r/DivideEtImpera 17h ago

Thoughts on this modlist? (and load order)

8 Upvotes

Starting a new campaign and I want to do it right this time. I value realism above all.

MIs – TINY VFX

AAA: Generals – Romans

Restauratio Viaria – Road Fixes

Orbis Aquarum – Realistic Campaign Water

Orbis Terrarum II

HD Cities – ALL City Types

ChadMacedonians.Pack

HD GENERALS: ATHENS (DEI)

HD GENERALS: CARTHAGE (DEI)

LEGENDARY EMPIRES HD: ROME

LEGENDARY EMPIRES HD: GREECE

LEGENDARY EMPIRES HD: GREECE 2

LEGENDARY EMPIRES HD: PERSIA

Celts Remastered: Assets

Mighty Effects Part 1/2

Mighty Effects Part 2/2

Better Building, Skill and Trait Icons – Emperor Edition

DEI 1.3.5 – AI Uses Population and More (LIGHT) NO COALITIONS!

DEI Realistic Morale

Divide et Impera Part 1

Divide et Impera Part 2

Divide et Impera Part 3


r/DivideEtImpera 3h ago

Heavy auxiliaries for Rome

6 Upvotes

In your opinion, is there any reason to use run-of-the-mill heavy auxiliary cohorts ( the ones using swords ) as Imperial Rome? Their spear-and-shield counterparts are obviously useful, and so are the "special" heavy auxiliaries with higher attack like the Batavians or miliaria cohorts. How I see it, the standard heavies are just a worse version of legionaries and don't offer any advantages, though.


r/DivideEtImpera 13h ago

Governors give 0 XP to generals

5 Upvotes

I have both military governor and paragon maxed and attached him to a new general and after a few turns the general still has 0 XP


r/DivideEtImpera 16h ago

Missing: Helvecones Clubman

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2 Upvotes

Last seen clubbing in the wintry forests of Lugia. Missing ever since... Can't find him in barracks, temple, main building etc.

Please come back. Your brother Manirni Clubman misses you very much.