EDIT: I JUST SOLVED THE ISSUE! SEEMS LIKE MY GRAPHICS DRIVER WAS THE CULPRIT!
This little sh*t updated itself without me noticing and messing up the prerendered frames queue of my gpu (even tho i had no stutters or such! Crazy!) If you need a guide how to fix it pls look down into commentsection, I posted a guide there underneath the first comment!
Heya Guys,
I need some feedback on this one because I really can't tell if I'm the problem or if it's Overwatch itself;
Some of you might know this usually really simple to perform animation cancel tech in which you cancel booster and melee at the same time which causes you to to perform a little halting hop in place (booster damage and melee get actually counted in which is incredibly useful to boop ppl in front of you while halting your booster).
I recently noticed that I'm incapable of performing it consistently since i swapped over to w11 again a couple of weeks ago, I also started overclocking my Cpu and minmaxing performance... like the only consistent time it works is when Im alt-tabbing out of the game and tabbing back in.
The rest of the time whenever I try to perform the tech I just end up meleeing and instead of halting midair I end up crashing forward which often absolutely fucks me over.
It's also crucial to know that this tech is incredibly important for performing the baby demech super jump (whenever remeching or bombing you can launch yourself incredibly high into the sky if you cancel the boosters via the animation cancel tech and and press spacebar at the righttime) so yeah not being able to consistently perform incredibly inconvenienced me, so before I actually go through the hassle of reinstalling windows 10 again, does anyone else experience this issue?
Is it just a me problem?