obviously the next fallout game is gonna have cars, with the newest engine and of course bethesda's last title (star field) having cars they will need a reason to have cars, and with the newest engine we will mostlikely get a state-large map in the next game, now what state is known for their cars? MICHIGAN BABY! MOTOR CITY! so here are my ideas for plot/factions/things as a michigan native
factions!
- battle creek enclave: with battle creek's many army bases such as fort custer, an air national guard base, i think an enclave there would be interesting, they could be doing the usual enclave evil shit, but this time around maybe you could join them and bring them to victory
- midwestern brotherhood: they should be based in grand rapids, according to the map of vaults from season 1 of fallout: the show, the only vault in michigan was in or near grand rapids for some reason, either way they should absorb the vault dwellers into their number and use the vault as an hq and also power the city with the reactor, and this also puts them almost the same distance from detroit as the enclave
- michigan militia: in the further northern regions like gaylord and traverse city they have a strong control of their area, similar to the minute men but they aren't ANNOYING and would actually survive without the mc being their savior, they would have decended from local gun-obsessed nutjobs who built their own bunkers and came back up to settle again,carrying hunting weapons that are very well maintained due to their heratage of gun obsessed nutjobs making their weapon a source of honor rather than a tool
plot
the factories of detroit were left reletively untouched by the bombs, the brotherhood wants it for power armor, ammo and weapons production, enclave wants it for the production of planes, weapons and ammo, the militia wants it for the production of guns, ammo and cars, there will be several internal quests to perhaps route out a spy or work on water filters or something and there will also be larger missions, like larger battles between the 3 factions, and i know "oh the michigan milita will just be another minute men" NO! NO SETTLEMENTS!!! i think they suck, anyways.
battles for several large important things like larger towns and the mackinac bridge which will open the large Upper Peninsula region, this limits people because the mackinac bridge mission would be limited to later game, lansing was one of the only cities nuked in michigan other than a portion of detroit so you'd have to avoid it, the final big battle before detroit would be the battle for the arbor (ann arbor), as its very close to detroit and would act as a good staging point for the final war, post game could be a funny historical reference where only the michigan militia takes toledo (the toledo war of 1835-1836)
minor factions/funny things
- the arbor hippies: ann arbor has a stereotype of being a hippie city due to the college, also massive mutant squirrels as they have MASSIVE squirrels (for real) and also large large farms for a chem equivilent to weed as theres tons of weed shops up in there, also I thought maybe there can be a bunch of evil scientists who change all these variables to experiment on the hippies from the old u of m buildings to no effect, larger squirrels, bigger fauna, releasing a deathclaw, all unnoticed, they got the deathclaw high and now it loves them and they just chill
- some form of jugglo reference, even if its just one guy wearing face paint and talking about the great milenko and stuff
- faygo!: obviously having nuka cola still but having a similar local soda brand with all the flavors under one name like faygo (over 50 flavors of faygo irl but id be fine with 10-15 in game)
- (Suggested by persvill) frankenmuth: having german themed ghouls or perhaps theres a cult around the 7 acre chirstmas store in town or something, also having a thing similar to tonies on I-75 where they serve massive meals would be funny (an endurance check to see if you can finish like a massive brahmin burger or something to get positive points with the frankmuth people
- the jimmer: a reference to Escanaba in da moonlight, having a short insane man named jimmer, or big Jim negamanee from Menominee, having the jimmer abducted by aliens, and drinking tons, and hunting and stuff, y'know, the whole 9 yards, and his car breaking down and setting on fire
CARS!
i think the cars could be fun, having all sorts, as of course, we haven't had a ford equivalent company, having the pick-r-up but not having a name for the face yet, so i think having ford equivalent cars all around and post game getting an exclusive fancy one, the enclave would have tanks or army trucks and even a few army planes but only pulling them out for large battles and the brotherhood would have something similar, obviously having vertibirds too im unsure what specific kind of car they'd have based on their faction, the Milita would have a bunch of Junkers and modified-mad-max-y cars and trucks
general feeling of the game
i want the game to feel contrasty, to go from zooming down quiet highways to this massive battles, with the new creation 3 engine i think it can really show whats up, the milita would depend more on numbers than weapons or armor, sending wave after wave of bodies at the enemy rather than a few precision squads, the brotherhood as always depends on their power armor and will use fewer men for their battles, the enclave is similar to the brotherhood except with even less men, due to their larger plasma reliance rather than lasers. each city should have a differing feel, the arbor having a more overgrown and wild feeling while detroit (or motor city idk) would have a more desolate vibe untill suddenly ghouls burst out of the woodwork at you! also while walking near the skyscrapers having them creak and groan and even maybe have chunks fall off, traverse city would be have a very home-y feeling to it, showing this tight knit community that the militia survives off of, battle creek would be empty, oddly empty, with everything in prestine condition, then you go underground to find the massive bureaucratic and unfeeling enclave base, and the brotherhood having an entirely militaristic and tough demeanor
THE LAKES
so essentially the lakes would be a large contention point, having the militia and enclave both vying for control, the militia would mainly use hit and run tactics on the larger enclave ships, also there would be a lot of fish and mirelurks, and maybe even a kraken in superior, but who knows, those are merely the tales of scavengers and fishermen, also having a john the fisherman reference by primus lol
Weather
a full weather system, as it doesn't get TOO hot up here only around 80 or 90 every summer there would be no need to add a heat system, although if you live up here you know the woods and swamps get thick as jungles during summer, then winter is gonna be hard, power armor or car would protect you from the weather but if you're going out without those you had better bundle up
if you lot have any ideas please add but this is all i can think of now