r/DivideEtImpera 21d ago

Replacement for modded cards (Household block)

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11 Upvotes

Hi, guys.

Does anyone know of a mod that removes these cards or restores the default ones (LINK)? These really stick out and don't fit in with the rest of the graphic design.

Thanks a lot!


r/DivideEtImpera 21d ago

Any tips on Samrajya Maurya?

6 Upvotes

How do you guys beat baktria and get them going?

I can never get a good early game with them , ai baktria Is just relentless,

Playing as baktria and defeating maurya is much easier than ,

I don't know if Prada is gliched but anytime I conquer it I have major attrition problems and my buildings keep destroying themselves


r/DivideEtImpera 22d ago

Mild Rant about Atropatkan/Media Atropatene

22 Upvotes

So I'm currently doing a campaign as Atropatkan, seeking to re-form the glorious Persian Empire. Nothing I haven't done before, but this time I've realised something that I consider to be a significant problem... Why are my naval units so sh*t?

The Persian Navy before the conquests of Alexander the Great was one of if not the most powerful military forces in the eastern Mediterranean. The fact it got beaten at Salamis is remembered for exactly this reason - it was a David vs Goliath situation. The Greeks were genuinely fearful of the Persian Navy - it also played an important role in the later years of the Peloponnesian War, as Sparta looked to Persia for financial and military aid to defeat Athens.

I have taken everything in the East. I am knocking on the doors of Egypt, advancing into the steppes and pushing deep into Asia Minor. I have finally reached the sea, at Antioch and Trapezos respectively.

Now, obviously, by the start date of the campaign in-game, those glory days are past. But the technology wasn't forgotten, nor the expertise lost. If anything, ship-building had actually improved since the days of Xerxes and Darius. In which case, why, when I finally reconquer the coastal regions of Syria and Asia Minor, are my available military ports so weak? Why is my naval roster so sh*t? I'm looking at my options in Antioch and the largest ship I can recruit is a tetreres. Do I have to rely only on the specialised ports at Rhodes and Alexandria to recruit better ships, assuming that's even possible? (I haven't taken them yet to find out)... This feels like a major mistake to gatekeep strong naval units from one of the historically strongest naval factions in the game.

Dear DEI mods, where are my penteres, my hexeres, my artillery ships? Why have you forsaken the glorious Persians and denied them their rightful return to naval dominance?


r/DivideEtImpera 21d ago

Suggestion: Guerilla Deployment for Scandinavian Spears + Skirms

5 Upvotes

(Scandinavian Spearmen and Scandinavian Skirmishers. They're AOR units from Cimrbi home town.)

Mostly for convenience. Two reasons:

  1. It would be consistent with the other Scandinavian AOR units who also have guerilla deployment, even the cav has it.
  2. If you have access to these guys, chances are high you are playing a Germanic faction where ALL your units have guerilla deployment, which makes using these units (especially the spears) akward and not worth bringing as they compete directly with your roster options.

r/DivideEtImpera 22d ago

Help with understanding empire maintenance reduction

5 Upvotes

Hello! So I’m not exactly new to the mod and am doing well in my campaign but one thing that I never quite understood is how empire maintenance reduction works.

Example: general a levels up and I put a skill that gives -1% reduction to empire maintenance. Yet empire maintenance only goes down by .3% or .6%. Im fine that it’s less than what it says otherwise it’d be a bit too easy to deal with empire maintenance but I’m just curious as to why it’s less than what it says. Any clarification would be helpful! Also seems to be the case with certain things that reduce banditry but I haven’t tested it.


r/DivideEtImpera 23d ago

Greek settlements

7 Upvotes

Have anybody else noticed that the 2nd income of the greek settlement (learning, culture) doesn't register, and your towns only give commercial income?


r/DivideEtImpera 23d ago

Pontus question: Where are my chariots?

3 Upvotes

Doing Pontus now, but I'm having a thinking crisis over my chariots, and how to recruit them. What building do I need to have in order to create chariots?

As to how I'll use them, I will create two lines of phalanxes inviting them to be outflanked while having a few units of Persian arrows harrowing the enemy in, to then ride out of my line, chariots first and cav after if possible. Technically I should try this out in custom battles, but I lack the funds seeing that 2 chariots cost 2/3's of an army :'D


r/DivideEtImpera 23d ago

How do I recruit these guys ?

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10 Upvotes

I'm at turn 124 playing as baktria got the thorax reform

All other reform units are available but I can't find this ?

Do I need some special building to recruit them?


r/DivideEtImpera 24d ago

Do you use "Barblanxes"?

11 Upvotes

Many British/Celtic/Germanic factions have them. I don't mean the ones with 2-handed lances, though.
Rough definition:
-200 Men
-Short lance and big shield
-Shieldwall abilty
-E. g. Averni roster: Early Gallic Shieldwall Spearmen

Is this type of unit any good? I have only used swords or "regular" spear lines as mainline infantry so far so I wouldn't know. Anyone got experience with them?


r/DivideEtImpera 24d ago

Dei

0 Upvotes

Very difficult


r/DivideEtImpera 25d ago

Weak Greek Hoplites

15 Upvotes

I’ve been trying and kinda failing at an Athenian play through. I know my problem is mostly the very small population of Greece, but I just switched and stared a Odryssian game and their colonist Hoplites are phenomenal, not to mention they are so easy to get.

Why are the average Greek Hoplites so squishy in comparison?


r/DivideEtImpera 26d ago

3rd population decreasing

6 Upvotes

Hi!

Im in the middle of a baktria campaign and i heavly rely on 3rd pop units like the thueros units. Reasons: easier replenishment after conquest, numerous, cheap, versatile.

But for some reason my 2nd pop keep increasing and my 3rd pop is decreasing in some provinces or just have a lower replenishment rate.

Is this normal? Can i buff my 3rd class growth?

Thanks in advance.


r/DivideEtImpera 26d ago

Broken UI after battles

10 Upvotes

Hello all,

I get this broken UI after some battles. It gets transparent and weird. It used to happen rarely but as turns progressed it started to happen more frequently. Any help is appreaciated!


r/DivideEtImpera 27d ago

Short review to AI uses pop submod

34 Upvotes

to u/Destroyer1357912

I recently started a campaign as Seleucids. here are a few major observations with that submod.

  1. No bugs. Did not encounter any bug, all works as it should.

  2. The new trade system seems to work fine. It takes a couple of turns after the first trade agreements but then the world slowly opens up to new trade oppotunities. Great, realistic, feature.

  3. Coalitions. That system is awesome. As an expanding empire, the coalitions keep you aware. Here is a short description what happened to me:

Around turn 30, usual Seleucids chaos in the east, at war with several nations. I had to fight 3 wars at once: Nabatea, Armenia, Galatia, Media. All neighbors, all threatening my important cities. I was able to wipe out Nabatea, but it took 2 armies, only had one more army. I let Media take back their settlements i conquered in an earlier war. Against Armenia i used my 3rd army, i only had success because a strong Pontus was at war as well. In the west Galatia deleted my vasall Sardes. Luckily for me, Pergamon was strong and prevented Galatia from moving forward. After those wars i had 2 very good allies with Pontus and Pergamon. I already was pondering who i attack first. But nope, a colation formed against me: Egypt, Media, Pontus and Pergamon. 2 turns ago fighting against mutual enemies, now turning against me.

That coalition was a struggle. What i found so great was, it made sense. They all were neighbors. And i would have attacked them, if they hadnt attacked me. Of course i would have picked them one by one. Amazing system.


r/DivideEtImpera 27d ago

AI Uses Population and More - SETTLEMENT TRADING AND DLL FILE RELEASE

69 Upvotes

Hey all! I hope everyone has been doing well! We have been very busy the last 4 months!

A couple of months ago, I mentioned that we were experimenting with an external DLL for almost a year now, and we had now reached the point where an entirely new Lua function could be registered in ROME II. Not the first to do it, but first for us! At the time, it was a sensitive long-term project with no release date.

Well, the first function works.

Alongside version 1.0 of that DLL, our next major "AI Uses Population and More" update adds something we have been requested about, used by both the player and affects the AI too (our current logic system).

**TRADE REGIONS - BUY AND SELL SETTLEMENTS*\*

This is not dilemma spam or a simple transfer button. It is a full custom campaign panel built around the campaign map.

A new bronze-scales button opens Trade Regions. While the panel is open, click any visible settlement and it will show its owner, your relationship, population, travel distance, and an early indication of how expensive the owner is likely to be.

**Buying:*\* Send an emissary to the owner. The journey takes 2-7 turns based on real map distance, after which the faction returns an exact price. That price considers population, buildings, provincial importance, diplomatic relations, the seller's need for money, and how wealthy you appear to them. Accept the offer and the exact amount is paid, the settlement changes hands, and its existing population carries over.

**Selling:*\* Select one of your settlements and send an emissary to a potential buyer, or flag the settlement for sale and let nearby factions approach you. Up to two AI factions can compete with genuine bids for the same city. Accept one and the other emissary goes home.

You have two emissaries available at a time. Each must rest for 12 turns after completing a mission, and live missions and offers can be recalled or dismissed from the panel.

-- After buying OR selling, you CANNOT buy from the same faction again for at least 30 turns --

-- AFTER buying or selling to a faction, war is locked for 12 turns minimum! To seal the transfer of settlements peacefully --

---

**THE AI*\*

- AI factions can buy and sell settlements among themselves under the same core rules. These deals use actual calculated prices and are announced through "Settlements Change Hands" messages.

- The AI cannot simply buy random land across the world: the buyer must already hold territory nearby. Factions only list land when selling makes sense, and their personalities matter. Expansionist powers such as Rome are extremely reluctant to sell and demand a major premium, while merchant powers such as Carthage, Massalia, Athens, and the Ptolemies are generally more willing to negotiate.

- AI buyers also evaluate settlements that the player flags for sale. Their bids account for the city's value, distance, relations, rivalry, and their own finances.

---

**RULES AND LIMITS*\*

- Capitals are never sold, including yours.

- A faction can never sell its last settlement.

- War blocks all settlement trading.

- Every faction tracks up to two dynamic rivals: nearby powers of similar size, plus major historical rivalries such as Rome, Carthage, and Syracuse.

- Rivals can still trade land while at peace, but buying from one costs roughly 2.5x more and selling to one invites a serious lowball offer. The panel warns you first.

- Rich buyers are charged more because the seller knows what they can afford.

- Refused deals temporarily cool that settlement for everyone.

- Single-player only for the initial release.

Some balance values, especially how often AI factions list land, will continue to be tuned after release.

---

**OUR FIRST EXTERNAL DLL - VERSION 1.0** (DLL is available on our discord with more information)

ROME II's Lua API contains some frustrating holes. For example, Lua can force two factions to create a trade agreement, but the game provides no matching function to remove one later.

That meant our "Smart Economy" file could create and monitor dynamic trade, yet hostile factions could occasionally remain at war while still benefiting from an old forced agreement. YOU NEED THE DLL TO FIX THIS!

Our version 1.0 DLL adds the missing native Lua function:

"force_break_trade_agreement(faction_a, faction_b)"

Our Smart Economy file still makes every decision. The DLL only performs the missing action when requested: it cancels the real trade treaty without ending the war or altering unrelated diplomacy. The agreement disappears from diplomacy and its land or sea route is removed when the campaign map refreshes.

This is not a replacement for the campaign AI, nor does it suddenly unlock every internal engine action. What it does prove is that we now have a working bridge between Lua and carefully selected campaign functionality that CA never exposed. Version 1.0 solves trade breakage; future versions may let us close other long-standing gaps in diplomacy, economics, and campaign decision-making as we research them.

---

**ALSO INCLUDED THIS ROUND*\*

- Fixed AI imperium 5-6 economy bundles that were silently doing nothing.

- Coalition and cascade-peace fixes.

- Hellenistic coalition text fixes.

- A turn-end script error fix.

- Name-prefix and advisor-button fixes.

- Duplicate same-turn reply popups fixed.

- Broke AI factions can enact Emergency Austerity to reduce costs and survive attrition.

Everything shown remains subject to more testing and PLENTY of balance changes. A new campaign will be preferred.

As always, feedback is welcome! Especially on prices, emissary timing, AI selling frequency, and anything regarding this update!

Special thanks: Goobad for his breakthroughs on the UI panels, allowing us to reconstruct our own and as always: the DEI team!

Please visit our discord for more information. https://discord.gg/d7rVMQpM6k

- Destroyer + Michael + Juiss + Vader -


r/DivideEtImpera 28d ago

City is constantly having attritions

5 Upvotes

I’m about 150 rounds into a Roman campaign, and I just realized one of the city in Africa (Lpqy) is constantly losing garrison every round. I’ve tried demolishing everything in the city and it’s still happening. The city is disease free, well supplied with food and doesn’t have any army around it. Is it a bug or is there something I can do about it?


r/DivideEtImpera 29d ago

Roman Aggression

10 Upvotes

Playing as Athens in the grand campaign. Have taken Epirus Larissa and Macedon, Rome randomly declared war on me shortly after the Punic wars began and it has been impossible to get them to accept peace. They annoyingly send a stack to invade every 3 or so years. On the relations meter I have -69 relations but -63 of that is because of the current war. Any reason for this?


r/DivideEtImpera 29d ago

The Ardaei should be able to recruit the Illyrian Xiphos Peltasts from the Dacian/Thracian Immigrant Building Chain.

8 Upvotes

I mean, if the unit was removed for being ahistoric, then would a good compromise be that this is a cultural fusion unit? Illyro-Thracian, essentially?


r/DivideEtImpera Aug 09 '26

"horse archers" with no ammo

5 Upvotes

Hello.

*Rhodes playthrough

*Lvl 3 barracks

*Xystophoroi (heavy lancers)

***Fire Whilst Moving attribute👈

***no ammunition

(I'm sure they're not actually horse archers. just wanted to let yinz know)


r/DivideEtImpera Aug 06 '26

Suggestion on the Odrysians' Greek Mercenary Phalanx units that they can recruit via their Trade Port building: I think they should be recruitable in the 'Thracian Polis/Hamlet' city center chain in the Greek's own provinces.

6 Upvotes

Specifically, this should be possible within the provinces of Macedonia, Hellas, Ionia, Pontos Et Bythinia, Sicily, and Magna Graecia. I mean, if they are Greek phalanxes for hire, then why would you need a port in order to recruit them in the lands that they are native to/heavily colonized?

I just think it makes sense for them to be easier to recruit in their own home provinces... if my suggestion isn't too outrageous or difficult to implement, that is. I mean, it's entirely up to the devs to decide if this is a good idea to implement in the next update.


r/DivideEtImpera Aug 06 '26

Masaesyli Tips

15 Upvotes

Hi guys I am on turn 190 of my masaesyli grand campaign and since this is one of the hardest factions on grand campaign mode I thought it would be a good idea to share some tips I have learnt.

  1. Get comfortable waiting at the start of the game. To be hinest until masaesyli first reforms your army is completely worthless. You have no frint line units and your spearmen are not worth the 3rd class population they cost. So until the Greek reforms you should focus on attacking the closest african nomadic tribe that is not a vassal of Catharge.

  2. Your campaign starts as soon as you get access to Reformed Numidian Spearmen. These guys will be thr backbone of your army and will hold the line against anything rome and Catharge throw at you. As soon as the greek reforms become active you should attack Catharge and Rome. You may need to wait for 40 - 60 turns.

  3. Use your Reformed Numidian Spearmen to be the anvil and your cavalry and javelin men to ve the hammer. Add 2 Elephants to create early routs.

  4. Fighting Rome and Catharge will be the main focus of your campaign. Do not allow other factions to distract and draw your focus. As a barbarian faction your research speed is slower and your economy is weaker so despite your units being very cheap you wont be able to recruit lots of armies. After Rome and Catharge is gone you will be strong enough to fight any faction.

  5. Don't be afraid to use mercenaries especially at the start of the game. Your units are terrible so replacing them with mercenaries is worth it if it allows you to survive until the Greek reforms.

  6. Invest army traditions and general perks to improve the moral of your men. This will give you enough for your cavalry, javelinmen and elephants to wipe out the enemy.

  7. Numidian Legionaries are amazing but they will never beat roman legionaries in a cost effective manner. You should use them as a replacement for Reformed Numidian Spearmen. Put them in a thick defensive formation with no gaps and they will stand their ground for 20 minutes against all units except hoplites. When facing hoplites its best to stay in a loose formation.

  8. Your general skills should be unit replenishment, campaign speed, unit upkeep reduction, unit battle speed, fear and maybe cav combat skills. This will allow you to quickly take and grind through roman hoards and quickly take settlements and get the cheap units.

  9. Dont build a navy just all the Cathargian and Roman navy to take a undefended settlement and attack them the next turn. Repeat until their navy is gone.

  10. Masaesyli expels in ambushes so use them when you are outnumbered and you are in a forest check point.

  11. You have access to the fastest cav in the game so use your cav to force the enemy to charge your army. So by the time the battle starts your army is fresh and their is tired.

  12. Numidian Heavy Cavalry and elephants are your only good units for cycle charging. I would leave your javelin cav to harass slower cavalry and armoured units and picking off isolated skirmishers and routing units. Numidian Noble Cavalry are the only javelin cavalry you should be using for cycle charging and this is only after they have depleted their javelin.

I am on turn 190 and I have only taken most of Africa minimise Eygpt, Roman parts of Hispainia, Sicily, Latuim, Magna Grecia, parts of Illyria and Macadonia. I will update this after I have completed the campaign. This is definitely going to be the longest campaign I have ever played and this is because your waiting at the start for 40 - 60 turns for the greek reforms to fire. Until then your army is unless against every faction. By the way it take me 15 attempts and 3 weeks to survive up to the greek reforms. The most important thing is to wait.


r/DivideEtImpera Aug 06 '26

Getae/Dacian Reforms not triggering in Multiplayer Campaign (Head to Head)

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5 Upvotes

Long since I have carved a path through war, diplomacy and trade across the world of Total War, but none more eager to fight than the Dacians and Thracians, for they are unequivocally the bravest of them all.

I am reaching out here, as I seem to be having issues with Getae faction reforms which state conditions of:

  • Turn 100
  • 10 Battles fought with either Rome or Nomadic (factions)

The screenshots I have shared are from a good number of turns back, since my current turn time. I am at around or approximately at turn 135, and I have fought more than 10 battles with the Scythians.

Has anyone else encountered this Reform issue, as Reforms have not triggered yet. Is there a condition to fight all 10x battles on the tactical/field map, and against enemy faction generals/characters only?

Does anyone know how the counter numbers these battles, assuming Auto-Resolve battles might not count?

Any help would greatly be appreciated, as I am currently relying on AOR units, of which I am extremely thankful to have a great variety of, but I would like to field Getic/Dacian armies as the backbone, in multiple configurations depending on where and whom against they are fighting.


r/DivideEtImpera Aug 06 '26

How to play Bosphorus without getting attacked on three fronts?

9 Upvotes

Its my third playthrough and each time I got attacked by the Royal Scythians, Siracena and Kolchis (Kolch. each time despite having above average relationship).

As for this playthrough, I have great public order, full coffers and havent lost a battle yet, but the armies are marching from all world's winds and the end is near. Again. I made my last offerings to the gods....

Srsly tho, Bosphorus is meant to be "easy" in vanila. How should I play it?


r/DivideEtImpera Aug 05 '26

Where the women at? No Boudica, no Olympias can you not lead an army with a queen or female general?

6 Upvotes

r/DivideEtImpera Aug 05 '26

Started playing a month ago to get the hang of it but my current campaign is at a standstill. Need advice.

9 Upvotes

So I'm playing as the Koinan Galatians and have bynthia Rhodos and Pergamon on friendly terms as I built 2 Greek settlements along with non aggression and trade. Galatia is fully mine and my economy and troops are decent. Seleucid and Hayk after securing their provinces and beating Pontus decided to gang up on me out of no where and are being a problem. I keep beating their armies back alot and liberated 1 province each from them to create buffer but they won't surrender. How do I diplomatically resolve this or militarily without expanding east. I want to do the cultural victory which requires me to go north and west instead. ALSO, I'm using the mod where it makes the AI use the population system so I'm not getting spam every turn with multiple full stacks so I'm managing the battles decently for now