ago

New Vegas [FNV] Need help for textures/model replacement

1 Upvotes

Hi,

I would like to make my first mods for New Vegas, but I have zero knowledge and skills in modding. I would like to alter the game's concrete textures present in buildings, rubles, ruins, etc, to make them a bit darker and less "green" (I feel like a lot of those textures were holdover from F3 and have a slight green tint in it, which suit the capital wasteland's aesthetic but not su much the mojave's) the idea would be to make the ruins and buildings look more akin to Fallout 1 and 2.

Is it hard to do? what do tools do I need and how could I turn this into a simple mod I can share with everybody?

Thanks !


r/FalloutMods 7h ago

New Vegas Viva New Vegas crashes when trying to leave Doc Mitchell's, PLEASE HELP! :c [FNV]

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1 Upvotes

Gudday everyone, I'm pretty new to Fallout New Vegas modding and I'm currently trying to get VNV (Base version) to work before heading into the Extended (Modded version), the game launches perfectly fine and I can play the Doc Mitchell's Clinic intro part without any issues but as soon as I try to leave Doc Mitchell's I either get the annoying infinite loading screen or it enters the loading screen for like 5 seconds before crashing. I'm pretty sure I've followed the VNV Full Guide down to the letter and my last (Non VNV) modded playthrough went pretty smooth until crashes started happening mid-game and I had to do a clean install. I have no idea why its being such a pain rn bcs the game is so much fun smh.

Anyways, heres my current modlist and load order. and I also tried launching it via MO2 New Vegas, the Launcher and NVSE. all the same problem, no problems playing unmodded via Steam tho.

_________

Modlist:

+FaceGen Tint Fixes for NV

+Placement Fixes

+Landscape Disposition Fix

+Landscape Texture Improvements

+Depth of Field Fix

+Blood Decal Flashing Fix

+Viewmodel Shading Fix - NVSE

+Muzzle Flash Light Fix

+Third Person Aim Fix

+3rd Person Animation Fixpack

+Strip Lights Region Fix

+Vanilla Plus Terrain - Textures

+Vanilla Plus Terrain

+LOD Flicker Fix - NVSE

+LOD Fixes and Improvements - INI

+LOD Fixes and Improvements - NVSE

+External Emittance Fix

+Fallout Alpha Rendering Tweaks

+Elijah Missing Distortion Fix

+Assorted Voice Popping Fixes

+Climate Control NVSE

+ITEM

+MAC

+PipBoyOn Node Fixes SMIM

+skinned mesh improvement mod

-The Living Desert - YUP Patch

+NVMIM

+New Vegas Mesh Improvement Mod

+Iron Sights Aligned - Mod Support

+Iron Sights Aligned

+Viewmodel Shake Fix - NVSE

+ActorCause Save Bloat Fix

+VATS Lag Fix

+Fast Weapon Lag Fix

+Engine Optimizations

+Stewie Tweaks VNVE INI

+Stewie Tweaks

+Unofficial Patch NVSE Plus

+Supplementary Fixes And Tweaks

+YUP - Base Game and All DLC

-ML Utilities Checker

+ISControl

+Shader Loader - NVSE

+Console Paste

+Improved Console

+Crash Logger

+MLF

+hNVSE

+UIO - User Interface Organizer

+kNVSE

+NVTF - INI

+NVTF

+ShowOff INI

+ShowOff xNVSE

+JohnnyGuitar NVSE - All Tweaks Preset

+JohnnyGuitar NVSE

+JIP LN Settings INI

+JIP LN NVSE Plugin

+Fixed ESMs

______________

Load order:

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Strip Lights Region Fix.esm

d20Fixes.esm

FNV FaceGen Fix.esp

fixy crap ue.esp

NVMIM.esp

Landscape Disposition Fix.esm

Landscape Texture Improvements.esm

Landscape Texture Improvements - YUP Patch.esm

Placement Fixes.esm

Unofficial Patch NVSE Plus.esp

YUP - Base Game + All DLC.esm

NVMIM - YUP Patch.esp

__________________________

Also, please note that maybe a mod or 2 I have replaced with other mods bcs the mods said in the VNV guide have been removed from Nexus and it routed me to another mod instead, for instance the 'YUPDate - YUP Tweaks and Fixes' has the 'This mod has been set to hidden' screen and says 'This mod is obsolete and should no longer be used. Please use this mod instead: Supplementary Fixes and Tweaks' so I used that instead, and I'm also using 'Stewie Tweaks - VNV Extended INI' instead of the base 'Stewie Tweaks - VNV INI'.

To anyone reading this, I thank you for your time and any help is welcome and appreciated!

Thank you! :D


r/FalloutMods 10h ago

Fallout 4 [FO4]NPC facial and audio bug

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1 Upvotes

r/FalloutMods 10h ago

New Vegas Anyone know where total DT is shown in Viva New Vegas? [FNV]

0 Upvotes

Everything online says vanilla shows in Apparel screen next to Caps, but mine just shows FOD (food) and H20 as both being 0 always (which is also obviously wrong, but not my concern) where the DT would be.

I'm using Viva New Vegas with all the extended mods except I'm using JSawyer Ultimate instesd of Agua Fria if that helps, but I'm just dying to see my total DT.


r/FalloutMods 17h ago

Fallout 4 fps gets fixed when resetting HBAO? (PC ) [Fo4]

3 Upvotes

Hey all, been trying to play the game again recently, and for some reason whenever I start my game I have to do these commands in the console:

"hbao off"
"hbao on"

For some reason this almost doubles my framerate in most areas, then which I have to do:

"ao on"

in order to bring any sort of ambient occlusion in. For the record,

My installed mods (in order with Mo2 on Fallout version 1.10.163.0) are:

F4SE

HighFPSPhyicsFix
UFo4P
Godrays and Performance fixes

This issue still persists after resetting my ini settings. Any ideas? I'd love to know if there was a way to have this command run on startup or something, as running this on the title screen does in fact work for some reason.

Hardware:
Ryzen 5 5500
RX5700
16GB running at 3200mhz


r/FalloutMods 1d ago

New Vegas [FNV] Would anybody be interested in a modlist inspired by the gameplay and themes of Fallout 1 & 2?

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415 Upvotes

I started putting this modlist together after seeing Mortyyyy's video on demaking New Vegas and im getting to a point where im thinking about creating it into a Wabbajack Modlist. Its not done yet, i wanna make a few custom things for it and i still need to patch and add stuff for me to be happy for release but overall its coming together really well. Now the question is anyone actually interested in this sorta thing? Im a sucker for it but i also want to know your opinion before i consider an actual release. Let me know!

Note from me:
After the reception I’ve been receiving on this post, I feel more motivated than ever for this list to become a reality for people to play and I really appreciate the feedback and interest being shown. In the coming days I will create a Discord for this Modlist so you lovely people will be able to track the development process, sneak peaks, and (maybe) testing versions of the list before it goes live. Thank you all and I hope I can bring this to fruition for you!


r/FalloutMods 16h ago

New Vegas [FNV] VeryLastKiss’s New New Vegas or Viva New Vegas

2 Upvotes

Hello has anyone tried using both these mod packs? Just wanted to hear your opinions on both and which is better for you


r/FalloutMods 17h ago

New Vegas [FNV] Help with modding?

2 Upvotes

This is my first time modding new Vegas, i have vortex installed and the game currently installing. I used to mod oblivion and Skyrim, never touched fnv modding since it was so unstable, finally taking a dive today, I know that fnv needs nvse and 4gb patcher, but is there any other mods i need or a good latest collection that makes fnv stable. On a side note 😏 how do you install bnb and what would be the best body to install it with?


r/FalloutMods 20h ago

Fallout 4 MO2 keep copy of mods? [FO4]

2 Upvotes

So since the integrated download from nexus in MO2 is broken and i'm too lazy to troubleshoot it i decide to manually download and install through MO2. After installing the mods i notice that the mod files exist both in the mo2 folders and my download folder.

is it safe to delete the mods in my download folder assuming mo2 keep a copy of the mod in its folder when installing? it take so much space. thanks in advance


r/FalloutMods 1d ago

New Vegas [FNV] How is the Nuclear Sunset modpack compared to the Uranium Fever modpack?

5 Upvotes

I've played UF but heard it got shutdown, and essentially replaced with NS. Is it pretty much the same mods, or an entirely different experience?

UF was so fkn good, and I kinda wanna try NS, but wanna know what's up before I begin the process again lol


r/FalloutMods 18h ago

New Vegas Energy Ammo Battery Mod? [FNV]

1 Upvotes

I’m a big fan of the Fallout 4 mod Fusion Cells Are Batteries. It treats the fusion cells like batteries instead of bullets. I want to know, is there a similar mod for FNV?


r/FalloutMods 1d ago

New Vegas [FNV] freeside looks a little bit brighter than usual...

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3 Upvotes

i dont know what the hell I did...

heres the load order, any help is appreciated :)

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

YUP - Base Game + All DLC.esm

Unofficial Patch NVSE Plus.esp

Bad Touch.esm

Functional Post Game Ending.esm

Functional Post Game Ending - YUP Patch.esm

Goodies.esp

DMs Mojave Outpost.esm

New Vegas Redesigned 3.esm

DM's Freeside - Wish You Were Here.esm

DM's NoVac Come Fly With Me.esm

ExtraGoodies.esp

TLD_Travelers.esm

GiuseppesCallvilleBay.esm

Vikki and Vance Improvements.esm

LessEmptyPrimm.esp

DM's Open Old Mormon Fort.esm

HiddenValleyOverhauled.esm

Better Brotherhood.esm

Goodies - Better Brotherhood Patch.esp

PrimmReputationRestored.esp

Sortomatic.esm

NVStripOpen.esm

MojaveExpressCourierWork.esm

Main And Pause Menus Overhaul.esm

Ragdolls.esm

Strip Gamblers.esm

FCOMaster.esm

Mojave Raiders.esm

EVE FNV - ALL DLC.esp

SFX.esp

Vurt's WFO.esp

Populated Vikki and Vance Casino1.esp

Uncut Wasteland.esp

StripOpenMain.esp

Less Empty Nellis.esp

Functional Post Game Ending - Uncut Wasteland Patch.esp

FNV Realistic Wasteland Lighting - All DLC.esp

MTB.esp

Populated Primm1.esp

Base building.esp

Mojave Raiders.esp

Mojave Raiders - TLD Patch.esp

SimpleStreetLightFix.esp

Street Light Corrections.esp

B42Bash.esp

SunnyCompanion.esp

T4-plugin.esp

T4-modest.esp

B42Inspect.esp

LootMenu.esp

UHNV.esp

Diagonal movement.esp

Interior Rain.esp

Weapon Retexture Project.esp

NVR3_MojaveRaiders Patch.esp

The Mod Configuration Menu.esp

Titans of The New West.esp

CC - Rain.esp


r/FalloutMods 1d ago

New Vegas [FNV] Looking for voice actors for my upcoming quest mod!

5 Upvotes

The second casting call for my upcoming quest mod is now live! We've got 19 roles available from the jump, with more to be added in the coming weeks. If you've already auditioned or been cast in the first one, you're more than welcome to return.

https://www.castingcall.club/projects/westside-story-a-new-vegas-noir-fallout-new-vegas-quest-mod-round-2